NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

------------------------------------------------------------------------------
                                 The Final Battle
------------------------------------------------------------------------------

Gray elven paladin, went into the tower with too much confidence, no rings of
ice, and correspondingly spartan equipment.

Not experiencing difficulties with the bottom floors of the tower, bravely
Shumm faced the ACW. The fight proved to be more difficult than anticipated,
and his bolt spells turned out to be much less effective than he had hoped.

Running out of mana to heal himself, the paladin fled for his life and
was quickly blasted to death by several shock bolts to the back.

Medical examiners found five blessed and two uncursed potions of ultra healing
in his fireproof pack, got drunk off them and watched Death at a Funeral.


------------------------------------------------------------------------------
                                 Screenshot
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Shumm         St:25  Le:38  Wi:27  Dx:37  To:26  Ch:22  Ap:17  Ma:32  Pe:31 NC
DV/PV:105/24     H:-45(269)    P:48(256)     Exp: 20/917371     TF: 4 Sp: 143
Invisible Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Shumm               Race: male Gray Elf       Class: Paladin
Eye color: amber          Hair color: silver        Complexion: pale
Height: 204 cm            Weight: 6 kilos
Age: 318 (grown-up, 8 years of unnatural aging added in)
Star sign: Sword          Birthday: 28/Sword (day 208 of the year)

YOUR HISTORY:
*** [snip] ***


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 2118 stones                Carrying capacity: 3375 stones

Head          : -
Neck          : -
Body          : blessed ancient mummy wrapping [+1, +5] {Ap-8}        [60s]
Girdle        : -
Cloak         : -
Right Hand    : uncursed eternium broadsword (+0, 2d7+9)              [38s]
Left Hand     : uncursed medium crystal shield [+9, +4]              [160s]

Right Ring    : uncursed ring of slaying (+8 melee damage, +6 missile damage)
Left Ring     : uncursed ring of slaying (+8 melee damage, +6 missile damage)
*** I guess I really wanted to pump out the damage

Bracers       : uncursed bracers of war [+8, +4] {Dx+8}               [10s]
Gauntlets     : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
Boots         : -
Missile weapon: -
Missiles      : -
Tool          : -
*** Not too much fireproof equipment


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 1838 stones   Carrying capacity: 3375 stones

Armor ('[')
   uncursed blue dragon scale mail (-1, -4) [-1, +10]                [200s]
*** probably should have worn this

Cloaks ('[')
   uncursed cloak of adornment [+0, +0] {Ap+4}                        [40s]
One-handed weapons ('(')
   blessed eternium scimitar (+6, 2d8+8)                              [19s]
   blessed pick axe (+0, 1d6+1)                                       [75s]
   blessed eternium dagger (+0, 2d4+9)                                 [5s]
   uncursed eternium scimitar (+3, 2d8+8)                             [19s]
Two-handed weapons ('(')
   uncursed quarterstaff (+0, 1d10)                                   [40s]
Missile weapons ('}')
   uncursed short bow (+1, +0)                                        [20s]
Missiles ('/')
   bundle of 6 uncursed mithril arrows (+0, 1d6+3)                    [12s]
   bundle of 3 uncursed unerring eternium arrows (+1, 2d6+8)           [3s]
   bundle of 3 uncursed adamantium quarrels (+4, 2d6+6)                [3s]
   bundle of 4 uncursed eternium arrows (+1, 2d6+8)                    [4s]
   bundle of 3 uncursed adamantium quarrels (+1, 2d6+6)                [3s]
   bundle of 2 uncursed eternium quarrels (-2, 4d6+8)                  [2s]
Tools (']')
   heap of 2 uncursed round keys                                       [2s]
   heap of 2 blessed sis                                              [20s]
   heap of 4 uncursed bandages                                         [8s]
   uncursed square key                                                 [1s]
   heap of 2 uncursed triangular keys                                  [2s]
   uncursed hexagonal key                                              [1s]
   uncursed tinderbox (20)                                             [3s]
   uncursed holy symbol                                                [5s]
   uncursed box with flint and steel (32)                              [5s]

   uncursed fireproof blanket                                         [10s]
   blessed fireproof blanket                                          [10s]
*** nice to have two

   blessed torch                                                      [10s]
   uncursed Chaos Orb of Elemental Water {Wi+10}                     [100s]
   heap of 6 uncursed sis                                             [60s]
Rings ('=')
   blessed ring of speed [+0, +1] (+5 spd)                             [1s]

   heap of 8 uncursed rings of fire resistance                         [8s]
*** possibly from wishful !oEx application

   blessed ring of the High Kings [+2, +3]                             [1s]
   blessed ring of luck                                                [1s]
   uncursed ring of mental stability [+0, +1] {Le+1}                   [1s]
   blessed ring of stun resistance                                     [1s]
   uncursed ring of the fish                                           [1s]
Wands ('\')
   blessed wand of fireballs (3 charges)                               [3s]
   uncursed wand of magic missiles (6 charges)                         [3s]
   blessed wand of door creation (1 charge)                            [3s]
   uncursed wand of cold (9 charges)                                   [4s]
   blessed wand of teleportation (2 charges)                           [4s]
   uncursed wand of far slaying (7 charges)                            [3s]
   blessed wand of magic missiles (7 charges)                          [3s]
   uncursed wand of monster detection (1 charge)                       [3s]
   uncursed wand of ball lightning (2 charges)                         [4s]
Potions ('!')
   heap of 5 blessed potions of ultra healing                         [10s]
   heap of 2 uncursed potions of ultra healing                         [4s]
   heap of 3 uncursed potions of extra healing                         [6s]
*** Would have saved me no doubt, brought those in exactly for this 
    situation

   blessed potion of carrot juice                                      [4s]
   heap of 2 uncursed potions of boost toughness                       [4s]
   heap of 2 blessed potions of cure poison                            [4s]
   heap of 3 blessed potions of booze                                 [12s]
   blessed potion of healing                                           [4s]
   heap of 5 uncursed potions of healing                              [20s]
   heap of 2 uncursed potions of invisibility                          [8s]
   uncursed potion of booze                                            [4s]
   uncursed potion of boost perception                                 [2s]
   potion of holy water                                                [4s]
   uncursed potion of boost mana                                       [2s]
   uncursed potion of potential dexterity                              [4s]
   potion of unholy water                                              [4s]
Scrolls ('?')
   heap of 7 uncursed scrolls of light                                [14s]
   heap of 4 uncursed scrolls of repair                                [8s]
   heap of 4 blessed scrolls of uncursing                              [8s]

   heap of 4 blessed scrolls of identify                               [8s]
   heap of 2 uncursed scrolls of identify                              [4s]
*** Looks like I was counting on finding some great items

   uncursed scroll of item detection                                   [2s]
Food ('%')
   heap of 9 uncursed stomafillia herbs                               [18s]
   heap of 20 uncursed spenseweeds                                    [40s]
   heap of 8 uncursed curaria mancox herbs                            [16s]
   heap of 20 uncursed alraunia antidotes                             [40s]
   uncursed plant seed                                                 [2s]
Valuables ('$')
   84858 gold pieces                                                 [848s]
Gems ('*')
   heap of 4 uncursed crystals of power                                [4s]
   uncursed crystal of darkness                                        [1s]
   blessed crystal of darkness                                         [1s]
   blessed worthless piece of green glass                              [1s]
   uncursed emerald                                                    [1s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         3    +2    +1   +0   basic                18
*** Forgetting to re-equip after wield-IDing weapons

Swords                  11   +10    +7   +4   Mastery              904
*** Sword of sharpness found by gravedigging

Pole arms               10   +10    +6  +12   excellent            16
*** Likely an early-game weapon, can't remember.

Daggers & knives         1    +1    +0   +0   basic                20
Clubs & hammers          0    +0    +0   +0   unskilled            8
Maces & flails           0    +0    +0   +0   unskilled            12
Twohanded weapons        0    +0    +0   +0   unskilled            12
Staves                   0    +0    +0   +0   unskilled            12
Axes                     0    +0    +0   +0   unskilled            12
Whips                    0    +0    +0   +0   unskilled            12

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Bows                     8   +16   +12   +2   excellent            245
Crossbows                7   +14   +10   +2   skilled              91
*** No dragon slaying ammo to take against ACW

Boomerangs & scurgari    8   +16   +12   +2   excellent            111
Thrown daggers           5   +10    +7   +1   skilled              59
*** Returning items are great fun

Slings                   2    +4    +3   +0   basic                12
Thrown rocks & clubs     1    +2    +1   +0   basic                9
*** Not much of a caveman I was

Thrown axes & hammers    0    +0    +0   +0   unskilled            5
Thrown spears            0    +0    +0   +0   unskilled            5

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  9   +18              excellent            1165


Damage caused with your melee weapons:
--------------------------------------
Right hand: +18 bonus to hit, 2d7+25 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Climbing .................100    (superb)       [+1d5]
  First aid ................100    (superb)       [+1d5]
  Haggling ................. 34    (fair)         [+3d5]
  Listening ................100    (superb)       [+1d3]
  Athletics ................100    (superb)       [+2d4]
  Concentration ............100    (superb)       [+2d4]
  Dodge .................... 70    (good)         [+1d3]
  Healing ..................100    (superb)       [+1d5]
  Literacy .................100    (superb)       [+1d3]
  Stealth ..................100    (superb)       [+1d5]
  Swimming ................. 89    (great)        [+1d3]
  Two weapon combat ........  5    (poor)         [+4d5]
  Pick pockets .............100    (superb)       [+1d3]
*** Gremlin cave, looking for AoLS
  Bridge building .......... 12    (mediocre)     [+3d5] (mr)
  Detect traps ............. 80    (great)        [+1d3]
  Courage .................. 95    (superb)       [+1d5]
  Smithing ................. 30    (mediocre)     [+3d5]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Bolt           :   186,  15pp     (Effectivity: +4)
   Minor Punishment    :   262,   8pp     (Effectivity: +3)
   Nether Bolt         :   172,  11pp     (Effectivity: +5)
   Hellish Flames      :   476,  10pp     (Effectivity: +4)
*** Zapping works great against normal monsters, not so
    much vs. ACW.

   Bless               :    79,   8pp     (Effectivity: +9)
*** Used it a lot vs. undead

   Heal                :   165,  40pp     (Effectivity: +3)
   Cure Light Wounds   :   360,   4pp     (Effectivity: +6)
*** Used both, what felt like quite a few times

   Light               :   648,   2pp     (Effectivity: +8)
*** Mostly vs. gremlins

   Ethereal Bridge     :   739,  22pp     (Effectivity: +2)
   Enlightenment       :   237,  75pp     (Effectivity: +1)
*** Both from Khelly, very recently (hence the low usage
    on the Ethereal Bridge)

   Cure Disease        :   642,   8pp     (Effectivity: +0)
   Darkness            :   657,   4pp     (Effectivity: +1)
   Divine Key          :   281,  12pp     (Effectivity: +1)
   Greater Divine Touch:    13, 187pp     (Effectivity: +0)
   Seal of the Spheres :   350,   8pp     (Effectivity: +0)
   Slow Monster        :    10,  13pp     (Effectivity: +0)


----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

You have grown horns (+3 melee damage, Ap: -4).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your muscles have stiffened slowing you down (base action cost: 1500 energy
points; PV: +4, St: +2).
*** Picked that one up during the fight with ACW. SoCRs were obviously
    stashed away. Probably didn't help in running away (but I really should
    have quaffed the !UH...)



----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Shumm, the gray elven paladin, was blasted with energy by the Ancient Chaos
Wyrm.
He scored 453429 points and advanced to level 20.
He survived for 0 years, 213 days, 5 hours, 14 minutes and 4 seconds (135736
turns).
1 companion was killed during his adventures.
Shumm visited 77 places.
His strength score was modified by +13 during his career.
His learning score was modified by +16 during his career.
His willpower score was modified by +12 during his career.
His dexterity score was modified by +7 during his career.
His toughness score was modified by +22 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +14 during his career.
His mana score was modified by +10 during his career.
His perception score was modified by +11 during his career.
He was unnaturally aged by 8 years.
He was a member of the thieves guild.

He saved Khelavaster from certain death.
*** Scummed ID:8/9 for it

He ended his adventuring life on the top level of the tower of eternal
flames.
4087 monsters perished under his attacks.
The following 10 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the Chaos Orb of Elemental Water
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the bracers of war
  the ankh
*** Why I was not wearing it when I died is beyond me.

He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant (enhanced through an item).
  He was cold resistant (gained through an item).
  He was lucky (enhanced through an item).
  Fate smiled upon him.
  He was sleep resistant (gained through an item).
  He was able to control teleportation.

  He was invisible.
*** Ate an invisible stalker in UD at the very start. Made the
    game super-easy, but made arena quest impossible.

  He was stun resistant (gained through items).
  He was resistant to death rays (gained through items).
  He was shock resistant (gained through an item).
  He was able to see invisible things (gained through an item).
  He was immune to ice attacks (gained through an item).
  He was able to resist confusion attacks (gained through an item).
He had the following talents: Greased Lightning, Healthy, Long Stride,
Quick, Sixth Sense, Stealthy, Strong Thrower, Very Quick.

He had a final speed score of 143 (final base speed: 143).
*** Very light corruption + talents

He was a fervent follower of Ayssia.
He asked for 6 divine interventions.
*** Mostly in the early game

He was neutrally aligned.
He was tainted by Chaos.

The following monsters were vanquished:
*** [big snip] ***

      1 banshee
    562 gremlins
*** Pickpocketing in the gremlin cave, until I discovered that 2 scrolls of
    peace were not enough to stop the corruption (by gaining a corruption).

     18 liches
     11 master liches
      1 mummy lord
      1 lich king
      1 skeletal king
*** I robbed every single grave in the CoC graveyard, and then restored 
    alignment by saccing gold (anticipating the equipment dusting and cursing
    by putting junk in the tool slot)