NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.

Ok, I did it. I guess that this has been my last game.
This char began real bad: nothing special with him... 
Fate did not smiled on me: at level two I was returning back to the village from 
the north-west cave, when I met the roving raiders... well, a few frost bolt to 
Kranack, and then I had to pray and run away... 
Well 3000 gold pieces are really useful when you can buy a good stuff at the 
black market! The good stuff has been a [+1,+4] cursed clothes!!!! 
Don't look at me so bad, please, you know better than me how good is a [1, 4] 
robe for a poor magician....
Something changed: at the third level of the pet's cave I had found a pool: 
now I am lucky! Wow!!! Oh... Are you sure that I am really lucky now??? twice a 
stone block hit my head!!!! :-) eh eh eh, my potion of healing!
I've brought back the cute dog's corpse to the little tiny girl, found a dagger 
of death on the large gnoll city (with the cute dog corpse)... 
Well I've returned home listening "Raining blood", searching for some wild fighting 
just to practice the daggers... With such a wapon the black druid was a joke!
Well, now I waste a couple of levels searching my way, no altars in sight, no pools,
nothing special at all, I have decided to try the north-west cave and try my luck:
during the travel I have found some blink dogs (eat it! feel like ... very much 
in control!!!), a grey altar at the very last room of the very last level (before 
the city). Well, I didn't know what the "Ayssa seems to be extremly close to you" 
meant... I realized it when fighting the giant lord in the city! Do you see my crown?
Now I am the blessed champion of balance!
Level 13: the piramid... not a joke at all, but the artifacts are powerful, and the 
"improved fireball" too!!!!
Well, now I am preaty strong, let's try the "High King's ring"... did it!
Now I am a level 18 elementalist, real good! No corruption yet, I am ready for the 
assassin's guild. Found Sting (I did not knew about needle at all, well, later I've 
read a fortune cookie, but did not understand it at all...)
Now I've entered the dark forge, blast some steel golems, took some usefull tools: like
an eternium long sword... a lot of gold and the Science Crown!
In the pools I had became a teleportin being, returning back on my way I had to vanquish
a named hell hound, found a ring of elemental mastery, the Tower of Flames cannot be so 
difficult now... and it has been nearly a joke! I have the first Orb.
The Caladriel phial is useful when someone cast dark and drains your mana out... but I 
did not knew that. For me the phial was a way to feel like Frodon.... ;-)))))
During all this time I had completed the Barbarian's quest... COURAGE! Meanwhile I have found 
Blup's mom... another preatty sacrifice for Ayssa!
Now I am ready for the cavern of chaos, I know, There are a lot of things to do out there, 
the minotaure city, the library... but now I begin my corruption so I had to move my ass...
The Golden Gladius was a preaty way to make money, bringing it back to the poor old champion
is useful too: tactics and two handed weapon fighting is cool, the "si" a real good sacrifice 
(how idiot I can be... isn't it?), and the very first dwarf king's quest were easy. 
The dwarf cemetary was a funny place to spent some time... Found the mistic dwarf too 
and he has been very polite with me: potion of cure corruption: four!!!
Now I am terrorized, curruption is getting heaviest evry day, wild encounters are much 
more difficult to win... back to the cavern and going down was my priority!
Found Kevla and I could save him, but... I did not, the live saving amulet was much more 
usefull for me!!! 
Now, try to realize my feelings: I had lost "Frocion" at level 48 of the cavern, without 
the last Orb, where the hell it is this fucking Orb?
Began my search, blasted away everithing I found on my way, without piety and any 
good feeling!
A few times my allignment reached NC... I don't know and even don't want to know what 
coud be the reaction of a betraied God... if it is similar of a woman... (Gods and woman 
has a lot of common things... you always have to pray... make gifts... ;-))))) )
Don't know why but I blasted away the greater black unicorn... ;-P
Now I face the Karmick Dragon, it is boring and the quest didn't interest me, but...
ok, let's try! My powerful magic let me get out in a few days... that stupid being gave
me a lot of stuff, nothing special, but an identify scroll may ... Needle, do you remember
a scrap of paper? Neddle and Sting, Sting and Needle ... hey, let's try!

look at this:

Damage caused with your melee weapons:
--------------------------------------
Right hand: +194 bonus to hit, 3d4+73 damage
Left hand: +192 bonus to hit, 3d4+73 damage

I still have no words to let you know my feelings, tears dropped from my eyes! ;-P

Returned back to the surface and cleaned my corruption the the white unicorn... and let's go
down to the bottom of the cavern, now I am invincible. 
I am listening "Hell awaits" and "South of heaven" when I found the temple of mana: what a nasty
enemy! It has been the worst opponent I could met... no mana, and a lot of minions!
But Needle and Sting in berserk tactics can do miracle...

Now, let me go to the unknown... 
I had tried everything on the ice... I HATE THE HOLYDAY ON ICE SHOW!

The bottom:

at least twice I handled the first lever but that fucking balor ... ok, I had tried the 
destruction wand... it works! 

I still can' belive it! After nearly one year I had finished the game.

Belive me, this is the best role play I have never play on a pc 
(I am a fanatic for my old D&D game with friends....)!







------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------



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    ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^     ^o^
     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^      ^^^
      ^^^^^^^^^^^^^^^^^^^^^^ ^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Smeagol       St:15  Le:29  Wi:17  Dx:12  To: 6  Ch:10  Ap: 1  Ma:29  Pe:21 N=
DV/PV: 27/37   H: 206(206)    P: 422(422)    Exp: 50/42610238   DrCh  Sp: 128
Blessed Strained Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Smeagol             Race: male Gray Elf       Class: Elementalist
Eye color: amber          Hair color: silver        Complexion: light
Height: 6'8"              Weight: 14 pounds         Scars: 9
Age: 331 (grown-up, 26 years of unnatural aging added in)
Star sign: Raven          Birthday: 28/Raven (day 28 of the year)

YOUR HISTORY:
        Your parents belong to the middle class. They are average people
 living in average quarters. Your father is a craftsman of mediocre talent.
        As a child you had to survive pretty harsh times since your parents
 seemed to have run out of luck. Their wealth was ever-declining and times
 were very hard.
        During your youth you had a lot of fun playing with other kids of
 your age. You always were a natural leader and the center of interest.
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Elementalist.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1523 stones                Carrying capacity: 1500 stones

He: blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4}           [65s]
Ne: uncursed ankh                                                      [3s]
Bo: uncursed ancient mummy wrapping [+1, +5] {Ap-8}                   [60s]
Gi: uncursed adamantium girdle [+0, +4]                               [18s]
Cl: uncursed cloak of protection [+2, +3]                             [20s]
RH: uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]     [10s]
LH: uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]    [10s]
RR: blessed ring of the High Kings [+2, +3]                            [1s]
LR: uncursed ring of speed [+0, +1] (+5 spd)                           [1s]
Br: uncursed bracers of defense [+2, +0]                              [10s]
Ga: uncursed elemental gauntlets (-1, +0) [+0, +3]                    [10s]
Bo: uncursed eternium boots (+1, -1) [+1, +5]                         [55s]
MW: uncursed heavy crossbow of accuracy (+9, +0)                     [140s]
Mi: bundle of 2 uncursed adamantium quarrels (-1, 2d6+6)               [2s]
Tl: uncursed phial of Caladriel                                        [2s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Nothing of important here.


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                50
Daggers & knives        10   +10    +6   +3   excellent            385
Clubs & hammers          1    +1    +0   +0   basic                50
Maces & flails           1    +1    +0   +0   basic                50
Swords                   6    +4    +2   +1   skilled              143
Axes                     1    +1    +0   +0   basic                50
Whips                    1    +1    +0   +1   basic                50
Pole arms                1    +1    +0   +0   basic                50
Twohanded weapons        1    +1    +1   +0   basic                50
Staves                   1    +1    +0   +1   basic                50

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     4    +8    +6   +1   skilled              28
Crossbows                1    +2    +1   +0   basic                13
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            3
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  5   +10              skilled              5


Damage caused with your melee weapons:
--------------------------------------
Right hand: +194 bonus to hit, 3d4+73 damage
Left hand: +192 bonus to hit, 3d4+73 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 2, base range: 14, +79 bonus to hit, 2d6+14 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Backstabbing .............100    (superb)       [+3d5]
  Climbing ................. 96    (superb)       [+1d3]
  Concentration ............100    (superb)       [+1d5]
  Courage ..................100    (superb)       [+1d5]
  Detect traps ............. 95    (superb)       [+1]
  Dodge .................... 50    (fair)         [+1]
  First aid ................ 84    (great)        [+1d3]
  Gemology .................100    (superb)       [+1d3]
  Haggling ................. 37    (fair)         [+3d4]
  Healing ..................100    (superb)       [+1d3]
  Herbalism ................ 78    (great)        [+1d3]
  Law ...................... 74    (great)        [+1d5]
  Listening ................100    (superb)       [+2d4]
  Literacy .................100    (superb)       [+1d5]
  Metallurgy ............... 79    (great)        [+2d4]
  Music .................... 25    (mediocre)     [+2d4]
  Pick pockets ............. 57    (good)         [+1d5]
  Stealth ..................100    (superb)       [+1d5]
  Swimming .................100    (superb)       [+1d5]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........100    (superb)       [+1]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Bless            :   544,   8pp     (Effectivity: +1)
   Burning Hands    :  2944,   4pp     (Effectivity: +40)   
   Cure Disease     :   165,   8pp     (Effectivity: +0)
   Earthquake       :   205,  80pp     (Effectivity: +0)
   Fire Bolt        :  6700,   5pp     (Effectivity: +30)
   Fireball         :    74,  18pp     (Effectivity: +13)
   Frost Bolt       :  6768,   7pp     (Effectivity: +27)
   Ice Ball         :   285,  23pp     (Effectivity: +12)
   Improved Fireball:   775,  29pp     (Effectivity: +7)    {the key for final winning}
   Light            :  1124,   2pp     (Effectivity: +5)
   Lightning Ball   :   619,  29pp     (Effectivity: +7)
   Lightning Bolt   :  1014,  11pp     (Effectivity: +9)
   Magic Missile    :  2362,   7pp     (Effectivity: +8)
   Remove Curse     :   539,  50pp     (Effectivity: +0)
   Revelation       :   556,  33pp     (Effectivity: +0)
   Slow Monster     :     5,  13pp     (Effectivity: +1)
   Teleportation    :   605,  21pp     (Effectivity: +9)


----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
Your corrupted tissue seems to heal much faster.
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
Your close attunement to corrupted astral space allows teleportation.
Poison drips from your hands.


----------------------------------------------------------------------------
                              His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. His severe taint by the forces of Chaos prevents him from ever
leading a normal life. He always remembers the glorious deeds that took his
life away. His sacrifice is remembered in the stories of his people, but not
in their hearts. He ends his life in loneliness and isolation.

----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Smeagol, the gray elven elementalist, saved the world with his brave efforts
while saving himself 43 times.
He scored 18085024 points and advanced to level 50.
He survived for 0 years, 150 days, 22 hours, 56 minutes and 15 seconds
(109610 turns).
Smeagol visited 115 places.
His strength score was modified by +8 during his career.
His learning score was modified by +5 during his career.
His dexterity score was modified by +1 during his career.
His toughness score was modified by +3 during his career.
His charisma score was modified by +5 during his career.
His appearance score was modified by -5 during his career.
His mana score was modified by +12 during his career.
His perception score was modified by +3 during his career.
He was unnaturally aged by 26 years.
He was the champion of the arena.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He left the Drakalor Chain after completing his quest and became a famous
hero.
6385 monsters perished before him.
The following 21 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Iron Crown of Havlor
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the heavy crossbow "The Far Slayer"
  the lead-filled mace "Big Punch"
  the rune-covered trident
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
  He was fire resistant (enhanced through items).
  He was poison resistant (enhanced through items).
  He was cold resistant (gained through items).
  He was lucky (enhanced through an item).
  Fate smiled upon him (enhanced through an item).
  He was sleep resistant (enhanced through an item).
  He was petrification resistant.
  He was able to teleport.
  He was able to control teleportation.
  He was stun resistant (gained through an item).
  He was resistant to death rays (enhanced through an item).
  He was shock resistant (enhanced through items).
  He was able to see invisible things (enhanced through an item).
  He was immune to shock attacks.
  He was immune to ice attacks (gained through an item).
  He was able to breathe water.
He was a messiah of Ayssia.
He asked for 5 divine interventions.
He was a holy champion of Balance.
He was severely tainted by Chaos.

The following monsters were vanquished:

gooooo, it is a too long list... just know that in my nightmare there is still a balor, 
and it wasn't the named one... I had to flee in the ice level upon the gate, and in a 
one-o-one fight I have blasted it away in a two days war... belive me, two days!