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Steel         St:40  Le:30  Wi:33  Dx:25  To:39  Ch:18  Ap:16  Ma:13  Pe:22 L+
DV/PV: 72/80   H: 838(838)    P: 265(265)    Exp: 50/31969202   DrCh  Sp: 127
Blessed Invisible Berserk
DV of 175 when coward.

Straight to SMC and found down stairs and dropped of anvil and iron ingots to 
increase carrying capacity.  Got blanket and went to find Kranch but not managing
to avoid jackals got me to lvl6.  Got healing and found lawful alter at bottom of 
VD, precrowned with emerald dagger wasn't very impressed but it's humanoid slaying 
proved useful in late game on archmage, balors, molochs etc.  Got puppy corpse and
then to HMV found forge in UD just after reaching lvl12 so smithed up a helmet a
bit I think. Couple of ring shops were generated and bought a ring of ice amongst 
others.  Through to Dwarftown and another forge on D7 - perfect.  There was 
about 10 altars generated before dwarftown - incredible, they were everywhere couldn't
move without tripping over one!!! Quest to kill a hill orc chieftain spent ages in 
big room and when was about to give up and go look in the hills one showed up.  Went 
thru AF and found Kelly, back up and cleared ogre cave and arena and then went thru
pyramid and dwarven graveyard.  Dug up graves to get to N but pick axe broke so repaired
it then broke again.  Went to Darkforge and even though could bearly do enough damage
to hurt the steel golems had a hi enough DV/PV due to heavily smithed mithiral helmet
and boots to seldom get hurt and emerald dagger scored enough critical hits to make it 
fairly easy.  Staff of Archmagi in weapons and a BDSM in armor.  14 pools were generated 
and still no wish, haven't got a wish from a pool in a long time. Did get death ray 
resistance, teleportitis and control, and invisibility. Killed Oracle to get learning to 
20.  Back to Dwarftown altar to get rid of Dooming and Cursing was sick of AF so went 
thru DH suddenly quickly king came flying up behind me, thought I was in real trouble
but he stopped right beside me, still those little beggars are hard to hit but one shot 
and he was done - left a corpse too.  Went back to animated forest and went thru - 
invisibility helped, talked to Kelly and then lesser vault on next level and a RoDS
was dropped - just too late, didn't need anything so held onto it.  Went to graveyard
and dug up more graves and got to N rushed back to Mystic to try to get the SoCR but
no luck, talked to elder and for once got the blankets PoGA and PoEH,  I thing this is
yhe best stuff you can get from him but I always seem to get the shield or the
equipment.  Changed back to L and sacrificed the GD and then Big Punch, Staff of AM and
lots of cash to get to very close and prayed but no crowning, well not close enough so
sacced more cash and prayed - still nothing, well as had BDSM and DR resistance sacced
AMW and prayed - still nothing - hang on what the heck am I doing I'm not L+!!!!!!!!!!

After that not so clever effort I was at least set Piety wise for a long long time.  
Dived down to wall of flames and then back to water temple killed snake without being 
touched sold cooked corpse to Waldenbrook (or whoever he is).  Went to ToHK as my only WoI
was destroyed by an acid trap in DH had to get logs from AF could only carry 7.  Dumped in 
the bottom level of TOHK and then waited in cavernous levels to get a level up.  Had the 
extra skill increase due from birthsign so managed to train bridge building from 15 to 60
odd.  First attempt nothing, second attempt bridge, third attempt bridge, then nothing 
and nothing and nothing, ohhh crap - last attempt ........ bridge phewwwww.  Got ring 
and was L+ by now so back to Dwarves for crowning.  Got hammerhead and acid immunity.
Right ToEF time already had the BDSM and a WDSW and a BDSM (W&B from graves) but no red 
so thought about wishing for one but had heavily smithed bracers of regeneration so 
equipt 2 rings of ice and hoped this would work.

In ToEF regeneration kept me near full hit points.  Got to top level and dug in and 
started picking off the chaos servants and any elementals or deamons that came near,
noticed there was some armor lying on the ground just inside the temple so I rushed over
to it and look a RDSM!!!  How lucky is that, equipt it then zapped ACW with a wand to 
get him come to me.  Had the highest DV/PV I've ever had at this stage but had real 
problems with him, couldn't stun him and wasn't hurting him much with dagger but had 
12 PoEH and eventually he went down took corpse back to Druid for the PoCC went and 
talked to Blups mum and saw "Preserver" in her stash vowed to return later.  Back to 
ToEF and cleared top level.  Down to casino not much there some ingots and eternium 
armor wich I took to melt down.  Cat lord wasn't too bad about 16 cats killed I think
wich is very few for me šos once I start killing them I don't hold back.  Fireballed 
him till he panicked then stunned him and wacked him to death.  Down to mana temple,
no greater vaults on the way.  Archmage was easy only drained dexterity once.  (Good
old humanoid slaying serpents bite).  Bigger problem was ain level above MT where there
was a room of Lich Kings betwwen me and the stairs, no problem magic map and teleport
to stairs - but back door to room was open and lich kings in the room, had to fight to
stairs and got strength and toughness drained.

Went back to ET and cleared it out though ASB hit me for first time ever. AT was next no
probs, got 2 of the 3 corpses to Druid and then went to kill Water Dragon.  Used crystal
of darkness and quite quickly took it down to severly hurt then it teleported. No 
problem pick up stuff and it will come back did this and hit it a couple more times
before it left again, couldn't get it to come back in the dark so wandered into light 
and got "Preserver" but was satiated and strained (lots of eternium and adimantium to 
smith) so to slow and she would appear and then disappear to quickly.  Dumped stuff in 
SMC and came back dropped stuff, picked it up, dragon came, read scroll of darkness, hurt
her to critical, she went away.  Gave up on darkness and fought in light she kept 
panicking and running and when I zapped her she'd come flying back and hammer me then
leave before I could realy hurt her not too many problems other than when she decided to 
fight to the death and had about 8 attacks a round, eventually killed her and she dropped
a RoDS - bonus.  Used a wish on Slb and got 4 pairs!  Was saving the other for SoCR, went
to SMC picked up stuff and went thru to HMV to get SoCR back to forge at D7 and a massive 
smithing session smithed up an eternium helmet, eternium boots, the BDSM and RDSM and a 
mithiral girdle.  Dumped abou 350k on strength training with Garth and got strength from
23 to 25 ohhh yay (sarcastic).  Headed down to kill Barney after drinking PoGA etc..
Barny was easy stunned him and then meeleed while dodging the ancient blues.  Got Needle
then offed the AKW to get to lvl46.  Corruption hadn't been a real problem got poison 
hands and stiff muscles twice in a row but got rid of these with the HMV SoCR and POCC
so used the second wish on a GoGS to replace the lost strength from the fire orb.  Beefed
it up with scrolls.

Down to D50, uselessness was scorched spear, balors weren't a real problem, the thing that
annoys me most on D50 is stupid armor punching chaos servants, these were the only things 
on D50 other than a few of the Balors to hit me.  Cleared out all of D50, then left went 
to kill black unicorn, got corruption cleared and left.

No bug temple still.
Only two random POCC generated, one from Barney and one from an ancient red dragon I think,
and HMV was the only SoCR but corruption still wasn't a problem.
Lots of good armor - all dragon scale mails by ToEF.
Weaponsmiths get great class powers except for the lvl 50 one,  fast smithing is great, 
strength and toughness bonuses great even metal id is realy useful but by the time you're
lvl50 you normally aren't looking for a new weapon so seeing their damage isn't that useful.

                            Background Information

Name: Steel               Race: male Dwarf          Class: Weaponsmith
Eye color: brown          Hair color: black         Complexion: tanned
Height: 3'10"             Weight: 185 pounds
Age: 183 (middle-aged, 121 years of unnatural aging added in)
(Room of ghost kings killed one a second that was attacking me panicked so I closed the 
  door and ran, luckily I was invisible)
Star sign: Cup            Birthday: 2/Cup (day 242 of the year)

        Your parents belong to the middle class. They are average people
 living in average quarters. Your father is a craftsman of mediocre talent.
        During your childhood one of your uncles taught you a lot of things
 about the history of your people. Your vast knowledge on the legends and
 the lore of your people made you very popular with your friends because of
 all the exciting stories you knew.
        As a youth you spent a lot of time in the wilds exploring woods and
 generally enjoying your freedom. You had a lot of fun and learned to value
 the treasures of nature.
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Weaponsmith.

Total weight: 5817 stones                Carrying capacity: 7875 stones

He: uncursed eternium cap (+1, +1) [+6, +10]                          [28s]
	- smithing [+0 +7}
Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7}                [3s]
Bo: blessed red dragon scale mail (-1, -4) [+7, +17] {adamantium}    [220s]
	- smithing [+2 +13]
Gi: uncursed girdle of giant strength [+6, +4] {St+12}                [30s]
Cl: uncursed leather cloak (-1, +0) [+1, +2]                          [40s]
RH: blessed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] {iron}[13s]
	- was really really good in the end
LH: uncursed large eternium shield (+1) [+11, +5]                     [54s]
	- never found any tower shields and couldn't seem to improve this
RR: uncursed ring of slaying (+6 melee damage, +6 missile damage) {adamantium}
LR: uncursed ring of slaying (+7 melee damage, +6 missile damage) {adamantium}
Br: uncursed bracers of resistance [+6, +6] {iron}                    [10s]
	- more smithing [+0 +0]
Ga: uncursed gauntlets (-1, +0) [+7, +5] {iron}                       [10s]
	- more smithing
Bo: uncursed eternium boots (+1, +1) [+6, +8]                         [55s]
	- and more smithing [+0 +7]
MW: uncursed light crossbow of accuracy (+8, +0) {iron}               [70s]
Mi: bundle of 11 blessed quarrels of humanoid slaying (+4, 2d6+3)     [44s]
Tl: blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]


Total weight: 5148 stones   Carrying capacity: 7875 stones
	- Snipped
Helmets ('[')
   uncursed mithril cap [+7, +4]                                      [40s]
	- used early from the UD till the final dive
   uncursed helm of water breathing [+0, +4] {iron}                   [30s]
Armor ('[')
   uncursed elven chain mail [+0, +5] {mithril}                       [10s]
   uncursed blue dragon scale mail (-1, -4) [+0, +10] {adamantium}   [200s]
   uncursed white dragon scale mail (-2, -4) [-2, +11] {adamantium}  [200s]
   uncursed black dragon scale mail (-1, -3) [-2, +11] {adamantium}  [200s]
   uncursed blue dragon scale mail (-1, -4) [+6, +16] {adamantium}   [200s]
   uncursed red dragon scale mail (-1, -4) [-1, +13] {adamantium}    [220s]
   uncursed black dragon scale mail (-2, -4) [+0, +11] {adamantium}  [200s]
	- Nice collection only BDSM was smithed for the BDC
Gauntlets ('[')
   ncursed elemental gauntlets (-1, +0) [+0, +3] {iron}              [10s]
   uncursed thick gauntlets (-1, -2) [+2, +1]                         [15s]
Cloaks ('[')
   uncursed cloak of defense [+3, +0]                                 [20s]
   uncursed cloak of invisibility (-1, +0) [-2, +1]                   [30s]
Girdles ('[')
   heap of 2 blessed girdles of greed [+0, +0]                        [14s]
   uncursed girdle of strength [+0, +0] {St+4}                        [15s]
   blessed girdle of carrying [+0, +0]                                [15s]
   uncursed mithril girdle [+7, +6]                                   [20s]
	- dumped stuff and used this in tough places
		darkforge, ToEF, BDC etc
   heap of 2 uncursed girdles of carrying [+0, +0]                    [30s]
Boots ('[')
   uncursed mithril boots [+7, +2]                                    [96s]
   heap of 3 uncursed pairs of seven league boots [+1, +0]            [90s]
   blessed seven league boots [+4, +0]                                [30s]
	- great wish
Necklaces (''')
   uncursed ankh {gold}                                                [3s]
Bracers (',')
   uncursed bracers of regeneration [+7, +4] {iron}                   [18s]
	- used till I managed to recover "Preserver"
   uncursed bracers of toughness [+0, +0] {To+4}                      [10s]
One-handed weapons ('(')
   blessed adamantium warhammer (+0, 2d3+9)                           [43s]
	- found early on and was my smithing hammer
   uncursed dagger of death (-1, 5d5+2) {iron}                        [10s]
   uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] {iron}
   uncursed scorched spear (+2, 3d8+1) [+2, +0] {iron}                [50s]
Two-handed weapons ('(')
   uncursed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd) {iron}
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} {iron}  [80s]
Missile weapons ('}')
   uncursed long bow (+2, +5)                                         [30s]
   uncursed long bow of accuracy (+8, +2)                             [30s]
Missiles ('/')
   blessed javelin of death (+11, 6d6+3) {iron}                       [40s]
   uncursed curved throwing club (+0, 2d5+1)                          [30s]
Tools (']')
   uncursed anvil {iron}                                            [1000s]
	- good old trusty anvil
   blessed si {adamantium}                                            [10s]
   heap of 10 uncursed mithril ingots                                [140s]
   uncursed magical writing set (5)                                    [5s]
   heap of 2 uncursed iron ingots                                     [40s]
Rings ('=')
   heap of 3 blessed rings of ice {mithril}                            [3s]
   uncursed ring of slaying (+6 melee damage, +6 missile damage) {adamantium}
   uncursed ring of speed [+0, +1] (+5 spd) {iron}                     [1s]
   blessed ring of the High Kings [+2, +3] {gold}                      [1s]
   uncursed ring of mental stability [+0, +1] {Le+2} {iron}            [1s]
   uncursed ring of speed [+0, +1] (+5 spd) {iron}                     [1s]
	- why are the 2 RoSpeed listed seperately?
Wands ('\')
   uncursed wand of stunning (1 charge)                                [3s]
	- I can't believe how easy many tough monsters are to stun 
		Barney, Cat Lord, ACW (well not this game)
Potions ('!')
   blessed potion of carrot juice                                      [4s]
   heap of 6 uncursed potions of carrot juice                         [24s]
   heap of 2 blessed potions of longevity                              [8s]
   heap of 18 potions of holy water                                   [72s]
   uncursed potion of uselessness                                      [2s]
   heap of 14 uncursed potions of healing                             [56s]
   heap of 10 uncursed potions of invisibility                        [40s]
   heap of 2 blessed potions of extra healing                          [4s]
	- had a lot so used these whenever HP got down to about 200 against
	  anything tough.
   heap of 4 uncursed potions of ultra healing                         [8s]
   uncursed potion of training                                         [2s]
Scrolls ('?')
   blessed scroll of uncursing                                         [2s]
   heap of 3 uncursed scrolls of increase melee accuracy               [6s]
   blessed scroll of familiar summoning                                [2s]
   uncursed scroll of treasure creation                                [2s]
   cursed scroll of treasure creation                                  [2s]
   heap of 4 uncursed scrolls of uncursing                             [8s]
   heap of 2 uncursed scrolls of identify                              [4s]
   heap of 5 blessed scrolls of identify                              [10s]
   heap of 2 uncursed scrolls of increase melee damage                 [4s]
   uncursed scroll of familiar summoning                               [2s]
   blessed scroll of protection                                        [2s]
Books ('"')
   blessed manual of bridge building                                 [100s]
Food ('%')
   heap of 4 uncursed alraunia antidotes                               [8s]
   heap of 5 uncursed lumps of bee wax                                [25s]
   heap of 6 uncursed bits of gnomish candy                           [12s]
   heap of 2 uncursed stomacemptia herbs                               [4s]
   heap of 7 uncursed pepper petals                                   [14s]
   heap of 3 blessed spenseweeds                                       [6s]
   heap of 4 uncursed curaria mancox herbs                             [8s]
   heap of 13 uncursed cooked lizards                                 [39s]
   heap of 5 uncursed morgia roots                                    [10s]
   uncursed lump of gelee royal                                        [3s]
   heap of 4 uncursed bits of plain candy                              [8s]
   uncursed plant seed                                                 [2s]
   heap of 7 uncursed spenseweeds                                     [14s]
   heap of 2 uncursed burb roots                                       [4s]
   uncursed devil's rose                                               [2s]
	- thats all the food I had left not much really
Valuables ('$')
   20000 gold pieces                                                 [200s]
	- and not much gold
Gems ('*')
   heap of 3 uncursed crystals of health                               [3s]

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                20
Daggers & knives        14   +18   +11   +4   Mastery              7885
	- only got to lvl14 on D50 and then knocked of another 7000 marks,
	  - lots of summoning
Clubs & hammers          6    +4    +2   +1   skilled              228
Maces & flails           6    +4    +2   +1   skilled              275
Swords                   1    +1    +0   +0   basic                25
Axes                     3    +2    +1   +0   basic                65
Whips                    1    +1    +0   +1   basic                25
Pole arms                1    +1    +0   +0   basic                25
Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     5   +10    +7   +1   skilled              81
Crossbows                4    +8    +6   +1   skilled              42
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 11   +22              Mastery              3046

Damage caused with your melee weapons:
Right hand: +174 bonus to hit, 3d4+64 damage
	- not high damage but the increased critical hits make up for it

Damage caused with your missile weapons:
Ammunition: 11, base range: 11, +75 bonus to hit, 2d6+33 damage


  Appraising ...............100    (superb)       [+1d5]
  Athletics ................100    (superb)       [+2d4]
  Backstabbing .............100    (superb)       [+1d5]
  Bridge building .......... 70    (good)         [+1d3] (ma)
 	- was there when I needed it
  Climbing .................100    (superb)       [+1d3]
  Concentration ............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+1d5]
  Detect traps .............100    (superb)       [+1d3]
  Find weakness ............100    (superb)       [+1d3]
  First aid ................ 68    (good)         [+1d3]
  Haggling .................100    (superb)       [+2d4]
  Healing ..................100    (superb)       [+1d3]
  Listening ................100    (superb)       [+1d5]
  Literacy ................. 98    (superb)       [+1]
  Metallurgy ...............100    (superb)       [+2d4]
  Mining ................... 88    (great)        [+1d3]
  Smithing .................100    (superb)       [+2d4]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........ 84    (great)        [+1d3]


   Light:   321,   3pp     (Effectivity: +0)
	- was bored and thought I might read something

                              His further life:

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all dwarves and lives a long and
prosperous life full of love, happiness and pleasure.

              His achievements during his adventures:

Steel, the dwarven weaponsmith, saved the world with his brave efforts and
became a great ruler while saving himself 14 times.
He scored 13979388 points and advanced to level 50.
He survived for 0 years, 87 days, 4 hours, 40 minutes and 29 seconds (91064
Steel visited 111 places.
His strength score was modified by +10 during his career.
His learning score was modified by +16 during his career.
His willpower score was modified by +11 during his career.
His dexterity score was modified by +14 during his career.
His toughness score was modified by +18 during his career.
His charisma score was modified by +9 during his career.
His appearance score was modified by +7 during his career.
His mana score was modified by +2 during his career.
His perception score was modified by +10 during his career.
He was unnaturally aged by 121 years.
He was the champion of the arena.
He defeated the arch enemy of a mighty karmic wyrm.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5709 monsters perished under his attacks.
The following 23 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
	- sacced this too in my bungled crowning 
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
  the scorched spear
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the staff of the archmagi
  the sapphire amulet "Preserver"
  the dwarven pick axe "Hammerhead"
  the black tome of Alsophocus
	- in a book shop
  the emerald dagger "Serpent's Bite"
	- not alot of artifacts 
He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant (enhanced through items).
  He was cold resistant (enhanced through an item).
  He was acid resistant.
  He was lucky (enhanced through an item).
  Fate smiled upon him.
  He was sleep resistant (enhanced through an item).
  He was able to teleport.
  He was able to control teleportation.
  He was invisible.
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (enhanced through an item).
  He was shock resistant (enhanced through an item).
  He was able to see invisible things.
  He was immune to fire attacks.
  He was immune to acidic attacks.
He had the following talents: Affinity with Daggers & Knives, Aggressive,
Careful, Defensive Fighter, Extremely Hardy, Greased Lightning, Hardy, Iron
Skin, Mithril Skin, Quick, Shield Expert, Shield Master, Shield Specialist,
Steel Skin, Tough Skin, Very Hardy, Very Quick.
He had a final speed score of 127 (final base speed: 127).
He was a messiah of Morodwyn.
He asked for 5 divine interventions.
	- All in bungled crowning I think
	- umm... one may have been to remove a cursed flail - not sure if
	  that was this character or not - maybe not actually - I dunno??
He was a holy champion of Order.

The following monsters were vanquished:
      - Snipped
      7 ancient blue dragons
      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
      1 ancient karmic wyrm
      6 ancient red dragons
      1 Ancient Stone Beast
      1 ancient white dragon
      9 balors
      1 black dragon
      2 black unicorns
      5 blue dragons
      1 cat lord
      7 cave lions
     10 cave tigers
      1 Chaos Archmage
      1 chaos knight
     69 chaos mutants
    289 chaos servants
      1 chaos warlord
     34 chaos warriors
     30 chaos wizards
      3 death oozes
      1 diamond golem
     23 doppleganger kings
	- room full on level before wall of frames, killed one then managed to 
	  close the door and run.  Stairs were in the only room to the left of
	  me luckily.  Came back later to kill the rest (22 of them) still not
	  easy especially when one copied me in coward DV of 150+!!!!
      1 dragon turtle
      1 dwarven artificer
     29 earth elementals
     34 fire demons
     47 fire elementals
      3 fire giant kings
     17 fire grues
      1 ghost king
      9 gray oozes
      3 great blue wyrms
      1 great karmic wyrm
      1 great red wyrm
      1 great water dragon
      1 great white wyrm
      4 greater air elementals
      1 greater balor
      1 greater black unicorn
    163 greater chaos servants
      2 greater claw bugs
      2 greater daemons
      3 greater water elementals
     53 kobolds
	- first kill
      2 lich kings
      3 living walls	
	- tension room in ToEF pretty much left them alone
      1 mad doctor
      1 Master Summoner
      4 mimic hiveminds
      2 molochs
      1 oracle
      2 quicklings
      2 quickling kings
      3 quickling lords
     12 red dragons
      2 skeletal kings
      1 Snake from Beyond
      2 titans
      1 undead chaos dwarven berserker
      2 wild cats
    102 writhing masses of primal chaos