NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. 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Berserk ------------------------------------------------------------------------------ Stats not boosted Well, overall I must say this was a remarkable game, one of the luckiest for me so far. It was my first try with a drakeling, and one of the first barbarians I played. Three =RoDS, 12 ?SoCR, 5 !PoCC, 3 [SLBs and more [GoC than I can shake a stick at. Also being crowned early with Vanquisher really helped things ;) Also, my fastest game yet. The early game was a breeze, thanks to my starting spear and a tower crystal shield lying around in the SMC. Saved the carpenter, got healing, and arrived a few hours to late to save the pup. At least a blink dog was kind enough to leave a corpse early on. Anyway, an altar on the third level of the puppy dungeon provided me with my crowning gift. I tried to get pre-crowned, but the lawful boost from the dead puppy didn't last through the saccing, so ... Anyway, I was more than placated when I got Vanquisher for the first time ever. Wasn't quite easy to drop my nice shield and the polearms DV bonus (I really like high DV, the main reason I never used two-handed weapons up to now. Still, was a good choice) Somewhere along the way, some seven league boots came along. The first dwarven elder quest was a gelatinous cube (Oh great, now you tell me that ... I just emptied a jelly vault), which just didn't want to come along, so the pyramid and the dwarfen graveyard came first. No problems there. On the way back down a dark sage left a corpse, and a gelatinous cube showed up, but also nothing special in my loot ... except a ring of djinni summoning ! Khelavaster, here I come ! Those scrolls that old dude left me really were a relief. On the down side: Still no fireproof blankets, no ring of ice, and no fire immunity ... as I said, I've never taken a drakeling through the ToEF, but heard mostly horror stories about it ... Tried the tomb of the high kings, and realized on the last level that I had no wands of cold ... duh. Darkforge also was a dud ... only leather armors, clothes and robes, and iron weapons. At least the crown of science provides fire immunity. Somewhere along the way, a single fireproof blanket showed up, so I reluctantly braved the tower without adequate protection. I mapped all levels, then went back out to heal. Back up using the wand of teleportation from its guaranteed place and some booze. On the top level, I just needed one potion of extra healing. Apparently it's not as hard as I've heard ... (at least, as long as one has Vanquisher ...) This also was the first game I got to the minotaur emperor ... nice weapon! Not as good as my gift from god, but still. Although, I must say, the maze is a pain ... After getting the RotHK (found a wand of cold), another 4 SoCR from the dwarven mystic and the one from HMV)), the dive began. Pretty uneventful until the casino. Nice loot there, including one RoDS and one SoCR,although no artifacts. After a shopping spree valuing about 1500000 $ (why rob the casino when you can win all the money you possibly need just outside the door), I put all items in the store in one pile and waited for two restocks, which were even worse than the original stuff :((( After opening the shortcut through darkforge, I sent Blub on his way (no water breathing yet, but no problem with teleport + control) Of course, on the level below the shortcut, what's lying around? Yep, helmet of water breathing) My vault average this game was also rather impressive: one blue and one red dragon vault, and two greater giant vaults, which yielded Protector, Wyrmlance, Bracers of War and the Ring of Immunity The elemental temples were rather easy (triggered a squeaky board outside the air temple and killed the summoner pretty quick. He was able to summon twice, but nothing scary) In the earth temple, I was almost surrounded by stone grues once, which took away almost half my HP, but 7LB and a speed of 120 really helped. The Mana Temple also was a breeze ... I donned an amulet of light (I already had death ray resistance from my bracers of war), lured the archmage out into the hallway and opened up with humanoid slaying arrows. Five hits later he was history. Since I didn't feel like staying, I left all those chaos creatures to themselves. Did Barneys quest (another RoDS, and a few PoCC), then went to CoC 48, after leaving my RoDS, SoCR, PoU and PoCC behind on CoC47 to save them from being picked up and/or destroyed. Guess when I remembered them ... right, just after placing the final orb and converting the up- to a down-staircase :( DUH !!! So, no gift of uselessness, and no means of removing corruption on CoC50. Still not too bad, was only up to "D" in corruptions. On the metaplane, I had to get my speed back up from 10 (damn ice level!). Fortunately, I had several wands of fire, and several potions of booze (blessing was not a problem ... had about 65 potions of holy water by now). The first item lying around was a potion of uselessness :) So, back up to the ice level (speed back down to 10), throwing the potion, but no gift. Apparently the potion has to be thrown right after entering the level the first time. Didn't know that. I sealed the middle room with a locked door, cleared out the lever rooms, and kept pulling the switches and killing the balors until Fisty finally came out. He gave me about 1 1/2 corruptions (I only had 4 arrows of demon slaying, and got the stiff muscles corruption as my second one on the metaplane), but finally succumbed to mighty Vanquisher. After removing the background radiation, I took care of all those creatures in the middle room (I still don't know why they are to stupid to move a lever). Still not quite satisfied, I set out to find the fabled TotRR (and collected Sting along the way) Of course, the only game where I don't write the first kill down is the only one in the last 2000 tries to get me anywhere ... Sigh. Anyway, 10 blessed potions of booze, a wand of monster detection and the kill list finally led me to level 78 (large bat) and a certain Filk, whose dooming defense really wasn't that scary, thanks to 5 blessed scrolls of luck. The Emperor Moloch was a pushover with a step hit step routine, Khelavaster did his thang, and Szzz left the Chain. A little side note ... does one get experience points for reading identify scrolls? Happened twice to me that after reading an identify scroll, the skill increase scroll came up. Also, I noticed a very minor bug. When entering a dark special room, the game apparently doesn't check if the effect would be visible. What I got was "It's dark here! Something seems to lead downwards here. The walls of this room are made of many small stones of uniform height; they almost look like shelves of books." Pretty hard to see in the dark, isn't it? ;) Edited flg follows ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Szzz Race: male Drakeling Class: Barbarian Eye color: blue Hair color: bald Complexion: green Height: 5'6" Weight: 167 pounds Age: 33 (grown-up, 12 years of unnatural aging added in) Star sign: Candle Birthday: 27/Candle (day 297 of the year) YOUR HISTORY: Your father was an accomplished hunter and warrior. You were well-respected and comparatively wealthy. As a child you were not accepted by the other children of your tribe. Your childhood was sad and lonely. During your youth you traveled to nearby tribes and traded with them. You met many strangers and learned a lot about the outside world. As a young adult you more and more separated from the more traditional members of your tribe. Your desire to see the outside world became overwhelming. At the age of 21 you left your tribe. /* Has anyone compiled a list of possible history tidbits and their effects? ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 25051 stones Carrying capacity: 15875 stones He: blessed crown of regeneration [+3, +3] [55s] Ne: blessed amulet of order [3s] Bo: uncursed red dragon scale mail (-1, -4) [-1, +15] [220s] Gi: blessed girdle of carrying [+3, +4] [15s] Cl: uncursed cloak of protection [+0, +3] [20s] RH: blessed silvery two-handed sword "Vanquisher" (+3, 6d5+3) [-3, +0][300s] LH: - RR: uncursed ring of immunity [1s] LR: uncursed ring of see invisible [1s] Br: uncursed bracers of war [+8, +4] {Dx+8} [10s] Ga: uncursed gauntlets of strength (-1, +0) [-1, +1] {St+3} [40s] Bo: blessed seven league boots [+5, +6] [30s] MW: uncursed long bow of accuracy (+8, +0) [30s] Mi: bundle of 3 blessed arrows (+0, 1d6+3) [6s] Tl: - /* Nothing too special here ... ate a wight corpse shortly before the end, so tried to get my alignment back up ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 24320 stones Carrying capacity: 15875 stones Helmets ('[') blessed crown of science [+4, +8] {Le+9} [65s] /* made the ToEF possible, I guess uncursed helm of water breathing [+0, +1] [30s] /* found on the first level after sending Blub to his mom uncursed helm of mental stability [+0, +3] {Le+3} [100s] /* wore for more than half of the game blessed crown of lightning [+0, +1] (+5 spd) [65s] uncursed crown of fire [+1, +2] [65s] uncursed crown of lightning [+0, +1] (+5 spd) [65s] /* found too late to be useful Armor ('[') uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] uncursed elven chain mail [+2, +5] [10s] uncursed elven chain mail [+0, +5] [10s] uncursed red dragon scale mail (-1, -4) [-1, +13] [220s] /* backup armor for CoC50 uncursed elven chain mail (-1, -1) [+1, +8] [10s] /* saved elven chain mails for quickling tree, had the right corruptions on CoC50, but also the stiff muscles one ... didn't want to try my luck not much of a point anyway after closing the gate uncursed white dragon scale mail (-2, -4) [-2, +11] [200s] uncursed eternium plate mail (-1, -2) [-1, +14] [240s] uncursed moloch armor (-7, -15) [-28, +50] {Dx-20} (-20 spd) [15000s] /* OUCH ! Major penalties on this one ... the last time I got one in Gamma 12 or so ... {Dx-0} and no speed penalties ... pretty useless now in my opinion Shields ('[') uncursed medium obsidian shield "Protector" [+20, +4] {To+2} [46s] /* Nice ... made my last win possible. Still, Vanquisher with weapon skill of 14 ... wasn't tempted for long Gauntlets ('[') cursed elemental gauntlets (-1, +0) [+0, +3] [10s] heap of 8 uncursed pairs of thick gauntlets (-1, -2) [+0, +1] [120s] uncursed thick gauntlets (+0, -1) [+0, +3] [15s] uncursed thick gauntlets (+0, -1) [-2, +4] [15s] uncursed thick gauntlets (-1, -2) [+2, -1] [15s] uncursed thick gauntlets (+0, -1) [+3, +1] [15s] heap of 2 uncursed pairs of thick gauntlets (-1, -2) [+3, +1] [30s] /* I HATE POISON HANDS ... several dragon hide snipped Cloaks ('[') /* snipped ... no cloak of invisibiliy in the whole game Girdles ('[') heap of 7 uncursed girdles of carrying [+0, +0] [105s] blessed metal girdle [+0, +6] [25s] uncursed girdle of greed [+0, +0] [7s] uncursed girdle of strength [+0, +0] {St+4} [15s] cursed girdle of carrying [+0, +0] [15s] heap of 2 uncursed girdles of strength [+0, +0] {St+1} [30s] /* 9 GoC ... wow Boots ('[') uncursed seven league boots [+1, +0] [30s] blessed boots of speed [+2, -2] (+8 spd) [20s] blessed seven league boots [+3, +0] [30s] uncursed eternium boots (+1, +1) [+0, +6] [55s] uncursed eternium boots [+2, +6] [55s] /* backup 7LB Necklaces (''') blessed ankh [3s] /* lots snipped, nothing special ... except no amulets of petrification resistance in the game ... I was VERY afraid of gorgons Bracers (',') uncursed bracers of toughness [+3, +0] {To+4} [10s] /* used these until CoC40, where the Bracers of War were guarded in a greater vault, lots snipped One-handed weapons ('(') uncursed phase dagger (+0, 1d4) [5s] uncursed phase dagger (+2, 1d4) [5s] uncursed jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St+3} (+3 spd) uncursed sword of sharpness (+0, 4d8+6) [35s] uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s] uncursed whip of the snake (-2, 5d2+7) {Dx+7} (+7 spd) [15s] cursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s] /* found a total of 3 whips, all below CoC30 ... this really has to be fixed. I saved the phasers for molochs, but never used them once Two-handed weapons ('(') uncursed axe of the minotaur emperor (+12, 3d20+16) [-6, +4] [1200s] uncursed shining long spear "Soaker" (+9, 3d7) [+3, +0] [10s] blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s] uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s] uncursed quicksilver quarterstaff (+4, 5d3+5) [+3, +0] (+20 spd) [20s] uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} /* nice collection ... will look great over some fireplace. The quicksilver quarterstaff was the only good thing in darkforge Missile weapons ('}') uncursed long bow (+2, +2) [30s] /* all others were burned/otherwise destroyed Missiles ('/') /* lots snipped ... only 4 arrows of demon slaying in the game Tools (']') blessed fireproof blanket [10s] heap of 2 uncursed fireproof blankets [20s] /* only three found ... Instruments ('{') uncursed mandoline [23s] Rings ('=') heap of 3 uncursed rings of invisibility [3s] /* thank whoever for these ... no cloaks blessed brass ring [1s] /* leftover from the wish for Khelavaster blessed ring of the High Kings [+2, +3] [1s] heap of 6 uncursed rings of slaying (+6 melee damage, +6 missile damage) /* grin blessed ring of djinni summoning [1s] uncursed ring of djinni summoning [1s] /* now what to wish for ? blessed ring of ice [1s] /* too late to be useful ... except for that red dragon vault blessed ring of elemental mastery [1s] /* overkill ... already got the Ring of Immunity Wands ('\') uncursed wand of fire (0 charges) [4s] uncursed wand of fire (0 charges) [4s] uncursed wand of monster detection (0 charges) [3s] uncursed wand of monster detection (0 charges) [3s] blessed wand of fire (0 charges) [4s] uncursed wand of fire (2 charges) [4s] /* lots snipped, the fire wands were used to warm after the ice level, the monster detection to find Filk Potions ('!') heap of 54 potions of holy water [216s] /* Holy enough for 'ya? heap of 7 uncursed potions of booze [28s] heap of 10 blessed potions of booze [40s] /* Filk, where are you ??? :) heap of 2 uncursed potions of uselessness [4s] /* I lugged them around since explvl 9 ... and forgot them on CoC47 heap of 2 blessed potions of youth [8s] /* forgot to drink them ... have to do after getting back home, then heap of 4 uncursed potions of troll blood [8s] /* was healing fast enough ... these also increase food consumption, right? Scrolls ('?') uncursed scroll of familiar summoning [2s] cursed scroll of familiar summoning [2s] /* wanted to read them on CoC50 ... left them with PoU and SoCR on CoC47 heap of 10 blessed scrolls of chaos resistance [20s] heap of 2 uncursed scrolls of chaos resistance [4s] /* Anyone still needing these after the gate is closed? heap of 24 uncursed scrolls of uncursing [48s] heap of 38 uncursed scrolls of identify [76s] heap of 15 uncursed scrolls of great identify [30s] /* Nice heaps ... Food ('%') /* the usual list of herbs and lizards Valuables ('$') 95069 gold pieces [950s] /* left 800000 with Garth after closing the gate Gems ('*') /* the usual list of gems ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 13 Daggers & knives 1 +1 +0 +0 basic 25 Clubs & hammers 1 +1 +0 +0 basic 25 Maces & flails 1 +1 +0 +0 basic 25 Swords 1 +1 +0 +0 basic 25 Axes 1 +1 +0 +0 basic 25 Whips 1 +1 +0 +1 basic 25 Pole arms 7 +7 +3 +6 skilled 136 Twohanded weapons 14 +18 +25 +6 Mastery 7596 Staves 1 +1 +0 +1 basic 25 /* damn, no Grand Mastery, didn't work for it though ... Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 8 +16 +12 +2 excellent 61 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 1 +2 +1 +0 basic 10 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 5 +10 skilled 22 /* used heavy spear and tower crystal shield until I got crowned Damage caused with your melee weapons: -------------------------------------- Right hand: +177 bonus to hit, 6d5+73 damage /* at berserk ... spent most of the time after CoC40 at berserk Damage caused with your missile weapons: ---------------------------------------- Ammunition: 3, base range: 17, +137 bonus to hit, 1d6+44 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................100 (superb) [+2d4] Athletics ................100 (superb) [+2d4] Backstabbing .............100 (superb) [+2d4] Climbing .................100 (superb) [+2d4] Courage ..................100 (superb) [+1d3] Detect traps .............100 (superb) [+1d3] Dodge ....................100 (superb) [+2d4] First aid ................100 (superb) [+1d5] Food preservation ........100 (superb) [+1d5] Haggling ................. 82 (great) [+1d3] Healing ..................100 (superb) [+1d3] Herbalism ................100 (superb) [+1d5] Law ...................... 90 (great) [+1] Listening ................100 (superb) [+3d3] Literacy ................. 99 (superb) [+1] Mining ................... 61 (good) [+3d3] Music .................... 92 (superb) [+2d4] Necromancy ............... 18 (mediocre) [+2d4] /* PoE shortly before leaving the Chain Pick pockets ............. 60 (good) [+1] Stealth ..................100 (superb) [+2d4] Survival .................100 (superb) [+2d4] Swimming ................. 92 (superb) [+1d5] Tactics ..................100 (superb) [+1] Two weapon combat ........100 (superb) [+1d5] Woodcraft ................ 91 (superb) [+2d4] ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After he leaves the Drakalor Chain he is welcomed by his people with great honors. They acknowledge his noble deeds, his valor, his cunning and his great skills that helped to prevent the complete destruction of the world he knows. He returns to his lands victorious and is hailed as a great leader. Eventually he becomes king and rule your subjects with an iron fist for a long and peaceful time, allowing his people to prosper and grow. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Szzz, the drakish barbarian, saved the world with his brave efforts and became a great ruler while saving himself 15 times. He scored 39648324 points and advanced to level 50. He survived for 0 years, 59 days, 1 hour, 54 minutes and 21 seconds (126783 turns). /* Fastest win yet Szzz visited 138 places. His strength score was modified by +25 during his career. His learning score was modified by +14 during his career. His willpower score was modified by +19 during his career. His dexterity score was modified by +27 during his career. His toughness score was modified by +25 during his career. His charisma score was modified by +10 during his career. His appearance score was modified by +13 during his career. His mana score was modified by +10 during his career. His perception score was modified by +28 during his career. He was unnaturally aged by 12 years. /* so? I still have 2 blessed PoY He was the champion of the arena. He was the head of the thieves guild. /* first time ... any point in it? He made a little water dragon very happy. He killed the emperor of the ancient minotaur race. He defeated the arch enemy of a mighty karmic wyrm. /* buglet ... carriage return missing after race. first time killing the minotaur emperor He saved Khelavaster from certain death. He left the Drakalor Chain after completing his quest and became a great leader and famous hero. 8093 monsters perished before him. The following nonguaranteed artifacts were generated during his adventure: the silvery two-handed sword "Vanquisher" /* crowning the rune-covered trident /* not quite guaranteed the Sceptre of Chaos /* left on the ground the bracers of war /* 2nd vault the jet-black battle axe "Executor" /* 1st vault the ring of immunity /* 2nd vault the rune-covered heavy mace "Purifier" /* no idea, missed it the medium obsidian shield "Protector" /* 1st vault the dwarven pick axe "Hammerhead" /* missed the shining long spear "Soaker" /* 2nd vault the Trident of the Red Rooster /* nice trophy, nothing more the rune-covered halberd "Wyrmlance" /* 1st vault the axe of the minotaur emperor /* not as bad as I've read (didn't use it though) He possessed the following intrinsics: He was fire resistant. He was poison resistant. He was cold resistant. He was acid resistant. He was lucky (enhanced through an item). Fate smiled upon him. He was able to teleport. He was able to control teleportation. He was stun resistant (gained through an item). He was resistant to death rays (gained through an item). He was shock resistant. He was able to see invisible things (gained through an item). He was immune to shock attacks (enhanced through an item). /* crowning He was immune to fire attacks (gained through items). He was immune to acidic attacks (enhanced through an item). /* giant slug He was immune to ice attacks (gained through an item). He was able to resist confusion attacks (gained through an item). He was a fervent follower of Issrecht. He asked for 1 divine intervention. /* crowning? is a record low for me He was a holy champion of Balance. He was slightly tainted by Chaos. /* left over from MaLaKaI and the emperor moloch cave ... The following monsters were vanquished: 1 battle bunny /* too fast for the little buggers 37 blink dogs /* second one left a corpse 1 bunny master /* Hi Bugs! Bye Bugs! 1 cat lord /* Sorry kitty 2 diamond golems /* are these hard? barely noticed them 1 doppleganger king /* ditto, laughably easy (I know, I was really lucky) 6 greater molochs /* two left corpses 4 greater titans /* one corpse 89 large bats /* first kill, was at 78 when I "met" Filk 1 minotaur emperor /* first time ... not too hard 9 minotaur mages /* Hey, no fair! No stat draining !!! 18 minotaur mazelords 32 minotaur mazemasters /* ouch ... these two spell bad news 7 molochs /* no corpses *sniff* 8 quicklings 1 quickling bard 7 quickling kings 8 quickling lords 4 quickling queens /* 2 lord, 1 king, 1 regular corpse Comments are welcome ... right now, there is a lvl 36 dwarfen weaponsmith sitting on my girlfriends computer ....