NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.


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       ^^*^^^^                               ^^^^^^^   ==^^^^^^^^^^^^^ ^^^..^
      ^===""""               &&&&&&~~~~~~~  ~~~^*^^= =====^^*^^^^^^^^^^^^.@^^
      ==="""~~             &&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
      """"~~~^             ^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
     """~~^^*              ^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
     ""~~~^^^^^^           ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^
     ^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^ ^*^
      ^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^
       ^^^^&&   &&&&       ^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^^ ^o^
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Talan         St:29  Le:37  Wi:32  Dx:33  To:38  Ch:22  Ap:20  Ma:30  Pe:24 L+
DV/PV: 48/47   H: 694(694)    P: 622(622)    Exp: 50/86100580   DrCh  Sp: 105

Started off well, with Acid Bolt, Knock, and Slow Monster as my starting spells.  Tried the SMC, but was repelled by swarms of monsters and rapidly climbing experience levels.  Found and killed Kranach, saved Yrrigs, couldn't do the pass cave due to a river right by the entrance, killed Hotzenplotz (after getting hit 4 times and knocked down to 1 HP by one of his bouncers -- yikes!), and departed for the CoC.  Nothing of note until a lesser vault of undead on D:3 that yielded a lot of nice reading, especially Improved Fireball and Ice Ball.  Had another probable near-death experience with a master mimic (what the HECK was that doing on D:3?); fortunately I have a habit of not trusting funny-colored items that appear in explored areas, so I shot magic missiles at it and managed to panic it just before it reached melee range.  I proceeded without incident, clearing out a lesser vault of gnolls / hyenas and a tension room of wolves for experience.  (I was at level 13 upon reaching Dwarftown!)  I managed to save some stomafillia and spenseweed patches in the big room (yay).  My newly blessed scroll of identify revealed that I had all kinds of goodies in my big bag, notably some bracers of resistance (!).  Then Thrundarr asked me to slay a werewolf lord. >_<  I spent some time hauling stuff to Waldenbrook for money so I could buy the sword of sharpness he had.  My current problem: I have no detect traps and I'm still lawful, and the window for the pyramid is rapidly closing.  I head for the PC and UD, hoping for a neutral / chaotic altar.  None in the PC, but the gnoll / hyena vault on the bottom drops all kinds of nice stuff, including a pair of seven league boots!

Finally I find a neutral altar in the UD.  I convert, explore through to the alpine village, then return to Yergius.  I'm at level 16 already, so it looks grim for proving myself in time to get Detect Traps for the pyramid.  However, one kobold tension room on ID:1 gets me enough pickpocketing experience that he welcomes me to the guild on my return.  Just takes persistence, really ... (and a timely "Your Pick Pockets skill increases by 8 to 9").  I did the pyramid with little trouble (although the living wall in the welcoming committee made me nervous).  I wasted Nonnak and his cohorts, released Griff the graceful way (did you know that you get a neat message about him bursting into flames if he's in sight when you pour the holy water?), munched down 4 wight corpses, and returned to the CoC.  I started collecting herbs and hauling cooked corpses to Shalla's altar.  (Note: you apparently gain "Fate smiles upon you" at "very close," not "spiritually invincible" as I'd always thought, at least according to my Revelation spell).  On about my third trip, what to my wondering eyes should appear but a werewolf lord.  Woohoo, back on track!  It took surprisingly little work to get up to extremely close, but I was only L, and my prayer remained unheard -- a quick calculation confirmed that I was a level short of precrowning.  I continued down, poked my head into the DH, and met a lich king.  I took him out with Burning Hands, gained a level, and got precrowned (for my first time ever) with Wyrmlance -- yes!  I finished Thrundarr's quests with no trouble.  I descended, picked up a few yummy corpses in the CoC graveyard, embarrassed the Water Temple, and headed back up for the ToEF.  A ghul dropped a helm of water breathing on the way. ^_^  I got crowned at "very close" -- I'd sacrificed a ton of cooked corpses and 3 artifacts, so I tried praying, and sure enough....  Shalla gave me the ring of immunity. O_o  I found Blup's mom, traded in my Snake from Beyond corpse to Guth'Alak, and headed for the ToEF.  I picked up a few levels (and poison hands) from a tension room of fire demons.  I humiliated the opposition in the Fire Temple (I LOVE Ice Ball), picking up about 8 levels overall, carefully converted the altar for the fun of it, and left.  I retreived the RotHK without incident and went back to the CoC to dive for the end.  No problem until the Casino, when my worst fears about unholy aura came true: "You pick up the mangled tome (unpaid, 32864gp). Someone mumbles: "Ask if ye have any questions." Someone shouts: "Stop chasing away my customers!".  An alarm gong is rung! You feel as if transgressing some law."  I decided that when a shopkeeper launches an unprovoked attack on me, it's perfectly lawful to help myself to the goods.  An amusing scene ensued as I teleported around the Great Gift Shop grabbing everything that looked remotely interesting.  Some of the guards probably walked off with good stuff too, but I still came out of it with a ton of loot, including a crown of regeneration, some amulets of free action (finally!), Executor, a dagger of death, some missiles of demon and dragon slaying, a wand of death (first time I've found one of these), and a potion of education.  My alignment didn't change from L+ (despite scorching a bunch of guards, including the big one), but I became cursed (not doomed) -- probably from shooting at the shopkeeper.  Pretty good outcome, overall.  Things only got better when I found a lesser vault of white dragons two floors down.  The game locked up as I was picking stuff up, possibly something to do with the water elemental messenger's arrival.  >_<  That's what backups are for (and nothing else!).  Back to the casino to do the whole *@$! thing over again.  This time, the vault yielded 2 PoCC, 1 7LB, 1 SoCR, 1 sword of sharpness, and 3 ancient white dragon corpses (To.)  Pretty good, but bugs still suck.

I continued down and collected the ring of the master cat (first time I'd managed this -- very nice!).  Things were normal until D:38, when I found a lesser vault of mixed creatures -- I'd never seen such a thing before.  A bat dropped a SoCR, but nothing else notable came of it.  I blew through the Air Temple with Executor, humanoid-slaying arrows, and Fireball.  I found a lesser vault of golems on D:42, which yielded a PoGA and my first-ever eternium golem, who turned out to be immune to shock, to my surprise and displeasure, but fell to Ice Ball.  (Incidentally, diamond golems seem to be immune to everything ... odd.)  I rocked the Earth Temple with ball spells.  A balor showed up, but I nailed him with demon-slaying quarrels.  I zipped through the unreal caves and won a RoDS from an "apparently deserted shop."  Hmm, let's see ... yep, "spellbooks of Acid Ball," please.  I charged through the Mana Temple with surprising ease, thanks to Acid Ball and a few missiles of humanoid slaying.  I descended, picking up the staff of the archmagi for my uselessness gift (nice, but I'd rather wield two shields), and demolished the opposition on D:50 with Acid Ball, Frost Bolt, a bit of Burning Hands, missiles of demon slaying, and Executor (to mop up).  Oddly, all the walls on the left half were undiggable, so I had to go through the WMoPC chamber to reach the lever rooms.  Anyone else had that happen?

Tying up loose ends, I tore through the blue dragon caves with Wyrmlance and occasional spells, picking up 1 PoCC, 1 wand of wishing (with 0 charges, but still cool -- the first one I'd ever found), 1 PoE, 1 SoCR, 1 PoGA, and a bunch of corpses that raised Dx by about 6 and Pe by 2 (great blue wyrms).  I removed my corruption on my own, killed Riurry anyhow, killed Kherab and fooled around with smithing briefly, got 3 more PoCC from Guth'Alak in exchange for my corpses (I LOVE Cooking), basked in everyone's appreciation for a minute, and left.

Overall, I think my fighter winner was more fun, but this guy definitely had the easiest time.  Fighters just don't have the range of tactical options open to experienced wizards.  I think I like hurthlings.  Food Preservation + Cooking is worth an extra 3 PoCC or so, plus the convenience of not losing useful corpses because you're too bloated to eat them in time.

                            Background Information

Name: Talan               Race: male Hurthling      Class: Wizard
Eye color: light blue     Hair color: brown         Complexion: tanned
Height: 2'11"             Weight: 83 pounds
Age: 36 (grown-up)
Star sign: Book           Birthday: 24/Book (day 54 of the year)

        Your mother is a mighty enchantress. She is unmarried. Your father
 is living in the vicinity of your mother's tower. He is a humble shepherd.
        During your childhood one of your uncles taught you a lot of things
 about the history of your people. Your vast knowledge on the legends and
 the lore of your people made you very popular with your friends because of
 all the exciting stories you knew.
        In your youth you became seriously ill and suffered for many years.
 When your disease finally was cured you were left weakened, both
 physically and spiritually, and bereft of the joys of youth.
        As a young adult you had to work a lot to finance your
 apprenticeship. You were often tired and exhausted but all this was
 forgotten, when you finally achieved your goal.
        You decided to become a Wizard.

Total weight: 15104 stones                Carrying capacity: 34575 stones

Head          : blessed crown of regeneration [+0, +0]                [55s]
Neck          : normal amulet of free action                           [3s]
Body          : normal eternium plate mail (-1, -2) [-1, +14]        [240s]
Girdle        : normal eternium girdle [+0, +4]                       [12s]
Cloak         : blessed cloak of protection [+0, +3]                  [20s]
Right Hand    : normal eternium warhammer (+0, 4d3+11)                [29s]
// Forgot to switch back after my smithing experiment
Left Hand     : normal tower crystal shield (-2) [+13, +4]           [260s]
// I double-wielded shields for the hairiest parts of the game.
Right Ring    : normal ring of regeneration                            [1s]
Left Ring     : blessed ring of immunity                               [1s]
Bracers       : normal bracers of regeneration [+0, +0]               [18s]
Gauntlets     : normal elemental gauntlets (-1, +0) [+0, +3]          [10s]
Boots         : blessed seven league boots [+1, +3]                   [30s]
Missile weapon: normal long bow of hunting (+2, +6)                   [30s]
Missiles      : bundle of 11 normal arrows of humanoid slaying (+3, 1d6+3)
Tool          : heap of 23 blessed spenseweeds                        [46s]

// Massive snippage follows

Total weight: 14327 stones   Carrying capacity: 34575 stones

Helmets ('[')
   heap of 2 normal helms of mental stability [+0, +1] {Le+1}        [200s]
   blessed crown of ice [+1, +2]                                      [65s]
Armor ('[')
   blessed ancient mummy wrapping [+1, +5] {Ap-8}                     [60s]
   normal eternium plate mail (-1, -2) [+2, +13]                     [240s]
   blessed eternium plate mail (+0, -1) [-1, +13]                    [240s]
   blessed eternium plate mail (-1, -2) [+0, +13]                    [240s]
Shields ('[')
   normal large eternium shield (-1) [+11, +5]                        [54s]
   normal tower crystal shield (-4) [+13, +4]                        [260s]
Gauntlets ('[')
   normal gauntlets of strength (-1, +0) [-1, +3] {St+6}              [40s]
Boots ('[')
   normal seven league boots [+1, +0]                                 [30s]
   normal boots of speed (+1, +1) [+2, +0] (+8 spd)                   [20s]
   normal eternium boots [+2, +5]                                     [55s]
Necklaces (''')
   normal amulet of death ray resistance                               [7s]
   normal ankh                                                         [3s]
   blessed necklace of rapid healing                                   [2s]
   heap of 2 normal amulets of petrification resistance                [6s]
   blessed amulet of petrification resistance                          [3s]
Bracers (',')
   normal bracers of resistance [+0, +2]                              [10s]
One-handed weapons ('(')
   normal sword of sharpness (+5, 4d8+6)                              [35s]
   normal jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St+3} (+3 spd)
   normal dagger of death (+4, 5d5+5)                                 [10s]
   normal phase dagger (+4, 1d4+1)                                     [5s]
   normal sword of sharpness (+3, 4d8+6)                              [35s]
   normal dagger of death (+0, 5d5+5)                                 [10s]
   normal black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]       [10s]
Two-handed weapons ('(')
   normal rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]     [50s]
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
   blessed quicksilver quarterstaff (+3, 5d3+5) [+3, +0] (+20 spd)    [20s]
   normal staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10}          [40s]
Missiles ('/')
// About 3 pages of assorted slayers
Tools (']')
   heap of 3 normal cooking sets                                     [300s]
   blessed cooking set                                               [100s]
   cursed anvil                                                     [1000s]
Rings ('=')
   normal ring of weakness                                             [1s]
   normal ring of the master cat [+0, +5] {Dx+16} (+16 spd)            [1s]
   blessed ring of slaying (+8 melee damage, +6 missile damage)        [1s]
   heap of 2 normal rings of slaying (+6 melee damage, +6 missile damage)
Wands ('\')
   normal wand of death (0 charges)                                    [3s]
   normal wand of wishing (0 charges)                                  [3s]
Potions ('!')
   heap of 5 blessed potions of ultra healing                         [10s]
   heap of 6 blessed potions of extra healing                         [12s]
   heap of 4 blessed potions of cure corruption                        [8s]
Food ('%')
   heap of 10 normal stomafillia herbs                                [20s]
   heap of 88 normal spenseweeds                                     [176s]
   heap of 6 blessed stomafillia herbs                                [12s]
   heap of 7 normal cooked hill giant corpses                       [1596s]
   heap of 2 normal cooked hill giant corpses                        [456s]
   normal cooked frost giant corpse                                  [228s]
   normal cooked white baby dragon corpse                            [114s]
   normal cooked griffon corpse                                      [228s]
   normal cooked blue baby dragon corpse                             [114s]
   heap of 4 normal cooked blue dragon corpses                       [912s]
   heap of 31 blessed spenseweeds                                     [62s]
   heap of 3 cursed spenseweeds                                        [6s]

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                50
Daggers & knives         1    +1    +0   +0   basic                50
Clubs & hammers          2    +2    +0   +0   basic                22
Maces & flails           1    +1    +0   +0   basic                50
Swords                   8    +6    +4   +2   excellent            1440
// Sword of sharpness
Axes                     8    +6    +5   +2   excellent            1049
// Executor
Whips                    1    +1    +0   +1   basic                50
Pole arms                8    +8    +4   +8   excellent            1060
// Wyrmlance, rune-covered trident
Twohanded weapons        1    +1    +1   +0   basic                50
Staves                   1    +1    +0   +1   basic                50

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   7   +14   +10   +2   skilled              157
Bows                     7   +14   +10   +2   skilled              444
Crossbows                5   +10    +7   +1   skilled              100
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     5   +10    +7   +1   skilled              75
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  9   +18              excellent            1088

Damage caused with your melee weapons:
Right hand: +88 bonus to hit, 4d3+29 damage

Damage caused with your missile weapons:
Ammunition: 11, base range: 11, +110 bonus to hit, 1d6+39 damage


  Alchemy ..................100    (superb)       [+2d4]
  Archery ..................100    (superb)       [+1]
  Backstabbing .............100    (superb)       [+1]
  Bridge building .......... 94    (superb)       [+1d3] (mr)
  Climbing .................100    (superb)       [+1d3]
  Concentration ............100    (superb)       [+2d4]
  Cooking ..................100    (superb)       [+1d3] (ma)
  Courage ..................100    (superb)       [+1]
  Detect traps .............100    (superb)       [+1d3]
  Find weakness ............100    (superb)       [+1d3]
  First aid ................100    (superb)       [+1d3]
  Food preservation ........100    (superb)       [+1d5]
  Gardening ................ 97    (superb)       [+1d3]
  Haggling ................. 83    (great)        [+1d3]
  Healing ..................100    (superb)       [+1d3]
  Herbalism ................100    (superb)       [+2d4]
  Law ......................100    (superb)       [+3d4]
  Listening ................100    (superb)       [+3d5]
  Literacy .................100    (superb)       [+2d4]
  Metallurgy ............... 90    (great)        [+1d5]
  Pick pockets ............. 93    (superb)       [+1d3]
  Smithing ................. 57    (good)         [+1d3]
  Stealth ..................100    (superb)       [+2d4]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........ 85    (great)        [+1]
  Ventriloquism ............ 87    (great)        [+1d3]


   Acid Ball           :   865,  18pp     (Effectivity: +16)
   Acid Bolt           :  1494,   7pp     (Effectivity: +11)
   Bless               :  1249,   5pp     (Effectivity: +1)
   Burning Hands       :  2197,   4pp     (Effectivity: +36)
   Calm Monster        :   348,   4pp     (Effectivity: +10)
   Create Item         :    88, 168pp     (Effectivity: +0)
   Cure Critical Wounds:   786,   8pp     (Effectivity: +6)
   Cure Disease        :  1555,   5pp     (Effectivity: +1)
   Cure Light Wounds   :    97,   3pp     (Effectivity: +0)
   Cure Serious Wounds :    82,   7pp     (Effectivity: +0)
   Darkness            :  1237,   3pp     (Effectivity: +2)
   Death Ray           :    55,  87pp     (Effectivity: +1)
   Destroy Undead      :    57,   7pp     (Effectivity: +2)
   Disarm Trap         :   897,   6pp     (Effectivity: +0)
   Earthquake          :    81,  57pp     (Effectivity: +0)
   Farsight            :   118,  11pp     (Effectivity: +3)
   Fire Bolt           :  2774,   5pp     (Effectivity: +19)
   Fireball            :  2407,  10pp     (Effectivity: +14)
   Frost Bolt          :  3690,   6pp     (Effectivity: +33)
   Greater Identify    :    70,  78pp     (Effectivity: +1)
   Heal                :    90,  27pp     (Effectivity: +0)
   Ice Ball            :  1191,  12pp     (Effectivity: +15)
   Identify            :    71,  58pp     (Effectivity: +1)
   Improved Fireball   :   752,  18pp     (Effectivity: +3)
   Invisibility        :  1752,   5pp     (Effectivity: +6)
   Knock               :  2012,   8pp     (Effectivity: +2)
   Know Alignment      :   850,   6pp     (Effectivity: +0)
   Light               :  2100,   1pp     (Effectivity: +8)
   Lightning Ball      :  1248,  17pp     (Effectivity: +9)
   Lightning Bolt      :  4328,   8pp     (Effectivity: +0)
   Magic Lock          :  2085,   4pp     (Effectivity: +6)
   Magic Map           :   704,  23pp     (Effectivity: +9)
   Magic Missile       :  2844,   4pp     (Effectivity: +26)
   Mystic Shovel       :  1427,  60pp     (Effectivity: +4)
   Neutralize Poison   :   835,   6pp     (Effectivity: +0)
   Petrification       :    85,  83pp     (Effectivity: +0)
   Remove Curse        :   766,  30pp     (Effectivity: +3)
   Revelation          :  1809,  19pp     (Effectivity: +6)
   Scare Monster       :   901,   8pp     (Effectivity: +2)
   Slow Monster        :   982,   5pp     (Effectivity: +4)
   Slow Poison         :   937,   4pp     (Effectivity: +0)
   Strength of Atlas   :  1251,   5pp     (Effectivity: +10)
   Stun Ray            :  1242,   5pp     (Effectivity: +0)
   Summon Monsters     :    95,  19pp     (Effectivity: +0)
   Teleportation       :  2425,  11pp     (Effectivity: +15)
   Web                 :  1755,   8pp     (Effectivity: +0)

                              His further life:

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all hurthlings and lives a long and
prosperous life full of love, happiness and pleasure.

              His achievements during his adventures:

Talan, the hurthling wizard, saved the world with his brave efforts and
became a great ruler while saving himself 26 times.
He scored 41138196 points and advanced to level 50.
He survived for 0 years, 80 days, 0 hours, 22 minutes and 59 seconds (114787
2 companions were killed during his adventures.
Talan visited 114 places.
His strength score was modified by +19 during his career.
His learning score was modified by +16 during his career.
His willpower score was modified by +18 during his career.
His dexterity score was modified by +18 during his career.
His toughness score was modified by +27 during his career.
His charisma score was modified by +7 during his career.
His appearance score was modified by +9 during his career.
His mana score was modified by +16 during his career.
His perception score was modified by +14 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
6914 monsters perished before him.
The following 23 artifacts were generated during his adventure:
  the si
  the dwarven rune axe "Rolf's Companion"
// Worthless old thing.  I think I sacrificed it.
  the scythe of corruption "Moon Sickle"
// Sacced
  the ring of the master cat
// Nifty, but I'm not sure if it's worth it
  the golden gladius "Death's Sting"
// Traded, of course
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
// Sacced
  the rune-covered trident
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the fine leather armor "Nature's Companion"
// Missed it -- probably got carried off in the casino chaos
  the jet-black battle axe "Executor"
// Casino
  the staff of the archmagi
// Uselessness
  the ring of immunity
// Crowning
  the rune-covered halberd "Wyrmlance"
// Precrowning
// Why the heck didn't I dig up the sword of Nonnak?  That +5 Wi would have made quite a difference in the endgame.
He possessed the following intrinsics:
  He was fire resistant (gained through an item).
  He was poison resistant.
  He was cold resistant (enhanced through an item).
  He was lucky.
  Fate smiled upon him.
  He was able to teleport.
  He was able to control teleportation.
  He was stun resistant.
  He was paralyzation resistant (gained through an item).
  He was shock resistant (enhanced through an item).
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks (gained through an item).
  He was immune to acidic attacks (gained through an item).
  He was immune to ice attacks (enhanced through an item).
He was a messiah of Shalla.
He asked for 5 divine interventions.
// 1 fighting Grunge / Munge (embarrassing), 1 failed attempt at precrowning, the others...?
He was a holy champion of Order.
He was slightly tainted by Chaos.
// Guess I wasn't totally cleared after all.  Oh well.  I had no problem with corruption this time -- I never got past E or so, although I used a couple of PoCC to fight off mana battery, stiff muscles, etc.

The following monsters were vanquished:
     72 ancient blue dragons
      1 ancient blue wyrm
     23 ancient white dragons
     11 balors
      1 big casino guard
     45 blue baby dragons
     37 blue dragons
     24 casino guards
     82 chaos spawns
// Randomly appeared at some point and filled up much of the level.
      2 diamond golems
// Nasty for spellcasters.
      2 doppleganger kings
      1 dwarf
// HMV?
      1 dwarven artificer
      1 eternium golem
// Not as bad as diamond, I thought.
      2 gorgons
      6 great blue wyrms
      2 great karmic wyrms
      1 great white wyrm
      1 greater balor
      1 greater black unicorn
      2 half-orc bouncers
// Nearly got me.  Careless.
     37 iron golems
// The vault again.
      3 lich kings
      2 molochs
      1 royal guardian
// Their behavior makes NO sense.
      1 werewolf king
     54 white baby dragons
     39 white dragons
     80 wights
// Yum!