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Tawacin       St:85  Le:83  Wi:58  Dx:80  To:70  Ch:54  Ap:68  Ma:99  Pe:84 L+
DV/PV: 161/63  H: 928(977)    P: 994(1649)   Exp: 50/127371504  ChAoS Sp: 199
Blessed Invisible Hungry Coward
                         ^^^^^^
   I have been bashing Andy with TotRR, but after *another* Darkness 
spell I got angry, switched to Coward and finished him with two Acid Balls.

----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Tawacin             Race: male Gray Elf       Class: Wizard
Eye color: blue           Hair color: white         Complexion: pale
Height: 6'6"              Weight: 74 pounds         Scars: 7
Age: 323 (grown-up, 8 years of unnatural aging added in)
Star sign: Raven          Birthday: 12/Raven (day 12 of the year)

YOUR HISTORY:
        Your parents were poor people. They loved you and cared for you,
 although you had to hunger more than once.
        In your childhood you were a credit to your family. Your people
 loved you and enjoyed your presence.
        In your youth you enjoyed competition against others to the
 fullest. You were a very active kid.
        As a young adult you tried many occupations before finally deciding
 on one to pursue. This has left you with a very broad base of lore.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 14648 stones                Carrying capacity: 21375 stones

He: uncursed Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd)     [500s]
Ne: cursed Medal of Chaos {Ap+12}                                    [300s]
Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd)  [120s]
Gi: uncursed girdle of giant strength [+0, +0] {St+12}                [30s]
Cl: blessed Brannalbin's Cloak of Defense [+3, +3]                    [30s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of slaying (+9 melee damage, +6 missile damage)       [1s]
LR: uncursed ring of slaying (+9 melee damage, +6 missile damage)      [1s]
Br: blessed bracers of speed [+0, +0] (+4 spd)                        [10s]
Ga: uncursed gloves of dexterity [+0, +0] {Dx+5}                       [6s]
Bo: blessed seven league boots [+4, +1]                               [30s]
MW: -
Mi: blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}        [80s]
Tl: uncursed whip of the snake (-2, 5d2+7) {Dx+7} (+7 spd)            [15s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 13375 stones   Carrying capacity: 21375 stones

[Only leaving stuff I'm really proud of... ;)]

Rings ('=')
   heap of 7 blessed rings of djinni summoning                         [7s]
---> Could've used them, but I preferred carrying them around to the 
very end as a sort of personal challenge. ;)

Scrolls ('?')
   heap of 2 uncursed scrolls of chaos resistance                      [4s]
   blessed scroll of chaos resistance                                  [2s]
---> Myriads of 'em everywhere. I didn't even bother taking off the Crown
and Medal after entering the ChAoS plane.

Books ('"')
   blessed spellbook of Wish                                         [100s]
---> Found in the library, read it twice. 

[...]

----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         3    +2    +1   +0   basic                78
---> This is from kicking the undead to finish them with !PoHW. ;)

Pole arms               12   +14    +8  +16   Mastery              3532

---> Everything else at pure basic, after giving Sting to the gladiator. 

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Crossbows                1    +2    +1   +0   basic                22

---> I didn't bother with missiles. :)

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  6   +12              skilled              352


Damage caused with your melee weapons:
--------------------------------------
Right hand: +99 bonus to hit, 6d12+65 damage

---> ...at 'Coward' tactics setting. At 'Very aggressive' it was 
+212 bonus to hit, 6d12+111 damage.

----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy ..................100    (superb)       [+2d4]
  Archery .................. 19    (mediocre)     [+3d3]
  Backstabbing .............100    (superb)       [+1d5]
  Climbing .................100    (superb)       [+1d3]
  Concentration ............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+2d4]
  Detect traps .............100    (superb)       [+1d3]
  Disarm traps ............. 88    (great)        [+1d3]
  Dodge .................... 86    (great)        [+1d3]
  Find weakness ............100    (superb)       [+1d5]
  First aid ................100    (superb)       [+1d3]
  Food preservation ........100    (superb)       [+1d5]
  Haggling ................. 87    (great)        [+1d3]
  Healing ..................100    (superb)       [+1d5]
  Herbalism ................100    (superb)       [+2d4]
  Listening ................100    (superb)       [+3d3]
  Literacy .................100    (superb)       [+2d4]
  Pick locks ............... 91    (superb)       [+1d5]
  Pick pockets .............100    (superb)       [+1d3]
  Smithing ................. 14    (mediocre)     [+3d5]
  Stealth ..................100    (superb)       [+1d3]
  Swimming ................. 62    (good)         [+1]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........ 57    (good)         [+1d5]
  Ventriloquism ............ 87    (great)        [+2d4]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Ball           :  4467,  17pp     (Effectivity: +23)
   Acid Bolt           :  1253,   7pp     (Effectivity: +12)
   Bless               :  5898,   4pp     (Effectivity: +6)
   Burning Hands       : 21504,   4pp     (Effectivity: +34)
   Calm Monster        :  4737,   5pp     (Effectivity: +4)
   Create Item         :  1231, 150pp     (Effectivity: +0)
   Cure Critical Wounds:   883,   9pp     (Effectivity: +0)
   Cure Disease        :  1984,   5pp     (Effectivity: +1)
   Cure Light Wounds   :  1594,   3pp     (Effectivity: +0)
   Cure Serious Wounds :  1781,   5pp     (Effectivity: +5)
   Darkness            :  4680,   3pp     (Effectivity: +2)
   Death Ray           :  1389,  55pp     (Effectivity: +25)
   Destroy Undead      :  1242,   5pp     (Effectivity: +2)
   Disarm Trap         :  2044,   6pp     (Effectivity: +0)
   Earthquake          :  1220,  48pp     (Effectivity: +0)
   Farsight            :  6559,  10pp     (Effectivity: +9)
   Fire Bolt           :  5538,   5pp     (Effectivity: +19)
   Fireball            :  7620,  11pp     (Effectivity: +6)
   Frost Bolt          :  1685,   6pp     (Effectivity: +19)
   Greater Identify    :  4180,  59pp     (Effectivity: +6)
   Heal                :  2178,  24pp     (Effectivity: +4)
   Ice Ball            : 13088,  13pp     (Effectivity: +11)
   Identify            :  1838,  43pp     (Effectivity: +11)
   Improved Fireball   :   915,  17pp     (Effectivity: +5)
   Invisibility        : 10048,   6pp     (Effectivity: +2)
   Knock               :  4018,   7pp     (Effectivity: +8)
   Know Alignment      :  2740,   6pp     (Effectivity: +1)
   Light               :  1963,   1pp     (Effectivity: +16)
   Lightning Ball      : 10941,  18pp     (Effectivity: +3)
   Lightning Bolt      :  2586,   6pp     (Effectivity: +15)
   Magic Lock          :  3188,   5pp     (Effectivity: +2)
   Magic Map           : 10241,  20pp     (Effectivity: +44)
   Magic Missile       : 16757,   4pp     (Effectivity: +36)
   Mystic Shovel       :  1102,  60pp     (Effectivity: +3)
   Neutralize Poison   :  4428,   6pp     (Effectivity: +3)
   Petrification       :  1424,  72pp     (Effectivity: +0)
   Remove Curse        :  8895,  30pp     (Effectivity: +0)
   Revelation          :  3084,  19pp     (Effectivity: +6)
   Scare Monster       :  1458,   8pp     (Effectivity: +0)
   Slow Monster        :  4552,   5pp     (Effectivity: +0)
   Slow Poison         :  5985,   4pp     (Effectivity: +0)
   Strength of Atlas   :  4945,   6pp     (Effectivity: +3)
   Stun Ray            :  5176,   5pp     (Effectivity: +0)
   Summon Monsters     :  4559,  18pp     (Effectivity: +0)
   Teleportation       : 17809,  11pp     (Effectivity: +54)
   Web                 :  1612,   8pp     (Effectivity: +1)
   Wish                :  1358, 3000pp     (Effectivity: +0)




----------------------------------------------------------------------------
                              His further life:
----------------------------------------------------------------------------

After slaying Andor Drakon and dispersing his malevolent energies the
pillars of Order appear before you. All the forces of Order seem to be
united behind them. You are lifted to the status of an Avatar of Order and
the tales of your deeds are spread all over Ancardia.

Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Order. After a few millennia have passed you are
raised to the position of a demi-god to guard and protect Ancardia from the
forces of Chaos and Balance forever.

Under your guidance Ancardia becomes an orderly and organized world without
striking changes. Peaceful order (and boredom?) spreads and the world enters
an era of peace and tranquility never again leaving it.


----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Tawacin, the gray elven wizard, transformed into an avatar of Order.
He scored 16503264 points and advanced to level 50.
He survived for 0 years, 171 days, 6 hours, 13 minutes and 58 seconds
(218999 turns).

---> I have wasted real much time trying to become L+ from C- at experience
level 50. Succeeded by killing *lots* of ancient blue dragons on AKW quest.

Tawacin visited 155 places.
His strength score was modified by +63 during his career.
His learning score was modified by +65 during his career.
His willpower score was modified by +44 during his career.
His dexterity score was modified by +58 during his career.
His toughness score was modified by +61 during his career.
His charisma score was modified by +44 during his career.
His appearance score was modified by +36 during his career.
His mana score was modified by +61 during his career.
His perception score was modified by +67 during his career.

---> I trained with the dwarf only 3 or 4 times. The stats increases are
     mainly from !PoGAs.

He was unnaturally aged by 8 years.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He killed the emperor of the ancient minotaur race. 
He defeated the arch enemy of a mighty karmic wyrm.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.a

---> Er, um, like... ;)

13141 monsters perished before him.
The following 37 artifacts were generated during his adventure:
[only non-obvious here]  
  the heavy crossbow "The Far Slayer"
---> Didin't find it.

  the lead-filled mace "Big Punch"
---> Ancient dwarf.

  the scorched spear
---> From a karmic baby dragon; RL4.

  the Brannalbin's Cloak of Defense
---> My crowning gift.

  the rune-covered trident
---> So I was Raven, and my starting rings were 2 =RotF... :>>

  the rune-covered club "Skullcrusher"
---> Dropped by a chaos servant in the Temple of Water.

  the rune-covered sling "Whirlwind"
---> Didn't find it.

  the fine leather armor "Nature's Companion"
---> Dropped by an ancient blue dragon.

  the jet-black battle axe "Executor"
---> The Casino.

  the ring of immunity
--->CoC 49.

  the sapphire amulet "Preserver"
---> Dropped by some ancient blue dragon.

  the crown of leadership
---> In the Casino.

  the black tome of Alsophocus
---> Also in the Casino.

  the rune-covered halberd "Wyrmlance"
---> Dropped by a shadow wyrm (isn't it ironic?); D: 34

  the axe of the minotaur emperor
---> I only bothered with the minotarus because I needed one more artifact
     for the ratling.

He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant.
  He was cold resistant (enhanced through an item).
  He was acid resistant (enhanced through an item).
  He was lucky.
  Fate smiled upon him.
  He was doomed (gained through items).
  He was cursed (gained through items).
  He was sleep resistant.
  He was petrification resistant (gained through items).
  He was able to control teleportation.
  He was invisible (gained through an item).
  He was stun resistant (gained through an item).
  He was resistant to death rays (enhanced through items).
  He was shock resistant (enhanced through an item).
  He was able to see invisible things (enhanced through items).
  He was immune to shock attacks (enhanced through items).

---> Gained from some blue dragon corpse, ABW, I think. 

  He was immune to fire attacks (enhanced through items).

---> My crowning immunity.

  He was immune to acidic attacks (gained through an item).
  He was immune to ice attacks (gained through an item).
  He was able to breathe water (gained through items).
  He cheated Death once.
---> Casting spells from HP when very sleepy ends this way. *blush*

He was a paragon of his religion.
He did not ask for divine help.
He was a holy champion of Order.

The following monsters were vanquished:
[...]

   Nothing really special here.