NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.


Welp, tried to do the puppy quest, saw a river on my first level and forgot
about it, hopped in UD and found some bracers of regeneration on level 1,
whee.  Did some dwarf quests without any problem, found a mace of destruction.
Next level, found a sword of sharpness.  The demon drained way too many of my
stats, and I started to get discouraged, I was ready to quit when I saw a
pool.  Oh well might as well drink it before I quit.  First drink: "What do
you wish for?"  Uhh, girdle of giant strength I guess.  Went down further
gave Khelavaster his present - he gave me some presents too.  Mowed down
everything in the graveyard level, but a vampire was a little too experienced
and got through my armor, wham.  Should have been paying attention to my HP
but I was too sleepy I guess.  Scratch one cHAoS GoD wannabe off the list.



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Torak         St:23  Le:15  Wi:10  Dx:21  To:11  Ch: 8  Ap:12  Ma:24  Pe:13 C
DV/PV: 43/13   H: -5(64)      P: 167(167)    Exp: 16/226251     D: 17 Sp: 102
Invisible Bleeding
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Torak               Race: male Dark Elf       Class: Wizard
Eye color: blue           Hair color: white         Complexion: black
Height: 5'11"             Weight: 130 pounds
Age: 138 (grown-up)
Star sign: Cup            Birthday: 29/Cup (day 269 of the year)

YOUR HISTORY:
        Your parents belong to the lower class. They were honest
 hard-working people, who did everything to enable you to live a
 comfortable and fine life. They were not very successful.
        In your childhood you were fascinated by your environment and the
 everchanging wonders of the world. You were a very curious and adventurous
 child.
        As a youth you spent a lot of time in the wilds exploring woods and
 generally enjoying your freedom. You had a lot of fun and learned to value
 the treasures of nature.
        As a young adult you left your home because of trouble with your
 parents. They opposed your plans for the future without understanding your
 wishes. Thus you decided to live on your own. You wandered through the
 country for many years, growing older and wiser and learning many things.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1755 stones                Carrying capacity: 2925 stones

Head          : blessed metal cap [+0, +1]                            [50s]
Neck          : uncursed amulet of free action                         [3s]
Body          : blessed mithril chain mail (-1, -3) [-2, +7]         [320s]
Girdle        : uncursed girdle of giant strength [+0, +0] {St+12}    [30s]
Cloak         : -
Right Hand    : rustproof uncursed sword of sharpness (+0, 4d8+6)     [35s]
Left Hand     : blessed tower adamantium shield (-1) [+11, +4]       [108s]
Right Ring    : uncursed ring of stun resistance                       [1s]
Left Ring     : -
Bracers       : uncursed bracers of resistance [+0, +0]               [10s]
Gauntlets     : uncursed thick gauntlets (-1, -2) [+0, +1]            [15s]
Boots         : -
Missile weapon: -
Missiles      : cursed throwing club of death (+0, 4d6+4)             [40s]
Tool          : -


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 1143 stones   Carrying capacity: 2925 stones

Girdles ('[')
   uncursed adamantium girdle [+0, +3]                                [18s]
Necklaces (''')
   blessed amulet of chaos                                             [3s]
   uncursed amulet of protection from undead                           [3s]
One-handed weapons ('(')
   uncursed mithril warhammer (+0, 2d3+3)                             [48s]
   blessed eternium dagger (+0, 2d4+7)                                 [5s]
Two-handed weapons ('(')
   uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2]  [70s]
   uncursed adamantium halberd (+7, 2d7+6) [-2, +0]                   [70s]
Tools (']')
   uncursed waterproof blanket                                        [10s]
   blessed waterproof blanket                                         [10s]
   blessed fireproof blanket                                          [10s]
Rings ('=')
   uncursed ring of regeneration                                       [1s]
Wands ('\')
Potions ('!')
   heap of 2 uncursed potions of gain attributes                       [8s]
   heap of 5 uncursed potions of extra healing                        [10s]
   heap of 4 blessed potions of ultra healing                          [8s]
Scrolls ('?')
   blessed scroll of familiar summoning                                [2s]
   uncursed scroll of familiar summoning                               [2s]
   heap of 6 blessed scrolls of chaos resistance                      [12s]
Food ('%')
Valuables ('$')
   4964 gold pieces                                                   [49s]
Gems ('*')
   uncursed crystal of knowledge                                       [1s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Daggers & knives         2    +2    +0   +0   basic                80
Maces & flails           3    +2    +1   +0   basic                130
Swords                   6    +4    +2   +1   skilled              408
Pole arms                4    +4    +1   +3   skilled              99

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Thrown rocks & clubs     0    +0    +0   +0   unskilled            2

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  6   +12              skilled              517


Damage caused with your melee weapons:
--------------------------------------
Right hand: +21 bonus to hit, 4d8+11 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 2, +17 bonus to hit, 4d6+4 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy ..................100    (superb)       [+2d4]
  Alertness ................ 58    (good)         [+2d4]
  Backstabbing ............. 23    (mediocre)     [+3d3]
  Climbing ................. 32    (fair)         [+3d4]
  Concentration ............100    (superb)       [+2d4]
  Find weakness ............ 51    (good)         [+1d5]
  First aid ................ 18    (mediocre)     [+3d5]
  Haggling ................. 27    (mediocre)     [+3d4]
  Healing .................. 95    (superb)       [+1d3]
  Herbalism ................100    (superb)       [+2d4]
  Listening ................ 65    (good)         [+2d4]
  Literacy .................100    (superb)       [+2d4]
  Stealth .................. 81    (great)        [+1d3]
  Tactics .................. 39    (fair)         [+1d5]
  Two weapon combat ........ 31    (fair)         [+1d5]
  Ventriloquism ............ 31    (fair)         [+3d3]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Bolt          :   409,   9pp     (Effectivity: +15)
   Calm Monster       :   212,   6pp     (Effectivity: +8)
   Cure Light Wounds  :   428,   4pp     (Effectivity: +0)
   Cure Serious Wounds:   604,   7pp     (Effectivity: +6)
   Darkness           :   761,   4pp     (Effectivity: +0)
   Identify           :   293,  60pp     (Effectivity: +4)
   Knock              :   354,  10pp     (Effectivity: +1)
   Light              :   303,   3pp     (Effectivity: +0)
   Magic Missile      :   232,   4pp     (Effectivity: +17)
   Slow Poison        :   498,   5pp     (Effectivity: +0)
   Stun Ray           :   393,   7pp     (Effectivity: +4)
   Teleportation      :   517,  17pp     (Effectivity: +6)





----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Torak, the dark elven wizard, was killed by a vampire.
He scored 350215 points and advanced to level 16.
He survived for 0 years, 22 days, 10 hours, 39 minutes and 5 seconds (20116
turns).
Torak visited 27 places.
His strength score was modified by -1 during his career.
His willpower score was modified by -6 during his career.
His dexterity score was modified by +2 during his career.
His toughness score was modified by -2 during his career.
His charisma score was modified by -1 during his career.
His appearance score was modified by -1 during his career.
His mana score was modified by +3 during his career.
His perception score was modified by -2 during his career.
He was the champion of the arena.
He saved Khelavaster from certain death.
He ended his adventuring life on level 17 of the caverns of chaos.
1027 monsters perished before him.
The following four artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the lead-filled mace "Big Punch"
He possessed the following intrinsics:
  He was fire resistant (gained through an item).
  He was poison resistant.
  He was cold resistant (gained through an item).
  He was sleep resistant (gained through an item).
  He was invisible.
  He was stun resistant (gained through an item).
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant (enhanced through an item).
  He was able to see invisible things.
He was religious.
He asked for 1 divine intervention.
He was chaotically aligned.
He was slightly tainted by Chaos.

[lemme take out the boring bits]

The following monsters were vanquished:
      2 acid vortices
      1 air grue
      1 ancient black dragon
      1 ancient minotaur
      1 shambling mound
      1 sheriff
      1 troll king