NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ #. # # . # # . # # #. .# # . .# # # # . # ## .. # # .# . . ### ### # . ## ## .... # # # . .#..... # @#. # ....#. ############ ####### Trismegist St:48 Le:27 Wi:28 Dx:13 To:41 Ch:15 Ap: 1 Ma:76 Pe:19 C- DV/PV: 25/56 H: 174(715) P: 0(1363) Exp: 50/58074304 ChAoS LE: 1315 Blessed Invisible Satiated Berserk ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Trismegist Race: male Dark Elf Class: Wizard Eye color: amber Hair color: silver Complexion: black Height: 5'11" Weight: 2 pounds Scars: 3 Age: 198 (grown-up, 69 years of unnatural aging added in) Star sign: Falcon Birthday: 2/Falcon (day 212 of the year) YOUR HISTORY: Your father is a guildmaster. Your family generally is rather wealthy and well-known in your home town. During your childhood one of your uncles taught you a lot of things about the history of your people. Your vast knowledge on the legends and the lore of your people made you very popular with your friends because of all the exciting stories you knew. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. Your life as a young adult was characterized by steady determination. Your goal lay clearly ahead of you and you never strayed from your path. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 11966 stones Carrying capacity: 86275 stones He: uncursed helm of mental stability (-1, +1) [+0, +1] {Le+2} [100s] Ne: uncursed amulet of free action [3s] Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s] Gi: uncursed mithril girdle [+0, +5] [20s] Cl: uncursed cloak of invisibility (-1, +0) [+3, +3] [30s] RH: uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} LH: - RR: blessed ring of the clear mind [1s] LR: uncursed ring of slaying (+9 melee damage, +6 missile damage) [1s] Br: uncursed bracers of toughness [+0, +0] {To+4} [10s] Ga: uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s] Bo: blessed seven league boots [+1, +0] [30s] MW: uncursed light crossbow of accuracy (+8, +2) [70s] Mi: bundle of 10 uncursed quarrels of humanoid slaying (+5, 2d6+3) [40s] Tl: - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 11441 stones Carrying capacity: 86275 stones [ scipped... ] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 11 Daggers & knives 7 +6 +3 +1 skilled 491 Clubs & hammers 1 +1 +0 +0 basic 50 Maces & flails 1 +1 +0 +0 basic 50 Swords 1 +1 +0 +0 basic 50 Axes 1 +1 +0 +0 basic 50 Whips 1 +1 +0 +1 basic 50 Pole arms 6 +6 +2 +5 skilled 364 Twohanded weapons 1 +1 +1 +0 basic 50 Staves 11 +12 +6 +23 Mastery 6064 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 6 +12 +9 +2 skilled 183 Crossbows 6 +12 +9 +2 skilled 181 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 1 +2 basic 9 Damage caused with your melee weapons: -------------------------------------- Right hand: +187 bonus to hit, 6d12+86 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 10, base range: 11, +108 bonus to hit, 2d6+28 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ..................100 (superb) [+2d4] Alertness ................100 (superb) [+1d3] Backstabbing .............100 (superb) [+1] Climbing .................100 (superb) [+1d3] Concentration ............100 (superb) [+2d4] Detect traps .............100 (superb) [+1d3] Find weakness ............100 (superb) [+1d3] First aid ................100 (superb) [+1d3] Haggling ................. 81 (great) [+1d3] Healing ..................100 (superb) [+1d3] Herbalism ................100 (superb) [+2d4] Listening ................100 (superb) [+1d5] Literacy .................100 (superb) [+2d4] Pick pockets ............. 99 (superb) [+1d3] Smithing ................. 61 (good) [+1] Stealth ..................100 (superb) [+1d3] Survival ................. 61 (good) [+1] Swimming ................. 60 (good) [+1] Tactics ..................100 (superb) [+1] Two weapon combat ........ 61 (good) [+1] Ventriloquism ............ 80 (great) [+1d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Ball : 901, 17pp (Effectivity: +8) Acid Bolt : 398, 7pp (Effectivity: +11) Bless : 2274, 4pp (Effectivity: +10) Burning Hands : 1741, 4pp (Effectivity: +40) Calm Monster : 1583, 5pp (Effectivity: +0) Create Item : 198, 125pp (Effectivity: +4) Cure Critical Wounds: 664, 7pp (Effectivity: +6) Cure Disease : 1330, 5pp (Effectivity: +3) Cure Light Wounds : 2124, 2pp (Effectivity: +13) Cure Serious Wounds : 1643, 5pp (Effectivity: +15) Darkness : 3090, 2pp (Effectivity: +2) Death Ray : 1432, 50pp (Effectivity: +3) Destroy Undead : 1567, 5pp (Effectivity: +3) Disarm Trap : 1020, 5pp (Effectivity: +3) Earthquake : 80, 47pp (Effectivity: +0) Farsight : 1380, 8pp (Effectivity: +5) Fire Bolt : 2004, 5pp (Effectivity: +23) Fireball : 1063, 10pp (Effectivity: +13) Frost Bolt : 2661, 6pp (Effectivity: +18) Greater Identify : 53, 71pp (Effectivity: +2) Heal : 99, 20pp (Effectivity: +1) Ice Ball : 635, 12pp (Effectivity: +24) Identify : 885, 37pp (Effectivity: +7) Improved Fireball : 1029, 15pp (Effectivity: +5) Invisibility : 2445, 5pp (Effectivity: +13) Knock : 3274, 6pp (Effectivity: +8) Know Alignment : 995, 5pp (Effectivity: +0) Light : 2468, 1pp (Effectivity: +12) Lightning Ball : 1120, 15pp (Effectivity: +0) Lightning Bolt : 2397, 6pp (Effectivity: +4) Magic Lock : 1688, 4pp (Effectivity: +6) Magic Map : 2067, 20pp (Effectivity: +10) Magic Missile : 2556, 4pp (Effectivity: +10) Mystic Shovel : 751, 50pp (Effectivity: +5) Neutralize Poison : 1667, 5pp (Effectivity: +4) Petrification : 93, 62pp (Effectivity: +0) Remove Curse : 1365, 25pp (Effectivity: +5) Revelation : 1196, 17pp (Effectivity: +3) Scare Monster : 1768, 6pp (Effectivity: +0) Slow Monster : 1663, 4pp (Effectivity: +0) Slow Poison : 2224, 3pp (Effectivity: +4) Strength of Atlas : 1742, 5pp (Effectivity: +10) Stun Ray : 2130, 5pp (Effectivity: +1) Summon Monsters : 87, 17pp (Effectivity: +0) Teleportation : 2829, 11pp (Effectivity: +29) Web : 1052, 6pp (Effectivity: +0) ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- Your feet have been transformed into hooves (+8 kicking damage, Dx: -6). Your antennae explore the details of your environment (Ap: -4). You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3). Your close attunement to corrupted astral space allows teleportation. Poison drips from your hands. Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4). You rage (DV: -9, +6 melee damage)! Your corrupted tissue seems to heal much faster. You exhale sulphur (Ch: -4). You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3). Your muscles have stiffened slowing you down (base action cost: 1500 energy points; PV: +4, St: +2). You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20 speed). You are surrounded by an unholy aura (Ch: -10, DV: +6). You have grown a total of 12 eyes (Ap: -6, Pe: +6). You have grown horns (+3 melee damage, Ap: -4). You are a living mana battery. You have become extremely thin and nimble (1/2 weight, DV: +6). You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3). ---------------------------------------------------------------------------- His further existence: ---------------------------------------------------------------------------- After slaying Andor Drakon and absorbing his powers you quickly grow accustomed to your new might. You enjoy yourself slaughtering your opposition for a couple of moments and then prepare for a greater goal... the conquest of your former home world. You collect your legions of Chaos and easily open a gate to Ancardia. The unprepared inhabitants of Ancardia are completely surprised at the force of your horrific onslaught. Your legions pour into Ancardia and your vile energies start to transform reality itself! After weeks of slaughtering and defeating some last brave and reckless stands of the forces of Balance and Order (fools!) you face total victory. Nothing remains of your former home world except an everchanging graveyard of transformed horrors! You revel in your glory and then proceed to conquer the rest of the universe wondering whether you just didn't lose something very valuable... ...home... ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Trismegist, the dark elven wizard, managed to become the ultimate ChAoS gOd. He scored 25439997 points and advanced to level 50. He survived for 1 year, 9 days, 2 hours, 13 minutes and 49 seconds (221505 turns). Trismegist visited 127 places. His strength score was modified by +33 during his career. His learning score was modified by +1 during his career. His willpower score was modified by +4 during his career. His dexterity score was modified by +2 during his career. His toughness score was modified by +31 during his career. His charisma score was modified by +22 during his career. His appearance score was modified by +6 during his career. His mana score was modified by +33 during his career. His perception score was modified by -1 during his career. He was unnaturally aged by 69 years. He was the champion of the arena. He was a member of the thieves guild. He made a little water dragon very happy. He defeated the arch enemy of a mighty karmic wyrm. He saved Khelavaster from certain death. He ended his adventuring life in the palace of Andor Drakon. 10157 monsters perished before him. The following 27 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the lead-filled mace "Big Punch" the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the boots of great speed the Crown of Chaos the Medal of Chaos the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the black rune-covered dagger "Sting" the jet-black battle axe "Executor" the robes of resistance the iron gauntlets "Ironfist" the emerald dagger the Trident of the Red Rooster He possessed the following intrinsics: He was fire resistant (enhanced through an item). He was poison resistant. He was cold resistant. He was acid resistant (gained through an item). He was lucky. Fate smiled upon him. He was sleep resistant. He was petrification resistant. He was able to teleport. He was able to control teleportation. He was invisible (gained through an item). He was stun resistant (gained through an item). He was paralyzation resistant (gained through an item). He was resistant to death rays (enhanced through an item). He was shock resistant (enhanced through an item). He was able to see invisible things (enhanced through an item). He was immune to shock attacks (gained through an item). He was immune to fire attacks (gained through an item). He was immune to acidic attacks (gained through an item). He was immune to ice attacks (enhanced through an item). He was able to breathe water (gained through an item). He was able to resist confusion attacks (gained through items). He was a messiah of Lol'th. He asked for 3 divine interventions. He was a holy champion of Chaos. He was severely tainted by Chaos. The following monsters were vanquished: [ scipped... ]