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                                 Screenshot
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                                                 ##           ##  ....
                                               #   #  #    .  .#.....
                                                #    @#.   #  ....#.
                                               ############ #######
Trismegist    St:48  Le:27  Wi:28  Dx:13  To:41  Ch:15  Ap: 1  Ma:76  Pe:19 C-
DV/PV: 25/56   H: 174(715)    P: 0(1363)     Exp: 50/58074304   ChAoS LE: 1315
Blessed Invisible Satiated Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Trismegist          Race: male Dark Elf       Class: Wizard
Eye color: amber          Hair color: silver        Complexion: black
Height: 5'11"             Weight: 2 pounds          Scars: 3
Age: 198 (grown-up, 69 years of unnatural aging added in)
Star sign: Falcon         Birthday: 2/Falcon (day 212 of the year)

YOUR HISTORY:
        Your father is a guildmaster. Your family generally is rather
 wealthy and well-known in your home town.
        During your childhood one of your uncles taught you a lot of things
 about the history of your people. Your vast knowledge on the legends and
 the lore of your people made you very popular with your friends because of
 all the exciting stories you knew.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        Your life as a young adult was characterized by steady
 determination. Your goal lay clearly ahead of you and you never strayed
 from your path.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 11966 stones                Carrying capacity: 86275 stones

He: uncursed helm of mental stability (-1, +1) [+0, +1] {Le+2}       [100s]
Ne: uncursed amulet of free action                                     [3s]
Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5}             [60s]
Gi: uncursed mithril girdle [+0, +5]                                  [20s]
Cl: uncursed cloak of invisibility (-1, +0) [+3, +3]                  [30s]
RH: uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of the clear mind                                     [1s]
LR: uncursed ring of slaying (+9 melee damage, +6 missile damage)      [1s]
Br: uncursed bracers of toughness [+0, +0] {To+4}                     [10s]
Ga: uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}       [10s]
Bo: blessed seven league boots [+1, +0]                               [30s]
MW: uncursed light crossbow of accuracy (+8, +2)                      [70s]
Mi: bundle of 10 uncursed quarrels of humanoid slaying (+5, 2d6+3)    [40s]
Tl: -


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 11441 stones   Carrying capacity: 86275 stones


                             [ scipped... ]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                11
Daggers & knives         7    +6    +3   +1   skilled              491
Clubs & hammers          1    +1    +0   +0   basic                50
Maces & flails           1    +1    +0   +0   basic                50
Swords                   1    +1    +0   +0   basic                50
Axes                     1    +1    +0   +0   basic                50
Whips                    1    +1    +0   +1   basic                50
Pole arms                6    +6    +2   +5   skilled              364
Twohanded weapons        1    +1    +1   +0   basic                50
Staves                  11   +12    +6  +23   Mastery              6064

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     6   +12    +9   +2   skilled              183
Crossbows                6   +12    +9   +2   skilled              181
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  1    +2              basic                9


Damage caused with your melee weapons:
--------------------------------------
Right hand: +187 bonus to hit, 6d12+86 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 10, base range: 11, +108 bonus to hit, 2d6+28 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy ..................100    (superb)       [+2d4]
  Alertness ................100    (superb)       [+1d3]
  Backstabbing .............100    (superb)       [+1]
  Climbing .................100    (superb)       [+1d3]
  Concentration ............100    (superb)       [+2d4]
  Detect traps .............100    (superb)       [+1d3]
  Find weakness ............100    (superb)       [+1d3]
  First aid ................100    (superb)       [+1d3]
  Haggling ................. 81    (great)        [+1d3]
  Healing ..................100    (superb)       [+1d3]
  Herbalism ................100    (superb)       [+2d4]
  Listening ................100    (superb)       [+1d5]
  Literacy .................100    (superb)       [+2d4]
  Pick pockets ............. 99    (superb)       [+1d3]
  Smithing ................. 61    (good)         [+1]
  Stealth ..................100    (superb)       [+1d3]
  Survival ................. 61    (good)         [+1]
  Swimming ................. 60    (good)         [+1]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........ 61    (good)         [+1]
  Ventriloquism ............ 80    (great)        [+1d3]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Ball           :   901,  17pp     (Effectivity: +8)
   Acid Bolt           :   398,   7pp     (Effectivity: +11)
   Bless               :  2274,   4pp     (Effectivity: +10)
   Burning Hands       :  1741,   4pp     (Effectivity: +40)
   Calm Monster        :  1583,   5pp     (Effectivity: +0)
   Create Item         :   198, 125pp     (Effectivity: +4)
   Cure Critical Wounds:   664,   7pp     (Effectivity: +6)
   Cure Disease        :  1330,   5pp     (Effectivity: +3)
   Cure Light Wounds   :  2124,   2pp     (Effectivity: +13)
   Cure Serious Wounds :  1643,   5pp     (Effectivity: +15)
   Darkness            :  3090,   2pp     (Effectivity: +2)
   Death Ray           :  1432,  50pp     (Effectivity: +3)
   Destroy Undead      :  1567,   5pp     (Effectivity: +3)
   Disarm Trap         :  1020,   5pp     (Effectivity: +3)
   Earthquake          :    80,  47pp     (Effectivity: +0)
   Farsight            :  1380,   8pp     (Effectivity: +5)
   Fire Bolt           :  2004,   5pp     (Effectivity: +23)
   Fireball            :  1063,  10pp     (Effectivity: +13)
   Frost Bolt          :  2661,   6pp     (Effectivity: +18)
   Greater Identify    :    53,  71pp     (Effectivity: +2)
   Heal                :    99,  20pp     (Effectivity: +1)
   Ice Ball            :   635,  12pp     (Effectivity: +24)
   Identify            :   885,  37pp     (Effectivity: +7)
   Improved Fireball   :  1029,  15pp     (Effectivity: +5)
   Invisibility        :  2445,   5pp     (Effectivity: +13)
   Knock               :  3274,   6pp     (Effectivity: +8)
   Know Alignment      :   995,   5pp     (Effectivity: +0)
   Light               :  2468,   1pp     (Effectivity: +12)
   Lightning Ball      :  1120,  15pp     (Effectivity: +0)
   Lightning Bolt      :  2397,   6pp     (Effectivity: +4)
   Magic Lock          :  1688,   4pp     (Effectivity: +6)
   Magic Map           :  2067,  20pp     (Effectivity: +10)
   Magic Missile       :  2556,   4pp     (Effectivity: +10)
   Mystic Shovel       :   751,  50pp     (Effectivity: +5)
   Neutralize Poison   :  1667,   5pp     (Effectivity: +4)
   Petrification       :    93,  62pp     (Effectivity: +0)
   Remove Curse        :  1365,  25pp     (Effectivity: +5)
   Revelation          :  1196,  17pp     (Effectivity: +3)
   Scare Monster       :  1768,   6pp     (Effectivity: +0)
   Slow Monster        :  1663,   4pp     (Effectivity: +0)
   Slow Poison         :  2224,   3pp     (Effectivity: +4)
   Strength of Atlas   :  1742,   5pp     (Effectivity: +10)
   Stun Ray            :  2130,   5pp     (Effectivity: +1)
   Summon Monsters     :    87,  17pp     (Effectivity: +0)
   Teleportation       :  2829,  11pp     (Effectivity: +29)
   Web                 :  1052,   6pp     (Effectivity: +0)


----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your antennae explore the details of your environment (Ap: -4).
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
Your close attunement to corrupted astral space allows teleportation.
Poison drips from your hands.
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You rage (DV: -9, +6 melee damage)!
Your corrupted tissue seems to heal much faster.
You exhale sulphur (Ch: -4).
You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).
Your muscles have stiffened slowing you down (base action cost: 1500 energy
points; PV: +4, St: +2).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
You are surrounded by an unholy aura (Ch: -10, DV: +6).
You have grown a total of 12 eyes (Ap: -6, Pe: +6).
You have grown horns (+3 melee damage, Ap: -4).
You are a living mana battery.
You have become extremely thin and nimble (1/2 weight, DV: +6).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).


----------------------------------------------------------------------------
                              His further existence:
----------------------------------------------------------------------------

After slaying Andor Drakon and absorbing his powers you quickly grow
accustomed to your new might. You enjoy yourself slaughtering your
opposition for a couple of moments and then prepare for a greater goal...
the conquest of your former home world.

You collect your legions of Chaos and easily open a gate to Ancardia. The
unprepared inhabitants of Ancardia are completely surprised at the force of
your horrific onslaught. Your legions pour into Ancardia and your vile
energies start to transform reality itself!

After weeks of slaughtering and defeating some last brave and reckless
stands of the forces of Balance and Order (fools!) you face total victory.
Nothing remains of your former home world except an everchanging graveyard
of transformed horrors!

You revel in your glory and then proceed to conquer the rest of the universe
wondering whether you just didn't lose something very valuable...

...home...


----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Trismegist, the dark elven wizard, managed to become the ultimate ChAoS gOd.
He scored 25439997 points and advanced to level 50.
He survived for 1 year, 9 days, 2 hours, 13 minutes and 49 seconds (221505
turns).
Trismegist visited 127 places.
His strength score was modified by +33 during his career.
His learning score was modified by +1 during his career.
His willpower score was modified by +4 during his career.
His dexterity score was modified by +2 during his career.
His toughness score was modified by +31 during his career.
His charisma score was modified by +22 during his career.
His appearance score was modified by +6 during his career.
His mana score was modified by +33 during his career.
His perception score was modified by -1 during his career.
He was unnaturally aged by 69 years.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
10157 monsters perished before him.
The following 27 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the boots of great speed
  the Crown of Chaos
  the Medal of Chaos
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the jet-black battle axe "Executor"
  the robes of resistance
  the iron gauntlets "Ironfist"
  the emerald dagger
  the Trident of the Red Rooster
He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant.
  He was cold resistant.
  He was acid resistant (gained through an item).
  He was lucky.
  Fate smiled upon him.
  He was sleep resistant.
  He was petrification resistant.
  He was able to teleport.
  He was able to control teleportation.
  He was invisible (gained through an item).
  He was stun resistant (gained through an item).
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (enhanced through an item).
  He was shock resistant (enhanced through an item).
  He was able to see invisible things (enhanced through an item).
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks (gained through an item).
  He was immune to acidic attacks (gained through an item).
  He was immune to ice attacks (enhanced through an item).
  He was able to breathe water (gained through an item).
  He was able to resist confusion attacks (gained through items).
He was a messiah of Lol'th.
He asked for 3 divine interventions.
He was a holy champion of Chaos.
He was severely tainted by Chaos.

The following monsters were vanquished:


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