NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

Screenshot is Spoiler Space ^_^.

        ^^^           ^^^^^^^^^^^^^^^^^        ^^^  ^^^    ^^^          ^^^^^
        ^*^^^^        ^^^^^^^^^^^^^^^^^^^     ^^^^^^===== ^^^^^^^    ^ ^^^@.^
       ===""""        ^^*^^^&&&&&&&~~~~~~~~ ~~~^*^^=======^^*^^^^^ ^^^^^^..^^
        ="""~~        ^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
       """~~~^        ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
       "~~^^*^        ^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
       ~~~^^^^^^           ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^
     ^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^
     ^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^  ^o^
      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^   ^^^
         ^^^^^^^^^^^^^^^     ^^^^^           ^^^^^^^^^^^^^^^^^^^^^^^^

Turidas       St:22  Le:32  Wi:28  Dx:22  To:29  Ch:17  Ap:14  Ma:31  Pe:22 L+
DV/PV: 46/29   H: 666(666)    P: 584(584)    Exp: 50/32119105   DrCh  Sp: 124
Blessed Coward


Finally, after all these years I get to see the end of the game myself
(and not in other's FLGs :P). This game went great - I knew from start
this charecter was gonna kick major butt. Went to rescue the puppy, didn't
have any problems with that quest. Then went for the Crime Lord, who easily
fell to Frost Bolts and Fire Bolts. Nothing to intresting in the shop. Then
went to CoC, and descended. First quest in Dwarftown was a Giant Bat,
I believe. I had also converted to Lawful with the amulet I got earlier.

I also got the portal quest, and on the way up, I got an invitation to the
pyramid. So, I went to the pyramid, killed Rehetep without any problems,
went to the Dwarven Graveyard, killed Nonnak and Griff and got the Sword of
Nonnak. Then, while I was at it, got the elemental gauntlets. Didn't kill
the bone golem yet. Escaped, made it back to Dwarftown and killed a giant
bat on the way. Descended through the Dwarven Halls (rather lucky there),
until I found Kelly. Made my way back up, did the dwarf's quest, and then
went to the Dwarven Graveyard. Annihalated the upmost level, then started
digging all the "Great treasures are buried here" graves - in one I found
an Adamantium Ring, which showed up to be a Ring of Djinni Summoning. 

Didn't know that at the time though, and went to the Gremlin Cave and
searched their pockets for some time - never found anything. So I left,
found a scroll of Identify, Identified the ring and gasped. Then I hurried
to an altar, checked the B/U/C status of it, it was uncursed so I blessed
it, and wished for an Amulet of Life Saving. Got that and was all full of
joy. Gave Kelly the amulet, then descended down. Water Temple was a breeze,
barely got hurt. Descended further until I came to the Wall of Flames,
at which point I decided to go fix the Tower of Eternal Flames, without
any fire immunity or Rings of Ice, but on the way there I got a helm of
water breathing, and seeing as I had a ring of teleport control and the
teleportation spell, I went to find Blup's mom, Shyssiryxius. Went there,
found her, told Blup, and went to Dwarftown once more and mass sacrificed
to become a champion. On the way to do some mass sacrificing I got the
Rune Covered Trident, joy ^_^. It lasted 'til I got Sting and Needle.

After I became a champion (I think I was given Long Sting, but not sure...)
and becoming immune to acid, I headed to the Tower of Eternal Flames.
Seeing as I wasn't immune to fire it was a pain, but teleport spell helped
a lot. So, after defeating the Ancient Chaos Wyrm I headed back down and
to dwarftown, then passed the Wall of Flames. Then went to the Tomb of the
High Kings, got the Ring of The High Kings after an easy battle with the
skeleton king. I figured I should descend through the Rift, but decided
not to - not really worth it, as far as I'm concerned, seeing how I was an 
elementalist. Anyhow, got past the Eternal Guardian, and into the Casino.
Nothing to intresting there. Spent 20 minutes at the slot machine (one of
those thingies you make holes in papers with, to put them in one of those
folder things? Yeah, those are great for that purpose, just handle the 
machine and put it on space, and you'll be rich in no time ;)).

Anyhow, sacced most of that money, then went to the shortcut, and searched
through Dark Forge for stuff, didn't really find anything to intresting
apart from an Eternium Plate Mail of Protection that I used over the course
of the entire game (it was damaged during a battle with a WMoPC at D:50
but that's a later story). Bunny Level was easy, just made four doors,
then dug south with a Wand of Digging, killed Bugs and the only bunny there,
and sealed that entrance aswell. 

At this point I went up and killed the Assassin Prince for Sting. Easy
battle, he's really a wuss to be honest. Improved fireball made quick
work of him. On my way back I sacced the Ancient Mummy Wrapping and
the Ankh.

Cat level wasn't to hard either - I had avoided killing cats as much as
possible but I did kill a few on purpose and one or two by accident. I 
then slaughtered the Cat Lord, gained four levels (level 29-33 I believe),
or something like that.

Then I went up and did the Unicorn quest, helped Yrruir kill Riurry.
Saved the corrupting removal, of course.

Went down to the Air Temple, which was easy apart from that Yulgash 
summoned three Greater Karmic Wyrms!! Had to use my Magic Missiles spell, 
and luckily that eradicated them. And then I went and killed Yulgash with 
Burning Hands, or some other spell like that ;).

Now, I headed to the Earth Temple. I killed those elementals and grues 
that were outside, and then lured the Ancient Stone Beast to the level 
above where I killed him with some spells. Easy game, as you can see, so 

After that I decided to go down to the Unreal Cave System (UL), 
and found the Mana Temple. At first I contemplated diving in there first, 
but then I remembered that I needed either an Acid Spell or a better 
weapon - Needle. 

Went up to Sharad-Waador, got the quest and then descended. On the first 
level, I killed an Acid Vortex, who carried a wand... A glowing Wand! 
A wand of Wishing! First time I ever saw one of those! Great! My first 
wish was Rings of Elemental Mastery, the second wish was for Phase Daggers 
(that I never used, wastedwish really :P). Saved the final charge.

At the bottom level, I got two nasty corruptions - poison hands and mana
battery. Luckily, during one of my battles with an Ancient Blue Dragon,
I got a Scroll of Chaos Resistance, and after checking it with a
Scroll of Greater Identify, revealed it was blessed. So I got rid of those
two curses. I had left everything on the staircase earlier to protect it...

Anyway, I then found Srraxxarrakex (how could he think of such a name >:().
Easy battle actually - I was immune to shock and kept my distance, blasting
him with Frost Bolt. After a while he fell, didn't drop anything to good.
Then I went up, talked to Sharad-Waador, and got my reward. Dug up the
dagger Needle and didn't take anything else. Equipped it along with Sting,
and then played around by hacking my way down a few levels, to the Mana
Temple. Also during my visit there I got up to level 41.

I didn't have anything that granted death ray resistance (well I did, one
of my weapons probably, but I didn't wanna change weapons ;P), apart from
a necklace. Luckily I found a torch, so I didn't have to carry an amulet
of light, and could thus wear Needle and Sting :). I dug myself to the
trapped area around the actual temple, then decided to wish for "Lots of
Wands of Trap Detection". I did get exactly that... well, actually, I only
got two, but they had 7 and 5 charges! Great, wonder if that works with
anything else... gotta try sometime. Anyhow, I then went in and drained
my own life away while slaughtering the eyes that were stealing my mana,
and then the rest of the gang apart from Nuurag-Vaarn. Nuurag-Vaarn, I
lured out, and then killed him with Needle and Sting while he was invisible.
I gained experience so that I was now level 46! Amazing. I was planning
on eating his corpse but luckily I didn't get to Satiated before he
rotted away.

I almost died, but in the end he died before me. Healed myself with my last
spenseweeds, then decided to waste no more time and head down. Then headed
down to D:48, and killed all that was moving there at the time being and got
up to level 49! I first took the mana one and then the rest, and then
descended, escaping a Greater Earth Elemental. On D:49, I got
The Sapphire Amulet Preserver, which I immedeatly equipped. Then remembered
that I could use some more rocks for this area, and went upstairs. Killed
the elemental and got to level 50! Yay for easy level gains ^_^. Now at
max level, I gathered a few rocks, went downstairs, and with the help of
a pick axe and my digging skill (if you throw so that you just take one step
into the wall, you can dig through the walls), quite quickly made it to

I had only visited here once before, so I was nervous - it was a nightmare
last time, and my High Elven Druid, Anorin, didn't stand much of a chance.
Regardless, I was lucky. First cleared out the first corridors and the two
rooms with Frost Bolt, when I realised I had got quite badly corrupted.
Read three of my remaining four scrolls, and then fought some more.
After a while, Balor's started teleporting in. At this point I had to spend
a lot of time running up and down between D:49 and D:50. The Balors
sometimes felt invincible, but they usually fell with persistance and Frost
Bolt (I had 6000 castings ^_^).

Suddenly, I see a darker red &. Damn, Fistarnadius! Never seen him before.
Regardless, I tried killing him with Frost Bolts, but most of the time
he shrugged them off. It felt quite impossible at times (and I had to run
upstairs many times to recover and get MORE corrupted in the process),
and after a while I thought it was gonna be over. Then... he started
panicing. YES!!! After that, I blasted him with Frost Bolts until he fell,
and the rest of the Balors felt a lot easier. After that I actually
tried killing most enemies, and in the end, handled the levers and escaped.
Don't think any intelligent monster survived, but regardless.

Went to the Unicorn's glade and got cleansed... and took a deep breath
before leaving the Drakalor Chain. I beat the game. Wow. It's hard to
believe, after three years of hard attempts, I finally managed to beat it.
I'm gonna take a break before I attempt any Ultra Endings, but I will one
day have gotten all endings ;).

Some amusing things: As you can see my life is 666, which it became at D:50
after I got rid of that annoying extremley thin corruption.

                            Background Information

Name: Turidas             Race: male Gnome          Class: Elementalist
Eye color: brown          Hair color: gray          Complexion: tanned
Height: 3'5"              Weight: 121 pounds        Scars: 3
Age: 186 (grown-up, 80 years of unnatural aging added in)
Star sign: Raven          Birthday: 30/Raven (day 30 of the year)

        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        As a child you lived through happy days. Your parents tried to ease
 your life as much as possible and gave you a lot of comfort.
        In your youth you enjoyed competition against others to the
 fullest. You were a very active kid.
        As a young adult you had to work a lot to finance your
 apprenticeship. You were often tired and exhausted but all this was
 forgotten, when you finally achieved your goal.
        You decided to become a Elementalist.

Total weight: 3304 stones                Carrying capacity: 34800 stones

He: -
Ne: uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7}               [3s]
Bo: uncursed eternium plate mail of protection (-1, -2) [-1, +13]    [240s]
Gi: uncursed girdle of carrying [+0, +0]                              [15s]
Cl: -
RH: uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]     [10s]
LH: uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]    [10s]
RR: cursed ring of teleport control                                    [1s]
LR: uncursed ring of elemental mastery [+0, +0]                        [1s]
Br: -
Ga: uncursed elemental gauntlets (-1, +0) [+0, +3]                    [10s]
Bo: blessed seven league boots [+1, +0]                               [30s]
MW: -
Mi: bundle of 4 uncursed drakish scurgari (+2, 1d8+2)                 [40s]
Tl: uncursed pick axe (+3, 1d6+1)                                     [75s]


Total weight: 2869 stones   Carrying capacity: 34800 stones

Weight wasters:
Armor ('[')
   uncursed elven chain mail [-3, +5]                                 [10s]
   uncursed eternium plate mail (-1, -2) [-1, +13]                   [240s]
Shields ('[')
   uncursed small shield (-2) [+2, +0]                                [50s]
Gauntlets ('[')
   uncursed gauntlets (-1, +0) [+1, +1]                               [10s]
Boots ('[')
   uncursed boots of speed (-1, +1) [+4, +3] (+8 spd)                 [20s]
   uncursed boots of sneakiness [+0, +0] {Dx+2}                       [20s]
Necklaces (''')
   uncursed amulet of health                                           [3s]
   blessed amulet of order                                             [3s]
   heap of 2 uncursed amulets of water breathing                       [6s]
   uncursed necklace of the silver tongue {Ch+4}                       [2s]
   heap of 2 uncursed amulets of teleport control                      [6s]
   heap of 2 uncursed amulets of protection from constructs            [6s]
   uncursed amulet of perseverance {Wi+4}                              [3s]
   uncursed amulet of the cold heart {Ch-12}                           [3s]
   uncursed necklace of the silver tongue {Ch+3}                       [2s]
   uncursed amulet of death ray resistance                             [7s]
   cursed amulet of greed                                              [3s]
   blessed amulet of balance                                           [3s]
   uncursed necklace of the silver tongue {Ch+5}                       [2s]
   uncursed brass amulet                                               [3s]
   cursed amulet of water breathing                                    [3s]
   uncursed amulet of protection +2                                    [3s]
One-handed weapons ('(')
   heap of 2 uncursed phase daggers (+0, 1d4)                         [10s]
   uncursed dagger (+3, 1d4+2)                                        [10s]
   blessed dagger of death (+2, 5d5+1)                                [10s]
Two-handed weapons ('(')
   uncursed iron-shod quarterstaff (+3, 1d10+7)                       [80s]
   uncursed frozen iron-shod quarterstaff (+1, 1d10+7)                [80s]
   blessed adamantium two-handed sword (+12, 3d5+14) [-1, +0]         [70s]
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
   uncursed glaive "Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd)   [100s]
   uncursed heavy club (+1, 1d10+2) [-1, +0]                         [120s]
Missile weapons ('}')
   heap of 2 uncursed slings (+0, +1)                                  [6s]
   uncursed sling (+0, +2)                                             [3s]
   cursed sling (+0, +2)                                               [3s]
Missiles ('/')
   bundle of 12 uncursed quarrels of undead slaying (+3, 2d6+3)       [48s]
   bundle of 6 uncursed quarrels (+1, 2d6)                            [12s]
   bundle of 6 blessed mithril arrows (+0, 1d6+3)                     [12s]
   uncursed throwing knife (+1, 1d3+3)                                 [8s]
   bundle of 4 cursed adamantium drakish scurgari (+7, 1d8+9)         [28s]
Tools (']')
   uncursed box with flint and steel (24)                              [5s]
   uncursed tinderbox (13)                                             [3s]
   blessed fletchery set (7)                                          [70s]
   uncursed climbing set                                             [180s]
   heap of 3 uncursed holy symbols                                    [15s]
   heap of 3 uncursed square keys                                      [3s]
   uncursed hexagonal key                                              [1s]
   heap of 8 blessed bandages                                         [16s]
   blessed fireproof blanket                                          [10s]
   uncursed rusty fletchery set (7)                                   [70s]
   heap of 2 uncursed fluff balls                                      [4s]
   blessed square key                                                  [1s]
   uncursed plain blanket                                             [10s]
   uncursed small key                                                  [1s]
   uncursed round key                                                  [1s]
   heap of 2 uncursed eternium ingots                                 [16s]
   cursed adamantium ingot                                            [12s]
   blessed torch (1968 turns of fuel remaining)                       [10s]
   uncursed iron ingot                                                [20s]
   uncursed tinderbox (9)                                              [3s]
Instruments ('{')
   uncursed whistle                                                    [1s]
   uncursed tamborine                                                  [5s]
   uncursed lute                                                      [20s]
Rings ('=')
   heap of 2 uncursed rings of fire resistance                         [2s]
   heap of 3 uncursed rings of searching                               [3s]
   heap of 2 blessed rings of stun resistance                          [2s]
   uncursed ring of fire                                               [1s]
   heap of 3 uncursed rings of invisibility                            [3s]
   heap of 2 blessed rings of fire resistance                          [2s]
   blessed ring of fire                                                [1s]
   uncursed ring of stun resistance                                    [1s]
   blessed ring of slaying (+8 melee damage, +6 missile damage)        [1s]
   blessed ring of the High Kings [+2, +3]                             [1s]
   blessed ring of defense +4                                          [1s]
   heap of 2 uncursed rusty rings of acid resistance                   [2s]
   cursed ring of protection +0                                        [1s]
   cursed ring of cold resistance                                      [1s]
   uncursed ring of elemental mastery [+0, +0]                         [1s]
   uncursed ring of mental stability [+3, -2] {Le+1}                   [1s]
   uncursed ring of slaying (+6 melee damage, +6 missile damage)       [1s]
   uncursed ring of the clear mind                                     [1s]
   cursed ring of fire resistance                                      [1s]
   cursed ring of searching                                            [1s]
   uncursed ring of regeneration                                       [1s]
Wands ('\')
   uncursed wand of monster creation (1 charge)                        [3s]
   uncursed wand of fire (0 charges)                                   [4s]
   uncursed wand of fireballs (0 charges)                              [3s]
   uncursed wand of door creation (0 charges)                          [3s]
   blessed wand of fireballs (12 charges)                              [3s]
   uncursed wand of fireballs (2 charges)                              [3s]
   uncursed wand of webbing (12 charges)                               [3s]
   uncursed wand of gold detection (2 charges)                         [6s]
   uncursed wand of monster creation (0 charges)                       [3s]
   uncursed wand of door creation (8 charges)                          [3s]
   uncursed wand of earthquakes (4 charges)                            [3s]
   blessed wand of door creation (5 charges)                           [3s]
   uncursed wand of trap creation (0 charges)                          [3s]
   uncursed wand of magic missiles (6 charges)                         [3s]
   uncursed wand of teleportation (3 charges)                          [4s]
   uncursed wand of acid (3 charges)                                   [4s]
   uncursed wand of poison (1 charge)                                  [3s]
   uncursed wand of lightning (2 charges)                              [4s]
   uncursed wand of knocking (9 charges)                               [3s]
   uncursed wand of fire (2 charges)                                   [4s]
   uncursed wand of door creation (6 charges)                          [3s]
   uncursed wand of far slaying (7 charges)                            [3s]
   uncursed rusty wand of gold detection (1 charge)                    [6s]
   uncursed wand of door creation (8 charges)                          [3s]
   uncursed wand of ball lightning (6 charges)                         [4s]
   blessed wand of magic missiles (3 charges)                          [3s]
   blessed wand of trap detection (1 charge)                           [3s]
   uncursed wand of monster creation (1 charge)                        [3s]
   blessed wand of digging (5 charges)                                 [3s]
Potions ('!')
   heap of 4 uncursed potions of invisibility                         [16s]
   uncursed potion of uselessness                                      [2s]
   blessed potion of invisibility                                      [4s]
   heap of 4 uncursed potions of healing                              [16s]
   heap of 2 uncursed potions of blindness                             [4s]
   heap of 5 uncursed oils of rust removal                            [10s]
   uncursed potion of boost appearance                                 [2s]
   uncursed potion of boost strength                                   [2s]
   heap of 3 uncursed potions of booze                                [12s]
   heap of 3 uncursed potions of water                                [12s]
   cursed potion of booze                                              [4s]
   cursed potion of invisibility                                       [4s]
   potion of holy water                                                [4s]
   uncursed potion of boost willpower                                  [2s]
   cursed potion of potential mana                                     [4s]
   uncursed potion of education       <--- Yeah... I missed that.      [2s]
   uncursed potion of troll blood     <--- woops ^_^                   [2s]
   blessed potion of insight                                           [2s]
   cursed potion of raw chaos                                          [2s]
   uncursed potion of cure poison                                      [2s]
Scrolls ('?')
   blessed scroll of information                                       [2s]
   blessed scroll of familiar summoning                                [2s]
   blessed scroll of chaos resistance                                  [2s]
   uncursed scroll of danger                                           [2s]
   blessed blank scroll                                                [2s]
   uncursed scroll of darkness                                         [2s]
   uncursed scroll of protection                                       [2s]
   uncursed scroll of balance                                          [2s]
   blessed scroll of item detection                                    [2s]
   heap of 2 uncursed scrolls of teleportation                         [4s]
   heap of 2 cursed scrolls of uncursing                               [4s]
   heap of 2 uncursed scrolls of identify                              [4s]
   uncursed scroll of item detection                                   [2s]
   cursed scroll of gold detection                                     [2s]
Books ('"')
   uncursed spellbook of Bless                                       [100s]
   uncursed spellbook of Darkness                                    [100s]
   uncursed spellbook of Stun Ray                                    [100s]
Food ('%')
   heap of 10 uncursed cooked lizards                                 [30s]
   heap of 2 uncursed lumps of bee wax                                [10s]
   heap of 20 blessed morgia roots                                    [40s]
   heap of 6 blessed stomafillia herbs                                [12s]
   heap of 8 blessed pepper petals                                    [16s]
   heap of 3 cursed pepper petals                                      [6s]
   heap of 2 uncursed pepper petals                                    [4s]
   heap of 6 blessed burb roots                                       [12s]
   heap of 2 uncursed burb roots                                       [4s]
   heap of 3 cursed moss patches of mareilon                           [6s]
   heap of 4 uncursed moss patches of mareilon                         [8s]
   heap of 2 cursed spenseweeds                                        [4s]
   heap of 3 blessed alraunia antidotes                                [6s]
   heap of 2 uncursed demon daisies                                    [4s]
   cursed demon daisy                                                  [2s]
   uncursed alraunia antidote                                          [2s]
   heap of 4 cursed morgia roots                                       [8s]
   heap of 10 uncursed morgia roots                                   [20s]
   heap of 10 blessed moss patches of mareilon                        [20s]
   heap of 2 uncursed stomacemptia herbs                               [4s]
   uncursed iron ration                                              [100s]
   blessed stomacemptia herb                                           [2s]
   cursed burb root                                                    [2s]
   heap of 2 uncursed bits of gnomish candy                            [4s]
   blessed fortune cookie                                              [3s]
   cursed large ration                                               [200s]
   uncursed hurthling cake                                            [30s]
   cursed iron ration                                                [100s]
Valuables ('$')
   5867 gold pieces                                                   [58s]
Gems ('*')
   blessed crystal of light                                            [1s]
   heap of 2 uncursed rubies                                           [2s]
   blessed sapphire                                                    [1s]
   heap of 2 uncursed emeralds                                         [2s]
   uncursed aquamarine                                                 [1s]
   uncursed crystal of darkness                                        [1s]
   cursed opal                                                         [1s]
   cursed amber                                                        [1s]
   blessed ruby                                                        [1s]
   heap of 2 uncursed aquamarines                                      [2s]
   uncursed crystal of light                                           [1s]
   uncursed topaz                                                      [1s]
   cursed turquoise                                                    [1s]
   cursed topaz                                                        [1s]

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         3    +2    +1   +0   basic                129
Daggers & knives         4    +3    +1   +0   skilled              52
Only used Daggers during the last part of the game so...
Clubs & hammers          1    +1    +0   +0   basic                50
Maces & flails           1    +1    +0   +0   basic                50
Swords                   1    +1    +0   +0   basic                50
Axes                     1    +1    +0   +0   basic                50
Whips                    1    +1    +0   +1   basic                50
Pole arms                8    +8    +4   +8   excellent            478
Used Pole Arms the biggest part of the game.
Twohanded weapons        9    +8   +12   +3   excellent            2183
But I did use one in the Gremlin Cave, so... an Adamantium Two-Handed
Sword, I think.
Staves                   5    +5    +1   +7   skilled              326
Started with one.

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     0    +0    +0   +0   unskilled            14
Crossbows                0    +0    +0   +0   unskilled            11
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14
Didn't fire one shot during the entire game, I think. Gnomes require less
to advance in Crossbows... Only used rocks at D:49 so.

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            30
Only ever used either Two-Handed weapons, or as in the end, dual weapons.

Damage caused with your melee weapons:
Right hand: +74 bonus to hit, 3d4+35 damage
Left hand: +73 bonus to hit, 3d4+35 damage
Massive Damage, Needle and Sting are truly marvelous together.

Damage caused with your missile weapons:
Ammunition: 4, base range: 2, +23 bonus to hit, 1d8+5 damage
Some Scurgari I pressed "y" on at D:49 I think.


  Alchemy ..................100    (superb)       [+1d5]
  Backstabbing .............100    (superb)       [+2d4]
  Climbing .................100    (superb)       [+1d3]
  Concentration ............100    (superb)       [+1d5]
  First aid ................100    (superb)       [+1d3]
  Gemology .................100    (superb)       [+1d3]
  Haggling ................. 71    (great)        [+1d3]
  Healing ..................100    (superb)       [+1d3]
  Herbalism ................100    (superb)       [+1d3]
  Listening ................100    (superb)       [+2d4]
  Literacy .................100    (superb)       [+1d5]
  Metallurgy ...............100    (superb)       [+1d5]
  Mining ...................100    (superb)       [+1d5]
  Pick pockets .............100    (superb)       [+1d3]
  Swimming .................100    (superb)       [+1d5]
  Tactics .................. 70    (good)         [+1]
  Two weapon combat ........ 91    (superb)       [+1]
  Ventriloquism ............ 62    (good)         [+1d3]

I didn't mix one potion :P. Used some Backstabbing, and pick pocketed a lot
in Gremlin Cave. Started using Two Weapons when I was level 45 so. Never
used Ventriloquism, but I improved it because I had nothing else to improve.
Swimming lost it's meaning after I got the ability to breathe water and got
protection from water damage to my equipment.


   Burning Hands       :  1780,   4pp     (Effectivity: +50)
   Calm Monster        :   419,   7pp     (Effectivity: +8)
   Cure Critical Wounds:   174,  14pp     (Effectivity: +8)
   Darkness            :  1751,   4pp     (Effectivity: +1)
   Destroy Undead      :    11,  15pp     (Effectivity: +0)
   Disarm Trap         :   891,  10pp     (Effectivity: +0)
   Earthquake          :   160,  80pp     (Effectivity: +2)
   Fire Bolt           :  5452,   5pp     (Effectivity: +34)
   Fireball            :    55,  18pp     (Effectivity: +13)
   Frost Bolt          :  5151,   6pp     (Effectivity: +41)
   Identify            :   545,  74pp     (Effectivity: +5)
   Improved Fireball   :    47,  29pp     (Effectivity: +8)
   Invisibility        :   383,  10pp     (Effectivity: +1)
   Light               :   543,   2pp     (Effectivity: +6)
   Lightning Ball      :    47,  44pp     (Effectivity: +5)
   Magic Missile       :   152,   6pp     (Effectivity: +13)
   Scare Monster       :   595,  12pp     (Effectivity: +0)
   Slow Monster        :  1446,   7pp     (Effectivity: +0)
   Strength of Atlas   :  1019,   9pp     (Effectivity: +5)
   Summon Monsters     :   426,  30pp     (Effectivity: +3)
   Teleportation       :  1144,  18pp     (Effectivity: +20)


Most used spell is of course Burning Hands, massively useful on single
enemies! Used Frost Bolt a *lot* during the later levels, because well
it seemed more effective then Fire Bolt (and there were more who were
immune to Fire then Ice, and for those that were weak against Fire I
used Burning Hands). Teleportation was a great boon. Used Strength
of Atlas at D:49 or so, then forgot I had it on :). Great spell however.
Just cast it a lot and you won't have to worry about it anymore.
Summon Monsters were just accidental castings, but nothing to dangerous

On a note, I used close to 900 castings of Frost Bolt at D:50 ;).

                              His further life:

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all gnomes and lives a long and
prosperous life full of love, happiness and pleasure.


Finally I get to see that message ;D.

              His achievements during his adventures:

Turidas, the gnomish elementalist, saved the world with his brave efforts
and became a great ruler while saving himself 42 times.
Can't remember his *original* name, but he was named Ratman for a bit, but
then I changed name and actually forgot about the Courage skill.

He scored 14895376 points and advanced to level 50.

He survived for 0 years, 77 days, 18 hours, 11 minutes and 49 seconds
(132621 turns).
Turidas visited 116 places.
His strength score was modified by +11 during his career.
His learning score was modified by +17 during his career.
His willpower score was modified by +8 during his career.
His dexterity score was modified by +7 during his career.
His toughness score was modified by +12 during his career.
His charisma score was modified by +7 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by +12 during his career.
His perception score was modified by +7 during his career.
Didn't spend to much time improving my stats, but...

He was unnaturally aged by 80 years.
One strike from a Ghost King I think.

He was the champion of the arena.
He was the head of the thieves guild.
I killed him without getting his skills, oh well.

He made a little water dragon very happy.
He brought back joy into the life of a tiny girl.
All easily acheived ;).

He defeated the arch enemy of a mighty karmic wyrm.
Very easy this time!

He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
Yay ^_^.

6496 monsters perished under his attacks.
Nothing I'll really comment on.

The following 27 artifacts were generated during his adventure:
  the si
  the dwarven rune axe "Rolf's Companion"
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the intricate wooden shield "Nature's Friend"
  the black torc
  the glaive "Long Sting"
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the jet-black battle axe "Executor"
  the sapphire amulet "Preserver"
  the iron gauntlets "Ironfist"
  the rune-covered halberd "Wyrmlance"
Didn't use most of those... I never found Ironfist either O,o.

He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant (enhanced through an item).
  He was cold resistant (gained through an item).
  He was acid resistant.
  He was lucky (enhanced through an item).
  Fate smiled upon him.
  He was able to control teleportation (gained through an item).
  He was stun resistant.
  He was paralyzation resistant (gained through an item).
  He was shock resistant (enhanced through an item).
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks (gained through an item).
  He was immune to acidic attacks.
  He was immune to ice attacks (gained through an item).
  He was able to breathe water.
All good.

He had the following talents: Alert, Careful, Charged, Durable Magic,
Extended Magic, Good Learner, Greased Lightning, Great Learner, Healthy,
Long Stride, Mighty Aura, Miser, Potent Aura, Quick, Sixth Sense, Strong
Aura, Strong Magic, Treasure Hunter, Very Quick.
Some were chosen because I didn't find anything to useful.

He had a final speed score of 124 (final base speed: 124).
He was a fervent follower of Gnarl.
Yeah, he and I weren't on the greatest of terms really.

He asked for 66 divine interventions.
You might see why there ;).

He was a holy champion of Order.

The following monsters were vanquished:
Long, boring list. Don't bother, really.

      3 acid vortices
     19 air demons
     16 air elementals
      8 air grues
      1 ancient black dragon
     34 ancient blue dragons
      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
      6 ancient minotaurs
      1 ancient red dragon
      1 Ancient Stone Beast
      1 animated armor
    125 animated trees
      2 ankhegs
      5 annihilators
      7 annis hags
     67 assassins
      1 assassin prince
     10 balors
     18 bandits
      1 banshee
     26 barbarians
     14 barbarian leaders
      1 battle bunny
      1 beggar
     21 berserkers
      3 berserker emperors
      3 berserker kings
     13 berserker lords
     10 berserker princes
     11 big dogs
      4 black baby dragons
      4 black dragons
      1 black druid
     26 black hurthlings
      4 black slayers
      1 black unicorn
      6 black wizards
      7 blink dogs
     36 blue baby dragons
     33 blue dragons
      1 bone golem
      1 brown bear
      3 brown worms
     13 bugbears
      2 bulettes
      1 bunny master
     13 carrion crawlers
      1 cat lord
     18 cave bears
     58 cave fishers
      8 cave lions
     19 cave lizards
      8 cave tigers
     27 cavemen
      1 Chaos Archmage
      9 chaos brothers
     14 chaos eyes
     10 chaos knights
      5 chaos lizards
     75 chaos mutants
     14 chaos plague bearers
     24 chaos rats
    120 chaos servants
      6 chaos sisters
     12 chaos spawns
     16 chaos spiders
      2 chaos vipers
     17 chaos warriors
     22 chaos wizards
     25 claw bugs
     10 clay golems
      1 cloaked ratling
      9 cobras
      3 cooshoos
     25 corpse fiends
      7 corruptors
      1 crime lord
      5 crystal statues
      7 cutpurses
      3 cyclopes
      4 dark elven archers
     10 dark elven lords
     10 dark elven priestesses
      2 dark elven princesses
      5 dark elven warriors
      8 dark elven wizards
     17 dark orcs
     10 dark sages
      2 death oozes
     83 dire wolves
     17 displacer beasts
     28 dopplegangers
      2 doppleganger lords
      1 dwarf
      9 dwarven chaos knights
     24 earth elementals
      1 eternium golem
     35 ettins
     11 eyes of destruction
      1 fairy dragon
     36 fire beetles
     19 fire demons
     21 fire drakes
     28 fire elementals
     24 fire giants
      1 fire giant king
      5 fire grues
     15 fire lizards
      5 fire vortices
     10 flesh golems
      5 floating eyes
      4 fomorian giants
      6 frost giants
      4 frost giant berserkers
     11 gargoyles
     10 gelatinous cubes
     29 ghosts
     13 ghost bats
     40 ghost lords
    102 ghuls
      2 giant ant queens
     20 giant ant warriors
     24 giant ant workers
     34 giant bats
      1 giant bee queen
     89 giant bee warriors
     18 giant bee workers
     20 giant centipedes
     11 giant frogs
     20 giant lizards
      2 giant raccoons
    111 giant rats
      4 giant rust monsters
      2 giant slugs
     25 giant spiders
      9 gibbering mouthers
     95 gnolls
     10 gnoll chieftains
     66 goblins
      6 goblin berserkers
     19 goblin chieftains
     52 goblin rockthrowers
     32 goblin slavemasters
      5 gorgons
     24 gray oozes
      2 gray slayers
      7 great blue wyrms
      3 great karmic wyrms
      1 greater air elemental
      1 greater balor
      1 greater black unicorn
     70 greater chaos servants
     56 greater claw bugs
      2 greater daemons
      1 greater earth elemental
     15 greater mimics
      1 greater moloch
     18 greater mummies
      2 greater water elementals
      4 green blobs
      9 green hags
      7 green slimes
     20 green worms
    508 gremlins   <--- Most Killed Monster, as usually.
      9 griffons
      9 grizzly bears
      2 half-orc bouncers
     19 harpies
     34 hell hounds
     39 hill giants
      9 hill giant chieftains
      5 hill orcs
      9 hill orc sergeants
     17 hippogriffs
     33 hobgoblins
      3 hobgoblin chiefs
      7 hobgoblin leaders
     12 homunculi
     13 huge bats
      4 hydras
     52 hyenas
      3 ice vortices
      7 imps
      2 invisible stalkers
     13 iron golems
    339 jackals
      3 jackal demons
     12 jackalweres
      1 karmic baby dragon
      2 karmic dragons
     10 karmic lizards
     10 killer bugs
      3 king cobras
     63 kobolds
     16 kobold chieftains
     10 kobold shamans
     52 large bats
     32 large dogs
     48 large gnolls
      5 large jackals
     37 large kobolds
     18 large orcs
     14 large rust monsters
      8 large snakes
     68 large spiders
      6 least daemons
      1 lesser daemon
      4 leucrottas
     13 liches
      5 lich kings
     19 lightning lizards
      4 lightning vortices
      2 living walls
     51 lizard men
     10 magebane eyes
      7 magedoom eyes
      2 margoyles
     36 master assassins
      7 master liches
      8 master mimics
      1 master necromancer
      1 Master Summoner
     35 master swordsmen
      3 master thieves
      9 mimics
      2 mimic hiveminds
     10 minotaurs
      1 minotaur lord
      4 molochs
      3 muggers
     36 mummies
      1 mummy lord
      6 necromancers
      5 ochre jellies
     99 ogres
      4 ogre kings
     29 ogre lords
      6 ogre magi
     97 orcs
      1 orc butcher
     14 orc chieftains
     22 orc scorchers
     15 outlaws
      8 outlaw leaders
     19 owlbears
     35 pit vipers
     11 pixies
     10 pixie archers
      5 purple worms
      5 quasits
      2 quicklings
      1 quickling king
      2 quickling lords
      3 quickling queens
     19 rabid dogs
     26 raiders
    263 rats
     14 ratling archers
     10 ratling duelists
     14 ratling fencers
      8 ratling master thieves
     15 ratling thieves
      8 ratling warlords
     21 ratling warriors
      5 rattlesnakes
      2 red baby dragons
      2 red dragons
     15 red worms
      3 revenants
      1 royal guardian
      9 rust monsters
    125 shadows
      4 shadow centipedes
      8 shadow lords
     14 shadow trolls
      2 shadow wyrms
      5 shambling mounds
     31 silver wolves
      1 skeletal king
     23 skeletal warriors
    142 skeletons
     12 slow shadows
      1 Snake from Beyond
     31 spectres
      6 staring eyes
     15 steel golems
      7 steel zombies
     29 stone giants
      2 stone giant lords
      5 stone golems
     22 stone grues
      1 stone ooze
      6 stone snakes
     14 stone statues
      2 swamp hydras
     19 swordsmen
     55 tarantulas
     18 trolls
     13 troll berserkers
      7 troll chiefs
      2 troll kings
      1 undead chaos dwarven berserker
     20 vampires
     48 vapor rats
      2 vipers
      9 water demons
      8 water elementals
     19 water grues
     23 water snakes
     26 wererats
     27 werewolves
      1 werewolf king
      6 werewolf lords
      7 white baby dragons
      4 white dragons
     17 white worms
    102 wights
      2 wild cats
      3 will o'wisps
    156 wolves
     88 wraiths
     54 writhing masses of primal chaos
      7 yellow oozes
    120 zombies