NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. 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Finally, after all these years I get to see the end of the game myself (and not in other's FLGs :P). This game went great - I knew from start this charecter was gonna kick major butt. Went to rescue the puppy, didn't have any problems with that quest. Then went for the Crime Lord, who easily fell to Frost Bolts and Fire Bolts. Nothing to intresting in the shop. Then went to CoC, and descended. First quest in Dwarftown was a Giant Bat, I believe. I had also converted to Lawful with the amulet I got earlier. I also got the portal quest, and on the way up, I got an invitation to the pyramid. So, I went to the pyramid, killed Rehetep without any problems, went to the Dwarven Graveyard, killed Nonnak and Griff and got the Sword of Nonnak. Then, while I was at it, got the elemental gauntlets. Didn't kill the bone golem yet. Escaped, made it back to Dwarftown and killed a giant bat on the way. Descended through the Dwarven Halls (rather lucky there), until I found Kelly. Made my way back up, did the dwarf's quest, and then went to the Dwarven Graveyard. Annihalated the upmost level, then started digging all the "Great treasures are buried here" graves - in one I found an Adamantium Ring, which showed up to be a Ring of Djinni Summoning. Didn't know that at the time though, and went to the Gremlin Cave and searched their pockets for some time - never found anything. So I left, found a scroll of Identify, Identified the ring and gasped. Then I hurried to an altar, checked the B/U/C status of it, it was uncursed so I blessed it, and wished for an Amulet of Life Saving. Got that and was all full of joy. Gave Kelly the amulet, then descended down. Water Temple was a breeze, barely got hurt. Descended further until I came to the Wall of Flames, at which point I decided to go fix the Tower of Eternal Flames, without any fire immunity or Rings of Ice, but on the way there I got a helm of water breathing, and seeing as I had a ring of teleport control and the teleportation spell, I went to find Blup's mom, Shyssiryxius. Went there, found her, told Blup, and went to Dwarftown once more and mass sacrificed to become a champion. On the way to do some mass sacrificing I got the Rune Covered Trident, joy ^_^. It lasted 'til I got Sting and Needle. After I became a champion (I think I was given Long Sting, but not sure...) and becoming immune to acid, I headed to the Tower of Eternal Flames. Seeing as I wasn't immune to fire it was a pain, but teleport spell helped a lot. So, after defeating the Ancient Chaos Wyrm I headed back down and to dwarftown, then passed the Wall of Flames. Then went to the Tomb of the High Kings, got the Ring of The High Kings after an easy battle with the skeleton king. I figured I should descend through the Rift, but decided not to - not really worth it, as far as I'm concerned, seeing how I was an elementalist. Anyhow, got past the Eternal Guardian, and into the Casino. Nothing to intresting there. Spent 20 minutes at the slot machine (one of those thingies you make holes in papers with, to put them in one of those folder things? Yeah, those are great for that purpose, just handle the machine and put it on space, and you'll be rich in no time ;)). Anyhow, sacced most of that money, then went to the shortcut, and searched through Dark Forge for stuff, didn't really find anything to intresting apart from an Eternium Plate Mail of Protection that I used over the course of the entire game (it was damaged during a battle with a WMoPC at D:50 but that's a later story). Bunny Level was easy, just made four doors, then dug south with a Wand of Digging, killed Bugs and the only bunny there, and sealed that entrance aswell. At this point I went up and killed the Assassin Prince for Sting. Easy battle, he's really a wuss to be honest. Improved fireball made quick work of him. On my way back I sacced the Ancient Mummy Wrapping and the Ankh. Cat level wasn't to hard either - I had avoided killing cats as much as possible but I did kill a few on purpose and one or two by accident. I then slaughtered the Cat Lord, gained four levels (level 29-33 I believe), or something like that. Then I went up and did the Unicorn quest, helped Yrruir kill Riurry. Saved the corrupting removal, of course. Went down to the Air Temple, which was easy apart from that Yulgash summoned three Greater Karmic Wyrms!! Had to use my Magic Missiles spell, and luckily that eradicated them. And then I went and killed Yulgash with Burning Hands, or some other spell like that ;). Now, I headed to the Earth Temple. I killed those elementals and grues that were outside, and then lured the Ancient Stone Beast to the level above where I killed him with some spells. Easy game, as you can see, so far. After that I decided to go down to the Unreal Cave System (UL), and found the Mana Temple. At first I contemplated diving in there first, but then I remembered that I needed either an Acid Spell or a better weapon - Needle. Went up to Sharad-Waador, got the quest and then descended. On the first level, I killed an Acid Vortex, who carried a wand... A glowing Wand! A wand of Wishing! First time I ever saw one of those! Great! My first wish was Rings of Elemental Mastery, the second wish was for Phase Daggers (that I never used, wastedwish really :P). Saved the final charge. At the bottom level, I got two nasty corruptions - poison hands and mana battery. Luckily, during one of my battles with an Ancient Blue Dragon, I got a Scroll of Chaos Resistance, and after checking it with a Scroll of Greater Identify, revealed it was blessed. So I got rid of those two curses. I had left everything on the staircase earlier to protect it... Anyway, I then found Srraxxarrakex (how could he think of such a name >:(). Easy battle actually - I was immune to shock and kept my distance, blasting him with Frost Bolt. After a while he fell, didn't drop anything to good. Then I went up, talked to Sharad-Waador, and got my reward. Dug up the dagger Needle and didn't take anything else. Equipped it along with Sting, and then played around by hacking my way down a few levels, to the Mana Temple. Also during my visit there I got up to level 41. I didn't have anything that granted death ray resistance (well I did, one of my weapons probably, but I didn't wanna change weapons ;P), apart from a necklace. Luckily I found a torch, so I didn't have to carry an amulet of light, and could thus wear Needle and Sting :). I dug myself to the trapped area around the actual temple, then decided to wish for "Lots of Wands of Trap Detection". I did get exactly that... well, actually, I only got two, but they had 7 and 5 charges! Great, wonder if that works with anything else... gotta try sometime. Anyhow, I then went in and drained my own life away while slaughtering the eyes that were stealing my mana, and then the rest of the gang apart from Nuurag-Vaarn. Nuurag-Vaarn, I lured out, and then killed him with Needle and Sting while he was invisible. I gained experience so that I was now level 46! Amazing. I was planning on eating his corpse but luckily I didn't get to Satiated before he rotted away. I almost died, but in the end he died before me. Healed myself with my last spenseweeds, then decided to waste no more time and head down. Then headed down to D:48, and killed all that was moving there at the time being and got up to level 49! I first took the mana one and then the rest, and then descended, escaping a Greater Earth Elemental. On D:49, I got The Sapphire Amulet Preserver, which I immedeatly equipped. Then remembered that I could use some more rocks for this area, and went upstairs. Killed the elemental and got to level 50! Yay for easy level gains ^_^. Now at max level, I gathered a few rocks, went downstairs, and with the help of a pick axe and my digging skill (if you throw so that you just take one step into the wall, you can dig through the walls), quite quickly made it to D:50. I had only visited here once before, so I was nervous - it was a nightmare last time, and my High Elven Druid, Anorin, didn't stand much of a chance. Regardless, I was lucky. First cleared out the first corridors and the two rooms with Frost Bolt, when I realised I had got quite badly corrupted. Read three of my remaining four scrolls, and then fought some more. After a while, Balor's started teleporting in. At this point I had to spend a lot of time running up and down between D:49 and D:50. The Balors sometimes felt invincible, but they usually fell with persistance and Frost Bolt (I had 6000 castings ^_^). Suddenly, I see a darker red &. Damn, Fistarnadius! Never seen him before. Regardless, I tried killing him with Frost Bolts, but most of the time he shrugged them off. It felt quite impossible at times (and I had to run upstairs many times to recover and get MORE corrupted in the process), and after a while I thought it was gonna be over. Then... he started panicing. YES!!! After that, I blasted him with Frost Bolts until he fell, and the rest of the Balors felt a lot easier. After that I actually tried killing most enemies, and in the end, handled the levers and escaped. Don't think any intelligent monster survived, but regardless. Went to the Unicorn's glade and got cleansed... and took a deep breath before leaving the Drakalor Chain. I beat the game. Wow. It's hard to believe, after three years of hard attempts, I finally managed to beat it. I'm gonna take a break before I attempt any Ultra Endings, but I will one day have gotten all endings ;). Some amusing things: As you can see my life is 666, which it became at D:50 after I got rid of that annoying extremley thin corruption. ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Turidas Race: male Gnome Class: Elementalist Eye color: brown Hair color: gray Complexion: tanned Height: 3'5" Weight: 121 pounds Scars: 3 Age: 186 (grown-up, 80 years of unnatural aging added in) Star sign: Raven Birthday: 30/Raven (day 30 of the year) YOUR HISTORY: Your parents are travelling adventurers. Both are competent, talented and doing very well. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. In your youth you enjoyed competition against others to the fullest. You were a very active kid. As a young adult you had to work a lot to finance your apprenticeship. You were often tired and exhausted but all this was forgotten, when you finally achieved your goal. You decided to become a Elementalist. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 3304 stones Carrying capacity: 34800 stones He: - Ne: uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s] Bo: uncursed eternium plate mail of protection (-1, -2) [-1, +13] [240s] Gi: uncursed girdle of carrying [+0, +0] [15s] Cl: - RH: uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s] LH: uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s] RR: cursed ring of teleport control [1s] LR: uncursed ring of elemental mastery [+0, +0] [1s] Br: - Ga: uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] Bo: blessed seven league boots [+1, +0] [30s] MW: - Mi: bundle of 4 uncursed drakish scurgari (+2, 1d8+2) [40s] Tl: uncursed pick axe (+3, 1d6+1) [75s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 2869 stones Carrying capacity: 34800 stones Weight wasters: Armor ('[') uncursed elven chain mail [-3, +5] [10s] uncursed eternium plate mail (-1, -2) [-1, +13] [240s] Shields ('[') uncursed small shield (-2) [+2, +0] [50s] Gauntlets ('[') uncursed gauntlets (-1, +0) [+1, +1] [10s] Boots ('[') uncursed boots of speed (-1, +1) [+4, +3] (+8 spd) [20s] uncursed boots of sneakiness [+0, +0] {Dx+2} [20s] Necklaces (''') uncursed amulet of health [3s] blessed amulet of order [3s] heap of 2 uncursed amulets of water breathing [6s] uncursed necklace of the silver tongue {Ch+4} [2s] heap of 2 uncursed amulets of teleport control [6s] heap of 2 uncursed amulets of protection from constructs [6s] uncursed amulet of perseverance {Wi+4} [3s] uncursed amulet of the cold heart {Ch-12} [3s] uncursed necklace of the silver tongue {Ch+3} [2s] uncursed amulet of death ray resistance [7s] cursed amulet of greed [3s] blessed amulet of balance [3s] uncursed necklace of the silver tongue {Ch+5} [2s] uncursed brass amulet [3s] cursed amulet of water breathing [3s] uncursed amulet of protection +2 [3s] One-handed weapons ('(') heap of 2 uncursed phase daggers (+0, 1d4) [10s] uncursed dagger (+3, 1d4+2) [10s] blessed dagger of death (+2, 5d5+1) [10s] Two-handed weapons ('(') uncursed iron-shod quarterstaff (+3, 1d10+7) [80s] uncursed frozen iron-shod quarterstaff (+1, 1d10+7) [80s] blessed adamantium two-handed sword (+12, 3d5+14) [-1, +0] [70s] blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s] uncursed glaive "Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd) [100s] uncursed heavy club (+1, 1d10+2) [-1, +0] [120s] Missile weapons ('}') heap of 2 uncursed slings (+0, +1) [6s] uncursed sling (+0, +2) [3s] cursed sling (+0, +2) [3s] Missiles ('/') bundle of 12 uncursed quarrels of undead slaying (+3, 2d6+3) [48s] bundle of 6 uncursed quarrels (+1, 2d6) [12s] bundle of 6 blessed mithril arrows (+0, 1d6+3) [12s] uncursed throwing knife (+1, 1d3+3) [8s] bundle of 4 cursed adamantium drakish scurgari (+7, 1d8+9) [28s] Tools (']') uncursed box with flint and steel (24) [5s] uncursed tinderbox (13) [3s] blessed fletchery set (7) [70s] uncursed climbing set [180s] heap of 3 uncursed holy symbols [15s] heap of 3 uncursed square keys [3s] uncursed hexagonal key [1s] heap of 8 blessed bandages [16s] blessed fireproof blanket [10s] uncursed rusty fletchery set (7) [70s] heap of 2 uncursed fluff balls [4s] blessed square key [1s] uncursed plain blanket [10s] uncursed small key [1s] uncursed round key [1s] heap of 2 uncursed eternium ingots [16s] cursed adamantium ingot [12s] blessed torch (1968 turns of fuel remaining) [10s] uncursed iron ingot [20s] uncursed tinderbox (9) [3s] Instruments ('{') uncursed whistle [1s] uncursed tamborine [5s] uncursed lute [20s] Rings ('=') heap of 2 uncursed rings of fire resistance [2s] heap of 3 uncursed rings of searching [3s] heap of 2 blessed rings of stun resistance [2s] uncursed ring of fire [1s] heap of 3 uncursed rings of invisibility [3s] heap of 2 blessed rings of fire resistance [2s] blessed ring of fire [1s] uncursed ring of stun resistance [1s] blessed ring of slaying (+8 melee damage, +6 missile damage) [1s] blessed ring of the High Kings [+2, +3] [1s] blessed ring of defense +4 [1s] heap of 2 uncursed rusty rings of acid resistance [2s] cursed ring of protection +0 [1s] cursed ring of cold resistance [1s] uncursed ring of elemental mastery [+0, +0] [1s] uncursed ring of mental stability [+3, -2] {Le+1} [1s] uncursed ring of slaying (+6 melee damage, +6 missile damage) [1s] uncursed ring of the clear mind [1s] cursed ring of fire resistance [1s] cursed ring of searching [1s] uncursed ring of regeneration [1s] Wands ('\') uncursed wand of monster creation (1 charge) [3s] uncursed wand of fire (0 charges) [4s] uncursed wand of fireballs (0 charges) [3s] uncursed wand of door creation (0 charges) [3s] blessed wand of fireballs (12 charges) [3s] uncursed wand of fireballs (2 charges) [3s] uncursed wand of webbing (12 charges) [3s] uncursed wand of gold detection (2 charges) [6s] uncursed wand of monster creation (0 charges) [3s] uncursed wand of door creation (8 charges) [3s] uncursed wand of earthquakes (4 charges) [3s] blessed wand of door creation (5 charges) [3s] uncursed wand of trap creation (0 charges) [3s] uncursed wand of magic missiles (6 charges) [3s] uncursed wand of teleportation (3 charges) [4s] uncursed wand of acid (3 charges) [4s] uncursed wand of poison (1 charge) [3s] uncursed wand of lightning (2 charges) [4s] uncursed wand of knocking (9 charges) [3s] uncursed wand of fire (2 charges) [4s] uncursed wand of door creation (6 charges) [3s] uncursed wand of far slaying (7 charges) [3s] uncursed rusty wand of gold detection (1 charge) [6s] uncursed wand of door creation (8 charges) [3s] uncursed wand of ball lightning (6 charges) [4s] blessed wand of magic missiles (3 charges) [3s] blessed wand of trap detection (1 charge) [3s] uncursed wand of monster creation (1 charge) [3s] blessed wand of digging (5 charges) [3s] Potions ('!') heap of 4 uncursed potions of invisibility [16s] uncursed potion of uselessness [2s] blessed potion of invisibility [4s] heap of 4 uncursed potions of healing [16s] heap of 2 uncursed potions of blindness [4s] heap of 5 uncursed oils of rust removal [10s] uncursed potion of boost appearance [2s] uncursed potion of boost strength [2s] heap of 3 uncursed potions of booze [12s] heap of 3 uncursed potions of water [12s] cursed potion of booze [4s] cursed potion of invisibility [4s] potion of holy water [4s] uncursed potion of boost willpower [2s] cursed potion of potential mana [4s] uncursed potion of education <--- Yeah... I missed that. [2s] uncursed potion of troll blood <--- woops ^_^ [2s] blessed potion of insight [2s] cursed potion of raw chaos [2s] uncursed potion of cure poison [2s] Scrolls ('?') blessed scroll of information [2s] blessed scroll of familiar summoning [2s] blessed scroll of chaos resistance [2s] uncursed scroll of danger [2s] blessed blank scroll [2s] uncursed scroll of darkness [2s] uncursed scroll of protection [2s] uncursed scroll of balance [2s] blessed scroll of item detection [2s] heap of 2 uncursed scrolls of teleportation [4s] heap of 2 cursed scrolls of uncursing [4s] heap of 2 uncursed scrolls of identify [4s] uncursed scroll of item detection [2s] cursed scroll of gold detection [2s] Books ('"') uncursed spellbook of Bless [100s] uncursed spellbook of Darkness [100s] uncursed spellbook of Stun Ray [100s] Food ('%') heap of 10 uncursed cooked lizards [30s] heap of 2 uncursed lumps of bee wax [10s] heap of 20 blessed morgia roots [40s] heap of 6 blessed stomafillia herbs [12s] heap of 8 blessed pepper petals [16s] heap of 3 cursed pepper petals [6s] heap of 2 uncursed pepper petals [4s] heap of 6 blessed burb roots [12s] heap of 2 uncursed burb roots [4s] heap of 3 cursed moss patches of mareilon [6s] heap of 4 uncursed moss patches of mareilon [8s] heap of 2 cursed spenseweeds [4s] heap of 3 blessed alraunia antidotes [6s] heap of 2 uncursed demon daisies [4s] cursed demon daisy [2s] uncursed alraunia antidote [2s] heap of 4 cursed morgia roots [8s] heap of 10 uncursed morgia roots [20s] heap of 10 blessed moss patches of mareilon [20s] heap of 2 uncursed stomacemptia herbs [4s] uncursed iron ration [100s] blessed stomacemptia herb [2s] cursed burb root [2s] heap of 2 uncursed bits of gnomish candy [4s] blessed fortune cookie [3s] cursed large ration [200s] uncursed hurthling cake [30s] cursed iron ration [100s] Valuables ('$') 5867 gold pieces [58s] Gems ('*') blessed crystal of light [1s] heap of 2 uncursed rubies [2s] blessed sapphire [1s] heap of 2 uncursed emeralds [2s] uncursed aquamarine [1s] uncursed crystal of darkness [1s] cursed opal [1s] cursed amber [1s] blessed ruby [1s] heap of 2 uncursed aquamarines [2s] uncursed crystal of light [1s] uncursed topaz [1s] cursed turquoise [1s] cursed topaz [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 3 +2 +1 +0 basic 129 Daggers & knives 4 +3 +1 +0 skilled 52 ^^^^^^^^^^^^^^^^^^^^ Only used Daggers during the last part of the game so... Clubs & hammers 1 +1 +0 +0 basic 50 Maces & flails 1 +1 +0 +0 basic 50 Swords 1 +1 +0 +0 basic 50 Axes 1 +1 +0 +0 basic 50 Whips 1 +1 +0 +1 basic 50 Pole arms 8 +8 +4 +8 excellent 478 ^^^^^^^^^^^^^^^^^^^^ Used Pole Arms the biggest part of the game. Twohanded weapons 9 +8 +12 +3 excellent 2183 ^^^^^^^^^^^^^^^^^^^^ But I did use one in the Gremlin Cave, so... an Adamantium Two-Handed Sword, I think. Staves 5 +5 +1 +7 skilled 326 ^^^^^^^^^^^^^^^^^^^^ Started with one. Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 11 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 ^^^^^^^^^^^^^^^^^^^^ Didn't fire one shot during the entire game, I think. Gnomes require less to advance in Crossbows... Only used rocks at D:49 so. Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 30 ^^^^^^^^^^^^^^^^^^^^ Only ever used either Two-Handed weapons, or as in the end, dual weapons. Damage caused with your melee weapons: -------------------------------------- Right hand: +74 bonus to hit, 3d4+35 damage Left hand: +73 bonus to hit, 3d4+35 damage ^^^^^^^^^^^^^^^^^^^^ Massive Damage, Needle and Sting are truly marvelous together. Damage caused with your missile weapons: ---------------------------------------- Ammunition: 4, base range: 2, +23 bonus to hit, 1d8+5 damage ^^^^^^^^^^^^^^^^^^^^ Some Scurgari I pressed "y" on at D:49 I think. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ..................100 (superb) [+1d5] Backstabbing .............100 (superb) [+2d4] Climbing .................100 (superb) [+1d3] Concentration ............100 (superb) [+1d5] First aid ................100 (superb) [+1d3] Gemology .................100 (superb) [+1d3] Haggling ................. 71 (great) [+1d3] Healing ..................100 (superb) [+1d3] Herbalism ................100 (superb) [+1d3] Listening ................100 (superb) [+2d4] Literacy .................100 (superb) [+1d5] Metallurgy ...............100 (superb) [+1d5] Mining ...................100 (superb) [+1d5] Pick pockets .............100 (superb) [+1d3] Swimming .................100 (superb) [+1d5] Tactics .................. 70 (good) [+1] Two weapon combat ........ 91 (superb) [+1] Ventriloquism ............ 62 (good) [+1d3] I didn't mix one potion :P. Used some Backstabbing, and pick pocketed a lot in Gremlin Cave. Started using Two Weapons when I was level 45 so. Never used Ventriloquism, but I improved it because I had nothing else to improve. Swimming lost it's meaning after I got the ability to breathe water and got protection from water damage to my equipment. ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Burning Hands : 1780, 4pp (Effectivity: +50) Calm Monster : 419, 7pp (Effectivity: +8) Cure Critical Wounds: 174, 14pp (Effectivity: +8) Darkness : 1751, 4pp (Effectivity: +1) Destroy Undead : 11, 15pp (Effectivity: +0) Disarm Trap : 891, 10pp (Effectivity: +0) Earthquake : 160, 80pp (Effectivity: +2) Fire Bolt : 5452, 5pp (Effectivity: +34) Fireball : 55, 18pp (Effectivity: +13) Frost Bolt : 5151, 6pp (Effectivity: +41) Identify : 545, 74pp (Effectivity: +5) Improved Fireball : 47, 29pp (Effectivity: +8) Invisibility : 383, 10pp (Effectivity: +1) Light : 543, 2pp (Effectivity: +6) Lightning Ball : 47, 44pp (Effectivity: +5) Magic Missile : 152, 6pp (Effectivity: +13) Scare Monster : 595, 12pp (Effectivity: +0) Slow Monster : 1446, 7pp (Effectivity: +0) Strength of Atlas : 1019, 9pp (Effectivity: +5) Summon Monsters : 426, 30pp (Effectivity: +3) Teleportation : 1144, 18pp (Effectivity: +20) ^^^^^^^^^^^^^^^^^^^^ Most used spell is of course Burning Hands, massively useful on single enemies! Used Frost Bolt a *lot* during the later levels, because well it seemed more effective then Fire Bolt (and there were more who were immune to Fire then Ice, and for those that were weak against Fire I used Burning Hands). Teleportation was a great boon. Used Strength of Atlas at D:49 or so, then forgot I had it on :). Great spell however. Just cast it a lot and you won't have to worry about it anymore. Summon Monsters were just accidental castings, but nothing to dangerous spawned. On a note, I used close to 900 castings of Frost Bolt at D:50 ;). ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After he leaves the Drakalor Chain he is welcomed by his people with great honors. They acknowledge his noble deeds, his valor, his cunning and his great skills that helped to prevent the complete destruction of the world he knows. He is crowned to be the king of all gnomes and lives a long and prosperous life full of love, happiness and pleasure. ^^^^^^^^^^^^^^^^^^^^ Finally I get to see that message ;D. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Turidas, the gnomish elementalist, saved the world with his brave efforts and became a great ruler while saving himself 42 times. ^^^^^^^^^^^^^^^^^^^^ Can't remember his *original* name, but he was named Ratman for a bit, but then I changed name and actually forgot about the Courage skill. He scored 14895376 points and advanced to level 50. ^^^^^^^^^^^^^^^^^^^^ Yup. He survived for 0 years, 77 days, 18 hours, 11 minutes and 49 seconds (132621 turns). Turidas visited 116 places. His strength score was modified by +11 during his career. His learning score was modified by +17 during his career. His willpower score was modified by +8 during his career. His dexterity score was modified by +7 during his career. His toughness score was modified by +12 during his career. His charisma score was modified by +7 during his career. His appearance score was modified by +5 during his career. His mana score was modified by +12 during his career. His perception score was modified by +7 during his career. ^^^^^^^^^^^^^^^^^^^^ Didn't spend to much time improving my stats, but... He was unnaturally aged by 80 years. ^^^^^^^^^^^^^^^^^^^^ One strike from a Ghost King I think. He was the champion of the arena. He was the head of the thieves guild. ^^^^^^^^^^^^^^^^^^^^ I killed him without getting his skills, oh well. He made a little water dragon very happy. He brought back joy into the life of a tiny girl. ^^^^^^^^^^^^^^^^^^^^ All easily acheived ;). He defeated the arch enemy of a mighty karmic wyrm. ^^^^^^^^^^^^^^^^^^^^ Very easy this time! He saved Khelavaster from certain death. He left the Drakalor Chain after completing his quest and became a great leader and famous hero. ^^^^^^^^^^^^^^^^^^^^ Yay ^_^. 6496 monsters perished under his attacks. ^^^^^^^^^^^^^^^^^^^^ Nothing I'll really comment on. The following 27 artifacts were generated during his adventure: the si the dwarven rune axe "Rolf's Companion" the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the lead-filled mace "Big Punch" the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the intricate wooden shield "Nature's Friend" the black torc the glaive "Long Sting" the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the black rune-covered dagger "Sting" the jet-black battle axe "Executor" the sapphire amulet "Preserver" the iron gauntlets "Ironfist" the rune-covered halberd "Wyrmlance" ^^^^^^^^^^^^^^^^^^^^ Didn't use most of those... I never found Ironfist either O,o. He possessed the following intrinsics: He was fire resistant (enhanced through an item). He was poison resistant (enhanced through an item). He was cold resistant (gained through an item). He was acid resistant. He was lucky (enhanced through an item). Fate smiled upon him. He was able to control teleportation (gained through an item). He was stun resistant. He was paralyzation resistant (gained through an item). He was shock resistant (enhanced through an item). He was immune to shock attacks (gained through an item). He was immune to fire attacks (gained through an item). He was immune to acidic attacks. He was immune to ice attacks (gained through an item). He was able to breathe water. ^^^^^^^^^^^^^^^^^^^^ All good. He had the following talents: Alert, Careful, Charged, Durable Magic, Extended Magic, Good Learner, Greased Lightning, Great Learner, Healthy, Long Stride, Mighty Aura, Miser, Potent Aura, Quick, Sixth Sense, Strong Aura, Strong Magic, Treasure Hunter, Very Quick. ^^^^^^^^^^^^^^^^^^^^ Some were chosen because I didn't find anything to useful. He had a final speed score of 124 (final base speed: 124). He was a fervent follower of Gnarl. ^^^^^^^^^^^^^^^^^^^^ Yeah, he and I weren't on the greatest of terms really. He asked for 66 divine interventions. ^^^^^^^^^^^^^^^^^^^^ You might see why there ;). He was a holy champion of Order. The following monsters were vanquished: ^^^^^^^^^^^^^^^^^^^^ Long, boring list. Don't bother, really. 3 acid vortices 19 air demons 16 air elementals 8 air grues 1 ancient black dragon 34 ancient blue dragons 1 ancient blue wyrm 1 Ancient Chaos Wyrm 6 ancient minotaurs 1 ancient red dragon 1 Ancient Stone Beast 1 animated armor 125 animated trees 2 ankhegs 5 annihilators 7 annis hags 67 assassins 1 assassin prince 10 balors 18 bandits 1 banshee 26 barbarians 14 barbarian leaders 1 battle bunny 1 beggar 21 berserkers 3 berserker emperors 3 berserker kings 13 berserker lords 10 berserker princes 11 big dogs 4 black baby dragons 4 black dragons 1 black druid 26 black hurthlings 4 black slayers 1 black unicorn 6 black wizards 7 blink dogs 36 blue baby dragons 33 blue dragons 1 bone golem 1 brown bear 3 brown worms 13 bugbears 2 bulettes 1 bunny master 13 carrion crawlers 1 cat lord 18 cave bears 58 cave fishers 8 cave lions 19 cave lizards 8 cave tigers 27 cavemen 1 Chaos Archmage 9 chaos brothers 14 chaos eyes 10 chaos knights 5 chaos lizards 75 chaos mutants 14 chaos plague bearers 24 chaos rats 120 chaos servants 6 chaos sisters 12 chaos spawns 16 chaos spiders 2 chaos vipers 17 chaos warriors 22 chaos wizards 25 claw bugs 10 clay golems 1 cloaked ratling 9 cobras 3 cooshoos 25 corpse fiends 7 corruptors 1 crime lord 5 crystal statues 7 cutpurses 3 cyclopes 4 dark elven archers 10 dark elven lords 10 dark elven priestesses 2 dark elven princesses 5 dark elven warriors 8 dark elven wizards 17 dark orcs 10 dark sages 2 death oozes 83 dire wolves 17 displacer beasts 28 dopplegangers 2 doppleganger lords 1 dwarf 9 dwarven chaos knights 24 earth elementals 1 eternium golem 35 ettins 11 eyes of destruction 1 fairy dragon 36 fire beetles 19 fire demons 21 fire drakes 28 fire elementals 24 fire giants 1 fire giant king 5 fire grues 15 fire lizards 5 fire vortices 10 flesh golems 5 floating eyes 4 fomorian giants 6 frost giants 4 frost giant berserkers 11 gargoyles 10 gelatinous cubes 29 ghosts 13 ghost bats 40 ghost lords 102 ghuls 2 giant ant queens 20 giant ant warriors 24 giant ant workers 34 giant bats 1 giant bee queen 89 giant bee warriors 18 giant bee workers 20 giant centipedes 11 giant frogs 20 giant lizards 2 giant raccoons 111 giant rats 4 giant rust monsters 2 giant slugs 25 giant spiders 9 gibbering mouthers 95 gnolls 10 gnoll chieftains 66 goblins 6 goblin berserkers 19 goblin chieftains 52 goblin rockthrowers 32 goblin slavemasters 5 gorgons 24 gray oozes 2 gray slayers 7 great blue wyrms 3 great karmic wyrms 1 greater air elemental 1 greater balor 1 greater black unicorn 70 greater chaos servants 56 greater claw bugs 2 greater daemons 1 greater earth elemental 15 greater mimics 1 greater moloch 18 greater mummies 2 greater water elementals 4 green blobs 9 green hags 7 green slimes 20 green worms 508 gremlins <--- Most Killed Monster, as usually. 9 griffons 9 grizzly bears 2 half-orc bouncers 19 harpies 34 hell hounds 39 hill giants 9 hill giant chieftains 5 hill orcs 9 hill orc sergeants 17 hippogriffs 33 hobgoblins 3 hobgoblin chiefs 7 hobgoblin leaders 12 homunculi 13 huge bats 4 hydras 52 hyenas 3 ice vortices 7 imps 2 invisible stalkers 13 iron golems 339 jackals 3 jackal demons 12 jackalweres 1 karmic baby dragon 2 karmic dragons 10 karmic lizards 10 killer bugs 3 king cobras 63 kobolds 16 kobold chieftains 10 kobold shamans 52 large bats 32 large dogs 48 large gnolls 5 large jackals 37 large kobolds 18 large orcs 14 large rust monsters 8 large snakes 68 large spiders 6 least daemons 1 lesser daemon 4 leucrottas 13 liches 5 lich kings 19 lightning lizards 4 lightning vortices 2 living walls 51 lizard men 10 magebane eyes 7 magedoom eyes 2 margoyles 36 master assassins 7 master liches 8 master mimics 1 master necromancer 1 Master Summoner 35 master swordsmen 3 master thieves 9 mimics 2 mimic hiveminds 10 minotaurs 1 minotaur lord 4 molochs 3 muggers 36 mummies 1 mummy lord 6 necromancers 5 ochre jellies 99 ogres 4 ogre kings 29 ogre lords 6 ogre magi 97 orcs 1 orc butcher 14 orc chieftains 22 orc scorchers 15 outlaws 8 outlaw leaders 19 owlbears 35 pit vipers 11 pixies 10 pixie archers 5 purple worms 5 quasits 2 quicklings 1 quickling king 2 quickling lords 3 quickling queens 19 rabid dogs 26 raiders 263 rats 14 ratling archers 10 ratling duelists 14 ratling fencers 8 ratling master thieves 15 ratling thieves 8 ratling warlords 21 ratling warriors 5 rattlesnakes 2 red baby dragons 2 red dragons 15 red worms 3 revenants 1 royal guardian 9 rust monsters 125 shadows 4 shadow centipedes 8 shadow lords 14 shadow trolls 2 shadow wyrms 5 shambling mounds 31 silver wolves 1 skeletal king 23 skeletal warriors 142 skeletons 12 slow shadows 1 Snake from Beyond 31 spectres 6 staring eyes 15 steel golems 7 steel zombies 29 stone giants 2 stone giant lords 5 stone golems 22 stone grues 1 stone ooze 6 stone snakes 14 stone statues 2 swamp hydras 19 swordsmen 55 tarantulas 18 trolls 13 troll berserkers 7 troll chiefs 2 troll kings 1 undead chaos dwarven berserker 20 vampires 48 vapor rats 2 vipers 9 water demons 8 water elementals 19 water grues 23 water snakes 26 wererats 27 werewolves 1 werewolf king 6 werewolf lords 7 white baby dragons 4 white dragons 17 white worms 102 wights 2 wild cats 3 will o'wisps 156 wolves 88 wraiths 54 writhing masses of primal chaos 7 yellow oozes 120 zombies