NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ########### ##################################### #.......((# #.........../.....#[.......././....*# #.._>...#.# #...........#####.#.>.......###..<..# ########### ####### #......[#.# #.........@.# #./.........# #.....# #.........# #.....# #########(#########/##### ############# ####### #.........###.....# #...# #.# #.........##/.....# ###########.#######.###############################.........#.#..!..# #...........(......................^......................../.#.....# #...........#########################.#############.........######### #...........# #.....# #.........# #[..........# #####################.###.# ########### #...........# #.....#./.............# #.# #...........# #.....#.#.........##### #.########################### #...........# #...../.#.[.......# #.../.^.../.......#.........# ############# ################### #####.....#######.#.........# #.....# #./.........# ####### ############# Vaarnim St:22 Le:22 Wi:20 Dx:16 To:25 Ch:12 Ap:11 Ma:10 Pe:12 N+ DV/PV: 30/27 H: 0(289) P: 55(55) Exp: 22/1053144 D: 1 Sp: 109 ------------------------------------------------------------------------------ Well, Vaarnim starved to death after draining the Darkforge pools, thanks to several bugs that occured during the process, which caused various items of his inventory disappear, like food and gold. Because of this bug, i refuse to continue subjecting myself to this unbalanced (in terms of gameplay, due to exadurated peity-loss) bug-infested gamma version, and will go back to playing gamma 12, which is the latest most stable version ive known. Its not the first time ive vowed this after falling short because of a bug in gamma 14, but this was the last straw. I can sacrifice experiencing the new features until they have been implemented properly in the next stable version to come. Vaarnim had found a pair of blessed seven league boots in the SMC on day 2, which was very nice, since because of them, he still had time to kill Kranach and find the puppy alive! Unfortunately, on the journey outwards, the brave puppy jumped into a hostile fray, and was thus lost to a horde of jackals summoned by a jackalwere in the wide-caverns one level above. Later, Vaarnim also found Skullcrusher in a kobold vault in the early CoC. The boots lasted him until half the pools of Darkforge were drained, at which point a steel golem burned them. Unfortunately, the pyramid was forgotten until it was too late (XP level 17). Wyrmlance, a new artifact for gamma 14, was found in the Darkforge weapons storage, and after examining it with a blessed scroll of greater identification, was deemed a bitter disappointment (pole-arms being my favorite weapons). ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Vaarnim Race: male Human Class: Fighter Eye color: light blue Hair color: blonde Complexion: pale Height: 6'1" Weight: 163 pounds Age: 41 (middle-aged, 18 years of unnatural aging added in) Star sign: Candle Birthday: 2/Candle (day 272 of the year) YOUR HISTORY: Your parents belong to the lower class. They were honest hard-working people, who did everything to enable you to live a comfortable and fine life. They were not very successful. During your childhood one of your uncles taught you a lot of things about the history of your people. Your vast knowledge on the legends and the lore of your people made you very popular with your friends because of all the exciting stories you knew. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Fighter. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1579 stones Carrying capacity: 2700 stones He: uncursed mithril cap [+0, +5] [40s] Ne: uncursed amulet of protection from constructs [3s] Bo: uncursed eternium ring mail (-1, -1) [+0, +9] [196s] > Best armor of the Darkforge armory. Not too shabby, compared to the new stats of the eternium plate mail. Gi: blessed adamantium girdle [+0, +3] [18s] Cl: - RH: blessed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4} LH: uncursed large crystal shield (-1) [+10, +2] [210s] RR: uncursed ring of the clear mind [1s] > Vaarnim was planning to bless this for the RotHK. No wands of cold had been generated, so he was preparing to log-it. LR: blessed ring of fire resistance [1s] Br: blessed bracers of toughness [+0, +0] {To+6} [10s] Ga: blessed elemental gauntlets (-1, +0) [+0, +3] [10s] Bo: - MW: uncursed short bow of accuracy (+6, +0) [20s] Mi: bundle of 100 uncursed arrows (+0, 1d6) [200s] Tl: - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 750 stones Carrying capacity: 2700 stones Necklaces (''') blessed amulet of order [3s] One-handed weapons ('(') uncursed pick axe (+0, 1d6+1) [75s] Two-handed weapons ('(') blessed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s] > I dont think its very respectable at its current state, to be considered an artifact. Missile weapons ('}') uncursed short bow (+1, +3) [20s] Missiles ('/') uncursed arrow of undead slaying (+3, 2d4+3) [2s] bundle of 2 blessed arrows (+0, 1d6) [4s] bundle of 21 uncursed arrows (+0, 1d6) [42s] uncursed arrow (+2, 1d6-2) [2s] cursed arrow (+0, 1d6) [2s] uncursed arrow (-1, 1d6+2) [2s] Tools (']') uncursed hexagonal key [1s] uncursed fireproof blanket [10s] heap of 2 uncursed waterproof blankets [20s] uncursed tiny key [1s] uncursed plain blanket [10s] heap of 11 uncursed sis [110s] blessed holy symbol [5s] uncursed climbing set [180s] uncursed round key [1s] blessed square key [1s] heap of 2 blessed sis [20s] cursed si [10s] Rings ('=') uncursed ring of searching [1s] > I guess that eventually, had all gone well, Vaarnim would have blessed this for the Minotaur Maze... Wands ('\') uncursed wand of wonder (3 charges) [3s] cursed wand of fire (2 charges) [4s] uncursed wand of trap creation (6 charges) [3s] blessed wand of fireballs (12 charges) [3s] uncursed wand of lightning (2 charges) [4s] uncursed wand of digging (2 charges) [3s] uncursed wand of fireballs (0 charges) [3s] uncursed wand of fireballs (2 charges) [3s] Potions ('!') heap of 4 uncursed potions of healing [16s] uncursed potion of ultra healing [2s] uncursed potion of invisibility [4s] blessed potion of poison [4s] uncursed berzio potion [2s] blessed potion of invisibility [4s] heap of 3 blessed potions of extra healing [6s] Scrolls ('?') uncursed scroll of item detection [2s] blessed ratling pamphlet [2s] uncursed scroll of magic mapping [2s] uncursed blank scroll [2s] Books ('"') blessed Yrrigs' manual of bridge building [100s] Valuables ('$') 648 gold pieces [6s] > The few he picked up upon leaving the Darkforge. ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 25 Daggers & knives 1 +1 +0 +0 basic 25 Clubs & hammers 10 +9 +6 +3 excellent 635 Maces & flails 1 +1 +0 +0 basic 25 Swords 5 +3 +2 +1 skilled 69 Axes 8 +6 +5 +2 excellent 484 > Found a mithril axe early, used it until he miraculously found Skullcrusher. Whips 1 +1 +0 +1 basic 25 Pole arms 1 +1 +0 +0 basic 25 Twohanded weapons 1 +1 +1 +0 basic 25 Staves 1 +1 +0 +1 basic 25 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 7 +14 +10 +2 skilled 172 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 8 +16 excellent 488 Damage caused with your melee weapons: -------------------------------------- Right hand: +73 bonus to hit, 3d6+25 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 100, base range: 10, +66 bonus to hit, 1d6+16 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Archery .................. 71 (great) [+1d5] Athletics ................100 (superb) [+2d4] Backstabbing ............. 26 (mediocre) [+3d3] Bridge building .......... 14 (mediocre) [+3d5] (ma) Climbing ................. 39 (fair) [+4d5] Detect traps ............. 35 (fair) [+3d3] Dodge .................... 89 (great) [+1d5] Find weakness ............ 75 (great) [+1d3] First aid ................ 87 (great) [+1d5] Food preservation ........ 67 (good) [+1d3] Haggling ................. 27 (mediocre) [+3d4] Healing ..................100 (superb) [+1d5] Law ...................... 46 (fair) [+1d5] Listening ................ 61 (good) [+2d4] Literacy ................. 60 (good) [+1] Metallurgy ............... 13 (mediocre) [+3d5] Pick pockets ............. 54 (good) [+1] Stealth .................. 51 (good) [+1d5] Swimming ................. 35 (fair) [+3d3] Tactics .................. 64 (good) [+1d3] Two weapon combat ........ 44 (fair) [+3d5] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Cure Light Wounds: 10, 9pp (Effectivity: +0) Darkness : 2, 7pp (Effectivity: +0) ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- You rage (DV: -9, +6 melee damage)! > This came from the pools of Darkforge. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Vaarnim, the human fighter, starved to death. He scored 152889 points and advanced to level 22. He survived for 0 years, 21 days, 7 hours, 20 minutes and 1 second (36306 turns). Vaarnim visited 47 places. His strength score was modified by +1 during his career. His learning score was modified by +7 during his career. His willpower score was modified by +6 during his career. His dexterity score was modified by +4 during his career. His toughness score was modified by +6 during his career. His charisma score was modified by +2 during his career. His appearance score was modified by +1 during his career. His mana score was modified by -1 during his career. His perception score was modified by +1 during his career. He was unnaturally aged by 18 years. He was the champion of the arena. He was a member of the thieves guild. He ended his adventuring life on level 1 of the caverns of chaos. 1911 monsters perished before him. The following nine artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the lead-filled mace "Big Punch" the elemental gauntlets the crown of science the rune-covered club "Skullcrusher" the rune-covered heavy mace "Purifier" the rune-covered halberd "Wyrmlance" He possessed the following intrinsics: He was fire resistant (enhanced through items). He was poison resistant. He was cold resistant (enhanced through an item). He was doomed. He was cursed. He was sleep resistant. He was able to control teleportation. He was stun resistant (enhanced through an item). He was shock resistant (gained through an item). He was able to see invisible things. He was able to resist confusion attacks (gained through items). He was a fervent follower of Istaria. He asked for 1 divine intervention. > He could have prayed, but he hadnt found an AoLS, and a wish wasnt yeilded from draining the Darkforge pools, thus there was little hope left for his goal (UCG). He was neutrally aligned. He was tainted by Chaos. The following monsters were vanquished: 1 acid vortex 3 animated armors 6 animated trees 2 ankhegs 1 annis hag 2 assassins 15 bandits 31 barbarians 7 barbarian leaders 1 beggar 5 berserkers 1 berserker lord 1 big dog 9 black hurthlings 2 black wizards 1 blink dog 1 bone golem 1 brown bear 6 bugbears 4 carrion crawlers 4 cave bears 15 cave fishers 7 cave lions 4 cave lizards 2 cave tigers 3 cavemen 2 chaos brothers 3 chaos lizards 2 chaos sisters 16 claw bugs 1 cloaked ratling 4 cobras 2 cooshoos 5 corpse fiends 1 crime lord 14 cutpurses 3 dark elven archers 1 dark elven princess 3 dark elven warriors 1 dark elven wizard 4 dark orcs 3 dark sages 15 dire wolves 11 displacer beasts 3 dopplegangers 3 doppleganger lords 2 dwarves 2 dwarven chaos knights 1 dwarven smith 1 ettin 6 eyes of destruction 16 fire beetles 5 fire lizards 4 fire vortices 4 floating eyes 2 gargoyles 4 gelatinous cubes 5 ghosts 3 ghost bats 33 ghuls 11 giant ant warriors 8 giant ant workers 15 giant bats 1 giant bee queen 20 giant bee warriors 16 giant bee workers 7 giant centipedes 8 giant frogs 12 giant lizards 3 giant raccoons 57 giant rats 1 giant slug 1 giant spider 4 gibbering mouthers 32 gnolls 2 gnoll chieftains 29 goblins 3 goblin berserkers 21 goblin chieftains 36 goblin rockthrowers 12 goblin slavemasters 1 gorgon 4 gray oozes 1 greater daemon 3 green slimes 2 green worms 1 gremlin 3 griffons 2 half-orc bouncers 6 harpies 2 hell hounds 1 hill giant 6 hill orcs 4 hill orc sergeants 10 hippogriffs 10 hobgoblins 2 hobgoblin chiefs 1 hobgoblin leader 6 homunculi 40 huge bats 12 hyenas 1 ice vortex 5 imps 6 jackals 1 jackalwere 3 karmic lizards 51 kobolds 9 kobold chieftains 15 kobold shamans 21 large bats 2 large dogs 15 large gnolls 39 large kobolds 17 large orcs 2 large rust monsters 6 large spiders 2 least daemons 2 leucrottas 14 lizard men 1 mad doctor 1 magebane eye 2 margoyles 1 master necromancer 4 master swordsmen 3 mimics 5 minotaurs 3 mummies 3 necromancers 6 ochre jellies 43 ogres 1 ogre lord 6 ogre magi 62 orcs 1 orc butcher 3 orc chieftains 8 orc scorchers 4 outlaws 7 outlaw leaders 5 owlbears 3 pit vipers 2 pixies 1 pixie archer 1 quasit 5 rabid dogs 21 raiders 1 raider lord 103 rats 9 ratling archers 2 ratling duelists 2 ratling fencers 4 ratling thieves 3 ratling warlords 4 ratling warriors 1 rattlesnake 27 red worms 13 rust monsters 39 shadows 5 shadow centipedes 1 shadow troll 1 silver wolf 1 skeletal warrior 107 skeletons 4 slow shadows 3 staring eyes 36 steel golems 2 steel horrors 1 steel zombie 3 stone golems 13 swordsmen 29 tarantulas 7 trolls 1 troll king 1 undead chaos dwarven berserker 1 vapor rat 1 viper 1 water elemental 63 water snakes 6 wererats 3 werewolves 1 white baby dragon 91 white worms 28 wights 51 wolves 5 wraiths 5 yellow oozes 83 zombies