NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ################# ################# #...../.#.......# #...../.........# ######### #..<..#.#.......#################.#####....""...# #.......# #.....#.#......././...............# #....""...# #.......# #######.#.......###+############### ########### ########### #.......# #.........# #./[wwwww.ww# #.........# #.......####### ########### ###.wwwww.ww### ########### #.........# #......./.....# #wwwwww@wwww# #...../...# #.........# #######/#####.#################wwwwww.ww#w###########.....###.#####.........# #*.# #................./.wwwww.ww#.w........./.....# #...../.........# #######/# #########################################.....# ################# #.......# #.....# #.......########################### ####### #.##### ############### #.........................#.......# #.....# #.# #.../.........# #.......#################.#.......# #...""###.#########.###.....>.""# #.......## #./.......# #...""/.............# #.......""# ########.# ########### ##################### ########### ### Vaarnim St:21 Le:10 Wi:16 Dx:17 To:25 Ch: 2 Ap:11 Ma: 5 Pe:15 N+ DV/PV: 36/8 H: -75(156) P: 8(8) Exp: 12/60747 UD: 4 Sp: 109 Coward ------------------------------------------------------------------------------ Overwhelmed by a horde of rapidly breeding white worms. Vaarnims unarmed fighting score was 0 prior to finding them. A rust monster rusted his sword previously. Vaarnim found himself forced to beg for divine help many times during the fray, until he eventually realized it was hopeless to hack through them, and resorted to zapping the wands he had. He had prayed as soon as he realized they were overwhelming, in the hopes to nutter them, but to no avail. I beleave the breeding rate is too rapid in G14. It should be diminished. ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Vaarnim Race: male Human Class: Barbarian Eye color: brown Hair color: red Complexion: light Height: 6' Weight: 167 pounds Age: 29 (grown-up, 1 year of unnatural aging added in) Star sign: Candle Birthday: 27/Candle (day 297 of the year) YOUR HISTORY: Your father was an accomplished hunter and warrior. You were well-respected and comparatively wealthy. As a child you were not accepted by the other children of your tribe. Your childhood was sad and lonely. In your youth you strived very hard to become the best warrior in your tribe. You watched, learned and became very strong and nimble. As a young adult your family was killed in a raid. You became embittered and filled with the desire for revenge. At the age of 28 you left your tribe. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 972 stones Carrying capacity: 2475 stones Head : - Neck : - Body : uncursed mithril ring mail (-1, -1) [-1, +5] [240s] Girdle : - Cloak : - Right Hand : - Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : uncursed white leather gauntlets [+0, +0] [10s] Boots : uncursed light boots [+0, +0] [20s] Missile weapon: uncursed long bow (+3, +2) [30s] Missiles : bundle of 20 uncursed arrows (+0, 1d6) [40s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 632 stones Carrying capacity: 2475 stones Helmets ('[') cursed metal cap [+0, +1] [50s] Gauntlets ('[') uncursed thick gauntlets (-1, -2) [+0, +0] [15s] Cloaks ('[') uncursed cloak of invisibility (-1, +0) [+1, +0] [30s] Boots ('[') uncursed light boots [+0, +0] [20s] Necklaces (''') uncursed rusty amulet of perseverance {Wi+3} [3s] blessed amulet of health [3s] Two-handed weapons ('(') blessed rusty two-handed sword (+5, 3d5+3) [-1, +0] [100s] Missile weapons ('}') uncursed short bow (+1, +0) [20s] Missiles ('/') bundle of 2 uncursed arrows (+0, 1d6+2) [4s] uncursed arrow (+0, 1d6+3) [2s] uncursed arrow (+2, 1d6-1) [2s] bundle of 6 blessed arrows (+0, 1d6) [12s] bundle of 3 uncursed arrows (+1, 1d6) [6s] bundle of 2 uncursed arrows (+3, 1d6) [4s] uncursed arrow (+2, 1d6) [2s] cursed arrow (+0, 1d6+1) [2s] bundle of 4 cursed arrows (+0, 1d6) [8s] bundle of 5 uncursed arrows (+0, 1d6-3) [10s] blessed arrow (+3, 1d6) [2s] Tools (']') uncursed waterproof blanket [10s] uncursed square key [1s] Wands ('\') uncursed wand of door creation (5 charges) [3s] uncursed wand of trap creation (0 charges) [3s] uncursed wand of door creation (1 charge) [3s] Potions ('!') potion of holy water [4s] uncursed potion of water [4s] potion of unholy water [4s] uncursed potion of troll blood [2s] uncursed potion of strength [4s] cursed potion of uselessness [2s] Scrolls ('?') uncursed scroll of item destruction [2s] uncursed scroll of identify [2s] uncursed scroll of defense [2s] Food ('%') heap of 2 uncursed gnomish candy bits [4s] cursed alraunia antidote [2s] heap of 2 uncursed alraunia antidotes [4s] heap of 2 blessed alraunia antidotes [4s] heap of 7 blessed morgia roots [14s] heap of 27 cursed morgia roots [54s] heap of 11 cursed pepper petals [22s] heap of 7 uncursed pepper petals [14s] heap of 2 blessed pepper petals [4s] uncursed loaf of dwarvish bread [60s] heap of 27 uncursed morgia roots [54s] heap of 7 cursed spenseweeds [14s] heap of 3 uncursed spenseweeds [6s] heap of 2 blessed moss patches of mareilon [4s] heap of 2 cursed moss patches of mareilon [4s] heap of 2 uncursed moss patches of mareilon [4s] Valuables ('$') 1989 gold pieces [19s] Gems ('*') uncursed worthless piece of brown glass [1s] blessed crystal of power [1s] uncursed worthless piece of blue glass [1s] uncursed ruby [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 10 +9 +6 +4 excellent 1451 > Proves how long i fought those worms. Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 0 +0 +0 +0 unskilled 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 7 +6 +9 +2 skilled 175 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 5 +10 +7 +1 skilled 43 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +7 bonus to hit, 1d3+4 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 20, base range: 8, +16 bonus to hit, 1d6+9 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Athletics ................100 (superb) [+2d4] Climbing ................. 64 (good) [+3d4] Dodge .................... 91 (superb) [+2d4] First aid ................ 85 (great) [+1d5] Food preservation ........ 76 (great) [+1d5] Haggling ................. 25 (mediocre) [+3d4] Healing .................. 48 (fair) [+3d3] Herbalism ................ 74 (great) [+2d4] Listening ................ 54 (good) [+3d5] Pick pockets ............. 42 (fair) [+1d5] Stealth .................. 78 (great) [+1d5] Survival ................. 37 (fair) [+4d5] Swimming ................. 53 (good) [+3d4] Two weapon combat ........ 21 (mediocre) [+4d5] Woodcraft ................ 19 (mediocre) [+4d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Vaarnim, the human barbarian, executed himself with a lightning bolt. He scored 16164 points and advanced to level 12. He survived for 0 years, 18 days, 23 hours, 23 minutes and 33 seconds (21368 turns). Vaarnim visited 21 places. His strength score was modified by -1 during his career. His learning score was modified by +1 during his career. *** This was from a special room occurance. His willpower score was modified by +3 during his career. His dexterity score was modified by +3 during his career. His toughness score was modified by +4 during his career. His appearance score was modified by +2 during his career. His perception score was modified by +1 during his career. He was unnaturally aged by 1 year. He ended his adventuring life in an unremarkable dungeon on level 4. 1824 monsters perished before him. He possessed the following intrinsics: He was stun resistant. He was resistant to death rays. *** A purple pool in the puppy cave. It also cursed him, but he found a karmic lizard and it left its corpse intact to eat. He was not very pious. He asked for 5 divine interventions. He was neutrally aligned. He was slightly tainted by Chaos. The following monsters were vanquished: 1 ankheg 1 assassin 4 bandits 9 barbarians 4 barbarian leaders 1 berserker 4 big dogs 2 black hurthlings 2 blink dogs 1 brown worm 4 bugbears 1 cave bear 1 cave lion 2 cave lizards 1 chaos plague bearer 1 chaos rat 1 chaos sister 4 claw bugs 1 corpse fiend 1 cutpurse 1 dark orc 4 dire wolves 2 displacer beasts 1 fairy dragon 7 fire beetles 3 fire lizards 1 fire vortex 2 flesh golems 3 floating eyes 1 gelatinous cube 1 ghost 4 ghost bats 6 ghuls 1 giant ant queen 32 giant ant warriors 5 giant ant workers 5 giant bats 3 giant bee warriors 2 giant bee workers 5 giant centipedes 3 giant frogs 5 giant lizards 30 giant rats 2 giant spiders 1 gibbering mouther 21 gnolls 1 gnoll chieftain 19 goblins 20 goblin rockthrowers 3 goblin slavemasters 2 green hags 1 gremlin 1 grizzly bear 3 harpies 2 hell hounds 1 hill orc sergeant 1 hippogriff 10 hobgoblins 2 hobgoblin chiefs 2 hobgoblin leaders 2 homunculi 34 hyenas 122 jackals 4 jackalweres 1 karmic lizard 19 kobolds 7 kobold chieftains 21 large bats 14 large gnolls 2 large jackals 9 large kobolds 7 large orcs 4 large snakes 1 large spider 6 lizard men 1 master swordsman 1 mimic 1 minotaur 2 ochre jellies 3 ogres 38 orcs 2 orc chieftains 11 orc scorchers 1 outlaw 1 owlbear 9 pit vipers 1 pixie archer 1 quasit 1 rabid dog 9 raiders 1 raider lord 46 rats 5 ratling archers 1 ratling fencer 12 ratling thieves 3 ratling warriors 3 rust monsters 1 shadow centipede 2 silver wolves 13 skeletons 1 staring eye 4 wererats 1 werewolf 1113 white worms > Breeding rate needs tweaking. This isnt the first occurance ive lost a hero helplessly in a sea of white worms. Last time was in the big cave. 1 wild cat 8 wolves 2 wraiths 7 zombies