NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.



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Vaarnim       St:21  Le:10  Wi:16  Dx:17  To:25  Ch: 2  Ap:11  Ma: 5  Pe:15 N+
DV/PV: 36/8    H: -75(156)    P: 8(8)        Exp: 12/60747      UD: 4 Sp: 109
Coward
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Overwhelmed by a horde of rapidly breeding white worms. Vaarnims unarmed fighting score 
was 0 prior to finding them. A rust monster rusted his sword previously. Vaarnim found
himself forced to beg for divine help many times during the fray, until he eventually 
realized it was hopeless to hack through them, and resorted to zapping the wands he had. 
He had prayed as soon as he realized they were overwhelming, in the hopes to nutter them, 
but to no avail.

I beleave the breeding rate is too rapid in G14. It should be diminished.

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                            Background Information
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Name: Vaarnim             Race: male Human          Class: Barbarian
Eye color: brown          Hair color: red           Complexion: light
Height: 6'                Weight: 167 pounds
Age: 29 (grown-up, 1 year of unnatural aging added in)
Star sign: Candle         Birthday: 27/Candle (day 297 of the year)

YOUR HISTORY:
        Your father was an accomplished hunter and warrior. You were
 well-respected and comparatively wealthy.
        As a child you were not accepted by the other children of your
 tribe. Your childhood was sad and lonely.
        In your youth you strived very hard to become the best warrior in
 your tribe. You watched, learned and became very strong and nimble.
        As a young adult your family was killed in a raid. You became
 embittered and filled with the desire for revenge.
        At the age of 28 you left your tribe.


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                                  Inventory
----------------------------------------------------------------------------
Total weight: 972 stones                Carrying capacity: 2475 stones

Head          : -
Neck          : -
Body          : uncursed mithril ring mail (-1, -1) [-1, +5]         [240s]
Girdle        : -
Cloak         : -
Right Hand    : -
Left Hand     : -
Right Ring    : -
Left Ring     : -
Bracers       : -
Gauntlets     : uncursed white leather gauntlets [+0, +0]             [10s]
Boots         : uncursed light boots [+0, +0]                         [20s]
Missile weapon: uncursed long bow (+3, +2)                            [30s]
Missiles      : bundle of 20 uncursed arrows (+0, 1d6)                [40s]
Tool          : -


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                                    Stuff
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Total weight: 632 stones   Carrying capacity: 2475 stones

Helmets ('[')
   cursed metal cap [+0, +1]                                          [50s]
Gauntlets ('[')
   uncursed thick gauntlets (-1, -2) [+0, +0]                         [15s]
Cloaks ('[')
   uncursed cloak of invisibility (-1, +0) [+1, +0]                   [30s]
Boots ('[')
   uncursed light boots [+0, +0]                                      [20s]
Necklaces (''')
   uncursed rusty amulet of perseverance {Wi+3}                        [3s]
   blessed amulet of health                                            [3s]
Two-handed weapons ('(')
   blessed rusty two-handed sword (+5, 3d5+3) [-1, +0]               [100s]
Missile weapons ('}')
   uncursed short bow (+1, +0)                                        [20s]
Missiles ('/')
   bundle of 2 uncursed arrows (+0, 1d6+2)                             [4s]
   uncursed arrow (+0, 1d6+3)                                          [2s]
   uncursed arrow (+2, 1d6-1)                                          [2s]
   bundle of 6 blessed arrows (+0, 1d6)                               [12s]
   bundle of 3 uncursed arrows (+1, 1d6)                               [6s]
   bundle of 2 uncursed arrows (+3, 1d6)                               [4s]
   uncursed arrow (+2, 1d6)                                            [2s]
   cursed arrow (+0, 1d6+1)                                            [2s]
   bundle of 4 cursed arrows (+0, 1d6)                                 [8s]
   bundle of 5 uncursed arrows (+0, 1d6-3)                            [10s]
   blessed arrow (+3, 1d6)                                             [2s]
Tools (']')
   uncursed waterproof blanket                                        [10s]
   uncursed square key                                                 [1s]
Wands ('\')
   uncursed wand of door creation (5 charges)                          [3s]
   uncursed wand of trap creation (0 charges)                          [3s]
   uncursed wand of door creation (1 charge)                           [3s]
Potions ('!')
   potion of holy water                                                [4s]
   uncursed potion of water                                            [4s]
   potion of unholy water                                              [4s]
   uncursed potion of troll blood                                      [2s]
   uncursed potion of strength                                         [4s]
   cursed potion of uselessness                                        [2s]
Scrolls ('?')
   uncursed scroll of item destruction                                 [2s]
   uncursed scroll of identify                                         [2s]
   uncursed scroll of defense                                          [2s]
Food ('%')
   heap of 2 uncursed gnomish candy bits                               [4s]
   cursed alraunia antidote                                            [2s]
   heap of 2 uncursed alraunia antidotes                               [4s]
   heap of 2 blessed alraunia antidotes                                [4s]
   heap of 7 blessed morgia roots                                     [14s]
   heap of 27 cursed morgia roots                                     [54s]
   heap of 11 cursed pepper petals                                    [22s]
   heap of 7 uncursed pepper petals                                   [14s]
   heap of 2 blessed pepper petals                                     [4s]
   uncursed loaf of dwarvish bread                                    [60s]
   heap of 27 uncursed morgia roots                                   [54s]
   heap of 7 cursed spenseweeds                                       [14s]
   heap of 3 uncursed spenseweeds                                      [6s]
   heap of 2 blessed moss patches of mareilon                          [4s]
   heap of 2 cursed moss patches of mareilon                           [4s]
   heap of 2 uncursed moss patches of mareilon                         [4s]
Valuables ('$')
   1989 gold pieces                                                   [19s]
Gems ('*')
   uncursed worthless piece of brown glass                             [1s]
   blessed crystal of power                                            [1s]
   uncursed worthless piece of blue glass                              [1s]
   uncursed ruby                                                       [1s]


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                                Weapon Skills
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Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting        10    +9    +6   +4   excellent            1451
> Proves how long i fought those worms.

Daggers & knives         0    +0    +0   +0   unskilled            15
Clubs & hammers          0    +0    +0   +0   unskilled            15
Maces & flails           0    +0    +0   +0   unskilled            15
Swords                   0    +0    +0   +0   unskilled            15
Axes                     0    +0    +0   +0   unskilled            15
Whips                    0    +0    +0   +0   unskilled            15
Pole arms                0    +0    +0   +0   unskilled            15
Twohanded weapons        7    +6    +9   +2   skilled              175
Staves                   0    +0    +0   +0   unskilled            15

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     5   +10    +7   +1   skilled              43
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            15


Damage caused with your melee weapons:
--------------------------------------
Right hand: +7 bonus to hit, 1d3+4 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 20, base range: 8, +16 bonus to hit, 1d6+9 damage




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                                   Skills
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  Athletics ................100    (superb)       [+2d4]
  Climbing ................. 64    (good)         [+3d4]
  Dodge .................... 91    (superb)       [+2d4]
  First aid ................ 85    (great)        [+1d5]
  Food preservation ........ 76    (great)        [+1d5]
  Haggling ................. 25    (mediocre)     [+3d4]
  Healing .................. 48    (fair)         [+3d3]
  Herbalism ................ 74    (great)        [+2d4]
  Listening ................ 54    (good)         [+3d5]
  Pick pockets ............. 42    (fair)         [+1d5]
  Stealth .................. 78    (great)        [+1d5]
  Survival ................. 37    (fair)         [+4d5]
  Swimming ................. 53    (good)         [+3d4]
  Two weapon combat ........ 21    (mediocre)     [+4d5]
  Woodcraft ................ 19    (mediocre)     [+4d5]







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              His achievements during his adventures:
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Vaarnim, the human barbarian, executed himself with a lightning bolt.
He scored 16164 points and advanced to level 12.
He survived for 0 years, 18 days, 23 hours, 23 minutes and 33 seconds (21368
turns).
Vaarnim visited 21 places.
His strength score was modified by -1 during his career.
His learning score was modified by +1 during his career.
*** This was from a special room occurance.

His willpower score was modified by +3 during his career.
His dexterity score was modified by +3 during his career.
His toughness score was modified by +4 during his career.
His appearance score was modified by +2 during his career.
His perception score was modified by +1 during his career.
He was unnaturally aged by 1 year.
He ended his adventuring life in an unremarkable dungeon on level 4.
1824 monsters perished before him.
He possessed the following intrinsics:
  He was stun resistant.
  He was resistant to death rays.
*** A purple pool in the puppy cave. It also cursed him, but he found a karmic 
lizard and it left its corpse intact to eat.

He was not very pious.
He asked for 5 divine interventions.
He was neutrally aligned.
He was slightly tainted by Chaos.

The following monsters were vanquished:
      1 ankheg
      1 assassin
      4 bandits
      9 barbarians
      4 barbarian leaders
      1 berserker
      4 big dogs
      2 black hurthlings
      2 blink dogs
      1 brown worm
      4 bugbears
      1 cave bear
      1 cave lion
      2 cave lizards
      1 chaos plague bearer
      1 chaos rat
      1 chaos sister
      4 claw bugs
      1 corpse fiend
      1 cutpurse
      1 dark orc
      4 dire wolves
      2 displacer beasts
      1 fairy dragon
      7 fire beetles
      3 fire lizards
      1 fire vortex
      2 flesh golems
      3 floating eyes
      1 gelatinous cube
      1 ghost
      4 ghost bats
      6 ghuls
      1 giant ant queen
     32 giant ant warriors
      5 giant ant workers
      5 giant bats
      3 giant bee warriors
      2 giant bee workers
      5 giant centipedes
      3 giant frogs
      5 giant lizards
     30 giant rats
      2 giant spiders
      1 gibbering mouther
     21 gnolls
      1 gnoll chieftain
     19 goblins
     20 goblin rockthrowers
      3 goblin slavemasters
      2 green hags
      1 gremlin
      1 grizzly bear
      3 harpies
      2 hell hounds
      1 hill orc sergeant
      1 hippogriff
     10 hobgoblins
      2 hobgoblin chiefs
      2 hobgoblin leaders
      2 homunculi
     34 hyenas
    122 jackals
      4 jackalweres
      1 karmic lizard
     19 kobolds
      7 kobold chieftains
     21 large bats
     14 large gnolls
      2 large jackals
      9 large kobolds
      7 large orcs
      4 large snakes
      1 large spider
      6 lizard men
      1 master swordsman
      1 mimic
      1 minotaur
      2 ochre jellies
      3 ogres
     38 orcs
      2 orc chieftains
     11 orc scorchers
      1 outlaw
      1 owlbear
      9 pit vipers
      1 pixie archer
      1 quasit
      1 rabid dog
      9 raiders
      1 raider lord
     46 rats
      5 ratling archers
      1 ratling fencer
     12 ratling thieves
      3 ratling warriors
      3 rust monsters
      1 shadow centipede
      2 silver wolves
     13 skeletons
      1 staring eye
      4 wererats
      1 werewolf
   1113 white worms
> Breeding rate needs tweaking. This isnt the first occurance ive lost a hero 
helplessly in a sea of white worms. Last time was in the big cave.

      1 wild cat
      8 wolves
      2 wraiths
      7 zombies