NOTE: this file may contain comments or information that is considered
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                                 Screenshot
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                 ..##.#...  #   .#...#  #   #.. .
                   #......#    #.#....  .. #.. ..
                       .##.###.....#.###.  .. ..#
                        #..@..# #... ...###. ...##
                      #....#.##  ..#.#.#... ..# .#
                 #.....l..##.# ##..#......#...#..#
                 #...#....  ##  ....#........#...#..
                  .#......#  . .#....#.#[...........
                  #.##.... #   ....#..#.......#.....
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                   #..#.#.#   ....#............##..
                    ......     .##.#.#.........#
                      .#..  #..... #......#..##.#
                        .# #....#  ...#..#.##..#.
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Waldenbrook   St:64  Le:42  Wi:98  Dx:87  To:70  Ch: 3  Ap: 1  Ma:69  Pe:31 C-
DV/PV: 57/68   H: 1000(1032)  P: 398(1276)   Exp: 50/76209651   ChAoS Sp: 423
Blessed Bloated Berserk
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----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Waldenbrook         Race: male Dwarf          Class: Merchant
Eye color: brown          Hair color: red           Complexion: ruddy
Height: 3'11"             Weight: 17 pounds         Scars: 1
Age: 64 (grown-up)
Star sign: Wand           Birthday: 20/Wand (day 80 of the year)

YOUR HISTORY:
        Your parents belong to the nobility. They are rich, respected,
 wealthy and own more than they can count.
        As a young child you were often alone. You did not have any
 friends. You do not like to remember those times. They were very sad.
        As a youth you spent a lot of time in the wilds exploring woods and
 generally enjoying your freedom. You had a lot of fun and learned to value
 the treasures of nature.
        As a young adult you had to work a lot to finance your
 apprenticeship. You were often tired and exhausted but all this was
 forgotten, when you finally achieved your goal.
        You decided to become a Merchant. During your apprenticeship you
specialized on enchanted wands and rods.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 26324 stones                Carrying capacity: 45225 stones

He: blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4}           [65s]
Ne: blessed amulet of free action                                      [3s]
Bo: uncursed ancient mummy wrapping [+1, +5] {Ap-8}                   [60s]
Gi: uncursed adamantium girdle [+0, +4]                               [18s]
Cl: uncursed cloak of protection [+0, +6]                             [20s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: uncursed ring of slaying (+7 melee damage, +6 missile damage)      [1s]
LR: uncursed ring of slaying (+8 melee damage, +6 missile damage)      [1s]
Br: uncursed bracers of speed [+2, +0] (+4 spd)                       [10s]
Ga: blessed thick gauntlets (-1, -2) [+0, +4]                         [15s]
Bo: blessed seven league boots (+1, +1) [+1, +0]                      [30s]
MW: uncursed heavy crossbow of accuracy (+10, +3)                    [140s]
Mi: bundle of 58 blessed quarrels of demon slaying (+3, 2d6+3)       [232s]
Tl: uncursed torch (989 turns of fuel remaining, lit)                 [10s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

** Inventory heavily cut.

Total weight: 25569 stones   Carrying capacity: 45225 stones

Helmets ('[')
   heap of 2 uncursed eternium caps [+0, +4]                          [56s]
Armor ('[')
   uncursed moloch armor (-9, -15) [-30, +50] {Dx-20} (-20 spd)    [15000s]
Shields ('[')
   uncursed tower eternium shield (-1) [+16, +4]                      [70s]
Gauntlets ('[')
   uncursed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
Cloaks ('[')
   uncursed cloak of invisibility (-1, +0) [+4, +0]                   [30s]
   uncursed cloak of protection [+0, +5]                              [20s]
Girdles ('[')
   uncursed girdle of greed [+0, +0]                                   [7s]
Boots ('[')
   heap of 2 uncursed pairs of seven league boots [+1, +1]            [60s]
   heap of 2 uncursed pairs of seven league boots [+1, +0]            [60s]
Necklaces (''')
   uncursed ankh                                                       [3s]
Bracers (',')
One-handed weapons ('(')
   blessed nasty rustproof orcish spear of penetration (+4, 1d9+2)    [75s]
** Came across this fine piece of weaponry quite early and used
** it almost exclusively until the TotRR.
   uncursed phase dagger (+0, 1d4+2)                                   [5s]
   uncursed mace of destruction (+3, 5d6+6)                          [120s]
   uncursed phase dagger (+2, 1d4)                                     [5s]
   uncursed phase dagger (-2, 1d4)                                     [5s]
   uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]     [10s]
   uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]      [10s]
Two-handed weapons ('(')
   uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]   [50s]
   uncursed shining long spear "Soaker" (+9, 3d7) [+3, +0]            [10s]
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
   uncursed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10}        [40s]
Missile weapons ('}')
   uncursed long bow of hunting (+6, +3)                              [30s]
   uncursed long bow of hunting (+6, +5)                              [30s]
   uncursed light crossbow of accuracy (+8, +0)                       [70s]
   uncursed heavy crossbow (+4, +3)                                  [140s]
Missiles ('/')
   bundle of 22 uncursed arrows of humanoid slaying (+3, 1d6+3)       [44s]
   uncursed barbed boomerang (+6, 2d4+8)                              [20s]
Tools (']')
Rings ('=')
   blessed ring of the High Kings [+2, +3]                             [1s]
   blessed ring of djinni summoning                                    [1s]
** Couldn't figure out anything worth wishing as I had plenty of
** corruption removal and 10 potions of boost speed as well.
   uncursed ring of regeneration                                       [1s]
Wands ('\')
Potions ('!')
   heap of 3 uncursed potions of extra healing                         [6s]
   heap of 8 blessed potions of extra healing                         [16s]
   heap of 6 uncursed potions of ultra healing                        [12s]
   heap of 9 blessed potions of ultra healing                         [18s]
   heap of 4 uncursed potions of youth                                [16s]
   heap of 19 uncursed potions of booze                               [76s]
   blessed potion of youth                                             [4s]
   heap of 24 uncursed potions of water                               [96s]
   heap of 4 potions of holy water                                    [16s]
Scrolls ('?')
   heap of 12 blessed scrolls of chaos resistance                     [24s]
** Didn't have much problems with corruption. I think I used total of
** 8 SoCRs and 1 PoCC, while also eating keriax's corpse and doing
** the black unicorn quest. Could even have survived with about
** half of that but didn't feel like taking unnecessary risks.
Books ('"')
Food ('%')
   heap of 49 uncursed stomafillia herbs                              [98s]
   heap of 21 blessed morgia roots                                    [42s]
   heap of 34 blessed moss patches of mareilon                        [68s]
   heap of 7 blessed stomafillia herbs                                [14s]
Valuables ('$')
Gems ('*')


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Clubs & hammers          5    +3    +2   +1   skilled              34
** Warhammers in the beginning.
Maces & flails           9    +7    +5   +3   excellent            113
** Big Punch mostly.
Pole arms               13   +16   +10  +18   Mastery              7844
** Spears were my main weapons once again.

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Bows                     8   +16   +12   +2   excellent            250
Crossbows                7   +14   +10   +2   skilled              176
** Decent missile skills were very useful.


Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 10   +20              excellent            892


Damage caused with your melee weapons:
--------------------------------------
Right hand: +214 bonus to hit, 6d12+118 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 58, base range: 14, +152 bonus to hit, 2d6+60 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Appraising ................100    (superb)       [+2d4]
  Backstabbing ..............100    (superb)       [+2d4]
  Bridge building ........... 41    (fair)         [+3d3] (mr)
  Climbing ..................100    (superb)       [+1d5]
  Concentration .............100    (superb)       [+1d3]
  Detect item status ........100    (superb)       [+3d3]
  Detect traps ..............100    (superb)       [+1d5]
  First aid .................100    (superb)       [+1d3]
  Gemology ..................100    (superb)       [+2d4]
  Haggling ..................100    (superb)       [+2d4]
  Healing ...................100    (superb)       [+1d3]
  Herbalism .................100    (superb)       [+1d5]
  Law ....................... 65    (good)         [+1]
  Listening .................100    (superb)       [+4d4]
  Literacy ..................100    (superb)       [+1d5]
  Metallurgy ................100    (superb)       [+1d5]
  Mining ....................100    (superb)       [+1d5]
  Pick pockets ..............100    (superb)       [+2d4]
  Smithing .................. 70    (good)         [+1d3]
  Survival .................. 82    (great)        [+1d3]
  Tactics ...................100    (superb)       [+1]
  Two weapon combat ......... 82    (great)        [+1]
** Had 3 foo of education, first one gave a boost to Detect traps, 
** the second one Law and the third one Concentration.


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Bolt        :   281,  12pp     (Effectivity: +0)
   Burning Hands    :   215,   7pp     (Effectivity: +0)
   Calm Monster     :   365,   7pp     (Effectivity: +0)
   Create Item      :   349, 200pp     (Effectivity: +1)
   Cure Light Wounds:   364,   4pp     (Effectivity: +0)
   Darkness         :   482,   3pp     (Effectivity: +0)
   Fire Bolt        :   433,   8pp     (Effectivity: +1)
   Light            :   472,   2pp     (Effectivity: +1)
   Lightning Bolt   :   242,  10pp     (Effectivity: +0)
   Magic Missile    :   195,   6pp     (Effectivity: +8)
   Strength of Atlas:   157,   8pp     (Effectivity: +0)
   Teleportation    :    66,  24pp     (Effectivity: +0)


----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).
Your antennae explore the details of your environment (Ap: -4).
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You are surrounded by an unholy aura (Ch: -10, DV: +6).
You have grown horns (+3 melee damage, Ap: -4).
You rage (DV: -9, +6 melee damage)!
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You are a living mana battery.
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
You exhale sulphur (Ch: -4).
Your corrupted tissue seems to heal much faster.
Poison drips from your hands.
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).


----------------------------------------------------------------------------
                              His further existence:
----------------------------------------------------------------------------

After slaying Andor Drakon and absorbing his powers you quickly grow
accustomed to your new might. You enjoy yourself slaughtering your
opposition for a couple of moments and then prepare for a greater goal...
the conquest of your former home world.

You collect your legions of Chaos and easily open a gate to Ancardia. The
unprepared inhabitants of Ancardia are completely surprised at the force of
your horrific onslaught. Your legions pour into Ancardia and your vile
energies start to transform reality itself!

After weeks of slaughtering and defeating some last brave and reckless
stands of the forces of Balance and Order (fools!) you face total victory.
Nothing remains of your former home world except an everchanging graveyard
of transformed horrors!

You revel in your glory and then proceed to conquer the rest of the universe
wondering whether you just didn't lose something very valuable...

...home...


----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Waldenbrook, the dwarven merchant, managed to become the ultimate ChAoS gOd.
He scored 26640938 points and advanced to level 50.
He survived for 0 years, 64 days, 3 hours, 24 minutes and 10 seconds (94746
turns).
Waldenbrook visited 128 places.
His strength score was modified by +38 during his career.
His learning score was modified by +19 during his career.
His willpower score was modified by +27 during his career.
His dexterity score was modified by +19 during his career.
His toughness score was modified by +35 during his career.
His charisma score was modified by +7 during his career.
His appearance score was modified by +8 during his career.
His mana score was modified by +28 during his career.
His perception score was modified by +18 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He defeated the arch enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs. He saved Khelavaster from certain
death.
He ended his adventuring life in the palace of Andor Drakon.
6197 monsters perished before him.
The following 28 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the dwarven shield "Rolf's Saviour"
  the Iron Crown of Havlor
** Crowning gift.
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the Crown of Chaos
  the Medal of Chaos
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the staff of the archmagi
** Uselessness gift really was useless this time.
  the black tome of Alsophocus
** Greater giant vault on D:26 or so.
  the shining long spear "Soaker"
** Same vault.
  the Trident of the Red Rooster
  the rune-covered halberd "Wyrmlance"
** Precrowning gift.
He possessed the following intrinsics:
  He was fire resistant.
  He was poison resistant (enhanced through an item).
  He was cold resistant.
  He was acid resistant.
  He was lucky.
  Fate smiled upon him.
  He was sleep resistant (gained through an item).
  He was able to control teleportation.
  He was stun resistant (gained through an item).
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (gained through items).
  He was shock resistant.
  He was able to see invisible things (gained through items).
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks.
  He was immune to acidic attacks (gained through an item).
  He was immune to ice attacks (gained through items).
  He was able to breathe water (gained through an item).
He was a messiah of Abbad-Undar.
He asked for 5 divine interventions.
He was a holy champion of Chaos.
He was severely tainted by Chaos.