NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^ ^^^ ^^^^^ ^^*^^^^ ^^^^^^^ ^^^^ ^^^@.^ ^==="""" ==^^*^^^^^^^^^^^^..^^ =="""~~~ &&o ========"""""""&&^~^^*^.^^ """~~~^^^ ^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^ "~~^^*^^ ^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^ ~~~^^^^^^^ ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^ ~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^ ^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~*^^ ^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^^^ ^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^ ^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~ ^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^ ^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^ ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^ Welp St:32 Le:24 Wi:15 Dx:35 To:37 Ch:30 Ap:12 Ma:19 Pe:32 L+ DV/PV:125/54 H:785(785) P:185(185) Exp: 50/25803398 DrCh Sp: 102 Blessed Burdened ------------------------------------------------------------------------------ Awesome, first win ever after playing this game for over 4 years. And boy do I have a story. After losing a lot of characters to bad luck, poor planning, and boredom (holding down an arrow key into a room full of monsters is a fate my heroes have suffered far too often) I spent a while thinking what a good race/class combination would be, and I picked Drakish Assasin based off the skills (Food Pres, Alertness, Find Weakness, all some favorites of mine). Only after I won did I check the Hall Of Fame and realize that no one had ever submitted a winning version of this combo, so I'm pretty stoked about that. Game started fairly routinely. Skipped the SMC in favor of rushing to get healing, then clearing the puppy cave. Second level of the puppy cave I found a pool, first drink was a wish. Wished for 7LB, got 4 pairs, which I was able to keep until the end of the game. Really rad, because it let me finish under the 90-day limit. It was at that point that I started to take the character seriously. Headed west. Couldn't remember my first kill, but it must have been something semi-rare because I never got Courage. Dove down the CoC, found a Lawful altar somewhere. Read two scrolls of danger to increase monster generation and toughness for faster piety. Got precrowned with Ring Of Immunity (incredibly rad) and then, on a whim, kept going and got precrowned again with the hammer of the gods (sold that trash). Went down to Dwarftown, quest to slay an eye of destruction proved frustrating - after 15 minutes of searching, found one and it was immediately killed by an acid vortex. Found another later, though, so no big. The rest of the Dwarftown quests were fairly uneventful. Went to the Dwarven Graveyard and dug up a grave or two, and to my ecstatic surprise found Bracers Of War. I then began to consider the possibility of this character winning. I get a Law amulet from the sheriff, get up to L+ and get crowned with Cloak Of Oman, which is pretty good. Would have preferred the invisibility cloak but it's better than, say, Serpent's Bite (which I find later in a vault, oh well). I run through the ID levels 18-20 about 5 times to try to level up in preparation for the coming ToEF gauntlet. On the way I find (finally!) a wand of cold and can now get the Rink of The High Kings. I do so, and decide to check the scene at Ironforge. I get a few levels, but no artifact weapons or armors to note. Tower Of Eternal Flames was probably the most scared I had ever been for this character. I always go in with fire Immunity, but that don't mean crap for Drakelings. Also, I had a conspicuous lack of dragon-slaying ammo. Fortunately, my ++Regen equipment seemed to be healing me faster than the fire was hurting me, and I had a bundle of generic slaying ammo which took care of the boss quite handily. Took the corpse back to Guth'Alak or whatever that dude's name is, got a potion. This is the only guardian corpse I bother with doing, because I find the process tedious and they inevitably rot the second before I hand them over. Two potions of cure corruption and a scroll of chaos resistance are my sole protecters against the coming dive, because once I go in I ain't comin' out until this chaos stuff is over. During my re-descent through Dwarftown I run into a bit of a mishap - a dwarf is generated inside the Mystic's room, and in my rush to create a teleportation trap out, I make a pit. No big, I just zap again and teleport out. A few turns later I hear a sickening THUMP and then an alarm. All of a sudden, Waldenbrook's chuckin' coins at me and I'm running for my life. I make my way down and never return. Water temple was simple, after Fire. A few more levels, Air Temple. Not too bad, either. Left all my stuff on the previous floor and marched right up to the summoner and gave him quite the stabbing. Somewhere around here I kill my first cat. Sad, but not so much. I still try to avoid killing more because I've lost a character to the Cat Lord once, and I really didn't like it. Was lucky enough to have found an adamantium spear of penetration a while back, so the Stone Temple was very simple. Directly below that level, however, was a tension room full of Titans. I have about 300 HP at this point and figure now's as good a time as any to use up my Giant Slaying ammo. Through a long boring kiting process I clear the room, never dipping below 2/3 HP. I took up crossbows at this point because of all the eternium quarrels they were leaving behind, but overall decided to stick with my standard bow. Make a crapload of money at the casino, buy some nice things including the first ever wand of destruction I've ever seen. Most of my money gets spent on ammo and assorted potions. Cat Lord is up next. i find out fairly quickly that the Cat Lord is hostile after the second dead cat, but I'm prepared with a stock of humanoid-slaying ammo. He goes down almost disappointingly fast. In celebration I spend the rest of the game gleefully slaughtering cats left and right. Battle Bunny level. Dug straight down, melee'd Bugs, took the stairs. Yawn. Two greater vaults, almost right next to each other. Both fire-creatures, both get me tons of XP, gold, and a few artifacts (scorched spear was found in the first one and used from then on). Mana Temple had me a little worried, so I wore two sources of Death ray resistance (which I don't think even makes a difference but I wanted to be sure) and never dropped below 500 HP. Piece of cake. Decide to try Sharad-Whatever's quest for the first time, since after the mana temple I'm still only 42. Spend a little bit of time killing ancient blue dragons, then go after the big man. I still have plenty of dragon slaying ammo even after the two ancient red wyrms, so Sxxadsfdsdf takes only a few hits. Elsewhere on the floor I see a few more great blue wyrms, each giving about 50k XP. Would have stayed there longer, but was out of corruption heals and had about 4 corruptions already, and I hate getting anywhere near the corruption limit. Potion of uselessness nets me the Iron Gauntlets which were appreciated but probably not necessary. D50 completed with tunneling and wand of destruction. Ghost Lord hit me and laid on a couple decades which scared the hell out of me. I usually only look at my HP and since I had ~700 max at that point I figured nothing could stop me. Distance weapons were used to good effect, but I still was shaken from the near-death experience. I briefly consider taking down Fistanarius but decide against it due to fear of ghosts. Too bad, because standard balors were fairly easy to melee to death and I was looking for a challenge. After closing the gate I high tailed it out of the CoC, killed the black unicorn, got my corruptions off and headed out. Several evenings well spent :) ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Welp Race: male Drakeling Class: Assassin Eye color: light blue Hair color: bald Complexion: green Height: 5'9" Weight: 167 pounds Scars: 7 //oops Age: 59 (middle-aged, 38 years of unnatural aging added in) //scary Star sign: Sword Birthday: 22/Sword (day 202 of the year) YOUR HISTORY: Your parents belong to the middle class. They are average people living in average quarters. Your father is a craftsman of mediocre talent. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. As a young adult you had to work a lot to finance your apprenticeship. You were often tired and exhausted but all this was forgotten, when you finally achieved your goal. You decided to become an Assassin. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 8322 stones Carrying capacity: 8675 stones Head : blessed crown of leadership [+2, +7] {Ch+18} [65s] //found in a vault Neck : blessed ankh [3s] //wore this and blessed rapid healing mostly Body : blessed padded eternium plate mail (-1, -2) [-1, +14][240s] //tension room full of chaos knights Girdle : blessed girdle of carrying [+0, +0] [15s] //No GoGS, I was hoping for one too :( Cloak : blessed cloak of Oman (+2, +0) [+4, +4] {Dx+8} [20s] //Crownning. Right Hand : blessed scorched spear (+2, 3d8+1) [+2, +0] [50s] //found in a vault Left Hand : blessed large eternium shield (+2) [+11, +8] [54s] //spear+shield is undoubtably my fave combo Right Ring : blessed ring of damage [1s] //Ehhhhh, probably shoulda wore something else Left Ring : blessed ring of the High Kings [+2, +3] [1s] //showin' off artifacts Bracers : blessed bracers of war [+8, +4] {Dx+8} [10s] //Great treasures WERE buried there! Gauntlets : uncursed thick gauntlets (-1, -2) [+0, +2] [15s] //Had poison hands for a little bit Boots : blessed seven league boots [+4, +0] [30s] //same one i had from the start Missile weapon: blessed long bow of accuracy (+8, +2) [30s] //archery rox Missiles : bundle of 2 blessed mithril arrows (+0, 1d6+3) [4s] //shootin' nubs Tool : blessed harp [30s] //Even as a deadly killer, he still has a soft side ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- //heavilly snipped, who wants to look at what kind of arrows i had? Total weight: 7754 stones Carrying capacity: 8675 stones Helmets ('[') uncursed helm of water breathing [+0, +1] [30s] Armor ('[') uncursed black dragon scale mail (-2, -4) [-2, +11] [200s] blessed blue dragon scale mail (-1, -4) [+0, +10] [200s] blessed white dragon scale mail (-2, -4) [-4, +11] [200s] uncursed red dragon scale mail (-1, -4) [+1, +13] [220s] //complete collection if i'm not mistaken Shields ('[') blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6] [120s] Gauntlets ('[') uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] blessed gauntlets of strength (-1, +0) [+1, +1] {St+3} [40s] uncursed gauntlets of strength (-1, +0) [-1, +1] {St+3} [40s] blessed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s] Cloaks ('[') blessed cloak of invisibility (-1, +0) [+1, +0] [30s] Girdles ('[') uncursed girdle of carrying [+0, +0] [15s] Boots ('[') blessed seven league boots [+1, +0] [30s] heap of 3 uncursed pairs of seven league boots [+1, +0] [90s] Necklaces (''') blessed necklace of rapid healing [2s] blessed amulet of luck [8s] One-handed weapons ('(') blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3} uncursed light eternium spear (+2, 2d8+9) [12s] uncursed adamantium spear of penetration (+1, 1d8+5) [36s] uncursed broken pick axe (+2, 1d6+1) [75s] uncursed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] [13s] uncursed sword of sharpness (+1, 4d8+9) [35s] uncursed spear of might (+2, 1d8) [50s] uncursed whip of the snake (+0, 5d2+7) {Dx+10} (+10 spd) [15s] uncursed broken pick axe (+3, 1d6+1) [75s] uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s] Two-handed weapons ('(') blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s] Missile weapons ('}') blessed long bow (+2, +2) [30s] blessed heavy crossbow of accuracy (+10, +3) [140s] uncursed heavy crossbow of accuracy (+9, +4) [140s] uncursed sling (+3, +1) [3s] uncursed long bow (+5, +2) [30s] uncursed heavy crossbow (+3, +3) [140s] uncursed long bow of accuracy (+8, +5) [30s] Tools (']') uncursed magical writing set (5) [5s] blessed thieves picks [5s] Instruments ('{') uncursed lute [20s] Rings ('=') uncursed ring of immunity [1s] heap of 16 uncursed rings of searching [16s] //exchanges didn't get what I'd hoped for blessed ring of slaying (+7 melee damage, +6 missile damage) [1s] heap of 2 blessed rings of ice [2s] Potions ('!') heap of 10 uncursed potions of poison [40s] heap of 11 uncursed potions of invisibility [44s] heap of 13 uncursed potions of healing [52s] heap of 7 blessed potions of extra healing [14s] heap of 10 uncursed potions of cure poison [20s] heap of 11 potions of holy water [44s] heap of 2 uncursed potions of ultra healing [4s] Food ('%') heap of 34 uncursed spenseweeds [68s] heap of 5 uncursed hurthling cakes [150s] heap of 3 uncursed fortune cookies [9s] heap of 6 uncursed moss patches of mareilon [12s] uncursed stomafillia herb [2s] Valuables ('$') 161192 gold pieces [1611s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 3 +2 +1 +0 basic 48 Daggers & knives 6 +5 +2 +1 skilled 170 Clubs & hammers 1 +1 +0 +0 basic 20 Maces & flails 1 +1 +0 +0 basic 20 Swords 5 +3 +2 +1 skilled 136 Axes 9 +7 +6 +2 excellent 254 Whips 1 +1 +0 +1 basic 20 Pole arms 15 +20 +12 +22 Grand Mastery //Sword sign rules. Love that +22 to DV, oh man. Twohanded weapons 1 +1 +1 +0 basic 20 Staves 1 +1 +0 +1 basic 20 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 10 +20 +15 +3 excellent 744 Crossbows 5 +10 +7 +1 skilled 76 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 4 +8 +6 +1 skilled 45 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 2 +4 +3 +0 basic 17 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 7 +14 skilled 223 Damage caused with your melee weapons: -------------------------------------- Right hand: +93 bonus to hit, 3d8+31 damage //This is on Defensive, my standard setting for dealing with semi-dangerous things (corrupting attackers, for example). Damage caused with your missile weapons: ---------------------------------------- Ammunition: 2, base range: 33, +94 bonus to hit, 1d6+45 damage //Truly discovered the joy of slaying ammo in this game. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .................. 64 (good) [+1d3] Alertness ................100 (superb) [+1d5] Archery ..................100 (superb) [+1d3] Athletics ................ 41 (fair) [+3d4] // Potion of education Backstabbing .............100 (superb) [+2d4] Bridge building .......... 9 (poor) [+4d4] (mr) Climbing .................100 (superb) [+2d4] Detect traps .............100 (superb) [+2d4] Dodge ....................100 (superb) [+1d5] Find weakness ............100 (superb) [+2d4] First aid ................ 94 (superb) [+1d3] Food preservation ........100 (superb) [+1d5] Gardening ................ 44 (fair) [+1d3] // Potion of education Haggling ................. 73 (great) [+1d3] Healing ..................100 (superb) [+1d3] Listening ................100 (superb) [+2d4] Literacy .................100 (superb) [+1d3] Music .................... 59 (good) [+1d3] Pick locks ...............100 (superb) [+2d4] Pick pockets .............100 (superb) [+1d5] Stealth ..................100 (superb) [+2d4] Swimming .................100 (superb) [+1d3] Tactics ..................100 (superb) [+1] Two weapon combat ........ 93 (superb) [+1d5] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Bolt : 9, 28pp (Effectivity: +0) Destroy Undead: 5, 15pp (Effectivity: +0) Fire Bolt : 9, 19pp (Effectivity: +0) //all from potions of wonder, don't know why i even drunk 'em ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After he leaves the Drakalor Chain he is welcomed by his people with great honors. They acknowledge his noble deeds, his valor, his cunning and his great skills that helped to prevent the complete destruction of the world he knows. He is crowned to be the king of all drakelings and lives a long and prosperous life full of love, happiness and pleasure. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Welp, the drakish assassin, saved the world with his brave efforts and became a great ruler while saving himself 39 times. He scored 12513528 points and advanced to level 50. He survived for 0 years, 54 days, 7 hours, 13 minutes and 27 seconds (126695 turns). 1 companion was killed during his adventures. Welp visited 104 places. His strength score was modified by +14 during his career. His learning score was modified by +12 during his career. His willpower score was modified by +4 during his career. His dexterity score was modified by +6 during his career. His toughness score was modified by +17 during his career. His charisma score was modified by +4 during his career. His appearance score was modified by +4 during his career. His mana score was modified by +8 during his career. His perception score was modified by +21 during his career. He was unnaturally aged by 38 years. He was the champion of the arena. He was a member of the thieves guild. He made a little water dragon very happy. He defeated the arch enemy of a mighty karmic wyrm. He left the Drakalor Chain after completing his quest and became a great leader and famous hero. 6665 monsters perished under his attacks. //wish i woulda checked that and made it 6666, crap The following 29 artifacts were generated during his adventure: the si the dwarven rune axe "Rolf's Companion" the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the dwarven shield "Rolf's Saviour" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the lead-filled mace "Big Punch" the scorched spear the cloak of Oman the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the hammer of the gods the bracers of war the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the ring of immunity the crown of leadership the iron gauntlets "Ironfist" the emerald dagger "Serpent's Bite" the rune-covered halberd "Wyrmlance" //i wonder where that is He possessed the following intrinsics: He was fire resistant (enhanced through an item). He was poison resistant (enhanced through items). He was cold resistant (gained through an item). He was acid resistant. He was lucky (enhanced through items). Fate smiled upon him (enhanced through an item). He was able to teleport (gained through an item). He was able to control teleportation. He was stun resistant (gained through items). He was resistant to death rays (gained through an item). He was shock resistant (enhanced through an item). He was able to see invisible things (enhanced through an item). He was immune to shock attacks. He was immune to ice attacks (gained through an item). He was able to resist confusion attacks (gained through items). He had the following talents: Affinity with Bows, Affinity with Polemarms, Alert, Careful, Defensive Fighter, Dodger, Eagle Eye, Good Shot, Healthy, Keen Shot, Miser, Quick, Shield Expert, Shield Master, Shield Specialist, Stealthy, Treasure Hunter, Very Careful. He had a final speed score of 102 (final base speed: 107). He was a messiah of Sssracht. He asked for 2 divine interventions. //don't remember what these were He was a holy champion of Order. The following monsters were vanquished: 41 ancient blue dragons //good xp, too bad they blow up their own stuff 1 ancient karmic dragon //i just found this guy wandering around 48 ancient red dragons //two greater vaults 6 balors //hella buff PC takes these down with ease 1 cat lord //screw cats 23 chaos knights 23 chaos lizards 26 chaos mutants 49 chaos plague bearers 27 chaos rats 99 chaos servants 5 chaos warriors 4 chaos wizards //forces of chaos are no match yadda yadda 8 dark elven priestesses 4 dark elven princesses //words cannot describe my loathing for these things i hate summoning monsters so much 46 ghost lords //i'm kind of surprised I got as little aging as i did 6 great blue wyrms //these were all named. don't know if that's normal 1 greater black unicorn //probably wasn't supposed to do this quest at 50, it was pretty easy 2 lich kings //gravediggin' 1 quickling 1 quickling king 1 quickling queen //one of each 264 rats //highest kills 6 shadow lords //not as much stat drain as i usually get 14 titans //tension room, pretty, uh, tense