NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. Raced through the game with this charactor, her initial intended purpose was just to obtain the ring of the master cat, however at that point in the game she was so powerful she kept going. I'm on this mission to make every artifact load this year. First thing Wimba did was kill a cutpurse, however the first kill played no part in this game. She went to the ID and got tonnes of spellbooks and at about level 10 went to the puppy cave and got the corpse. There was a spellbook shop so she went back to the ID and did the 8th and 9th levels for enough gold to buy most of the shop. Reached level 13. Now tanked up she took down the pyramid with gusto and left with two artifacts. She tried getting the wand of teleportation however the teleport traps were not in her favor, eventually giving up. She went down the CoC, got the gladius and did the first few dwarf quests. Had a problem killing a giant centipede for the second quest. She completed it eventually but never got the reward. Out and did the graveyard, forgot a form of digging, thus sword of nonnak was never obtained. Got the phial and RotHK and straight to darkforge and then to the fire temple. Cleared those easily enough. Now with enough equipment to make it to the casino she decides to go gambling. There was also a non-hostile bee problem when needing bee wax but she just kicked a hive. Obtained orb of water (and used it later on for the full heal) raced down to the casino and tried to find the shortcut. However she accidently casted earthquake in the D: with the 2 upwards staircases thus she didn't notice it. And she didn't stop until she got to the cat lord. She scared him away so fast he forgot his ring. Then she went back and found the stairs, and dropped her stuff off. On the way down got crowned N= and got natures friend, one of the crappiest crowning gifts i've ever received. Then cleared a red dragon greater vault just below the casino. Got Scorched spear, ironfist, protector and robes of resistance. She continued on her mission and obtained orb of earth then completed the AKW quest, was a sinch with slow monster and high level burning hands. Got needle. Orb of mana was one of the only problems this charactor faced. She used up the only wish in the game for humanoid slaying ammo. And since she lost her ancient mummy wrapping somewhere and she didn't want to go back, she had to use an amulet of death ray resistance and cast light instead. Then popped down to get the orb of air, blasted thing burned away her seven league boots. After Then after deciding to drop all her potions on an altar she realised her hands were leaking a poisionous fluid. she lost something like 32 holy waters. So she had to put up with just normal SLBs. She thought at this point she need some chaos resistance desperately so did the bug temple. They fell rather quickly indeed to high level devine wrath which she used up on D:50. No problems there. Never ended up using them though. D:50 was not too hard, however a balor did summon cats once. And she had no healing potions, or orb of water. She managed to wand of destroy the levers but she killed all the balors in the process. Then she killed a black unicorn and left the game. There was a greater undead vault passed entirely - only artifact she missed was wyrmlance so that wasn't so bad. No black torc, rune covered trident, rolfs companion, sting. Didn't get the PoCC's from the guardian corpses too, takes too long. No uselessness, i didn't want to go back at get it. She was rushing through this chain as fast as possible. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^ ^^^^^^^^^^^^^^^^^^^ ^^^^^ ^^*^^^^ ^^^^^^^^^^^^^^^^^^^^ ^^^^ ^^^..^ ^===""""~ ^^*^^^&&&&&&&~~~~~~~~ ^^^^^^^^^.@^^ ===="""~~~ ^^^&&&&&&o&&&&&&&~~~~~ ""&&^~^^*^.^^ """""~~~^^ ^^^^^^^^&&&&&&&&&&&&&&&&&& ""&&~~~^....^ """~~^^*^^ ^^^^^^^^^^^^^^^^^&&&&&&&&&"" ""&&&&&o..~^^^ ""~~~^^^^^^ ^^^*^"""""""""""""""""""= ""&&&&&&&&&&^^ ~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=" &&&&&&&&&&&~~^ ^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""==""" &&&&&&&&&&&~~ ^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""" ""&&o&&&&~~~ ^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^ ^^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~ ^^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^ ^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^ ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Wimba St:28 Le:20 Wi: 8 Dx:24 To:39 Ch:17 Ap:13 Ma:28 Pe:24 N= DV/PV: 70/53 H: 816(816) P: 415(415) Exp: 50/47168521 DrCh M: 91167 Blessed Strained ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Wimba Race: female Dwarf Class: Druid Eye color: brown Hair color: black Complexion: brown Height: 3'10" Weight: 154 pounds Scars: 5 Age: 59 (young) Star sign: Sword Birthday: 23/Sword (day 203 of the year) YOUR HISTORY: Your parents belong to the lower class. They were honest hard-working people, who did everything to enable you to live a comfortable and fine life. They were not very successful. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. As a young adult you spent a lot of time searching for a deeper meaning and purpose in your life. You pondered and pondered but nothing truly sparked your interest. Finally, after many many hours, you made a decision. You decided to become a Druid. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 47063 stones Carrying capacity: 32275 stones Head : normal helm of mental stability [+3, +2] {Le+1} [100s] Neck : normal ankh [3s] Body : normal robes of resistance (-4, -4) [+3, +12] {To+5} [60s] Girdle : normal adamantium girdle [+0, +3] [18s] Cloak : normal cloak of protection [+0, +6] [20s] Right Hand : blessed scorched spear (+2, 3d8+1) [+2, +0] [50s] Left Hand : normal medium obsidian shield "Protector" [+20, +4] {To+2} Right Ring : normal ring of mental stability [+0, +1] {Le+1} [1s] Left Ring : normal ring of the master cat [+0, +5] {Dx+16} (+16 spd)[1s] Bracers : normal bracers of protection [+0, +4] [10s] Gauntlets : blessed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} Boots : blessed seven league boots [+2, +0] [30s] Missile weapon: normal heavy crossbow of accuracy (+11, +4) [140s] Missiles : bundle of 58 normal quarrels (+1, 2d6) [116s] Tool : blessed whip of slaughtering (-4, 1d30) [15s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 46443 stones Carrying capacity: 32275 stones Helmets ('[') normal crown of science [+4, +8] {Le+9} [65s] Armor ('[') Shields ('[') Gauntlets ('[') Cloaks ('[') Girdles ('[') Boots ('[') normal seven league boots [+1, +2] [30s] normal seven league boots [+1, +0] [30s] Necklaces (''') Bracers (',') One-handed weapons ('(') normal black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s] Two-handed weapons ('(') normal scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s] Missile weapons ('}') Missiles ('/') Tools (']') Instruments ('{') Rings ('=') blessed ring of the High Kings [+2, +3] [1s] Wands ('\') Potions ('!') heap of 82 normal potions of poison [328s] heap of 57 blessed potions of poison [228s] normal phial of Caladriel [2s] normal potion of uselessness [2s] Scrolls ('?') heap of 6 normal scrolls of chaos resistance [12s] Books ('"') Food ('%') Gems ('*') ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 18 Daggers & knives 7 +6 +3 +1 skilled 132 Clubs & hammers 3 +2 +1 +0 basic 78 Maces & flails 1 +1 +0 +0 basic 30 Swords 7 +5 +3 +2 skilled 317 Axes 1 +1 +0 +0 basic 30 Whips 1 +1 +0 +1 basic 30 Pole arms 11 +12 +7 +14 Mastery 3196 Twohanded weapons 1 +1 +1 +0 basic 30 Staves 1 +1 +0 +1 basic 30 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 10 Bows 4 +8 +6 +1 skilled 64 Crossbows 0 +0 +0 +0 unskilled 10 Thrown axes & hammers 0 +0 +0 +0 unskilled 10 Thrown daggers 0 +0 +0 +0 unskilled 10 Thrown rocks & clubs 0 +0 +0 +0 unskilled 10 Thrown spears 0 +0 +0 +0 unskilled 10 Boomerangs & scurgari 0 +0 +0 +0 unskilled 6 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 10 +20 excellent 1360 Damage caused with your melee weapons: -------------------------------------- Right hand: +112 bonus to hit, 3d8+25 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 58, base range: 12, +94 bonus to hit, 2d6+14 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Backstabbing .............100 (superb) [+1d3] Climbing .................100 (superb) [+1d5] Concentration ............100 (superb) [+1d3] Detect traps ............. 66 (good) [+1] First aid ................ 86 (great) [+1d3] Gardening ................100 (superb) [+1d5] Haggling ................. 44 (fair) [+1d3] Healing ..................100 (superb) [+1d5] Herbalism ................100 (superb) [+2d4] Law ...................... 70 (good) [+1] Listening ................100 (superb) [+1d5] Literacy .................100 (superb) [+1d5] Metallurgy ............... 80 (great) [+1d3] Mining ................... 82 (great) [+1d3] Pick pockets ............. 47 (fair) [+1d3] Smithing ................. 40 (fair) [+1d3] Survival .................100 (superb) [+2d4] Swimming ................. 96 (superb) [+1d5] Tactics .................. 96 (superb) [+1] Two weapon combat ........ 67 (good) [+1] Woodcraft ................ 55 (good) [+3d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Bless : 2031, 7pp (Effectivity: +5) Calm Monster : 1119, 8pp (Effectivity: +2) Cure Critical Wounds : 1186, 14pp (Effectivity: +5) Cure Disease : 2297, 8pp (Effectivity: +1) Cure Light Wounds : 1532, 5pp (Effectivity: +0) Cure Serious Wounds : 468, 8pp (Effectivity: +13) Darkness : 2636, 4pp (Effectivity: +1) Disarm Trap : 1254, 10pp (Effectivity: +1) Dispel Undead : 1307, 6pp (Effectivity: +12) Divine Key : 1045, 12pp (Effectivity: +1) Earthquake : 24, 140pp (Effectivity: +3) Enlightenment : 260, 75pp (Effectivity: +0) Ethereal Bridge : 1229, 21pp (Effectivity: +7) Farsight : 83, 19pp (Effectivity: +4) Greater Divine Touch : 310, 99pp (Effectivity: +6) Heal : 321, 38pp (Effectivity: +11) Hellish Flames : 17, 15pp (Effectivity: +15) Holy Awe : 354, 12pp (Effectivity: +0) Know Alignment : 588, 10pp (Effectivity: +0) Knowledge of the Ancients: 552, 40pp (Effectivity: +4) Lesser Divine Touch : 1065, 8pp (Effectivity: +1) Light : 4538, 1pp (Effectivity: +13) Lordly Might : 691, 8pp (Effectivity: +11) Minor Punishment : 696, 8pp (Effectivity: +4) Nether Bolt : 523, 8pp (Effectivity: +21) Neutralize Poison : 445, 10pp (Effectivity: +2) Petrification : 391, 120pp (Effectivity: +0) Remove Curse : 522, 50pp (Effectivity: +1) Revelation : 2442, 33pp (Effectivity: +1) Seal of the Spheres : 490, 8pp (Effectivity: +1) Slow Monster : 686, 7pp (Effectivity: +2) Slow Poison : 1594, 6pp (Effectivity: +4) Summon Monsters : 881, 30pp (Effectivity: +0) Veil of the Gods : 191, 10pp (Effectivity: +3) Web : 1001, 12pp (Effectivity: +0) (had level ~35 burning hands and divine wrath) ---------------------------------------------------------------------------- Her further life: ---------------------------------------------------------------------------- After she leaves the Drakalor Chain she is welcomed by her people with great honors. They acknowledge her noble deeds, her valor, her cunning and her great skills that helped to prevent the complete destruction of the world she knows. She returns to her lands victorious and is hailed as a great leader. Eventually she becomes queen and rule your subjects with an iron fist for a long and peaceful time, allowing her people to prosper and grow. ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Wimba, the dwarven druid, saved the world with her brave efforts and became a great ruler while saving herself 2 times. She scored 40194952 points and advanced to level 50. She survived for 0 years, 56 days, 4 hours, 15 minutes and 43 seconds (91167 turns). Wimba visited 100 places. Her strength score was modified by +5 during her career. Her learning score was modified by +10 during her career. Her willpower score was modified by -3 during her career. Her dexterity score was modified by -4 during her career. Her toughness score was modified by +11 during her career. Her charisma score was modified by +8 during her career. Her appearance score was modified by +3 during her career. Her mana score was modified by +14 during her career. Her perception score was modified by +12 during her career. She was the champion of the arena. She defeated the arch enemy of a mighty karmic wyrm. She adhered to the principles of the Cat Lord and thus rose to great fame. She stopped the generation of nasty bugs. She left the Drakalor Chain after completing her quest and became a great leader and famous heroine. 3959 monsters perished before her. The following 22 artifacts were generated during her adventure: the si the scythe of corruption "Moon Sickle" the ring of the master cat the golden gladius "Death's Sting" (given to bart) the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the scorched spear (greater red dragon vault) the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the intricate wooden shield "Nature's Friend" (crowning N=) the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the robes of resistance (greater red dragon vault) the medium obsidian shield "Protector" (greater red dragon vault) the iron gauntlets "Ironfist" (greater red dragon vault) the rune-covered halberd "Wyrmlance" (not found - probably greater undead vault) She possessed the following intrinsics: She was fire resistant (enhanced through an item). She was poison resistant. She was acid resistant (gained through an item). She was lucky (enhanced through an item). Fate smiled upon her (enhanced through items). She was sleep resistant (gained through an item). She was petrification resistant. She was able to control teleportation. She was stun resistant (gained through items). She was paralyzation resistant. (got it from a pool and never drunk again) She was shock resistant (gained through an item). She was able to see invisible things (gained through an item). She was immune to shock attacks. She was immune to fire attacks. She was immune to ice attacks (gained through an item). She was able to resist confusion attacks (gained through items). She was a messiah of Clamgaddin. She did not ask for divine help. (water orb, potions of heal, healing spells) She was a holy champion of Balance. The following monsters were vanquished: 12 air demons 10 air elementals 5 air grues 9 ancient black dragons 13 ancient blue dragons 1 ancient blue wyrm 1 Ancient Chaos Wyrm 1 ancient karmic dragon 2 ancient minotaurs 37 ancient red dragons 1 Ancient Stone Beast 3 animated armors 2 ankhegs 4 annihilators 3 annis hags 6 assassins 9 balors 10 bandits 1 banshee 6 barbarians 2 barbarian leaders 6 battle bunnies 13 berserkers 3 berserker emperors 6 berserker kings 10 berserker lords 1 berserker prince 12 black baby dragons 18 black dragons 20 black hurthlings 3 black wizards 4 blink dogs 38 blue baby dragons 25 blue dragons 1 bone golem 16 bugbears 2 bulettes 1 bunny master 8 carrion crawlers 9 cave fishers 1 cave lizard 17 cavemen 1 Chaos Archmage 10 chaos brothers 3 chaos eyes 2 chaos knights 6 chaos lizards 66 chaos mutants 10 chaos plague bearers 3 chaos rats 158 chaos servants 7 chaos sisters 1 chaos warlord 25 chaos warriors 30 chaos wizards 4 clay golems 3 cooshoos 13 corpse fiends 3 corruptors 5 crystal statues 21 cutpurses 2 cyclopes 5 dark elven archers 5 dark elven lords 7 dark elven priestesses 2 dark elven princesses 9 dark elven warriors 5 dark elven wizards 7 dark orcs 7 dark sages 1 death ooze 30 dire wolves 16 displacer beasts 16 dopplegangers 3 doppleganger lords 1 Dorn Beast 2 dwarves 7 dwarven chaos knights 23 earth elementals 7 ettins 2 eyes of destruction 1 fairy dragon 2 fire beetles 11 fire demons 44 fire drakes 47 fire elementals 6 fire giants 2 fire grues 44 fire lizards 8 flesh golems 6 floating eyes 3 fomorian giants 4 frost giants 1 frost giant berserker 3 frost giant jarls 5 gargoyles 3 gelatinous cubes 47 ghosts 8 ghost bats 1 ghost king 37 ghost lords 68 ghuls 4 giant bats 1 giant bee warrior 2 giant centipedes 2 giant lizards 1 giant raccoon 108 giant rats 1 giant rust monster 8 giant spiders 6 gibbering mouthers 43 gnolls 4 gnoll chieftains 109 goblins 9 goblin berserkers 13 goblin chieftains 63 goblin rockthrowers 19 goblin slavemasters 6 gray oozes 2 gray slayers 1 great black wyrm 6 great blue wyrms 1 great red wyrm 1 greater air elemental 1 greater balor 1 greater black unicorn 82 greater chaos servants 71 greater claw bugs 2 greater daemons 2 greater molochs (divine wrath while having them against the wall) 2 greater mummies 2 greater titans (wow 2, took them down in melee) 1 greater water elemental 1 green blob 5 green hags 7 green slimes 228 gremlins 10 griffons 18 harpies 48 hell hounds 22 hill giants 4 hill giant chieftains 12 hill orcs 8 hill orc sergeants 13 hippogriffs 52 hobgoblins 6 hobgoblin chiefs 17 hobgoblin leaders 7 homunculi 2 huge bats 17 hyenas 2 ice vortices 5 imps 1 invisible stalker 2 iron golems 45 jackals 4 jackal demons 7 jackalweres 48 killer bugs 1 king cobra 101 kobolds 16 kobold chieftains 8 kobold shamans 4 large bats 11 large gnolls 42 large kobolds 16 large orcs 3 large rust monsters 136 large spiders 23 least daemons 16 lesser daemons 7 leucrottas 9 lichs 31 lizard men 6 magebane eyes 4 magedoom eyes 2 margoyles 2 master assassins 2 master lichs 1 master mimic 1 master necromancer 1 Master Summoner 12 master swordsmen 1 master thief 12 mimics 4 minotaurs 1 minotaur mazemaster 2 molochs 15 mummies 1 mummy lord 5 necromancers 2 ochre jellies 47 ogres 1 ogre emperor 2 ogre kings 6 ogre lords 7 ogre magi 81 orcs 10 orc chieftains 25 orc scorchers 8 outlaws 8 outlaw leaders 3 owlbears 34 pit vipers 9 pixies 13 pixie archers 4 quasits 5 quicklings 1 quickling king 2 quickling lords 2 quickling queens (death ray on both) 12 raiders 174 rats 17 ratling archers 1 ratling duelist 4 ratling fencers 3 ratling master thieves 13 ratling thieves 5 ratling warlords 20 ratling warriors 40 red baby dragons 38 red dragons 2 revenants 1 royal guardian 24 rust monsters 60 shadows 15 shadow centipedes 3 shadow lords 2 shadow trolls 2 shadow wyrms 1 shambling mound 3 silver wolves 1 skeletal king 7 skeletal warriors 111 skeletons 6 slow shadows 1 Snake from Beyond 18 spectres 9 staring eyes 32 steel golems 1 steel horror 3 steel zombies 10 stone giants 5 stone golems 22 stone grues 2 stone oozes 7 stone snakes 5 stone statues 10 swordsmen 26 tarantulas 1 titan 18 trolls 6 troll berserkers 7 troll chiefs 3 troll kings 1 undead chaos dwarven berserker 3 vampires 27 vapor rats 9 water demons 6 water elementals 17 water grues 18 water snakes 12 wererats 6 werewolves 7 werewolf lords (master summoner summoned them) 4 white baby dragons 2 white dragons 59 wights 2 will o'wisps 76 wolves 45 wraiths 76 writhing masses of primal chaos 10 yellow oozes 60 zombies