NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

Raced through the game with this charactor, her initial intended purpose was
just to obtain the ring of the master cat, however at that point in the game
she was so powerful she kept going.  I'm on this mission to make every artifact
load this year.
First thing Wimba did was kill a cutpurse, however the first kill played no
part in this game.  She went to the ID and got tonnes of spellbooks and at
about level 10 went to the puppy cave and got the corpse.  There was a
spellbook shop so she went back to the ID and did the 8th and 9th levels for
enough gold to buy most of the shop.  Reached level 13.
Now tanked up she took down the pyramid with gusto and left with two artifacts.
She tried getting the wand of teleportation however the teleport traps were
not in her favor, eventually giving up.  She went down the CoC, got the gladius
and did the first few dwarf quests.  Had a problem killing a giant centipede
for the second quest.  She completed it eventually but never got the reward.
Out and did the graveyard, forgot a form of digging, thus sword of nonnak was
never obtained.  Got the phial and RotHK and straight to darkforge and then
to the fire temple.  Cleared those easily enough.
Now with enough equipment to make it to the casino she decides to go gambling.
There was also a non-hostile bee problem when needing bee wax but she just
kicked a hive.  Obtained orb of water (and used it later on for the full heal)
raced down to the casino and tried to find the shortcut.  However she accidently
casted earthquake in the D: with the 2 upwards staircases thus she didn't notice
it.  And she didn't stop until she got to the cat lord.  She scared him away so
fast he forgot his ring.  Then she went back and found the stairs, and dropped
her stuff off.
On the way down got crowned N= and got natures friend, one of the crappiest
crowning gifts i've ever received.  Then cleared a red dragon greater vault
just below the casino.  Got Scorched spear, ironfist, protector and robes
of resistance.  She continued on her mission and obtained orb of earth then
completed the AKW quest, was a sinch with slow monster and high level
burning hands.  Got needle.
Orb of mana was one of the only problems this charactor faced.  She used up
the only wish in the game for humanoid slaying ammo.  And since she lost her
ancient mummy wrapping somewhere and she didn't want to go back, she had to
use an amulet of death ray resistance and cast light instead.
Then popped down to get the orb of air, blasted thing burned away her seven
league boots.  After Then after deciding to drop all her potions on an altar
she realised her hands were leaking a poisionous fluid.  she lost something
like 32 holy waters.  So she had to put up with just normal SLBs.
She thought at this point she need some chaos resistance desperately so
did the bug temple.  They fell rather quickly indeed to high level devine
wrath which she used up on D:50.  No problems there.  Never ended up using
them though.
D:50 was not too hard, however a balor did summon cats once.  And she had no
healing potions, or orb of water.  She managed to wand of destroy the levers
but she killed all the balors in the process.  Then she killed a black
unicorn and left the game.
There was a greater undead vault passed entirely - only artifact she missed was
wyrmlance so that wasn't so bad.  No black torc, rune covered trident, rolfs
companion, sting.  Didn't get the PoCC's from the guardian corpses too, takes
too long.  No uselessness, i didn't want to go back at get it.  She was
rushing through this chain as fast as possible.
------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------



        ^^^           ^^^^^^^^^^^^^^^^^^^                               ^^^^^
       ^^*^^^^        ^^^^^^^^^^^^^^^^^^^^                        ^^^^ ^^^..^
      ^===""""~       ^^*^^^&&&&&&&~~~~~~~~                     ^^^^^^^^^.@^^
     ===="""~~~       ^^^&&&&&&o&&&&&&&~~~~~                   ""&&^~^^*^.^^
     """""~~~^^       ^^^^^^^^&&&&&&&&&&&&&&&&&&              ""&&~~~^....^
     """~~^^*^^       ^^^^^^^^^^^^^^^^^&&&&&&&&&""           ""&&&&&o..~^^^
     ""~~~^^^^^^           ^^^*^"""""""""""""""""""=        ""&&&&&&&&&&^^
     ~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""="       &&&&&&&&&&&~~^
      ^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""   &&&&&&&&&&&~~
      ^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""" ""&&o&&&&~~~
    ^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^
    ^^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~
    ^^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^
    ^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^
    ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^
    ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^
     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^
      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Wimba         St:28  Le:20  Wi: 8  Dx:24  To:39  Ch:17  Ap:13  Ma:28  Pe:24 N=
DV/PV: 70/53   H: 816(816)    P: 415(415)    Exp: 50/47168521   DrCh  M: 91167
Blessed Strained
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Wimba               Race: female Dwarf        Class: Druid
Eye color: brown          Hair color: black         Complexion: brown
Height: 3'10"             Weight: 154 pounds        Scars: 5
Age: 59 (young)
Star sign: Sword          Birthday: 23/Sword (day 203 of the year)

YOUR HISTORY:
        Your parents belong to the lower class. They were honest
 hard-working people, who did everything to enable you to live a
 comfortable and fine life. They were not very successful.
        As a child you lived through happy days. Your parents tried to ease
 your life as much as possible and gave you a lot of comfort.
        As a youth you spent a lot of time in the wilds exploring woods and
 generally enjoying your freedom. You had a lot of fun and learned to value
 the treasures of nature.
        As a young adult you spent a lot of time searching for a deeper
 meaning and purpose in your life. You pondered and pondered but nothing
 truly sparked your interest. Finally, after many many hours, you made a
 decision.
        You decided to become a Druid.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 47063 stones                Carrying capacity: 32275 stones

Head          : normal helm of mental stability [+3, +2] {Le+1}      [100s]
Neck          : normal ankh                                            [3s]
Body          : normal robes of resistance (-4, -4) [+3, +12] {To+5}  [60s]
Girdle        : normal adamantium girdle [+0, +3]                     [18s]
Cloak         : normal cloak of protection [+0, +6]                   [20s]
Right Hand    : blessed scorched spear (+2, 3d8+1) [+2, +0]           [50s]
Left Hand     : normal medium obsidian shield "Protector" [+20, +4] {To+2}
Right Ring    : normal ring of mental stability [+0, +1] {Le+1}        [1s]
Left Ring     : normal ring of the master cat [+0, +5] {Dx+16} (+16 spd)[1s]
Bracers       : normal bracers of protection [+0, +4]                 [10s]
Gauntlets     : blessed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}
Boots         : blessed seven league boots [+2, +0]                   [30s]
Missile weapon: normal heavy crossbow of accuracy (+11, +4)          [140s]
Missiles      : bundle of 58 normal quarrels (+1, 2d6)               [116s]
Tool          : blessed whip of slaughtering (-4, 1d30)               [15s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 46443 stones   Carrying capacity: 32275 stones

Helmets ('[')
   normal crown of science [+4, +8] {Le+9}                            [65s]
Armor ('[')
Shields ('[')
Gauntlets ('[')
Cloaks ('[')
Girdles ('[')
Boots ('[')
   normal seven league boots [+1, +2]                                 [30s]
   normal seven league boots [+1, +0]                                 [30s]
Necklaces (''')
Bracers (',')
One-handed weapons ('(')
   normal black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]       [10s]
Two-handed weapons ('(')
   normal scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2]    [70s]
Missile weapons ('}')
Missiles ('/')
Tools (']')
Instruments ('{')
Rings ('=')
   blessed ring of the High Kings [+2, +3]                             [1s]
Wands ('\')
Potions ('!')
   heap of 82 normal potions of poison                               [328s]
   heap of 57 blessed potions of poison                              [228s]
   normal phial of Caladriel                                           [2s]
   normal potion of uselessness                                        [2s]
Scrolls ('?')
   heap of 6 normal scrolls of chaos resistance                       [12s]
Books ('"')
Food ('%')
Gems ('*')


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                18
Daggers & knives         7    +6    +3   +1   skilled              132
Clubs & hammers          3    +2    +1   +0   basic                78
Maces & flails           1    +1    +0   +0   basic                30
Swords                   7    +5    +3   +2   skilled              317
Axes                     1    +1    +0   +0   basic                30
Whips                    1    +1    +0   +1   basic                30
Pole arms               11   +12    +7  +14   Mastery              3196
Twohanded weapons        1    +1    +1   +0   basic                30
Staves                   1    +1    +0   +1   basic                30

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            10
Bows                     4    +8    +6   +1   skilled              64
Crossbows                0    +0    +0   +0   unskilled            10
Thrown axes & hammers    0    +0    +0   +0   unskilled            10
Thrown daggers           0    +0    +0   +0   unskilled            10
Thrown rocks & clubs     0    +0    +0   +0   unskilled            10
Thrown spears            0    +0    +0   +0   unskilled            10
Boomerangs & scurgari    0    +0    +0   +0   unskilled            6

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 10   +20              excellent            1360


Damage caused with your melee weapons:
--------------------------------------
Right hand: +112 bonus to hit, 3d8+25 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 58, base range: 12, +94 bonus to hit, 2d6+14 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Backstabbing .............100    (superb)       [+1d3]
  Climbing .................100    (superb)       [+1d5]
  Concentration ............100    (superb)       [+1d3]
  Detect traps ............. 66    (good)         [+1]
  First aid ................ 86    (great)        [+1d3]
  Gardening ................100    (superb)       [+1d5]
  Haggling ................. 44    (fair)         [+1d3]
  Healing ..................100    (superb)       [+1d5]
  Herbalism ................100    (superb)       [+2d4]
  Law ...................... 70    (good)         [+1]
  Listening ................100    (superb)       [+1d5]
  Literacy .................100    (superb)       [+1d5]
  Metallurgy ............... 80    (great)        [+1d3]
  Mining ................... 82    (great)        [+1d3]
  Pick pockets ............. 47    (fair)         [+1d3]
  Smithing ................. 40    (fair)         [+1d3]
  Survival .................100    (superb)       [+2d4]
  Swimming ................. 96    (superb)       [+1d5]
  Tactics .................. 96    (superb)       [+1]
  Two weapon combat ........ 67    (good)         [+1]
  Woodcraft ................ 55    (good)         [+3d3]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Bless                    :  2031,   7pp     (Effectivity: +5)
   Calm Monster             :  1119,   8pp     (Effectivity: +2)
   Cure Critical Wounds     :  1186,  14pp     (Effectivity: +5)
   Cure Disease             :  2297,   8pp     (Effectivity: +1)
   Cure Light Wounds        :  1532,   5pp     (Effectivity: +0)
   Cure Serious Wounds      :   468,   8pp     (Effectivity: +13)
   Darkness                 :  2636,   4pp     (Effectivity: +1)
   Disarm Trap              :  1254,  10pp     (Effectivity: +1)
   Dispel Undead            :  1307,   6pp     (Effectivity: +12)
   Divine Key               :  1045,  12pp     (Effectivity: +1)
   Earthquake               :    24, 140pp     (Effectivity: +3)
   Enlightenment            :   260,  75pp     (Effectivity: +0)
   Ethereal Bridge          :  1229,  21pp     (Effectivity: +7)
   Farsight                 :    83,  19pp     (Effectivity: +4)
   Greater Divine Touch     :   310,  99pp     (Effectivity: +6)
   Heal                     :   321,  38pp     (Effectivity: +11)
   Hellish Flames           :    17,  15pp     (Effectivity: +15)
   Holy Awe                 :   354,  12pp     (Effectivity: +0)
   Know Alignment           :   588,  10pp     (Effectivity: +0)
   Knowledge of the Ancients:   552,  40pp     (Effectivity: +4)
   Lesser Divine Touch      :  1065,   8pp     (Effectivity: +1)
   Light                    :  4538,   1pp     (Effectivity: +13)
   Lordly Might             :   691,   8pp     (Effectivity: +11)
   Minor Punishment         :   696,   8pp     (Effectivity: +4)
   Nether Bolt              :   523,   8pp     (Effectivity: +21)
   Neutralize Poison        :   445,  10pp     (Effectivity: +2)
   Petrification            :   391, 120pp     (Effectivity: +0)
   Remove Curse             :   522,  50pp     (Effectivity: +1)
   Revelation               :  2442,  33pp     (Effectivity: +1)
   Seal of the Spheres      :   490,   8pp     (Effectivity: +1)
   Slow Monster             :   686,   7pp     (Effectivity: +2)
   Slow Poison              :  1594,   6pp     (Effectivity: +4)
   Summon Monsters          :   881,  30pp     (Effectivity: +0)
   Veil of the Gods         :   191,  10pp     (Effectivity: +3)
   Web                      :  1001,  12pp     (Effectivity: +0)

(had level ~35 burning hands and divine wrath)


----------------------------------------------------------------------------
                              Her further life:
----------------------------------------------------------------------------

After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She returns to her lands victorious and is hailed as a great
leader. Eventually she becomes queen and rule your subjects with an iron
fist for a long and peaceful time, allowing her people to prosper and grow.

----------------------------------------------------------------------------
              Her achievements during her adventures:
----------------------------------------------------------------------------

Wimba, the dwarven druid, saved the world with her brave efforts and became
a great ruler while saving herself 2 times.
She scored 40194952 points and advanced to level 50.
She survived for 0 years, 56 days, 4 hours, 15 minutes and 43 seconds (91167
turns).
Wimba visited 100 places.
Her strength score was modified by +5 during her career.
Her learning score was modified by +10 during her career.
Her willpower score was modified by -3 during her career.
Her dexterity score was modified by -4 during her career.
Her toughness score was modified by +11 during her career.
Her charisma score was modified by +8 during her career.
Her appearance score was modified by +3 during her career.
Her mana score was modified by +14 during her career.
Her perception score was modified by +12 during her career.
She was the champion of the arena.
She defeated the arch enemy of a mighty karmic wyrm.
She adhered to the principles of the Cat Lord and thus rose to great fame.
She stopped the generation of nasty bugs.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
3959 monsters perished before her.
The following 22 artifacts were generated during her adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
  the golden gladius "Death's Sting" (given to bart)
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the scorched spear (greater red dragon vault)
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the intricate wooden shield "Nature's Friend" (crowning N=)
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the robes of resistance (greater red dragon vault)
  the medium obsidian shield "Protector" (greater red dragon vault)
  the iron gauntlets "Ironfist" (greater red dragon vault)
  the rune-covered halberd "Wyrmlance" (not found - probably greater undead vault)
She possessed the following intrinsics:
  She was fire resistant (enhanced through an item).
  She was poison resistant.
  She was acid resistant (gained through an item).
  She was lucky (enhanced through an item).
  Fate smiled upon her (enhanced through items).
  She was sleep resistant (gained through an item).
  She was petrification resistant.
  She was able to control teleportation.
  She was stun resistant (gained through items).
  She was paralyzation resistant. (got it from a pool and never drunk again)
  She was shock resistant (gained through an item).
  She was able to see invisible things (gained through an item).
  She was immune to shock attacks.
  She was immune to fire attacks.
  She was immune to ice attacks (gained through an item).
  She was able to resist confusion attacks (gained through items).
She was a messiah of Clamgaddin.
She did not ask for divine help. (water orb, potions of heal, healing spells)
She was a holy champion of Balance.

The following monsters were vanquished:
     12 air demons
     10 air elementals
      5 air grues
      9 ancient black dragons
     13 ancient blue dragons
      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
      1 ancient karmic dragon
      2 ancient minotaurs
     37 ancient red dragons
      1 Ancient Stone Beast
      3 animated armors
      2 ankhegs
      4 annihilators
      3 annis hags
      6 assassins
      9 balors
     10 bandits
      1 banshee
      6 barbarians
      2 barbarian leaders
      6 battle bunnies
     13 berserkers
      3 berserker emperors
      6 berserker kings
     10 berserker lords
      1 berserker prince
     12 black baby dragons
     18 black dragons
     20 black hurthlings
      3 black wizards
      4 blink dogs
     38 blue baby dragons
     25 blue dragons
      1 bone golem
     16 bugbears
      2 bulettes
      1 bunny master
      8 carrion crawlers
      9 cave fishers
      1 cave lizard
     17 cavemen
      1 Chaos Archmage
     10 chaos brothers
      3 chaos eyes
      2 chaos knights
      6 chaos lizards
     66 chaos mutants
     10 chaos plague bearers
      3 chaos rats
    158 chaos servants
      7 chaos sisters
      1 chaos warlord
     25 chaos warriors
     30 chaos wizards
      4 clay golems
      3 cooshoos
     13 corpse fiends
      3 corruptors
      5 crystal statues
     21 cutpurses
      2 cyclopes
      5 dark elven archers
      5 dark elven lords
      7 dark elven priestesses
      2 dark elven princesses
      9 dark elven warriors
      5 dark elven wizards
      7 dark orcs
      7 dark sages
      1 death ooze
     30 dire wolves
     16 displacer beasts
     16 dopplegangers
      3 doppleganger lords
      1 Dorn Beast
      2 dwarves
      7 dwarven chaos knights
     23 earth elementals
      7 ettins
      2 eyes of destruction
      1 fairy dragon
      2 fire beetles
     11 fire demons
     44 fire drakes
     47 fire elementals
      6 fire giants
      2 fire grues
     44 fire lizards
      8 flesh golems
      6 floating eyes
      3 fomorian giants
      4 frost giants
      1 frost giant berserker
      3 frost giant jarls
      5 gargoyles
      3 gelatinous cubes
     47 ghosts
      8 ghost bats
      1 ghost king
     37 ghost lords
     68 ghuls
      4 giant bats
      1 giant bee warrior
      2 giant centipedes
      2 giant lizards
      1 giant raccoon
    108 giant rats
      1 giant rust monster
      8 giant spiders
      6 gibbering mouthers
     43 gnolls
      4 gnoll chieftains
    109 goblins
      9 goblin berserkers
     13 goblin chieftains
     63 goblin rockthrowers
     19 goblin slavemasters
      6 gray oozes
      2 gray slayers
      1 great black wyrm
      6 great blue wyrms
      1 great red wyrm
      1 greater air elemental
      1 greater balor
      1 greater black unicorn
     82 greater chaos servants
     71 greater claw bugs
      2 greater daemons
      2 greater molochs (divine wrath while having them against the wall)
      2 greater mummies
      2 greater titans (wow 2, took them down in melee)
      1 greater water elemental
      1 green blob
      5 green hags
      7 green slimes
    228 gremlins
     10 griffons
     18 harpies
     48 hell hounds
     22 hill giants
      4 hill giant chieftains
     12 hill orcs
      8 hill orc sergeants
     13 hippogriffs
     52 hobgoblins
      6 hobgoblin chiefs
     17 hobgoblin leaders
      7 homunculi
      2 huge bats
     17 hyenas
      2 ice vortices
      5 imps
      1 invisible stalker
      2 iron golems
     45 jackals
      4 jackal demons
      7 jackalweres
     48 killer bugs
      1 king cobra
    101 kobolds
     16 kobold chieftains
      8 kobold shamans
      4 large bats
     11 large gnolls
     42 large kobolds
     16 large orcs
      3 large rust monsters
    136 large spiders
     23 least daemons
     16 lesser daemons
      7 leucrottas
      9 lichs
     31 lizard men
      6 magebane eyes
      4 magedoom eyes
      2 margoyles
      2 master assassins
      2 master lichs
      1 master mimic
      1 master necromancer
      1 Master Summoner
     12 master swordsmen
      1 master thief
     12 mimics
      4 minotaurs
      1 minotaur mazemaster
      2 molochs
     15 mummies
      1 mummy lord
      5 necromancers
      2 ochre jellies
     47 ogres
      1 ogre emperor
      2 ogre kings
      6 ogre lords
      7 ogre magi
     81 orcs
     10 orc chieftains
     25 orc scorchers
      8 outlaws
      8 outlaw leaders
      3 owlbears
     34 pit vipers
      9 pixies
     13 pixie archers
      4 quasits
      5 quicklings
      1 quickling king
      2 quickling lords
      2 quickling queens (death ray on both)
     12 raiders
    174 rats
     17 ratling archers
      1 ratling duelist
      4 ratling fencers
      3 ratling master thieves
     13 ratling thieves
      5 ratling warlords
     20 ratling warriors
     40 red baby dragons
     38 red dragons
      2 revenants
      1 royal guardian
     24 rust monsters
     60 shadows
     15 shadow centipedes
      3 shadow lords
      2 shadow trolls
      2 shadow wyrms
      1 shambling mound
      3 silver wolves
      1 skeletal king
      7 skeletal warriors
    111 skeletons
      6 slow shadows
      1 Snake from Beyond
     18 spectres
      9 staring eyes
     32 steel golems
      1 steel horror
      3 steel zombies
     10 stone giants
      5 stone golems
     22 stone grues
      2 stone oozes
      7 stone snakes
      5 stone statues
     10 swordsmen
     26 tarantulas
      1 titan
     18 trolls
      6 troll berserkers
      7 troll chiefs
      3 troll kings
      1 undead chaos dwarven berserker
      3 vampires
     27 vapor rats
      9 water demons
      6 water elementals
     17 water grues
     18 water snakes
     12 wererats
      6 werewolves
      7 werewolf lords (master summoner summoned them)
      4 white baby dragons
      2 white dragons
     59 wights
      2 will o'wisps
     76 wolves
     45 wraiths
     76 writhing masses of primal chaos
     10 yellow oozes
     60 zombies