NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
Raced through the game with this charactor, her initial intended purpose was
just to obtain the ring of the master cat, however at that point in the game
she was so powerful she kept going. I'm on this mission to make every artifact
load this year.
First thing Wimba did was kill a cutpurse, however the first kill played no
part in this game. She went to the ID and got tonnes of spellbooks and at
about level 10 went to the puppy cave and got the corpse. There was a
spellbook shop so she went back to the ID and did the 8th and 9th levels for
enough gold to buy most of the shop. Reached level 13.
Now tanked up she took down the pyramid with gusto and left with two artifacts.
She tried getting the wand of teleportation however the teleport traps were
not in her favor, eventually giving up. She went down the CoC, got the gladius
and did the first few dwarf quests. Had a problem killing a giant centipede
for the second quest. She completed it eventually but never got the reward.
Out and did the graveyard, forgot a form of digging, thus sword of nonnak was
never obtained. Got the phial and RotHK and straight to darkforge and then
to the fire temple. Cleared those easily enough.
Now with enough equipment to make it to the casino she decides to go gambling.
There was also a non-hostile bee problem when needing bee wax but she just
kicked a hive. Obtained orb of water (and used it later on for the full heal)
raced down to the casino and tried to find the shortcut. However she accidently
casted earthquake in the D: with the 2 upwards staircases thus she didn't notice
it. And she didn't stop until she got to the cat lord. She scared him away so
fast he forgot his ring. Then she went back and found the stairs, and dropped
her stuff off.
On the way down got crowned N= and got natures friend, one of the crappiest
crowning gifts i've ever received. Then cleared a red dragon greater vault
just below the casino. Got Scorched spear, ironfist, protector and robes
of resistance. She continued on her mission and obtained orb of earth then
completed the AKW quest, was a sinch with slow monster and high level
burning hands. Got needle.
Orb of mana was one of the only problems this charactor faced. She used up
the only wish in the game for humanoid slaying ammo. And since she lost her
ancient mummy wrapping somewhere and she didn't want to go back, she had to
use an amulet of death ray resistance and cast light instead.
Then popped down to get the orb of air, blasted thing burned away her seven
league boots. After Then after deciding to drop all her potions on an altar
she realised her hands were leaking a poisionous fluid. she lost something
like 32 holy waters. So she had to put up with just normal SLBs.
She thought at this point she need some chaos resistance desperately so
did the bug temple. They fell rather quickly indeed to high level devine
wrath which she used up on D:50. No problems there. Never ended up using
them though.
D:50 was not too hard, however a balor did summon cats once. And she had no
healing potions, or orb of water. She managed to wand of destroy the levers
but she killed all the balors in the process. Then she killed a black
unicorn and left the game.
There was a greater undead vault passed entirely - only artifact she missed was
wyrmlance so that wasn't so bad. No black torc, rune covered trident, rolfs
companion, sting. Didn't get the PoCC's from the guardian corpses too, takes
too long. No uselessness, i didn't want to go back at get it. She was
rushing through this chain as fast as possible.
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Screenshot
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^^^ ^^^^^^^^^^^^^^^^^^^ ^^^^^
^^*^^^^ ^^^^^^^^^^^^^^^^^^^^ ^^^^ ^^^..^
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^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Wimba St:28 Le:20 Wi: 8 Dx:24 To:39 Ch:17 Ap:13 Ma:28 Pe:24 N=
DV/PV: 70/53 H: 816(816) P: 415(415) Exp: 50/47168521 DrCh M: 91167
Blessed Strained
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Wimba Race: female Dwarf Class: Druid
Eye color: brown Hair color: black Complexion: brown
Height: 3'10" Weight: 154 pounds Scars: 5
Age: 59 (young)
Star sign: Sword Birthday: 23/Sword (day 203 of the year)
YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
As a young adult you spent a lot of time searching for a deeper
meaning and purpose in your life. You pondered and pondered but nothing
truly sparked your interest. Finally, after many many hours, you made a
decision.
You decided to become a Druid.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 47063 stones Carrying capacity: 32275 stones
Head : normal helm of mental stability [+3, +2] {Le+1} [100s]
Neck : normal ankh [3s]
Body : normal robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Girdle : normal adamantium girdle [+0, +3] [18s]
Cloak : normal cloak of protection [+0, +6] [20s]
Right Hand : blessed scorched spear (+2, 3d8+1) [+2, +0] [50s]
Left Hand : normal medium obsidian shield "Protector" [+20, +4] {To+2}
Right Ring : normal ring of mental stability [+0, +1] {Le+1} [1s]
Left Ring : normal ring of the master cat [+0, +5] {Dx+16} (+16 spd)[1s]
Bracers : normal bracers of protection [+0, +4] [10s]
Gauntlets : blessed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}
Boots : blessed seven league boots [+2, +0] [30s]
Missile weapon: normal heavy crossbow of accuracy (+11, +4) [140s]
Missiles : bundle of 58 normal quarrels (+1, 2d6) [116s]
Tool : blessed whip of slaughtering (-4, 1d30) [15s]
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 46443 stones Carrying capacity: 32275 stones
Helmets ('[')
normal crown of science [+4, +8] {Le+9} [65s]
Armor ('[')
Shields ('[')
Gauntlets ('[')
Cloaks ('[')
Girdles ('[')
Boots ('[')
normal seven league boots [+1, +2] [30s]
normal seven league boots [+1, +0] [30s]
Necklaces (''')
Bracers (',')
One-handed weapons ('(')
normal black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
Two-handed weapons ('(')
normal scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s]
Missile weapons ('}')
Missiles ('/')
Tools (']')
Instruments ('{')
Rings ('=')
blessed ring of the High Kings [+2, +3] [1s]
Wands ('\')
Potions ('!')
heap of 82 normal potions of poison [328s]
heap of 57 blessed potions of poison [228s]
normal phial of Caladriel [2s]
normal potion of uselessness [2s]
Scrolls ('?')
heap of 6 normal scrolls of chaos resistance [12s]
Books ('"')
Food ('%')
Gems ('*')
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 18
Daggers & knives 7 +6 +3 +1 skilled 132
Clubs & hammers 3 +2 +1 +0 basic 78
Maces & flails 1 +1 +0 +0 basic 30
Swords 7 +5 +3 +2 skilled 317
Axes 1 +1 +0 +0 basic 30
Whips 1 +1 +0 +1 basic 30
Pole arms 11 +12 +7 +14 Mastery 3196
Twohanded weapons 1 +1 +1 +0 basic 30
Staves 1 +1 +0 +1 basic 30
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 10
Bows 4 +8 +6 +1 skilled 64
Crossbows 0 +0 +0 +0 unskilled 10
Thrown axes & hammers 0 +0 +0 +0 unskilled 10
Thrown daggers 0 +0 +0 +0 unskilled 10
Thrown rocks & clubs 0 +0 +0 +0 unskilled 10
Thrown spears 0 +0 +0 +0 unskilled 10
Boomerangs & scurgari 0 +0 +0 +0 unskilled 6
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 1360
Damage caused with your melee weapons:
--------------------------------------
Right hand: +112 bonus to hit, 3d8+25 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 58, base range: 12, +94 bonus to hit, 2d6+14 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Backstabbing .............100 (superb) [+1d3]
Climbing .................100 (superb) [+1d5]
Concentration ............100 (superb) [+1d3]
Detect traps ............. 66 (good) [+1]
First aid ................ 86 (great) [+1d3]
Gardening ................100 (superb) [+1d5]
Haggling ................. 44 (fair) [+1d3]
Healing ..................100 (superb) [+1d5]
Herbalism ................100 (superb) [+2d4]
Law ...................... 70 (good) [+1]
Listening ................100 (superb) [+1d5]
Literacy .................100 (superb) [+1d5]
Metallurgy ............... 80 (great) [+1d3]
Mining ................... 82 (great) [+1d3]
Pick pockets ............. 47 (fair) [+1d3]
Smithing ................. 40 (fair) [+1d3]
Survival .................100 (superb) [+2d4]
Swimming ................. 96 (superb) [+1d5]
Tactics .................. 96 (superb) [+1]
Two weapon combat ........ 67 (good) [+1]
Woodcraft ................ 55 (good) [+3d3]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Bless : 2031, 7pp (Effectivity: +5)
Calm Monster : 1119, 8pp (Effectivity: +2)
Cure Critical Wounds : 1186, 14pp (Effectivity: +5)
Cure Disease : 2297, 8pp (Effectivity: +1)
Cure Light Wounds : 1532, 5pp (Effectivity: +0)
Cure Serious Wounds : 468, 8pp (Effectivity: +13)
Darkness : 2636, 4pp (Effectivity: +1)
Disarm Trap : 1254, 10pp (Effectivity: +1)
Dispel Undead : 1307, 6pp (Effectivity: +12)
Divine Key : 1045, 12pp (Effectivity: +1)
Earthquake : 24, 140pp (Effectivity: +3)
Enlightenment : 260, 75pp (Effectivity: +0)
Ethereal Bridge : 1229, 21pp (Effectivity: +7)
Farsight : 83, 19pp (Effectivity: +4)
Greater Divine Touch : 310, 99pp (Effectivity: +6)
Heal : 321, 38pp (Effectivity: +11)
Hellish Flames : 17, 15pp (Effectivity: +15)
Holy Awe : 354, 12pp (Effectivity: +0)
Know Alignment : 588, 10pp (Effectivity: +0)
Knowledge of the Ancients: 552, 40pp (Effectivity: +4)
Lesser Divine Touch : 1065, 8pp (Effectivity: +1)
Light : 4538, 1pp (Effectivity: +13)
Lordly Might : 691, 8pp (Effectivity: +11)
Minor Punishment : 696, 8pp (Effectivity: +4)
Nether Bolt : 523, 8pp (Effectivity: +21)
Neutralize Poison : 445, 10pp (Effectivity: +2)
Petrification : 391, 120pp (Effectivity: +0)
Remove Curse : 522, 50pp (Effectivity: +1)
Revelation : 2442, 33pp (Effectivity: +1)
Seal of the Spheres : 490, 8pp (Effectivity: +1)
Slow Monster : 686, 7pp (Effectivity: +2)
Slow Poison : 1594, 6pp (Effectivity: +4)
Summon Monsters : 881, 30pp (Effectivity: +0)
Veil of the Gods : 191, 10pp (Effectivity: +3)
Web : 1001, 12pp (Effectivity: +0)
(had level ~35 burning hands and divine wrath)
----------------------------------------------------------------------------
Her further life:
----------------------------------------------------------------------------
After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She returns to her lands victorious and is hailed as a great
leader. Eventually she becomes queen and rule your subjects with an iron
fist for a long and peaceful time, allowing her people to prosper and grow.
----------------------------------------------------------------------------
Her achievements during her adventures:
----------------------------------------------------------------------------
Wimba, the dwarven druid, saved the world with her brave efforts and became
a great ruler while saving herself 2 times.
She scored 40194952 points and advanced to level 50.
She survived for 0 years, 56 days, 4 hours, 15 minutes and 43 seconds (91167
turns).
Wimba visited 100 places.
Her strength score was modified by +5 during her career.
Her learning score was modified by +10 during her career.
Her willpower score was modified by -3 during her career.
Her dexterity score was modified by -4 during her career.
Her toughness score was modified by +11 during her career.
Her charisma score was modified by +8 during her career.
Her appearance score was modified by +3 during her career.
Her mana score was modified by +14 during her career.
Her perception score was modified by +12 during her career.
She was the champion of the arena.
She defeated the arch enemy of a mighty karmic wyrm.
She adhered to the principles of the Cat Lord and thus rose to great fame.
She stopped the generation of nasty bugs.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
3959 monsters perished before her.
The following 22 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting" (given to bart)
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the scorched spear (greater red dragon vault)
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the intricate wooden shield "Nature's Friend" (crowning N=)
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the robes of resistance (greater red dragon vault)
the medium obsidian shield "Protector" (greater red dragon vault)
the iron gauntlets "Ironfist" (greater red dragon vault)
the rune-covered halberd "Wyrmlance" (not found - probably greater undead vault)
She possessed the following intrinsics:
She was fire resistant (enhanced through an item).
She was poison resistant.
She was acid resistant (gained through an item).
She was lucky (enhanced through an item).
Fate smiled upon her (enhanced through items).
She was sleep resistant (gained through an item).
She was petrification resistant.
She was able to control teleportation.
She was stun resistant (gained through items).
She was paralyzation resistant. (got it from a pool and never drunk again)
She was shock resistant (gained through an item).
She was able to see invisible things (gained through an item).
She was immune to shock attacks.
She was immune to fire attacks.
She was immune to ice attacks (gained through an item).
She was able to resist confusion attacks (gained through items).
She was a messiah of Clamgaddin.
She did not ask for divine help. (water orb, potions of heal, healing spells)
She was a holy champion of Balance.
The following monsters were vanquished:
12 air demons
10 air elementals
5 air grues
9 ancient black dragons
13 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
1 ancient karmic dragon
2 ancient minotaurs
37 ancient red dragons
1 Ancient Stone Beast
3 animated armors
2 ankhegs
4 annihilators
3 annis hags
6 assassins
9 balors
10 bandits
1 banshee
6 barbarians
2 barbarian leaders
6 battle bunnies
13 berserkers
3 berserker emperors
6 berserker kings
10 berserker lords
1 berserker prince
12 black baby dragons
18 black dragons
20 black hurthlings
3 black wizards
4 blink dogs
38 blue baby dragons
25 blue dragons
1 bone golem
16 bugbears
2 bulettes
1 bunny master
8 carrion crawlers
9 cave fishers
1 cave lizard
17 cavemen
1 Chaos Archmage
10 chaos brothers
3 chaos eyes
2 chaos knights
6 chaos lizards
66 chaos mutants
10 chaos plague bearers
3 chaos rats
158 chaos servants
7 chaos sisters
1 chaos warlord
25 chaos warriors
30 chaos wizards
4 clay golems
3 cooshoos
13 corpse fiends
3 corruptors
5 crystal statues
21 cutpurses
2 cyclopes
5 dark elven archers
5 dark elven lords
7 dark elven priestesses
2 dark elven princesses
9 dark elven warriors
5 dark elven wizards
7 dark orcs
7 dark sages
1 death ooze
30 dire wolves
16 displacer beasts
16 dopplegangers
3 doppleganger lords
1 Dorn Beast
2 dwarves
7 dwarven chaos knights
23 earth elementals
7 ettins
2 eyes of destruction
1 fairy dragon
2 fire beetles
11 fire demons
44 fire drakes
47 fire elementals
6 fire giants
2 fire grues
44 fire lizards
8 flesh golems
6 floating eyes
3 fomorian giants
4 frost giants
1 frost giant berserker
3 frost giant jarls
5 gargoyles
3 gelatinous cubes
47 ghosts
8 ghost bats
1 ghost king
37 ghost lords
68 ghuls
4 giant bats
1 giant bee warrior
2 giant centipedes
2 giant lizards
1 giant raccoon
108 giant rats
1 giant rust monster
8 giant spiders
6 gibbering mouthers
43 gnolls
4 gnoll chieftains
109 goblins
9 goblin berserkers
13 goblin chieftains
63 goblin rockthrowers
19 goblin slavemasters
6 gray oozes
2 gray slayers
1 great black wyrm
6 great blue wyrms
1 great red wyrm
1 greater air elemental
1 greater balor
1 greater black unicorn
82 greater chaos servants
71 greater claw bugs
2 greater daemons
2 greater molochs (divine wrath while having them against the wall)
2 greater mummies
2 greater titans (wow 2, took them down in melee)
1 greater water elemental
1 green blob
5 green hags
7 green slimes
228 gremlins
10 griffons
18 harpies
48 hell hounds
22 hill giants
4 hill giant chieftains
12 hill orcs
8 hill orc sergeants
13 hippogriffs
52 hobgoblins
6 hobgoblin chiefs
17 hobgoblin leaders
7 homunculi
2 huge bats
17 hyenas
2 ice vortices
5 imps
1 invisible stalker
2 iron golems
45 jackals
4 jackal demons
7 jackalweres
48 killer bugs
1 king cobra
101 kobolds
16 kobold chieftains
8 kobold shamans
4 large bats
11 large gnolls
42 large kobolds
16 large orcs
3 large rust monsters
136 large spiders
23 least daemons
16 lesser daemons
7 leucrottas
9 lichs
31 lizard men
6 magebane eyes
4 magedoom eyes
2 margoyles
2 master assassins
2 master lichs
1 master mimic
1 master necromancer
1 Master Summoner
12 master swordsmen
1 master thief
12 mimics
4 minotaurs
1 minotaur mazemaster
2 molochs
15 mummies
1 mummy lord
5 necromancers
2 ochre jellies
47 ogres
1 ogre emperor
2 ogre kings
6 ogre lords
7 ogre magi
81 orcs
10 orc chieftains
25 orc scorchers
8 outlaws
8 outlaw leaders
3 owlbears
34 pit vipers
9 pixies
13 pixie archers
4 quasits
5 quicklings
1 quickling king
2 quickling lords
2 quickling queens (death ray on both)
12 raiders
174 rats
17 ratling archers
1 ratling duelist
4 ratling fencers
3 ratling master thieves
13 ratling thieves
5 ratling warlords
20 ratling warriors
40 red baby dragons
38 red dragons
2 revenants
1 royal guardian
24 rust monsters
60 shadows
15 shadow centipedes
3 shadow lords
2 shadow trolls
2 shadow wyrms
1 shambling mound
3 silver wolves
1 skeletal king
7 skeletal warriors
111 skeletons
6 slow shadows
1 Snake from Beyond
18 spectres
9 staring eyes
32 steel golems
1 steel horror
3 steel zombies
10 stone giants
5 stone golems
22 stone grues
2 stone oozes
7 stone snakes
5 stone statues
10 swordsmen
26 tarantulas
1 titan
18 trolls
6 troll berserkers
7 troll chiefs
3 troll kings
1 undead chaos dwarven berserker
3 vampires
27 vapor rats
9 water demons
6 water elementals
17 water grues
18 water snakes
12 wererats
6 werewolves
7 werewolf lords (master summoner summoned them)
4 white baby dragons
2 white dragons
59 wights
2 will o'wisps
76 wolves
45 wraiths
76 writhing masses of primal chaos
10 yellow oozes
60 zombies