NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
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Yaemon St:47 Le:50 Wi:35 Dx:34 To:90 Ch:19 Ap: 1 Ma:23 Pe:32 C-
DV/PV: 58/120 H: 0(1250) P: 373(373) Exp: 50/29051224 D: 1 Sp: 340
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Recklessly running towards the altar with w5.
Yaemon had little hopes of becoming a chaos god anyway. He was close to becoming
a WMoPC, he hadnt been crowmed yet, and he had no PoCC, or SoCR. The chances that
the RNG was to convenientely generate the sufficent amount of these, or a wand of
wishing or ring of djinni summoning, were or course, not high enough to produce
high hopes. Nevertheless, Yaemon was planning to become crowned and then see just
how far he could get before joining the chaos brigade.
Ironically, he was sacrificed by his first kill, suddenly by surprise and unaware...
which was not proper.
I thought w5 was suppposed to make the character stop in his place as soon as a
creature was sighted? He was wearing a necklace of the eye; he should have
automatically stopped as soon as he entered the room, for the bandit would have
clearly been in sight at that point. I suppose its just one of those things that
need work on, apparently. No big deal. I had come close to abandoning hope with
Yaemon nevertheless.
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Yaemon Race: male Human Class: Monk
Eye color: blue Hair color: brown Complexion: tanned
Height: 6'4" Weight: 3 pounds Scars: 2
Age: 21 (grown-up)
Star sign: Unicorn Birthday: 21/Unicorn (day 111 of the year)
> I always create my aspiring chaos god characters with this sign.
YOUR HISTORY:
Your parents are travelling adventurers. Both are competent,
talented and doing very well.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
In your youth you worked a lot to become rich and famous later.
Consequently you rarely had enough time to play with other kids of your
age.
As a young adult you spent a lot of time searching for a deeper
meaning and purpose in your life. You pondered and pondered but nothing
truly sparked your interest. Finally, after many many hours, you made a
decision.
You decided to become a Monk.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 7819 stones Carrying capacity: 12800 stones
Head : uncursed eternium cap [+2, +8] [28s]
Neck : uncursed necklace of the eye [3s]
Body : blessed moloch armor (+0, -8) [+5, +54] {Dx+0} [5000s]
> Yaemon had just returned from smithing this in dwarftown, which was
fortunately on level 9. :) T'was obtained from the emperor moloch.
Girdle : blessed eternium girdle [+6, +7] [12s]
Cloak : uncursed hooded cloak [+4, +3] [40s]
Right Hand : blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]
Left Hand : blessed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]
> Insta-killed the emperor moloch with these. I was curious to see if Andor
Drakon could also be effected. After all, he should be. He is humanoid. In
fact, it was probably the only way Yaemon could have been victorious, before
becoming a WMoPC.
Right Ring : blessed ring of immunity [1s]
Left Ring : blessed ring of ice [1s]
Bracers : uncursed bracers of protection [+0, +2] [10s]
Gauntlets : uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
> Yaemon had a assortment of various potions of use, but forgot to put
these on before picking up his my equipment, as he had the poison hands
corruption, and had removed and dropped all my equipment during an attempt
to convert to neutral, from C-, for Guth Alek. He eventually realized it
was to take too long, as for each gold peice merely elated him 10 stones
towards law, and being at 10000, soon abandoned the effort.
Boots : uncursed eternium boots [+2, +10] [55s]
> Two pairs of seven league boots were destroyed in the Ancient Blue Wyrm's
dwelling.
Missile weapon: blessed long bow of hunting (+9, +0) [30s]
Missiles : bundle of 110 uncursed arrows (+0, 1d6) [220s]
Tool : uncursed Chaos Orb of Elemental Fire {St+10} [100s]
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 2284 stones Carrying capacity: 12800 stones
Gauntlets ('[')
blessed elemental gauntlets (-1, +0) [+0, +3] [10s]
Cloaks ('[')
uncursed hooded cloak (+1, +1) [+3, +0] [40s]
Girdles ('[')
blessed girdle of carrying [+0, +0] [15s]
> Was planning to wear this after returning the fire orb to its altar...
Necklaces (''')
blessed amulet of death ray resistance [7s]
> For Drakon.
blessed ankh [3s]
> Apparently, wearing this corrupts you only if you are chaotic.
uncursed amulet of free action [3s]
Missile weapons ('}')
uncursed long bow of accuracy (+8, +3) [30s]
Missiles ('/')
bundle of 6 uncursed arrows of jelly slaying (+6, 2d4+2) [12s]
bundle of 3 uncursed arrows of undead slaying (+5, 2d4+4) [6s]
uncursed arrow of dragon slaying (+3, 1d6+5) [2s]
bundle of 2 uncursed arrows of jelly slaying (+5, 2d4+3) [4s]
blessed arrow of jelly slaying (+3, 2d4+3) [2s]
bundle of 2 blessed arrows of dragon slaying (+3, 1d6+3) [4s]
bundle of 4 uncursed arrows of undead slaying (+4, 2d4+3) [8s]
bundle of 9 uncursed eternium arrows (+1, 2d6+8) [9s]
bundle of 3 uncursed eternium arrows (+1, 2d6+9) [3s]
bundle of 8 uncursed arrows of dragon slaying (+3, 1d6+3) [16s]
bundle of 7 cursed arrows of dragon slaying (+3, 1d6) [14s]
Tools (']')
heap of 7 uncursed torches [70s]
heap of 2 uncursed boxes with flint and steel (30) [10s]
heap of 2 uncursed tinderboxes (6) [6s]
heap of 3 uncursed small keys [3s]
heap of 7 uncursed square keys [7s]
heap of 2 uncursed blankets [20s]
heap of 9 uncursed waterproof blankets [90s]
heap of 7 uncursed fireproof blankets [70s]
uncursed climbing set [180s]
uncursed climbing set [180s]
uncursed tinderbox (28) [3s]
uncursed tinderbox (8) [3s]
uncursed Chaos Orb of Elemental Water {Wi+10} [100s]
uncursed round key [1s]
blessed box with flint and steel (14) [5s]
uncursed Chaos Orb of Elemental Air {Dx+10} [100s]
uncursed climbing set [180s]
uncursed Chaos Orb of Elemental Earth {To+10} [100s]
uncursed tinderbox (16) [3s]
blessed Chaos Orb of Elemental Mana {Ma+10} [100s]
uncursed box with flint and steel (49) [5s]
heap of 2 uncursed triangular keys [2s]
Rings ('=')
blessed ring of the clear mind [1s]
> Also for Drakon.
blessed ring of the High Kings [+2, +3] [1s]
uncursed ring of invisibility [1s]
cursed ring of see invisible [1s]
> Hadnt yet identified this.
Wands ('\')
uncursed wand of door creation (5 charges) [3s]
blessed wand of fireballs (11 charges) [3s]
uncursed wand of paralyzation (6 charges) [3s]
uncursed wand of item detection (6 charges) [3s]
blessed wand of fire (4 charges) [4s]
uncursed wand of digging (2 charges) [3s]
uncursed wand of webbing (8 charges) [3s]
uncursed wand of lightning (2 charges) [4s]
uncursed wand of lightning (2 charges) [4s]
uncursed wand of cold (1 charge) [4s]
uncursed wand of trap detection (5 charges) [3s]
uncursed wand of trap detection (4 charges) [3s]
uncursed wand of trap detection (3 charges) [3s]
uncursed wand of digging (2 charges) [3s]
uncursed rusty wand of lightning (0 charges) [4s]
uncursed wand of webbing (4 charges) [3s]
uncursed wand of acid (1 charge) [4s]
uncursed wand of wonder (2 charges) [3s]
uncursed wand of wonder (1 charge) [3s]
uncursed wand of webbing (6 charges) [3s]
uncursed wand of digging (4 charges) [3s]
uncursed wand of digging (4 charges) [3s]
uncursed wand of fire (0 charges) [4s]
uncursed wand of monster detection (1 charge) [3s]
uncursed wand of acid (2 charges) [4s]
uncursed wand of death (11 charges) [3s]
uncursed wand of cold (1 charge) [4s]
uncursed wand of fire (3 charges) [4s]
uncursed wand of monster detection (3 charges) [3s]
uncursed wand of monster detection (4 charges) [3s]
> Should have used one of these immediatly upon entering the Ancient Blue
Wyrm's domain. But he did use it in the emperor moloch's, which didn't really
make any difference since he had no way to guarentee the emperor moloch to
teleport near the stairs.
> Found a glowing wand in the ID. Unfortunately, had the mana battery corruption,
and no way to remove it. But the 4 SoCR it produced helped to prolong Yaemon long
enough to emerge from its depths.
uncursed wand of cold (2 charges) [4s]
Potions ('!')
heap of 3 blessed potions of poison [12s]
heap of 6 potions of holy water [24s]
uncursed potion of youth [4s]
uncursed potion of booze [4s]
uncursed potion of boost mana [2s]
Scrolls ('?')
heap of 5 uncursed scrolls of uncursing [10s]
blessed scroll of uncursing [2s]
heap of 24 uncursed scrolls of identify [48s]
heap of 2 blessed scrolls of identify [4s]
heap of 3 uncursed scrolls of repair [6s]
heap of 8 uncursed scrolls of great identify [16s]
blessed scroll of familiar summoning [2s]
blessed scroll of great identify [2s]
uncursed crumpled scroll [2s]
Food ('%')
heap of 92 uncursed cooked lizards [276s]
heap of 69 blessed cooked lizards [207s]
Valuables ('$')
12914 gold pieces [129s]
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Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 14 +12 +10 +10 Mastery 12881
> I always come so close... By the way, shouldnt unarmed combat be counted as
a two-weapon attack? Monks should attack once with each fist. What difference
would it make that one is weilding two weapons? In unarmed combat, you already
have two weapons equipped!
Daggers & knives 6 +5 +2 +1 skilled 34
> Surprisingly, monks suffer no penalty weilding Needle and Sting, making it
the deadliest weapons at their disposal.
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 10 +20 +15 +3 excellent 107
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15
Damage caused with your melee weapons:
--------------------------------------
Right hand: +170 bonus to hit, 3d4+79 damage
Left hand: +169 bonus to hit, 3d4+79 damage
> At aggresive setting.
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 110, base range: 14, +110 bonus to hit, 1d6+33 damage
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Skills
----------------------------------------------------------------------------
Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+3d4]
Bridge building .......... 72 (great) [+1d5] (mr)
> The RNG generated a wand of cold for me before it was time to get the RotHK.
So, this skill was not used.
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1d3]
Detect traps .............100 (superb) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 93 (superb) [+1d3]
Healing ..................100 (superb) [+2d4]
Law ......................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Pick pockets .............100 (superb) [+1d3]
Smithing .................100 (superb) [+1d3]
Stealth ..................100 (superb) [+3d5]
Swimming ................. 93 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Acid Ball : 7, 67pp (Effectivity: +0)
Burning Hands : 1594, 8pp (Effectivity: +2)
Calm Monster : 7, 15pp (Effectivity: +0)
Cure Critical Wounds: 654, 15pp (Effectivity: +0)
Cure Disease : 898, 8pp (Effectivity: +0)
Cure Serious Wounds : 253, 10pp (Effectivity: +0)
Darkness : 1, 7pp (Effectivity: +0)
Fire Bolt : 816, 10pp (Effectivity: +1)
Frost Bolt : 1076, 12pp (Effectivity: +3)
Greater Identify : 13, 187pp (Effectivity: +0)
Light : 901, 3pp (Effectivity: +3)
Lightning Ball : 224, 30pp (Effectivity: +0)
Lightning Bolt : 8, 23pp (Effectivity: +0)
Magic Missile : 18, 14pp (Effectivity: +1)
Remove Curse : 653, 50pp (Effectivity: +0)
Slow Monster : 872, 7pp (Effectivity: +0)
Summon Monsters : 231, 30pp (Effectivity: +0)
Teleportation : 10, 41pp (Effectivity: +0)
Web : 6, 23pp (Effectivity: +0)
Wish : 1, 5970pp (Effectivity: +0)
> Yeah, right.
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Effects of Corruption
----------------------------------------------------------------------------
You have become extremely thin and nimble (1/2 weight, DV: +6).
You have grown horns (+3 melee damage, Ap: -4).
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You exhale sulphur (Ch: -4).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You rage (DV: -9, +6 melee damage)!
Your close attunement to corrupted astral space allows teleportation.
Poison drips from your hands.
You have grown a total of 12 eyes (Ap: -6, Pe: +6).
Your antennae explore the details of your environment (Ap: -4).
Your muscles have stiffened slowing you down (base action cost: 1500 energy
points; PV: +4, St: +2).
Your corrupted tissue seems to heal much faster.
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Yaemon, the human monk, was sacrificed by a bandit to his gods.
He scored 2510300 points and advanced to level 50.
He survived for 0 years, 293 days, 11 hours, 24 minutes and 48 seconds
(216674 turns).
1 companion was killed during his adventures.
Yaemon visited 120 places.
His strength score was modified by +26 during his career.
His learning score was modified by +29 during his career.
His willpower score was modified by +16 during his career.
His dexterity score was modified by +30 during his career.
His toughness score was modified by +84 during his career.
His charisma score was modified by +17 during his career.
His appearance score was modified by +11 during his career.
His mana score was modified by +12 during his career.
His perception score was modified by +12 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He defeated the arch enemy of a mighty karmic wyrm.
He ended his adventuring life on level 1 of the caverns of chaos.
9251 monsters perished before him.
The following 28 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the hammer of the gods
> I do not recall seing this... was probably lying in the lich vault Yaemon
hesitated to enter.
the Crown of Chaos
the Sceptre of Chaos
the Medal of Chaos
> I had the requirements.
the glaive "Long Sting"
> 1rst pre-crowing gift.
the bracers of war
> Probably in the lich vault.
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the jet-black battle axe "Executor"
> 2nd Pre-crowning gift.
the staff of the archmagi
> 3rd pre-crowning gift.
the ring of immunity
> Found, i beleave, in a red dragon vault.
the black tome of Alsophocus
> Probably in the lich vault.
the shining long spear "Soaker"
> I dont remember where this was generated. Perhaps in a vault.
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant.
He was cold resistant.
He was acid resistant.
He was lucky.
Fate smiled upon him.
He was sleep resistant.
> Pool.
He was petrification resistant.
> Pool.
He was able to teleport.
He was able to control teleportation.
He was stun resistant.
He was paralyzation resistant.
> Pool. This is highly beneficial for a monk.
He was shock resistant.
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through items).
He was immune to acidic attacks (gained through an item).
He was immune to ice attacks (gained through an item).
He was a messiah of Ssraxx.
He asked for 7 divine interventions.
He was chaotically aligned.
He was severely tainted by Chaos.
The following monsters were vanquished:
6 acid vortices
12 air demons
5 air elementals
3 air grues
9 ancient black dragons
13 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
1 ancient dwarf
1 ancient karmic dragon
1 ancient karmic wyrm
24 ancient red dragons
1 Ancient Stone Beast
2 ancient white dragons
2 animated armors
3 ankhegs
14 annihilators
10 annis hags
62 assassins
1 assassin prince
49 bandits
1 banshee
106 barbarians
42 barbarian leaders
1 battle bunny
29 berserkers
8 berserker emperors
9 berserker kings
13 berserker lords
6 berserker princes
1 big casino guard
> New strategy to ransack the gift shop for non-spell caster characters;
take all you want, then, from the farthest distance, fire an arrow through
the shopkeeper, then use a wand of teleportation on yourself to teleport
to the exit, and leave. By this point, you should have all the nessesary
requirements.
23 big dogs
12 black baby dragons
16 black dragons
29 black hurthlings
3 black slayers
17 black unicorns
14 black wizards
43 blink dogs
6 blue baby dragons
4 blue dragons
1 bone golem
5 brown bears
7 brown worms
23 bugbears
2 bulettes
1 bunny master
1 burly adventurer
> Hawkslayer joined me while i was neutral, and when i returned to the high
mountain village for the Medal of Chaos, where i had left him, he was immediatly
hostile.
12 carrion crawlers
6 casino guards
1 cat lord
8 cave bears
75 cave fishers
9 cave lions
29 cave lizards
13 cave tigers
39 cavemen
1 Chaos Archmage
> Actually, most of the unique opponents of the game died within 5 successful
blows, including this dangerous enemy...
9 chaos brothers
6 chaos eyes
69 chaos knights
16 chaos lizards
6 chaos mutants
200 chaos plague bearers
10 chaos rats
177 chaos servants
16 chaos sisters
2 chaos spawns
7 chaos spiders
11 chaos vipers
2 chaos warlords
16 chaos wizards
37 claw bugs
8 clay golems
1 cloaked ratling
> Always gets pissed when i kill Hotzenplotz.
2 cobras
8 cooshoos
30 corpse fiends
9 corruptors
1 crime lord
14 crystal statues
21 cutpurses
11 cyclops
13 dark elven archers
8 dark elven lords
12 dark elven priestesses
12 dark elven princesses
16 dark elven warriors
13 dark elven wizards
19 dark orcs
14 dark sages
3 death oozes
1 demented ratling
> Sacrificed him after filling him up on sweets.. the gods must have had a succulent
feast. Hey, that rhymes! ;p
116 dire wolves
32 displacer beasts
29 dopplegangers
13 doppleganger lords
1 Dorn Beast
10 dwarves
19 dwarven chaos knights
6 dwarven children
2 dwarven elite guardians
16 dwarven guardians
1 dwarven inn keeper
1 dwarven smith
1 dwarven weaponmaster
17 earth elementals
2 emperor lichs
1 emperor moloch
> Insta-killed at moderate health. Monks have quickly become a favored class. :)
17 ettins
20 eyes of destruction
4 fairy dragons
1 farmer
> Conveniently inhabited just around the corner from Gaab Baay... ;)
5 female dwarves
76 fire beetles
22 fire demons
17 fire drakes
12 fire elementals
40 fire giants
8 fire giant kings
3 fire grues
37 fire lizards
13 fire vortices
11 flesh golems
10 floating eyes
11 fomorian giants
15 frost giants
8 frost giant berserkers
1 frost giant jarl
13 gargoyles
44 gelatinous cubes
120 ghosts
14 ghost bats
4 ghost kings
18 ghost lords
424 ghuls
20 giant ant warriors
10 giant ant workers
55 giant bats
2 giant bee queens
22 giant bee warriors
26 giant bee workers
1 giant boar
30 giant centipedes
27 giant frogs
22 giant lizards
7 giant raccoons
191 giant rats
8 giant rust monsters
8 giant slugs
57 giant spiders
7 gibbering mouthers
82 gnolls
3 gnoll chieftains
113 goblins
15 goblin berserkers
18 goblin chieftains
94 goblin rockthrowers
60 goblin slavemasters
4 gorgons
> On one occasion, Yaomon ran (bad habit) straight into one of these upon
executing one of the Ancient dwarf's assignments. I would like to have one
of these as a pet sometime...
69 gray oozes
9 gray slayers
1 great black wyrm
1 great karmic wyrm
1 great red wyrm
1 greater air elemental
11 greater chaos servants
5 greater daemons
20 greater mimics
2 greater molochs
15 greater mummies
2 greater water elementals
8 green blobs
8 green hags
76 green slimes
8 green worms
6 gremlins
25 griffons
1 grizzled gladiator
9 grizzly bears
2 half-orc bouncers
28 harpies
29 hell hounds
32 hill giants
6 hill giant chieftains
12 hill orcs
13 hill orc sergeants
28 hippogriffs
35 hobgoblins
8 hobgoblin chiefs
8 hobgoblin leaders
1 holy slayer
19 homunculi
26 huge bats
6 hydras
50 hyenas
5 ice vortices
10 imps
4 invisible stalkers
4 iron golems
410 jackals
3 jackal demons
18 jackalweres
1 karmic baby dragon
2 karmic dragons
11 karmic lizards
2 king cobras
92 kobolds
23 kobold chieftains
14 kobold shamans
100 large bats
3 large dogs
28 large gnolls
14 large jackals
69 large kobolds
36 large orcs
2 large rust monsters
17 large snakes
227 large spiders
7 least daemons
3 lesser daemons
14 leucrottas
20 lichs
2 lich kings
10 lightning lizards
9 lightning vortices
122 living trees
67 lizard men
1 mad doctor
8 magebane eyes
3 margoyles
40 master assassins
11 master lichs
8 master mimics
1 master necromancer
1 Master Summoner
21 master swordsmen
5 master thieves
10 mimics
2 mimic hiveminds
23 minotaurs
2 molochs
4 muggers
1 multi-headed chaos dragon
29 mummies
1 mummy lord
25 muscular dwarves
17 necromancers
12 ochre jellies
133 ogres
2 ogre emperors
2 ogre kings
29 ogre lords
23 ogre magi
117 orcs
3 orc butchers
20 orc chieftains
30 orc scorchers
32 outlaws
12 outlaw leaders
23 owlbears
5 pixies
1 pixie archer
1 priest
> Accidentally sacrificed all his gold peices at the dwarftown altar.
Immediatly upon converting the altar to obsidian, the priest bellowed
his disapproval. Thankfully, he was apparently not chaotic. :) Of course,
the entire town, and an armada of muscular dwarves, proceeded to aggress Yaemon.
3 purple worms
17 quasits
93 quicklings
1 quickling bard
2 quickling kings
35 quickling lords
17 rabid dogs
36 raiders
1 raider lord
340 rats
47 ratling archers
24 ratling duelists
12 ratling fencers
13 ratling master thieves
24 ratling thieves
7 ratling warlords
44 ratling warriors
4 rattlesnakes
29 red baby dragons
80 red dragons
27 red worms
3 revenants
11 rust monsters
93 shadows
11 shadow centipedes
12 shadow lords
6 shadow trolls
2 shadow wyrms
7 shambling mounds
1 shopkeeper
19 silver wolves
16 skeletal warriors
141 skeletons
12 slow shadows
1 Snake from Beyond
40 spectres
18 staring eyes
34 steel golems
1 steel horror
8 steel zombies
186 stone giants
19 stone giant lords
13 stone golems
16 stone grues
4 stone oozes
9 stone snakes
9 stone statues
3 swamp hydras
22 swordsmen
75 tarantulas
5 titans
22 trolls
22 troll berserkers
7 troll chiefs
8 troll kings
1 undead chaos dwarven berserker
29 vampires
38 vapor rats
6 vipers
5 water demons
3 water elementals
10 water grues
27 water snakes
34 wererats
28 werewolves
11 werewolf lords
10 white baby dragons
5 white dragons
2 white unicorns
19 white worms
179 wights
3 wild cats
5 will o'wisps
192 wolves
124 wraiths
11 writhing masses of primal chaos
21 yellow oozes
444 zombies