NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.



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Yaemon       St:47  Le:50  Wi:35  Dx:34  To:90  Ch:19  Ap: 1  Ma:23  Pe:32 C-
DV/PV: 58/120  H: 0(1250)     P: 373(373)    Exp: 50/29051224   D: 1  Sp: 340

------------------------------------------------------------------------------

Recklessly running towards the altar with w5.

Yaemon had little hopes of becoming a chaos god anyway. He was close to becoming
a WMoPC, he hadnt been crowmed yet, and he had no PoCC, or SoCR. The chances that
the RNG was to convenientely generate the sufficent amount of these, or a wand of
wishing or ring of djinni summoning, were or course, not high enough to produce
high hopes. Nevertheless, Yaemon was planning to become crowned and then see just
how far he could get before joining the chaos brigade.

Ironically, he was sacrificed by his first kill, suddenly by surprise and unaware...
which was not proper.

I thought w5 was suppposed to make the character stop in his place as soon as a
creature was sighted? He was wearing a necklace of the eye; he should have
automatically stopped as soon as he entered the room, for the bandit would have
clearly been in sight at that point. I suppose its just one of those things that
need work on, apparently. No big deal. I had come close to abandoning hope with
Yaemon nevertheless.

----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Yaemon              Race: male Human          Class: Monk
Eye color: blue           Hair color: brown         Complexion: tanned
Height: 6'4"              Weight: 3 pounds          Scars: 2
Age: 21 (grown-up)
Star sign: Unicorn        Birthday: 21/Unicorn (day 111 of the year)
> I always create my aspiring chaos god characters with this sign.


YOUR HISTORY:
        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        As a child you lived through happy days. Your parents tried to ease
 your life as much as possible and gave you a lot of comfort.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        As a young adult you spent a lot of time searching for a deeper
 meaning and purpose in your life. You pondered and pondered but nothing
 truly sparked your interest. Finally, after many many hours, you made a
 decision.
        You decided to become a Monk.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 7819 stones                Carrying capacity: 12800 stones

Head          : uncursed eternium cap [+2, +8]                        [28s]
Neck          : uncursed necklace of the eye                           [3s]
Body          : blessed moloch armor (+0, -8) [+5, +54] {Dx+0}      [5000s]
> Yaemon had just returned from smithing this in dwarftown, which was
fortunately on level 9. :) T'was obtained from the emperor moloch.

Girdle        : blessed eternium girdle [+6, +7]                      [12s]
Cloak         : uncursed hooded cloak [+4, +3]                        [40s]
Right Hand    : blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]
Left Hand     : blessed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]
> Insta-killed the emperor moloch with these. I was curious to see if Andor
Drakon could also be effected. After all, he should be. He is humanoid. In
fact, it was probably the only way Yaemon could have been victorious, before
becoming a WMoPC.

Right Ring    : blessed ring of immunity                               [1s]
Left Ring     : blessed ring of ice                                    [1s]
Bracers       : uncursed bracers of protection [+0, +2]               [10s]
Gauntlets     : uncursed thick gauntlets (-1, -2) [+0, +1]            [15s]
> Yaemon had a assortment of various potions of use, but forgot to put
these on before picking up his my equipment, as he had the poison hands
corruption, and had removed and dropped all my equipment during an attempt
to convert to neutral, from C-, for Guth Alek. He eventually realized it
was to take too long, as for each gold peice merely elated him 10 stones
towards law, and being at 10000, soon abandoned the effort.

Boots         : uncursed eternium boots [+2, +10]                     [55s]
> Two pairs of seven league boots were destroyed in the Ancient Blue Wyrm's
dwelling. 

Missile weapon: blessed long bow of hunting (+9, +0)                  [30s]
Missiles      : bundle of 110 uncursed arrows (+0, 1d6)              [220s]
Tool          : uncursed Chaos Orb of Elemental Fire {St+10}         [100s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 2284 stones   Carrying capacity: 12800 stones

Gauntlets ('[')
   blessed elemental gauntlets (-1, +0) [+0, +3]                      [10s]
Cloaks ('[')
   uncursed hooded cloak (+1, +1) [+3, +0]                            [40s]
Girdles ('[')
   blessed girdle of carrying [+0, +0]                                [15s]
> Was planning to wear this after returning the fire orb to its altar...

Necklaces (''')
   blessed amulet of death ray resistance                              [7s]
> For Drakon.

   blessed ankh                                                        [3s]
> Apparently, wearing this corrupts you only if you are chaotic. 

   uncursed amulet of free action                                      [3s]
Missile weapons ('}')
   uncursed long bow of accuracy (+8, +3)                             [30s]
Missiles ('/')
   bundle of 6 uncursed arrows of jelly slaying (+6, 2d4+2)           [12s]
   bundle of 3 uncursed arrows of undead slaying (+5, 2d4+4)           [6s]
   uncursed arrow of dragon slaying (+3, 1d6+5)                        [2s]
   bundle of 2 uncursed arrows of jelly slaying (+5, 2d4+3)            [4s]
   blessed arrow of jelly slaying (+3, 2d4+3)                          [2s]
   bundle of 2 blessed arrows of dragon slaying (+3, 1d6+3)            [4s]
   bundle of 4 uncursed arrows of undead slaying (+4, 2d4+3)           [8s]
   bundle of 9 uncursed eternium arrows (+1, 2d6+8)                    [9s]
   bundle of 3 uncursed eternium arrows (+1, 2d6+9)                    [3s]
   bundle of 8 uncursed arrows of dragon slaying (+3, 1d6+3)          [16s]
   bundle of 7 cursed arrows of dragon slaying (+3, 1d6)              [14s]
Tools (']')
   heap of 7 uncursed torches                                         [70s]
   heap of 2 uncursed boxes with flint and steel (30)                 [10s]
   heap of 2 uncursed tinderboxes (6)                                  [6s]
   heap of 3 uncursed small keys                                       [3s]
   heap of 7 uncursed square keys                                      [7s]
   heap of 2 uncursed blankets                                        [20s]
   heap of 9 uncursed waterproof blankets                             [90s]
   heap of 7 uncursed fireproof blankets                              [70s]
   uncursed climbing set                                             [180s]
   uncursed climbing set                                             [180s]
   uncursed tinderbox (28)                                             [3s]
   uncursed tinderbox (8)                                              [3s]
   uncursed Chaos Orb of Elemental Water {Wi+10}                     [100s]
   uncursed round key                                                  [1s]
   blessed box with flint and steel (14)                               [5s]
   uncursed Chaos Orb of Elemental Air {Dx+10}                       [100s]
   uncursed climbing set                                             [180s]
   uncursed Chaos Orb of Elemental Earth {To+10}                     [100s]
   uncursed tinderbox (16)                                             [3s]
   blessed Chaos Orb of Elemental Mana {Ma+10}                       [100s]
   uncursed box with flint and steel (49)                              [5s]
   heap of 2 uncursed triangular keys                                  [2s]
Rings ('=')
   blessed ring of the clear mind                                      [1s]
> Also for Drakon.

   blessed ring of the High Kings [+2, +3]                             [1s]
   uncursed ring of invisibility                                       [1s]
   cursed ring of see invisible                                        [1s]
> Hadnt yet identified this.

Wands ('\')
   uncursed wand of door creation (5 charges)                          [3s]
   blessed wand of fireballs (11 charges)                              [3s]
   uncursed wand of paralyzation (6 charges)                           [3s]
   uncursed wand of item detection (6 charges)                         [3s]
   blessed wand of fire (4 charges)                                    [4s]
   uncursed wand of digging (2 charges)                                [3s]
   uncursed wand of webbing (8 charges)                                [3s]
   uncursed wand of lightning (2 charges)                              [4s]
   uncursed wand of lightning (2 charges)                              [4s]
   uncursed wand of cold (1 charge)                                    [4s]
   uncursed wand of trap detection (5 charges)                         [3s]
   uncursed wand of trap detection (4 charges)                         [3s]
   uncursed wand of trap detection (3 charges)                         [3s]
   uncursed wand of digging (2 charges)                                [3s]
   uncursed rusty wand of lightning (0 charges)                        [4s]
   uncursed wand of webbing (4 charges)                                [3s]
   uncursed wand of acid (1 charge)                                    [4s]
   uncursed wand of wonder (2 charges)                                 [3s]
   uncursed wand of wonder (1 charge)                                  [3s]
   uncursed wand of webbing (6 charges)                                [3s]
   uncursed wand of digging (4 charges)                                [3s]
   uncursed wand of digging (4 charges)                                [3s]
   uncursed wand of fire (0 charges)                                   [4s]
   uncursed wand of monster detection (1 charge)                       [3s]
   uncursed wand of acid (2 charges)                                   [4s]
   uncursed wand of death (11 charges)                                 [3s]
   uncursed wand of cold (1 charge)                                    [4s]
   uncursed wand of fire (3 charges)                                   [4s]
   uncursed wand of monster detection (3 charges)                      [3s]
   uncursed wand of monster detection (4 charges)                      [3s]
> Should have used one of these immediatly upon entering the Ancient Blue
Wyrm's domain. But he did use it in the emperor moloch's, which didn't really
make any difference since he had no way to guarentee the emperor moloch to
teleport near the stairs.
> Found a glowing wand in the ID. Unfortunately, had the mana battery corruption,
and no way to remove it. But the 4 SoCR it produced helped to prolong Yaemon long
enough to emerge from its depths.

   uncursed wand of cold (2 charges)                                   [4s]
Potions ('!')
   heap of 3 blessed potions of poison                                [12s]
   heap of 6 potions of holy water                                    [24s]
   uncursed potion of youth                                            [4s]
   uncursed potion of booze                                            [4s]
   uncursed potion of boost mana                                       [2s]
Scrolls ('?')
   heap of 5 uncursed scrolls of uncursing                            [10s]
   blessed scroll of uncursing                                         [2s]
   heap of 24 uncursed scrolls of identify                            [48s]
   heap of 2 blessed scrolls of identify                               [4s]
   heap of 3 uncursed scrolls of repair                                [6s]
   heap of 8 uncursed scrolls of great identify                       [16s]
   blessed scroll of familiar summoning                                [2s]
   blessed scroll of great identify                                    [2s]
   uncursed crumpled scroll                                            [2s]
Food ('%')
   heap of 92 uncursed cooked lizards                                [276s]
   heap of 69 blessed cooked lizards                                 [207s]
Valuables ('$')
   12914 gold pieces                                                 [129s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting        14   +12   +10  +10   Mastery              12881
> I always come so close... By the way, shouldnt unarmed combat be counted as
a two-weapon attack? Monks should attack once with each fist. What difference
would it make that one is weilding two weapons? In unarmed combat, you already
have two weapons equipped!

Daggers & knives         6    +5    +2   +1   skilled              34
> Surprisingly, monks suffer no penalty weilding Needle and Sting, making it
the deadliest weapons at their disposal. 

Clubs & hammers          1    +1    +0   +0   basic                25
Maces & flails           1    +1    +0   +0   basic                25
Swords                   1    +1    +0   +0   basic                25
Axes                     1    +1    +0   +0   basic                25
Whips                    1    +1    +0   +1   basic                25
Pole arms                1    +1    +0   +0   basic                25
Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                    10   +20   +15   +3   excellent            107
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            15


Damage caused with your melee weapons:
--------------------------------------
Right hand: +170 bonus to hit, 3d4+79 damage
Left hand: +169 bonus to hit, 3d4+79 damage
> At aggresive setting.

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 110, base range: 14, +110 bonus to hit, 1d6+33 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alertness ................100    (superb)       [+2d4]
  Athletics ................100    (superb)       [+2d4]
  Backstabbing .............100    (superb)       [+3d4]
  Bridge building .......... 72    (great)        [+1d5] (mr)
> The RNG generated a wand of cold for me before it was time to get the RotHK.
So, this skill was not used.

  Climbing .................100    (superb)       [+1d3]
  Concentration ............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+1d3]
  Detect traps .............100    (superb)       [+1d5]
  Dodge ....................100    (superb)       [+1d5]
  Find weakness ............100    (superb)       [+1d3]
  First aid ................100    (superb)       [+2d4]
  Food preservation ........100    (superb)       [+2d4]
  Haggling ................. 93    (superb)       [+1d3]
  Healing ..................100    (superb)       [+2d4]
  Law ......................100    (superb)       [+2d4]
  Listening ................100    (superb)       [+2d4]
  Literacy .................100    (superb)       [+1d5]
  Pick pockets .............100    (superb)       [+1d3]
  Smithing .................100    (superb)       [+1d3]
  Stealth ..................100    (superb)       [+3d5]
  Swimming ................. 93    (superb)       [+1d3]
  Tactics ..................100    (superb)       [+1d3]
  Two weapon combat ........100    (superb)       [+1d5]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Ball           :     7,  67pp     (Effectivity: +0)
   Burning Hands       :  1594,   8pp     (Effectivity: +2)
   Calm Monster        :     7,  15pp     (Effectivity: +0)
   Cure Critical Wounds:   654,  15pp     (Effectivity: +0)
   Cure Disease        :   898,   8pp     (Effectivity: +0)
   Cure Serious Wounds :   253,  10pp     (Effectivity: +0)
   Darkness            :     1,   7pp     (Effectivity: +0)
   Fire Bolt           :   816,  10pp     (Effectivity: +1)
   Frost Bolt          :  1076,  12pp     (Effectivity: +3)
   Greater Identify    :    13, 187pp     (Effectivity: +0)
   Light               :   901,   3pp     (Effectivity: +3)
   Lightning Ball      :   224,  30pp     (Effectivity: +0)
   Lightning Bolt      :     8,  23pp     (Effectivity: +0)
   Magic Missile       :    18,  14pp     (Effectivity: +1)
   Remove Curse        :   653,  50pp     (Effectivity: +0)
   Slow Monster        :   872,   7pp     (Effectivity: +0)
   Summon Monsters     :   231,  30pp     (Effectivity: +0)
   Teleportation       :    10,  41pp     (Effectivity: +0)
   Web                 :     6,  23pp     (Effectivity: +0)
   Wish                :     1, 5970pp     (Effectivity: +0)
> Yeah, right.

----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

You have become extremely thin and nimble (1/2 weight, DV: +6).
You have grown horns (+3 melee damage, Ap: -4).
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You exhale sulphur (Ch: -4).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You rage (DV: -9, +6 melee damage)!
Your close attunement to corrupted astral space allows teleportation.
Poison drips from your hands.
You have grown a total of 12 eyes (Ap: -6, Pe: +6).
Your antennae explore the details of your environment (Ap: -4).
Your muscles have stiffened slowing you down (base action cost: 1500 energy
points; PV: +4, St: +2).
Your corrupted tissue seems to heal much faster.



----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Yaemon, the human monk, was sacrificed by a bandit to his gods.
He scored 2510300 points and advanced to level 50.
He survived for 0 years, 293 days, 11 hours, 24 minutes and 48 seconds
(216674 turns).
1 companion was killed during his adventures.
Yaemon visited 120 places.
His strength score was modified by +26 during his career.
His learning score was modified by +29 during his career.
His willpower score was modified by +16 during his career.
His dexterity score was modified by +30 during his career.
His toughness score was modified by +84 during his career.
His charisma score was modified by +17 during his career.
His appearance score was modified by +11 during his career.
His mana score was modified by +12 during his career.
His perception score was modified by +12 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He defeated the arch enemy of a mighty karmic wyrm.
He ended his adventuring life on level 1 of the caverns of chaos.
9251 monsters perished before him.
The following 28 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the hammer of the gods
> I do not recall seing this... was probably lying in the lich vault Yaemon
hesitated to enter.

  the Crown of Chaos
  the Sceptre of Chaos
  the Medal of Chaos
> I had the requirements. 

  the glaive "Long Sting"
> 1rst pre-crowing gift.

  the bracers of war
> Probably in the lich vault.

  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the jet-black battle axe "Executor"
> 2nd Pre-crowning gift.

  the staff of the archmagi
> 3rd pre-crowning gift.

  the ring of immunity
> Found, i beleave, in a red dragon vault.

  the black tome of Alsophocus
> Probably in the lich vault.

  the shining long spear "Soaker"
> I dont remember where this was generated. Perhaps in a vault. 

He possessed the following intrinsics:
  He was fire resistant.
  He was poison resistant.
  He was cold resistant.
  He was acid resistant.
  He was lucky.
  Fate smiled upon him.
  He was sleep resistant.
> Pool.  

  He was petrification resistant.
> Pool. 

  He was able to teleport.
  He was able to control teleportation.
  He was stun resistant.
  He was paralyzation resistant.
> Pool. This is highly beneficial for a monk.

  He was shock resistant.
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks (gained through items).
  He was immune to acidic attacks (gained through an item).
  He was immune to ice attacks (gained through an item).
He was a messiah of Ssraxx.
He asked for 7 divine interventions.
He was chaotically aligned.
He was severely tainted by Chaos.

The following monsters were vanquished:
      6 acid vortices
     12 air demons
      5 air elementals
      3 air grues
      9 ancient black dragons
     13 ancient blue dragons
      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
      1 ancient dwarf
      1 ancient karmic dragon
      1 ancient karmic wyrm
     24 ancient red dragons
      1 Ancient Stone Beast
      2 ancient white dragons
      2 animated armors
      3 ankhegs
     14 annihilators
     10 annis hags
     62 assassins
      1 assassin prince
     49 bandits
      1 banshee
    106 barbarians
     42 barbarian leaders
      1 battle bunny
     29 berserkers
      8 berserker emperors
      9 berserker kings
     13 berserker lords
      6 berserker princes
      1 big casino guard
> New strategy to ransack the gift shop for non-spell caster characters;
take all you want, then, from the farthest distance, fire an arrow through
the shopkeeper, then use a wand of teleportation on yourself to teleport
to the exit, and leave. By this point, you should have all the nessesary
requirements.

     23 big dogs
     12 black baby dragons
     16 black dragons
     29 black hurthlings
      3 black slayers
     17 black unicorns
     14 black wizards
     43 blink dogs
      6 blue baby dragons
      4 blue dragons
      1 bone golem
      5 brown bears
      7 brown worms
     23 bugbears
      2 bulettes
      1 bunny master
      1 burly adventurer
> Hawkslayer joined me while i was neutral, and when i returned to the high
mountain village for the Medal of Chaos, where i had left him, he was immediatly
hostile.

     12 carrion crawlers
      6 casino guards
      1 cat lord
      8 cave bears
     75 cave fishers
      9 cave lions
     29 cave lizards
     13 cave tigers
     39 cavemen
      1 Chaos Archmage
> Actually, most of the unique opponents of the game died within 5 successful
blows, including this dangerous enemy...

      9 chaos brothers
      6 chaos eyes
     69 chaos knights
     16 chaos lizards
      6 chaos mutants
    200 chaos plague bearers
     10 chaos rats
    177 chaos servants
     16 chaos sisters
      2 chaos spawns
      7 chaos spiders
     11 chaos vipers
      2 chaos warlords
     16 chaos wizards
     37 claw bugs
      8 clay golems
      1 cloaked ratling
> Always gets pissed when i kill Hotzenplotz.

      2 cobras
      8 cooshoos
     30 corpse fiends
      9 corruptors
      1 crime lord
     14 crystal statues
     21 cutpurses
     11 cyclops
     13 dark elven archers
      8 dark elven lords
     12 dark elven priestesses
     12 dark elven princesses
     16 dark elven warriors
     13 dark elven wizards
     19 dark orcs
     14 dark sages
      3 death oozes
      1 demented ratling
> Sacrificed him after filling him up on sweets.. the gods must have had a succulent
feast. Hey, that rhymes! ;p

    116 dire wolves
     32 displacer beasts
     29 dopplegangers
     13 doppleganger lords
      1 Dorn Beast
     10 dwarves
     19 dwarven chaos knights
      6 dwarven children
      2 dwarven elite guardians
     16 dwarven guardians
      1 dwarven inn keeper
      1 dwarven smith
      1 dwarven weaponmaster
     17 earth elementals
      2 emperor lichs
      1 emperor moloch
> Insta-killed at moderate health. Monks have quickly become a favored class. :)

     17 ettins
     20 eyes of destruction
      4 fairy dragons
      1 farmer
> Conveniently inhabited just around the corner from Gaab Baay... ;)

      5 female dwarves
     76 fire beetles
     22 fire demons
     17 fire drakes
     12 fire elementals
     40 fire giants
      8 fire giant kings
      3 fire grues
     37 fire lizards
     13 fire vortices
     11 flesh golems
     10 floating eyes
     11 fomorian giants
     15 frost giants
      8 frost giant berserkers
      1 frost giant jarl
     13 gargoyles
     44 gelatinous cubes
    120 ghosts
     14 ghost bats
      4 ghost kings
     18 ghost lords
    424 ghuls
     20 giant ant warriors
     10 giant ant workers
     55 giant bats
      2 giant bee queens
     22 giant bee warriors
     26 giant bee workers
      1 giant boar
     30 giant centipedes
     27 giant frogs
     22 giant lizards
      7 giant raccoons
    191 giant rats
      8 giant rust monsters
      8 giant slugs
     57 giant spiders
      7 gibbering mouthers
     82 gnolls
      3 gnoll chieftains
    113 goblins
     15 goblin berserkers
     18 goblin chieftains
     94 goblin rockthrowers
     60 goblin slavemasters
      4 gorgons
> On one occasion, Yaomon ran (bad habit) straight into one of these upon
executing one of the Ancient dwarf's assignments. I would like to have one
of these as a pet sometime...

     69 gray oozes
      9 gray slayers
      1 great black wyrm
      1 great karmic wyrm
      1 great red wyrm
      1 greater air elemental
     11 greater chaos servants
      5 greater daemons
     20 greater mimics
      2 greater molochs
     15 greater mummies
      2 greater water elementals
      8 green blobs
      8 green hags
     76 green slimes
      8 green worms
      6 gremlins
     25 griffons
      1 grizzled gladiator
      9 grizzly bears
      2 half-orc bouncers
     28 harpies
     29 hell hounds
     32 hill giants
      6 hill giant chieftains
     12 hill orcs
     13 hill orc sergeants
     28 hippogriffs
     35 hobgoblins
      8 hobgoblin chiefs
      8 hobgoblin leaders
      1 holy slayer
     19 homunculi
     26 huge bats
      6 hydras
     50 hyenas
      5 ice vortices
     10 imps
      4 invisible stalkers
      4 iron golems
    410 jackals
      3 jackal demons
     18 jackalweres
      1 karmic baby dragon
      2 karmic dragons
     11 karmic lizards
      2 king cobras
     92 kobolds
     23 kobold chieftains
     14 kobold shamans
    100 large bats
      3 large dogs
     28 large gnolls
     14 large jackals
     69 large kobolds
     36 large orcs
      2 large rust monsters
     17 large snakes
    227 large spiders
      7 least daemons
      3 lesser daemons
     14 leucrottas
     20 lichs
      2 lich kings
     10 lightning lizards
      9 lightning vortices
    122 living trees
     67 lizard men
      1 mad doctor
      8 magebane eyes
      3 margoyles
     40 master assassins
     11 master lichs
      8 master mimics
      1 master necromancer
      1 Master Summoner
     21 master swordsmen
      5 master thieves
     10 mimics
      2 mimic hiveminds
     23 minotaurs
      2 molochs
      4 muggers
      1 multi-headed chaos dragon
     29 mummies
      1 mummy lord
     25 muscular dwarves
     17 necromancers
     12 ochre jellies
    133 ogres
      2 ogre emperors
      2 ogre kings
     29 ogre lords
     23 ogre magi
    117 orcs
      3 orc butchers
     20 orc chieftains
     30 orc scorchers
     32 outlaws
     12 outlaw leaders
     23 owlbears
      5 pixies
      1 pixie archer
      1 priest
> Accidentally sacrificed all his gold peices at the dwarftown altar.
Immediatly upon converting the altar to obsidian, the priest bellowed
his disapproval. Thankfully, he was apparently not chaotic. :) Of course,
the entire town, and an armada of muscular dwarves, proceeded to aggress Yaemon.

      3 purple worms
     17 quasits
     93 quicklings
      1 quickling bard
      2 quickling kings
     35 quickling lords
     17 rabid dogs
     36 raiders
      1 raider lord
    340 rats
     47 ratling archers
     24 ratling duelists
     12 ratling fencers
     13 ratling master thieves
     24 ratling thieves
      7 ratling warlords
     44 ratling warriors
      4 rattlesnakes
     29 red baby dragons
     80 red dragons
     27 red worms
      3 revenants
     11 rust monsters
     93 shadows
     11 shadow centipedes
     12 shadow lords
      6 shadow trolls
      2 shadow wyrms
      7 shambling mounds
      1 shopkeeper
     19 silver wolves
     16 skeletal warriors
    141 skeletons
     12 slow shadows
      1 Snake from Beyond
     40 spectres
     18 staring eyes
     34 steel golems
      1 steel horror
      8 steel zombies
    186 stone giants
     19 stone giant lords
     13 stone golems
     16 stone grues
      4 stone oozes
      9 stone snakes
      9 stone statues
      3 swamp hydras
     22 swordsmen
     75 tarantulas
      5 titans
     22 trolls
     22 troll berserkers
      7 troll chiefs
      8 troll kings
      1 undead chaos dwarven berserker
     29 vampires
     38 vapor rats
      6 vipers
      5 water demons
      3 water elementals
     10 water grues
     27 water snakes
     34 wererats
     28 werewolves
     11 werewolf lords
     10 white baby dragons
      5 white dragons
      2 white unicorns
     19 white worms
    179 wights
      3 wild cats
      5 will o'wisps
    192 wolves
    124 wraiths
     11 writhing masses of primal chaos
     21 yellow oozes
    444 zombies