NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
Well, this game was promising from the very beginning, despite the poor starting stats.
The village dungeon had a white altar and i managed to get precrowned, with the
emerald dagger no less! then I found a ring of djinny summoning in the PC, where i also
pickpocketed the bracers of war on PC6. Nice!
i decided to try for an ultimate ending
next step was the mountain village, but the UD was blocked by a river on the last level and
i didn't have swimming or a means to teleport to the other side. So i went back up and into
the caverns of chaos.
the Senile Dwarf's first quest was for a green blob, went down to find one and found a gorgon
blocking my path instead, I ran away as fast as i could as i did not have petrification
resistance or an amulet. I was level 15 so I did the pyramid and the dwarven graveyard, getting
aged by the ghosts in the process.
The search for the green blob took me to the halls of the High Kings ( I was level 19 ). After
reaching the final level i discovered i had not a single wand of cold so i scummed the caves
for ages until something dropped it. While i was at it a hostile blink dog was generated which
quickly summoned a small hoard. After killing them my alignment had dropped to CN.
Great, I thought, now i can feed the demented ratling!
Not realizing that changing alignment would be harder the more experience i had, I cleared
the darkforge, getting a whish ( for seven league bootss ) from the pools there, then did the
tower of eternal flame ( no ring of ice, just some fireproof blankets ); all while chaotic,
and then dived to CoC 48. I was level 50 by this time.
The issue of Alignment stuck my mind after getting Sting from Sharad-Wor, i tried emptying a
red dragon vault but it had absolutley no effect on my alignment, I started saccing 200$ per
go on a neutral altar, no effect, in desperation I decided to increase the sum to 1000$ and
only managed to convert the altar ( after a lot of time ).
With a meek heart I resigned myself to the normal ending.
I had to kill all the inhabitants of CoC 50 because i had aquired the mana battery corruption,
only had one wand of destruction and had left all my scrolls of chaos resistance up in the
darkforge.
On the way up (after winning) i tried to clear a greater undead vault that i had left behind,
to avenge the death o Nero Lama, the human thief that had found his premature death in the same
vault ;). When I entered there were 16 emperor liches, 14 when i left, despite having killed 10,
obviously one of them had called some friends. Since my stats were getting low I decided it was
not worth the effort and vowed never to enter a greater undead vault again.
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Screenshot
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^^^ ^^^^^^^^^ ^^^^ ^^^^^^
^^*^^^^ ^^^^^^^==== ^^^^^^^^^^^^^ ^^^..^
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==="""~~ &&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
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^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^= ""&&&&&&~~~^^^^
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^ ^^^
^^^ ^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Zagarna St:38 Le:42 Wi:31 Dx:45 To:45 Ch:28 Ap:15 Ma:22 Pe:34 C-
DV/PV: 55/38 H: 908(908) P: 332(332) Exp: 50/97882530 DrCh LE: 1000
Blessed Burdened Berserk
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Zagarna Race: female Hurthling Class: Thief
Eye color: green Hair color: blonde Complexion: light
Height: 2'9" Weight: 79 pounds
Age: 33 (grown-up, 1 year of unnatural aging added in)
Star sign: Candle Birthday: 15/Candle (day 285 of the year)
YOUR HISTORY:
Your parents belong to the nobility. They are rich, respected,
wealthy and own more than they can count.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
In your youth you worked a lot to become rich and famous later.
Consequently you rarely had enough time to play with other kids of your
age.
As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become a Thief.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 9211 stones Carrying capacity: 11075 stones
Head : blessed helm of mental stability [+0, +0] {Le+1} [100s]
Neck : blessed ankh [3s]
Body : cursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : -
Right Hand : blessed emerald dagger (+3, 3d4+3) [+3, +1] [13s]
Left Hand : uncursed tower crystal shield (-2) [+16, +4] [260s]
Right Ring : blessed ring of mental stability [+2, +1] {Le+1} [1s]
Left Ring : blessed ring of the clear mind [1s]
Bracers : uncursed bracers of war [+8, +4] {Dx+8} [10s]
Gauntlets : blessed gauntlets of strength (-1, +0) [-1, +4] {St+3}[40s]
Boots : blessed seven league boots [+4, +3] [30s]
Missile weapon: -
Missiles : heap of 10 uncursed rocks (+0, 1d4) [50s]
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 8628 stones Carrying capacity: 11075 stones
Helmets ('[')
<snip
Armor ('[')
uncursed elven chain mail [+3, +6] [10s]
<pickpocketed, wow!
blessed eternium plate mail (-1, -2) [-1, +13] [240s]
uncursed eternium plate mail (+0, -1) [-1, +13] [240s]
uncursed eternium plate mail (-1, -2) [+0, +13] [240s]
some spares
Gauntlets ('[')
<snip
Cloaks ('[')
<snip
Girdles ('[')
<Snip
Boots ('[')
uncursed seven league boots [+2, +0] [30s]
heap of 2 uncursed pairs of seven league boots [+1, +0] [60s]
<pool whish
Necklaces (''')
<snip
Bracers (',')
<snip
One-handed weapons ('(')
<lots of daggers
Two-handed weapons ('(')
<snip
Missile weapons ('}')
<snip
Missiles ('*')
<snip
Tools (']')
blessed silver key [1s]
<so tis still exists
Rings ('=')
<snip
Wands ('\')
<snip
Potions ('!')
Scrolls ('?')
Books ('"')
cursed spellbook of Acid Ball [100s]
uncursed spellbook of Bless [100s]
uncursed spellbook of Cure Light Wounds [100s]
uncursed spellbook of Fireball [100s]
blessed spellbook of Ice Ball [100s]
uncursed spellbook of Knock [100s]
cursed spellbook of Slow Monster [100s]
Food ('%')
uncursed cooked Ancient Stone Beast corpse [456s]
uncursed poisoned cooked Chaos Archmage corpse [114s]
Valuables ('$')
148387 gold pieces [1483s]
Gems ('*')
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 2 +2 +0 +0 basic 40
Daggers & knives 15 +20 +12 +5 Grand Mastery
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 6 +4 +2 +1 skilled 275
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 5
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 9 +18 +13 +3 excellent 313
Thrown spears 0 +0 +0 +0 unskilled 2
Boomerangs & scurgari 0 +0 +0 +0 unskilled 4
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 8 +16 excellent 190
Damage caused with your melee weapons:
--------------------------------------
Right hand: +157 bonus to hit, 3d4+46 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 10, base range: 5, +129 bonus to hit, 1d4+46 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alertness ................100 (superb) [+1d5]
Appraising ...............100 (superb) [+1d3]
Archery .................. 58 (good) [+1d3]
Backstabbing .............100 (superb) [+2d4]
Bridge building .......... 7 (poor) [+4d4] (mr)
Climbing .................100 (superb) [+2d4]
Cooking .................. 95 (superb) [+1] (ma)
Detect traps .............100 (superb) [+2d4]
Disarm traps .............100 (superb) [+2d4]
First aid ................ 97 (superb) [+1d3]
Fletchery ................ 36 (fair) [+3d4] (ma)
Food preservation ........100 (superb) [+1d5]
Gardening ................ 47 (fair) [+1d3]
Haggling ................. 87 (great) [+3d3]
Healing ..................100 (superb) [+1d3]
Listening ................100 (superb) [+3d5]
Literacy .................100 (superb) [+1]
Pick locks ...............100 (superb) [+2d4]
Pick pockets .............100 (superb) [+2d4]
Stealth ..................100 (superb) [+2d4]
Swimming ................. 80 (great) [+1d3]
Tactics ..................100 (superb) [+1]
Two weapon combat ........100 (superb) [+1d5]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Burning Hands : 268, 8pp (Effectivity: +0)
Create Item : 11, 472pp (Effectivity: +0)
Cure Light Wounds: 8, 9pp (Effectivity: +0)
Farsight : 294, 17pp (Effectivity: +0)
Fireball : 334, 20pp (Effectivity: +0)
Frost Bolt : 361, 12pp (Effectivity: +0)
Ice Ball : 131, 25pp (Effectivity: +2)
Invisibility : 412, 10pp (Effectivity: +0)
Knock : 13, 22pp (Effectivity: +0)
Know Alignment : 9, 19pp (Effectivity: +0)
Light : 66, 3pp (Effectivity: +5)
Magic Missile : 3, 15pp (Effectivity: +0)
Scare Monster : 11, 22pp (Effectivity: +0)
Web : 10, 22pp (Effectivity: +0)
----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------
Your close attunement to corrupted astral space allows teleportation.
----------------------------------------------------------------------------
Her further life:
----------------------------------------------------------------------------
After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She returns to her people victorious and quickly rises to power.
She leads her people on to glorious conquests and creates a vast empire,
eventually falling, betrayed by treachery, on the field of battle.
----------------------------------------------------------------------------
Her achievements during her adventures:
----------------------------------------------------------------------------
Zagarna, the hurthling thief, saved the world with her brave efforts and
became a great ruler while saving herself 7 times.
She scored 34992176 points and advanced to level 50.
She survived for 0 years, 76 days, 21 hours, 5 minutes and 52 seconds
(115798 turns).
Zagarna visited 110 places.
Her strength score was modified by +27 during her career.
Her learning score was modified by +29 during her career.
Her willpower score was modified by +23 during her career.
Her dexterity score was modified by +16 during her career.
Her toughness score was modified by +29 during her career.
Her charisma score was modified by +17 during her career.
Her appearance score was modified by +10 during her career.
Her mana score was modified by +12 during her career.
Her perception score was modified by +18 during her career.
She was unnaturally aged by 1 year.
She was the champion of the arena.
She made a little water dragon very happy.
She defeated the arch enemy of a mighty karmic wyrm.
She saved Khelavaster from certain death.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
11224 monsters perished before her.
The following 28 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke"
the lead-filled mace "Big Punch"
the silver key
the scorched spear
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the hammer of the gods
the bracers of war
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the staff of the archmagi
the ring of immunity
the sapphire amulet "Preserver"
the shining long spear "Soaker"
the emerald dagger
the rune-covered halberd "Wyrmlance"
She possessed the following intrinsics:
She was fire resistant.
She was poison resistant (enhanced through items).
She was cold resistant.
She was acid resistant.
She was lucky (enhanced through items).
Fate smiled upon her (gained through an item).
She was sleep resistant (gained through an item).
She was petrification resistant.
She was able to teleport.
She was able to control teleportation.
She was stun resistant (enhanced through items).
She was resistant to death rays (enhanced through items).
She was shock resistant.
She was able to see invisible things (gained through an item).
She was immune to acidic attacks.
She was immune to ice attacks (gained through an item).
She was able to resist confusion attacks (gained through items).
She was a messiah of Fnordjar.
She asked for 6 divine interventions.
She was a holy champion of Chaos.
She was tainted by Chaos.
The following monsters were vanquished:
lots!