NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
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Screenshot
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^^^ ^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^ ^^^^ ^^^^^^
^^*^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^= ^^^^^^^^ ^^^^ ^^^@.^
^==="""" ^^*^^^&&&&&&&~~~~~~~~~~~~^*^^== =^^*^^^^^^^^^^^^..^^
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^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~ ^~^
^^^^^^&&&&&&&&&& ^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^ ^o^
^^^^^^^^^^^^^^ ^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^+^^^ ^^^
^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^
Zap St:51 Le:33 Wi:20 Dx:29 To:32 Ch:27 Ap:24 Ma:29 Pe:25 L+
DV/PV: 78/66 H: 738(738) P: 376(376) Exp: 50/37659916 DrCh Sp: 111
Blessed Very Aggressive Setting
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Things went rather well for this character, had a lot of luck with artifacts
and near brushes with death. Took heir talent, not sure why only decided to
after I saw I had three talents at the start, quarrels of hunting got some useful
corpses (giant slug) but didn't seem to work well on undead.
Found an adamantium tower sheild in a vault in UD which helped, got crowned with
Hammerhead which meant a guaranteed source of digging and a decent weapon. Then
found Soaker in DF (never used) and Purifier gaurded by a named Greater Mummy just
below the CoC graveyard. Skullcrusher was in casino. Rune covered sling as crowning
was only let down but fire immunity made up for it. Far Slayer was uselessness gift.
Purifier was great for the elemental temples (didn't realise elementals were
constructs) and Skullcrushers humanoid slaying and strength bonus was useful.
Got down to 1 HP at one stage may have been against Skeleton king can't remember.
Cleaned out whole fire temple easily enough ACW was easy two dragon slaying quarrels
and only gave approx 50,000 XPs (are XP related to difficulty of kill?).... because
found cat lord stuck in webs so stunned him and poisoned him with wands then just
hit him with a couple of dozen normal arrows and he never got within half a dozen
squares of me - only worth 600,000 XPs and normally nets over 1 million. (Had killed
16 cats I think which is about standard for me)
Mana temple was easy, no stat drains and no damage at all from Arch-Mage a few humanoid
slaying arrows did him in. Biggest problem was a tension room I opened up on the level
looked at it with \oMD ahh.. white Wyrm, white dragon, nothing tough. In I go ohhh
look its an great karmic Wyrm and an ancient karmic dragon and what's that yellow F.
Luckily knew death ray so zapped AKD while confused by the GKW then tried to deathray
it but couldn't. When eventually unconfused managed to kill GKW with dragon slaying
arrows but Ki-rin kept confusing me and critically hitting me, whenever I managed to
hurt it to severely it would full heal, eventually it panicked (not sure why it was
murdering me) so I hurried of to kill Arch-mage with only one PoEH left, (luckily he
was easy as said before) but who do I run into in the corridor but Ki-rin again had to
use last PoEH and then headed back to temple area fighting thru the eyes coming out.
Managed to lose Ki-rin in there and headed out but the corridor was now full of other
creatures from the tension room and up behind me comes the Ki-rin hammered him with
sling bullets had to pray for healing he healed a few times had to pray again and then
exactly hit him and he died from only moderately hurt. Was surprised to see he only
had just over 200 HP shows haw easy slaying ammo makes stuff.
Barney was easy with slaying ammo and killed AKW too.
Thought corruption may be an issue as got 2 from DF pools but luckily teleportitis
and sulphur spit, and then third was 12 eyes. Only one random PoCC drop and one
SoCR on D50 but a summoned spider in UL dropped a glowing wand - WoWishing with one
charge so wished for SoCR and got two. Used other wish for GoGS as was too late for
7lb's to be much use.
D50 was easy with far slayer humanoid slaying ammo and L50 archer ability to hit multiple
targets and all the balors lining up to be all hit at once and Skullcrusher helped too.
WMoPC were the biggest worry as had very little jelly slaying ammo.
Quite an easy win (other than Ki-rin)
No 7lbs,
3 wishes, 1 not used (RoDS from D50)
No greater vaults
Archer needed very little XP to reach L50 (about 14 mill)
Still no bug temple (68 characters, 6 at L50, a L48 & L45 so must just need
100 characters and not a set sum of levels eg 100 level 1's work but 50 level
2's = 100 levels wont)
Did water dragon just before cleansing corruption and leaving.
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Background Information
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Name: Zap Race: male Gnome Class: Archer
Eye color: brown Hair color: gray Complexion: tanned
Height: 3'6" Weight: 114 pounds
Age: 126 (grown-up, 14 years of unnatural aging added in)
Star sign: Book Birthday: 24/Book (day 54 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
In your childhood you were fascinated by your environment and the
everchanging wonders of the world. You were a very curious and adventurous
child.
As a kid you often watched the adult adventurers preparing for new
exciting journeys. They sparked your imagination.
As a young adult you were a credit to your family. Your parents
supported your plans and were very understanding. They tried to help you
along your way with all means at their disposal.
You decided to become an Archer.
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Inventory
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Total weight: 8164 stones Carrying capacity: 11175 stones
He: uncursed eternium cap [+0, +7] [28s]
Ne: uncursed ankh [3s]
Bo: uncursed eternium plate mail of leadership (-1, -2) [-1, +15] [240s]
Gi: uncursed girdle of giant strength [+7, +5] {St+12} [30s]
Cl: uncursed cloak of adornment [+2, +3] {Ap+4} [40s]
RH: blessed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
LH: uncursed large eternium shield (-1) [+13, +5] [54s]
RR: uncursed ring of slaying (+8 melee damage, +6 missile damage) [1s]
LR: uncursed ring of mental stability [+3, +3] {Le+1} [1s]
Br: uncursed bracers of protection [+0, +4] [10s]
Ga: uncursed gauntlets of strength (-1, +0) [-1, +4] {St+3} [40s]
Bo: uncursed eternium boots [+0, +6] [55s]
MW: uncursed heavy crossbow "The Far Slayer" (+18, +18) [350s]
Mi: bundle of 8 uncursed quarrels of dragon slaying (+3, 2d6+3) [32s]
Tl: blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
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Stuff
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Total weight: 7070 stones Carrying capacity: 11175 stones
Helmets ('[')
uncursed crown of science [+4, +8] {Le+9} [65s]
uncursed helm of mental stability [+3, +1] {Le+1} [100s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
uncursed white dragon scale mail (-2, -4) [-4, +11] [200s]
heap of 2 uncursed blue dragon scale mails (-1, -4) [-1, +10] [400s]
heap of 2 uncursed elven chain mails [+0, +5] [20s]
uncursed beautiful eternium plate mail (-1, -2) [-1, +16] [240s]
uncursed elven chain mail of leadership [+0, +5] [10s]
Shields ('[')
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
blessed archery gloves (+1, +3) [+0, +2] [6s]
Cloaks ('[')
uncursed cloak of adornment [+0, +0] {Ap+7} [40s]
- it's purty no
- CoInvisibility in the game
Girdles ('[')
blessed girdle of carrying [+0, +0] [15s]
- didn't find one before casino
uncursed girdle of strength [+0, +0] {St+4} [15s]
uncursed mithril girdle [+0, +5] [20s]
Boots ('[')
uncursed boots of speed [+2, +0] (+8 spd) [20s]
blessed eternium boots [+0, +6] [55s]
Necklaces (''')
- no AoLS in the game
Bracers (',')
One-handed weapons ('(')
uncursed sword of sharpness (+0, 4d8+6) [35s]
- found early but never used
uncursed flaming spear of penetration (+1, 1d8) [50s]
uncursed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] [800s]
blessed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
blessed wicked eternium long sword (+0, 2d11+8) [20s]
uncursed eternium long sword of hunting (+3, 2d8+7) [20s]
uncursed phase dagger (+0, 1d4+3) [5s]
uncursed knife of endurance (+9, 1d3+9) {To+4} [8s]
uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
uncursed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] [13s]
Two-handed weapons ('(')
uncursed shining long spear "Soaker" (+9, 3d7) [+3, +0] [10s]
uncursed staff of the magi (+5, 1d10+3) [+3, +3] {Ma+6} [40s]
blessed quicksilver quarterstaff (+6, 5d3+8) [+3, +0] (+20 spd) [20s]
Missile weapons ('}')
blessed rune-covered sling "Whirlwind" (+12, +12) [3s]
uncursed long bow of hunting (+6, +3) [30s]
blessed light crossbow of accuracy (+10, +0) [70s]
uncursed long bow of hunting (+5, +6) [30s]
uncursed light crossbow of accuracy (+9, +3) [70s]
uncursed long bow of hunting (+6, +5) [30s]
heap of 2 uncursed long bows of hunting (+8, +3) [60s]
- lots of these in the casino
Missiles ('/')
uncursed boomerang of hunting (+3, 2d4+1) [20s]
bundle of 12 uncursed quarrels of slaying (+2, 2d6) [24s]
- didn't find these till the end game - would they slay a Ki-rin???
Tools (']')
uncursed magical writing set (1) [5s]
uncursed fletchery set (2) [70s]
uncursed fletchery set (7) [70s]
heap of 2 uncursed fletchery sets (6) [140s]
uncursed magical writing set (6) [5s]
- never used
blessed si [10s]
uncursed fletchery set (8) [70s]
- collected these but never used after the casino
heap of 3 uncursed sis [30s]
Rings ('=')
blessed ring of the High Kings [+2, +3] [1s]
uncursed ring of elemental mastery [+0, +2] [1s]
heap of 2 uncursed rings of invisibility [2s]
uncursed ring of slaying (+8 melee damage, +6 missile damage) [1s]
uncursed ring of speed [+0, +3] (+5 spd) [1s]
uncursed ring of mental stability [+0, +1] {Le+4} [1s]
uncursed ring of slaying (+7 melee damage, +6 missile damage) [1s]
uncursed ring of djinni summoning [1s]
- unneeded wish
Wands ('\')
uncursed wand of poison (5 charges) [3s]
uncursed wand of poison (0 charges) [3s]
blessed wand of fireballs (1 charge) [3s]
uncursed wand of earthquakes (3 charges) [3s]
blessed wand of acid (3 charges) [4s]
uncursed wand of cold (0 charges) [4s]
uncursed wand of cold (0 charges) [4s]
uncursed wand of cold (0 charges) [4s]
uncursed wand of cold (1 charge) [4s]
uncursed wand of cold (2 charges) [4s]
- never seen so many \oCold two before RoHK and then forgot to
bring them so had to go back!!
Potions ('!')
heap of 3 uncursed potions of exchange [12s]
uncursed potion of longevity [4s]
heap of 3 uncursed potions of ultra healing [6s]
heap of 11 uncursed potions of healing [44s]
heap of 10 uncursed potions of invisibility [40s]
heap of 2 blessed potions of healing [8s]
heap of 4 blessed potions of extra healing [8s]
uncursed phial of Caladriel [2s]
uncursed potion of youth [4s]
heap of 3 uncursed potions of troll blood [6s]
heap of 5 potions of holy water [20s]
heap of 3 uncursed potions of training [6s]
uncursed potion of uselessness [2s]
heap of 2 uncursed potions of water [8s]
Scrolls ('?')
heap of 17 uncursed scrolls of identify [34s]
heap of 8 blessed scrolls of identify [16s]
uncursed scroll of familiar summoning [2s]
uncursed scroll of increase melee damage [2s]
heap of 2 uncursed scrolls of magic mapping [4s]
blessed scroll of familiar summoning [2s]
uncursed scroll of danger [2s]
blessed scroll of danger [2s]
heap of 5 uncursed scrolls of uncursing [10s]
heap of 2 blessed scrolls of chaos resistance [4s]
Books ('"')
blessed manual of bridge building [100s]
uncursed spellbook of Death Ray [100s]
Food ('%')
- mainly herbs
Valuables ('$')
20287 gold pieces [202s]
Gems ('*')
- no CoK ever seen
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 18
Daggers & knives 6 +5 +2 +1 skilled 20
Clubs & hammers 11 +10 +7 +4 Mastery 2965
- skullcrusher
Maces & flails 11 +10 +7 +4 Mastery 750
- purifier
Swords 1 +1 +0 +0 basic 25
Axes 11 +10 +8 +3 Mastery 3012
- hammerhead
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 4 +8 +6 +1 skilled 30
Bows 9 +18 +13 +3 excellent 443
Crossbows 12 +24 +18 +4 Mastery 1815
- Farslayer D50
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 2
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 3 +6 +4 +1 basic 9
- boomerang of hunting
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 12 +24 Mastery 2775
- had a good sheild all game
Damage caused with your melee weapons:
--------------------------------------
Right hand: +143 bonus to hit, 3d6+51 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 8, base range: 96, +168 bonus to hit, 2d6+72 damage
- is that range rather long don't have long shot talent(?)
Where could you shoot 96 squares anyway.
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Skills
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Alchemy .................. 28 (mediocre) [+3d4]
- !oE after I reached L50
Alertness ................100 (superb) [+1d3]
Archery ..................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+3d3]
Bridge building .......... 60 (good) [+1d3] (ma)
Climbing .................100 (superb) [+2d4]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1]
Dodge ....................100 (superb) [+1d5]
First aid ................100 (superb) [+1d5]
Fletchery ................100 (superb) [+2d4] (ma)
Gemology ................. 92 (superb) [+1]
Haggling ................. 96 (superb) [+1d5]
Healing ..................100 (superb) [+1d5]
Listening ................100 (superb) [+3d3]
Literacy .................100 (superb) [+1]
Mining ................... 62 (good) [+1d5]
Pick pockets ............. 53 (good) [+1d3]
Stealth ..................100 (superb) [+1d5]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 53 (good) [+1d5]
Ventriloquism ............ 67 (good) [+1d3]
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Spells
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Calm Monster : 631, 8pp (Effectivity: +0)
Cure Light Wounds: 600, 5pp (Effectivity: +3)
Darkness : 888, 4pp (Effectivity: +0)
Death Ray : 46, 154pp (Effectivity: +1)
- very useful at times
Fire Bolt : 147, 10pp (Effectivity: +1)
Invisibility : 449, 10pp (Effectivity: +2)
Light : 506, 3pp (Effectivity: +0)
Lightning Bolt : 178, 11pp (Effectivity: +5)
Stun Ray : 576, 8pp (Effectivity: +0)
Teleportation : 444, 22pp (Effectivity: +2)
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all gnomes and lives a long and
prosperous life full of love, happiness and pleasure.
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His achievements during his adventures:
----------------------------------------------------------------------------
Zap, the gnomish archer, saved the world with his brave efforts and became a
great ruler while saving himself 15 times.
He scored 15895852 points and advanced to level 50.
He survived for 0 years, 102 days, 12 hours, 25 minutes and 20 seconds
(89273 turns).
Zap visited 113 places.
His strength score was modified by +20 during his career.
His learning score was modified by +14 during his career.
His willpower score was modified by +11 during his career.
His dexterity score was modified by +13 during his career.
His toughness score was modified by +19 during his career.
His charisma score was modified by +9 during his career.
His appearance score was modified by +9 during his career.
His mana score was modified by +10 during his career.
His perception score was modified by +10 during his career.
He was unnaturally aged by 14 years.
He was the champion of the arena.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
6237 monsters perished under his attacks.
The following 25 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the hammer of the gods
- only one I didn't find
the rune-covered club "Skullcrusher"
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the rune-covered sling "Whirlwind"
the rune-covered heavy mace "Purifier"
the dwarven pick axe "Hammerhead"
the shining long spear "Soaker"
the emerald dagger "Serpent's Bite"
- D50
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant.
He was acid resistant.
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was able to teleport.
He was able to control teleportation.
He was stun resistant (gained through an item).
He was paralyzation resistant.
He was able to see invisible things.
He was immune to fire attacks.
He was immune to acidic attacks.
He was able to resist confusion attacks (gained through items).
He had the following talents: Affinity with Bows, Affinity with Crossbows,
Boon to the Family, Careful, Charming, Eagle Eye, Extremely Hardy, Good
Shot, Hardy, Heir, Iron Skin, Keen Shot, Potent Aura, Shield Expert, Shield
Master, Shield Specialist, Steel Skin, Tough Skin, Very Hardy.
He had a final speed score of 111 (final base speed: 111).
He was a messiah of Gnarl.
He asked for 8 divine interventions.
- Couple at Ki-rin, one failed crowning, one by accident,
can't remember the others
He was a holy champion of Order.
The following monsters were vanquished:
8 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
1 ancient karmic dragon
1 ancient karmic wyrm
3 ancient minotaurs
3 ancient red dragons
1 Ancient Stone Beast
2 ancient white dragons
9 balors
1 cat lord
12 cave lions
4 cave tigers
1 Chaos Archmage
72 chaos mutants
25 chaos spawns
61 chaos warriors
21 chaos wizards
46 death oozes - large tension room
3 diamond golems
2 fire giant kings
2 gorgons
1 great blue wyrm
1 great karmic wyrm
1 great red wyrm
1 greater air elemental
1 greater balor
1 greater black unicorn
103 greater chaos servants
2 greater daemons
1 greater earth elemental
2 greater fire elementals
1 greater mimic
1 greater moloch - in arena only other monster anywhere near
tough was a shadow Wyrm invincibility fight
was a crappy dark sage.
1 greater water elemental
334 jackals
1 karmic dragon
1 ki-rin
2 lich kings
1 Master Summoner
1 moloch
2 ogre emperors
1 oracle
1 quickling king
2 quickling queens
3 shadow wyrms
1 Snake from Beyond
1 stone ooze
23 titans
1 werewolf king
2 wild cats
79 writhing masses of primal chaos