NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. Zorrin was my first win. A glorious essay is required for such an awesome achievement. I played basically the most normal game possible, taking my time with planning, gathering items and training more than seemed necessary to seal my victory. I will highlight the most interesting moments later, but first let me say something about the awesome power of the Mindcrafter. Mindcrafters have always been my favorite class, but in the past I was never able to get one past experience level 20 before dying horribly. Now that I have finally raised one to level 50, let me just say that they can become an unstoppable force. Greater Telekenetic Blast + Teleport Self is an unstoppable combo. Using the two in combination, it is possible to dart around an opponent (probably confused!) or group of opponents and whittle them away one by one, regardless of how strong they might be. Actually, whittle is a weak word, because things will die quite quickly to GTB: Everything fell to GTB for me, including great wyrms, a great moloch, the eternal guardian, the cat lord, and all of the orb guardians except the Ancient Stone Beast, of course. All of those mentioned took less than 10 to kill, and most 5 or less. The eternal guardian is the exception. Bastard. I never would have killed him, except that there was a fireball trap generated right next to him. Even with high "Detect Traps" and 100 "Alertness," the RNG did not deign to reveal its location to me, and thus I succumbed to a short monotony of hit and run. I also love Mental Wave when used in tandem with Confusion Wave. I took out a greater vault of karmics including almost twenty Great Karmic Wyrms without any difficulty using this technique. Teleport to the middle and wreak havoc. But the most powerful move, in fact, is the lowly Confusion Blast. It totally disables anything that it can affect, and it can affect just about everything. It was quite worthwhile for Zorrin to use it on Chaos Beings, even with corruption, because it ended up preventing a lot more corruption than the small penalty. It's kind of pathetic to watch an all-powerful, named wyrm bumbling about in a confused panic. Pathetic and satisfying. Now, to Zorrin. The early game went smoothly: Kranach, Jharod, Hotzenplotz, puppy, early CoC. He received "Serpent's Bite" for precrowning, which was used briefly, but then got the ring of immunity for crowning. It was at this point that I thought he might have a chance. I specialized in axes because I found an orcish axe of lightning (I think) in the puppy cave or Big Room that was most effective. I used shields because 'crafters need as much DV as they can get, particularly in early stages of the game. I was happy to receive "Rolf's Companion" in the Dwarven Mystic's room, which I used for the rest of the game. I was hoping to find "Executor" somewhere, but these things never happen. Nothing too interesting until late-game, except that I got a huge scare with a Berserker Emperor around D:25 who got me down from full HP to 1 HP in one hit. On the next level I found a diamond golem, who proved a troublesome opponent as I was without GTB at the time. I was forced to dive into the ID to train until level 30, afterwhich the aforementioned golem was history in 100 turns or less. It was quite easy for me to slay ancient dragons and Great Wyrms with Confusion Blast etc. in the ID. I found a room full of quickling queens around I:45, though, now that was scary. Thank goodness for wands of teleportation. ToEF and the other elemental temples were easy, except Mana Temple, because I had amulets for both light and death ray resistance. I first tried it with only death ray resistance, which I now know is virtual suicide. I barely escaped. I was forced to risk it without death ray resistance, and relied on GTB to finish the Archmage in about 4 hits after luring him out of the temple with rocks from my sling. I found "Preserver" in a greater vault of giants, which is awesome because of the willpower bonus, and also "Hammerhead", which is not awesome. The black tome was in a vault of red dragons, which was annoying, and I guess the robes of resistance were there too, but I never found them. Pity. I opted for a wand of destruction ending. By the way, D:50 was *not* diggable for me, and I ended up having to hack my way through hordes of chaos mutants/WMoPCs because of it. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^ ^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^ ^^*^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^=====^^^^^^^^^ ^^^ ^^^@.^ ^===""""~~~^^^^ ^*^^^&&&&&&&~~~~~~~~~~~~^^^^=======^^*^^^^^^^^^^^^..^^ ==="""~~~~~~o^^ ^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^ """""~~~^^^^^^^^ ^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^ """~~^^*^^^^^^^ ^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^ ""~~~^^^^^ ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^ ~~~~^^^^^ ^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^^ ^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~*^^^ ^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^^^^ ^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^ ^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^ ^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^ ^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^ ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Zorrin St:32 Le:22 Wi:40 Dx:25 To:40 Ch:16 Ap:22 Ma:39 Pe:24 L+ DV/PV: 87/46 H: 753(753) P: 908(908) Exp: 50/37131050 DrCh Sp: 100 Blessed Satiated ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Zorrin Race: male Dark Elf Class: Mindcrafter Eye color: amber Hair color: white Complexion: black Height: 5'10" Weight: 123 pounds Scars: 1 Age: 134 (grown-up) Star sign: Candle Birthday: 20/Candle (day 290 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child you had to survive pretty harsh times since your parents seemed to have run out of luck. Their wealth was ever-declining and times were very hard. During your youth you had a lot of fun playing with other kids of your age. You always were a natural leader and the center of interest. Your life as a young adult was characterized by steady determination. Your goal lay clearly ahead of you and you never strayed from your path. You decided to become a Mindcrafter. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 4106 stones Carrying capacity: 9393 stones He: blessed eternium cap [+0, +4] [28s] Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s] Bo: uncursed elven chain mail [+0, +6] [10s] Gi: uncursed eternium girdle [+0, +4] [12s] Cl: - RH: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3} LH: blessed tower crystal shield (-2) [+13, +4] [260s] RR: blessed ring of immunity [1s] LR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s] Br: uncursed bracers of defense [+2, +0] [10s] Ga: uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] Bo: uncursed waterproof seven league boots [+1, +0] [30s] MW: blessed sling (+3, +3) [3s] Mi: uncursed lead sling bullet (+6, 1d5) [3s] Tl: - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 3685 stones Carrying capacity: 9393 stones One-handed weapons ('(') uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s] Two-handed weapons ('(') blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s] Missile weapons ('}') uncursed sling of the long shot (+2, +1) [3s] Missiles ('/') bundle of 5 uncursed adamantium sling bullets (+4, 3d4) [15s] uncursed rock (+1, 1d4+2) [5s] uncursed rock (+3, 1d4+3) [5s] bundle of 2 blessed sling bullets of demon slaying (+2, 2d3) [6s] heap of 8 uncursed rocks (+2, 1d4+2) [40s] bundle of 9 uncursed sling bullets of demon slaying (+3, 2d3) [27s] heap of 5 uncursed rocks (+1, 1d4+1) [25s] bundle of 4 uncursed weighted lead sling bullets (+1, 1d5+4) [12s] bundle of 9 blessed sling bullets of demon slaying (+3, 2d3) [27s] bundle of 5 uncursed eternium sling bullets of darkness (+3, 3d5) [15s] heap of 18 uncursed rocks (+0, 1d4) [90s] heap of 7 uncursed rocks (+2, 1d4+1) [35s] heap of 7 uncursed rocks (-3, 1d4) [35s] heap of 7 uncursed rocks (+1, 1d4) [35s] uncursed dagger of returning (+4, 1d4) [10s] heap of 7 cursed rocks (+0, 1d4+1) [35s] Tools (']') heap of 3 blessed waterproof blankets [30s] heap of 13 blessed sis [130s] heap of 7 blessed bandages [14s] blessed fireproof blanket [10s] uncursed fireproof blanket [10s] uncursed waterproof blanket [10s] uncursed bandage [2s] Rings ('=') heap of 2 uncursed rings of invisibility [2s] blessed ring of the High Kings [+2, +3] [1s] blessed ring of slaying (+5 melee damage, +6 missile damage) [1s] uncursed ring of karmic absorption [1s] heap of 2 uncursed rings of slaying (+6 melee damage, +6 missile damage) Scrolls ('?') heap of 3 blessed scrolls of identify [6s] Food ('%') uncursed lump of gelee royal [3s] Valuables ('$') 287334 gold pieces [2873s] ---- I dropped almost everything I had before leaving and kept only a few goodies and some ammo. I also dropped 300,000 gold on D:50 to prevent "Strained" status that I didn't retrieve because I didn't feel like it. There were some balors there at the time, but you know, I coulda. ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 2 +2 +0 +0 basic 32 Daggers & knives 3 +2 +1 +0 basic 65 Clubs & hammers 1 +1 +0 +0 basic 25 Maces & flails 1 +1 +0 +0 basic 25 Swords 1 +1 +0 +0 basic 25 Axes 14 +16 +14 +4 Mastery 10115 Whips 1 +1 +0 +1 basic 25 Pole arms 8 +8 +4 +8 excellent 533 Twohanded weapons 1 +1 +1 +0 basic 25 Staves 2 +2 +0 +2 basic 40 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 12 +24 +18 +4 Mastery 1361 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 3 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 3 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 13 +26 Mastery 7985 Damage caused with your melee weapons: -------------------------------------- Right hand: +75 bonus to hit, 3d6+38 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 1, base range: 15, +69 bonus to hit, 1d5+45 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .................. 23 (mediocre) [+3d3] Alertness ................100 (superb) [+2d4] Archery ..................100 (superb) [+1] Backstabbing .............100 (superb) [+3d4] Climbing ................. 44 (fair) [+1d3] Concentration ............100 (superb) [+2d4] Courage ..................100 (superb) [+1d3] Detect traps ............. 70 (good) [+1] Dodge .................... 52 (good) [+1d3] Find weakness ............100 (superb) [+1] First aid ................ 78 (great) [+1] Food preservation ........100 (superb) [+1] Gemology .................100 (superb) [+1d5] Haggling ................. 98 (superb) [+1d5] Healing ..................100 (superb) [+1d3] Herbalism ................100 (superb) [+1] Law ......................100 (superb) [+2d4] Listening ................100 (superb) [+2d4] Literacy .................100 (superb) [+2d4] Metallurgy ............... 65 (good) [+1d3] Mining ................... 27 (mediocre) [+3d3] Music .................... 21 (mediocre) [+3d3] Pick pockets ............. 43 (fair) [+1d3] Stealth ..................100 (superb) [+1d5] Swimming .................100 (superb) [+1d3] Tactics .................. 58 (good) [+1] Two weapon combat ........ 29 (mediocre) [+3d4] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Cure Light Wounds: 9, 9pp (Effectivity: +0) Remove Curse : 9, 95pp (Effectivity: +0) Stun Ray : 1, 15pp (Effectivity: +0) Web : 13, 22pp (Effectivity: +0) ----Heh, I had intended to train Mana with potions of wonder. Oh well. ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After he leaves the Drakalor Chain he is welcomed by his people with great honors. They acknowledge his noble deeds, his valor, his cunning and his great skills that helped to prevent the complete destruction of the world he knows. He is crowned to be the king of all dark Elves and lives a long and prosperous life full of power, happiness and pleasure. ---- Isn't it great? ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Zorrin, the dark elven mindcrafter, saved the world with his brave efforts and became a great ruler while saving himself 25 times. He scored 16216096 points and advanced to level 50. He survived for 0 years, 181 days, 5 hours, 31 minutes and 45 seconds (201086 turns). Zorrin visited 96 places. His strength score was modified by +21 during his career. His learning score was modified by +12 during his career. His willpower score was modified by +12 during his career. His dexterity score was modified by +8 during his career. His toughness score was modified by +27 during his career. His charisma score was modified by +7 during his career. His appearance score was modified by +11 during his career. His mana score was modified by +21 during his career. His perception score was modified by +8 during his career. He was the champion of the arena. He was the head of the thieves guild. He made a little water dragon very happy. He saved Khelavaster from certain death. He left the Drakalor Chain after completing his quest and became a great leader and famous hero. 9696 monsters perished under his attacks. The following 24 artifacts were generated during his adventure: the si the dwarven rune axe "Rolf's Companion" the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the lead-filled mace "Big Punch" the rune-covered trident the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the hammer of the gods the rune-covered club "Skullcrusher" the Chaos Orb of Elemental Mana the robes of resistance ----- Never saw it. the ring of immunity the sapphire amulet "Preserver" the dwarven pick axe "Hammerhead" the black tome of Alsophocus the emerald dagger "Serpent's Bite" the rune-covered halberd "Wyrmlance" ---- Never saw it. He possessed the following intrinsics: He was fire resistant (enhanced through items). He was poison resistant (enhanced through an item). He was cold resistant (gained through an item). He was lucky (gained through an item). He was able to control teleportation. He was paralyzation resistant (gained through an item). He was shock resistant (enhanced through an item). He was immune to shock attacks (gained through an item). He was immune to fire attacks (gained through an item). He was immune to acidic attacks (gained through an item). He was immune to ice attacks. He had the following talents: Alert, Beast of Burden, Charged, Far Shot, Good Shot, Healthy, Keen Shot, Lightning Shot, Long Stride, Master Packager, Miser, Porter, Potent Aura, Quick, Quick Shot, Shield Expert, Shield Master, Shield Specialist, Treasure Hunter. He had a final speed score of 100 (final base speed: 105). He was a fervent follower of Elderon. He asked for 2 divine interventions. He was a holy champion of Order. The following monsters were vanquished: 1 acid vortex 9 air demons 15 air elementals 7 air grues 10 ancient black dragons 1 ancient blue dragon 1 Ancient Chaos Wyrm 2 ancient karmic dragons 7 ancient minotaurs 37 ancient red dragons 1 Ancient Stone Beast 2 ancient white dragons 4 animated armors 245 animated trees 2 ankhegs 8 annihilators 12 annis hags 21 assassins 3 balors 45 bandits 1 banshee 25 barbarians 16 barbarian leaders 1 battle bunny ----- Doesn't that look nice? 1 beggar 39 berserkers 7 berserker emperors ----- The first one was so scary... He got me to 1 HP in one hit! 11 berserker kings 16 berserker lords 10 berserker princes 11 big dogs 3 black baby dragons 4 black dragons 41 black hurthlings 2 black slayers 2 black unicorns 11 black wizards 9 blink dogs 2 blue baby dragons 2 blue dragons 1 bone golem 8 brown bears 81 brown worms 29 bugbears 1 bunny master 18 carrion crawlers 1 cat lord 19 cave bears 98 cave fishers 23 cave lions 31 cave lizards 16 cave tigers 34 cavemen 1 Chaos Archmage 37 chaos brothers 6 chaos eyes 9 chaos knights 11 chaos lizards 64 chaos mutants 12 chaos plague bearers 22 chaos rats 87 chaos servants 20 chaos sisters 13 chaos spawns 9 chaos spiders 6 chaos vipers 1 chaos warlord 3 chaos wizards 42 claw bugs 15 clay golems 1 cloaked ratling 7 cobras 9 cooshoos 31 corpse fiends 17 corruptors 1 crime lord 19 crystal statues 29 cutpurses 11 cyclopes 16 dark elven archers 18 dark elven lords 9 dark elven priestesses 7 dark elven princesses 14 dark elven warriors 8 dark elven wizards 23 dark orcs 15 dark sages 2 death oozes 2 diamond golems 144 dire wolves 35 displacer beasts 33 dopplegangers 2 doppleganger kings 23 doppleganger lords 5 Dorn Beasts 3 dwarves 21 dwarven chaos knights 21 earth elementals 1 eternal guardian ----- He really shouldn't have attacked me, bastard. I'll take 'em all down. 57 ettins 16 eyes of destruction 1 fairy dragon 84 fire beetles 7 fire demons 52 fire drakes 31 fire elementals 48 fire giants 6 fire giant kings 1 fire grue 81 fire lizards 2 fire vortices 18 flesh golems 20 floating eyes 35 fomorian giants 29 frost giants 2 frost giant berserkers 14 gargoyles 12 gelatinous cubes 108 ghosts 18 ghost bats 22 ghost lords 161 ghuls 2 giant ant queens 23 giant ant warriors 24 giant ant workers 64 giant bats 2 giant bee queens 92 giant bee warriors 15 giant bee workers 35 giant centipedes 1 giant eel 20 giant frogs 45 giant lizards 8 giant raccoons 221 giant rats 2 giant rust monsters 8 giant slugs 44 giant spiders 19 gibbering mouthers 33 gnolls 2 gnoll chieftains 126 goblins 18 goblin berserkers 35 goblin chieftains 126 goblin rockthrowers 76 goblin slavemasters 4 gorgons 27 gray oozes 4 gray slayers 22 great karmic wyrms ----- That was awesome. 2 great red wyrms 1 great white wyrm 1 greater black unicorn 42 greater chaos servants 2 greater claw bugs 2 greater daemons 61 greater mimics 1 greater moloch 18 greater mummies 11 green blobs 11 green hags 25 green slimes 12 green worms 124 gremlins 13 griffons 35 grizzly bears 2 half-orc bouncers 30 harpies 58 hell hounds 94 hill giants 14 hill giant chieftains 17 hill orcs 20 hill orc sergeants 36 hippogriffs 51 hobgoblins 9 hobgoblin chiefs 7 hobgoblin leaders 29 homunculi 29 huge bats 7 hydras 22 hyenas 1 ice vortex 15 imps 3 invisible stalkers 4 iron golems 203 jackals 1 jackal demon 10 jackalweres 70 karmic baby dragons 44 karmic dragons 114 karmic lizards 9 king cobras 153 kobolds 32 kobold chieftains 15 kobold shamans 119 large bats 12 large dogs 8 large gnolls 14 large jackals 74 large kobolds 40 large orcs 4 large rust monsters 21 large snakes 274 large spiders 44 least daemons 26 lesser daemons 14 leucrottas 10 liches 24 lightning lizards 5 lightning vortices 1 living wall 84 lizard men 12 magebane eyes 9 magedoom eyes 5 margoyles 3 master assassins 1 master lich 26 master mimics 1 master necromancer 1 Master Summoner 30 master swordsmen 1 master thief 11 mimics 3 mimic hiveminds 17 minotaurs 4 minotaur lords 2 minotaur mazemasters 1 mugger 27 mummies 17 necromancers 29 ochre jellies 109 ogres 4 ogre kings 89 ogre lords 8 ogre magi 180 orcs 5 orc butchers 22 orc chieftains 52 orc scorchers 26 outlaws 11 outlaw leaders 34 owlbears 58 pit vipers 9 pixies 10 pixie archers 15 purple worms 23 quasits 8 quicklings 1 quickling king 4 quickling lords 1 quickling queen ----- Scary when there are 30 of them. "You feel threatened" at ~I:45... 14 rabid dogs 42 raiders 1 raider lord 374 rats 44 ratling archers 12 ratling duelists 17 ratling fencers 13 ratling master thieves 34 ratling thieves 20 ratling warlords 37 ratling warriors 63 red baby dragons 38 red dragons 44 red worms 3 revenants 16 rust monsters 99 shadows 21 shadow centipedes 9 shadow lords 26 shadow trolls 2 shadow wyrms 7 shambling mounds 22 silver wolves 17 skeletal kings 238 skeletal warriors 302 skeletons 27 slow shadows 1 Snake from Beyond 66 spectres 15 staring eyes 41 steel golems 3 steel horrors 15 steel zombies 56 stone giants 4 stone giant lords 16 stone golems 14 stone grues 1 stone ooze 8 stone snakes 5 stone statues 2 swamp hydras 25 swordsmen 83 tarantulas 2 thugs 1 titan 38 trolls 19 troll berserkers 3 troll chiefs 8 troll kings 1 undead chaos dwarven berserker 28 vampires 22 vapor rats 5 vipers 1 wall beast 28 water demons 10 water elementals 19 water grues 39 water snakes 24 wererats 31 werewolves 9 werewolf lords 16 white baby dragons 90 white worms 129 wights 6 wild cats 2 will o'wisps 127 wolves 114 wraiths 43 writhing masses of primal chaos 19 yellow oozes 176 zombies