NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
Zorrin was my first win.
A glorious essay is required for such an awesome achievement.
I played basically the most normal game possible, taking my time with planning,
gathering items and training more than seemed necessary to seal my victory. I will
highlight the most interesting moments later, but first let me say something
about the awesome power of the Mindcrafter.
Mindcrafters have always been my favorite class, but in the past I was never
able to get one past experience level 20 before dying horribly. Now that I
have finally raised one to level 50, let me just say that they can become
an unstoppable force. Greater Telekenetic Blast + Teleport Self is an unstoppable
combo. Using the two in combination, it is possible to dart around an opponent
(probably confused!) or group of opponents and whittle them away one by one,
regardless of how strong they might be. Actually, whittle is a weak word, because
things will die quite quickly to GTB: Everything fell to GTB for me, including great
wyrms, a great moloch, the eternal guardian, the cat lord, and all of the orb
guardians except the Ancient Stone Beast, of course. All of those mentioned took
less than 10 to kill, and most 5 or less. The eternal guardian is the exception.
Bastard. I never would have killed him, except that there was a fireball trap
generated right next to him. Even with high "Detect Traps" and 100 "Alertness,"
the RNG did not deign to reveal its location to me, and thus I succumbed to a
short monotony of hit and run.
I also love Mental Wave when used in tandem with Confusion Wave. I took
out a greater vault of karmics including almost twenty Great Karmic Wyrms without any
difficulty using this technique. Teleport to the middle and wreak havoc.
But the most powerful move, in fact, is the lowly Confusion Blast. It totally
disables anything that it can affect, and it can affect just about everything.
It was quite worthwhile for Zorrin to use it on Chaos Beings, even with
corruption, because it ended up preventing a lot more corruption than the small
penalty. It's kind of pathetic to watch an all-powerful, named wyrm bumbling
about in a confused panic. Pathetic and satisfying.
Now, to Zorrin. The early game went smoothly: Kranach, Jharod, Hotzenplotz,
puppy, early CoC. He received "Serpent's Bite" for precrowning, which was used
briefly, but then got the ring of immunity for crowning. It was at this point that
I thought he might have a chance.
I specialized in axes because I found an orcish axe of lightning (I think) in the
puppy cave or Big Room that was most effective. I used shields because 'crafters
need as much DV as they can get, particularly in early stages of the game. I
was happy to receive "Rolf's Companion" in the Dwarven Mystic's room, which I used
for the rest of the game. I was hoping to find "Executor" somewhere, but these
things never happen.
Nothing too interesting until late-game, except that I got a huge scare with a
Berserker Emperor around D:25 who got me down from full HP to 1 HP in one hit.
On the next level I found a diamond golem, who proved a troublesome opponent as
I was without GTB at the time. I was forced to dive into the ID to train until
level 30, afterwhich the aforementioned golem was history in 100 turns or less.
It was quite easy for me to slay ancient dragons and Great Wyrms with Confusion
Blast etc. in the ID. I found a room full of quickling queens around I:45, though,
now that was scary. Thank goodness for wands of teleportation.
ToEF and the other elemental temples were easy, except Mana Temple, because I had
amulets for both light and death ray resistance. I first tried it with only death
ray resistance, which I now know is virtual suicide. I barely escaped. I was forced
to risk it without death ray resistance, and relied on GTB to finish the Archmage in
about 4 hits after luring him out of the temple with rocks from my sling.
I found "Preserver" in a greater vault of giants, which is awesome because of the
willpower bonus, and also "Hammerhead", which is not awesome. The black tome was in
a vault of red dragons, which was annoying, and I guess the robes of resistance were
there too, but I never found them. Pity.
I opted for a wand of destruction ending. By the way, D:50 was *not* diggable for
me, and I ended up having to hack my way through hordes of chaos mutants/WMoPCs
because of it.
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Screenshot
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^^^
^^^ ^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Zorrin St:32 Le:22 Wi:40 Dx:25 To:40 Ch:16 Ap:22 Ma:39 Pe:24 L+
DV/PV: 87/46 H: 753(753) P: 908(908) Exp: 50/37131050 DrCh Sp: 100
Blessed Satiated
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Zorrin Race: male Dark Elf Class: Mindcrafter
Eye color: amber Hair color: white Complexion: black
Height: 5'10" Weight: 123 pounds Scars: 1
Age: 134 (grown-up)
Star sign: Candle Birthday: 20/Candle (day 290 of the year)
YOUR HISTORY:
Your parents are travelling adventurers. They are doing moderately
well but are talented enough to survive.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Mindcrafter.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 4106 stones Carrying capacity: 9393 stones
He: blessed eternium cap [+0, +4] [28s]
Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Bo: uncursed elven chain mail [+0, +6] [10s]
Gi: uncursed eternium girdle [+0, +4] [12s]
Cl: -
RH: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
LH: blessed tower crystal shield (-2) [+13, +4] [260s]
RR: blessed ring of immunity [1s]
LR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
Br: uncursed bracers of defense [+2, +0] [10s]
Ga: uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Bo: uncursed waterproof seven league boots [+1, +0] [30s]
MW: blessed sling (+3, +3) [3s]
Mi: uncursed lead sling bullet (+6, 1d5) [3s]
Tl: -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 3685 stones Carrying capacity: 9393 stones
One-handed weapons ('(')
uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
Two-handed weapons ('(')
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
Missile weapons ('}')
uncursed sling of the long shot (+2, +1) [3s]
Missiles ('/')
bundle of 5 uncursed adamantium sling bullets (+4, 3d4) [15s]
uncursed rock (+1, 1d4+2) [5s]
uncursed rock (+3, 1d4+3) [5s]
bundle of 2 blessed sling bullets of demon slaying (+2, 2d3) [6s]
heap of 8 uncursed rocks (+2, 1d4+2) [40s]
bundle of 9 uncursed sling bullets of demon slaying (+3, 2d3) [27s]
heap of 5 uncursed rocks (+1, 1d4+1) [25s]
bundle of 4 uncursed weighted lead sling bullets (+1, 1d5+4) [12s]
bundle of 9 blessed sling bullets of demon slaying (+3, 2d3) [27s]
bundle of 5 uncursed eternium sling bullets of darkness (+3, 3d5) [15s]
heap of 18 uncursed rocks (+0, 1d4) [90s]
heap of 7 uncursed rocks (+2, 1d4+1) [35s]
heap of 7 uncursed rocks (-3, 1d4) [35s]
heap of 7 uncursed rocks (+1, 1d4) [35s]
uncursed dagger of returning (+4, 1d4) [10s]
heap of 7 cursed rocks (+0, 1d4+1) [35s]
Tools (']')
heap of 3 blessed waterproof blankets [30s]
heap of 13 blessed sis [130s]
heap of 7 blessed bandages [14s]
blessed fireproof blanket [10s]
uncursed fireproof blanket [10s]
uncursed waterproof blanket [10s]
uncursed bandage [2s]
Rings ('=')
heap of 2 uncursed rings of invisibility [2s]
blessed ring of the High Kings [+2, +3] [1s]
blessed ring of slaying (+5 melee damage, +6 missile damage) [1s]
uncursed ring of karmic absorption [1s]
heap of 2 uncursed rings of slaying (+6 melee damage, +6 missile damage)
Scrolls ('?')
heap of 3 blessed scrolls of identify [6s]
Food ('%')
uncursed lump of gelee royal [3s]
Valuables ('$')
287334 gold pieces [2873s]
---- I dropped almost everything I had before leaving and kept only a few
goodies and some ammo. I also dropped 300,000 gold on D:50 to prevent "Strained"
status that I didn't retrieve because I didn't feel like it. There were some
balors there at the time, but you know, I coulda.
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 2 +2 +0 +0 basic 32
Daggers & knives 3 +2 +1 +0 basic 65
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 14 +16 +14 +4 Mastery 10115
Whips 1 +1 +0 +1 basic 25
Pole arms 8 +8 +4 +8 excellent 533
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 2 +2 +0 +2 basic 40
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 12 +24 +18 +4 Mastery 1361
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 3
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 3
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 13 +26 Mastery 7985
Damage caused with your melee weapons:
--------------------------------------
Right hand: +75 bonus to hit, 3d6+38 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 15, +69 bonus to hit, 1d5+45 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alchemy .................. 23 (mediocre) [+3d3]
Alertness ................100 (superb) [+2d4]
Archery ..................100 (superb) [+1]
Backstabbing .............100 (superb) [+3d4]
Climbing ................. 44 (fair) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1d3]
Detect traps ............. 70 (good) [+1]
Dodge .................... 52 (good) [+1d3]
Find weakness ............100 (superb) [+1]
First aid ................ 78 (great) [+1]
Food preservation ........100 (superb) [+1]
Gemology .................100 (superb) [+1d5]
Haggling ................. 98 (superb) [+1d5]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+1]
Law ......................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+2d4]
Metallurgy ............... 65 (good) [+1d3]
Mining ................... 27 (mediocre) [+3d3]
Music .................... 21 (mediocre) [+3d3]
Pick pockets ............. 43 (fair) [+1d3]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics .................. 58 (good) [+1]
Two weapon combat ........ 29 (mediocre) [+3d4]
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Spells
----------------------------------------------------------------------------
Cure Light Wounds: 9, 9pp (Effectivity: +0)
Remove Curse : 9, 95pp (Effectivity: +0)
Stun Ray : 1, 15pp (Effectivity: +0)
Web : 13, 22pp (Effectivity: +0)
----Heh, I had intended to train Mana with potions of wonder. Oh well.
----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------
After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all dark Elves and lives a long and
prosperous life full of power, happiness and pleasure.
---- Isn't it great?
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Zorrin, the dark elven mindcrafter, saved the world with his brave efforts
and became a great ruler while saving himself 25 times.
He scored 16216096 points and advanced to level 50.
He survived for 0 years, 181 days, 5 hours, 31 minutes and 45 seconds
(201086 turns).
Zorrin visited 96 places.
His strength score was modified by +21 during his career.
His learning score was modified by +12 during his career.
His willpower score was modified by +12 during his career.
His dexterity score was modified by +8 during his career.
His toughness score was modified by +27 during his career.
His charisma score was modified by +7 during his career.
His appearance score was modified by +11 during his career.
His mana score was modified by +21 during his career.
His perception score was modified by +8 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
9696 monsters perished under his attacks.
The following 24 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the hammer of the gods
the rune-covered club "Skullcrusher"
the Chaos Orb of Elemental Mana
the robes of resistance ----- Never saw it.
the ring of immunity
the sapphire amulet "Preserver"
the dwarven pick axe "Hammerhead"
the black tome of Alsophocus
the emerald dagger "Serpent's Bite"
the rune-covered halberd "Wyrmlance" ---- Never saw it.
He possessed the following intrinsics:
He was fire resistant (enhanced through items).
He was poison resistant (enhanced through an item).
He was cold resistant (gained through an item).
He was lucky (gained through an item).
He was able to control teleportation.
He was paralyzation resistant (gained through an item).
He was shock resistant (enhanced through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to acidic attacks (gained through an item).
He was immune to ice attacks.
He had the following talents: Alert, Beast of Burden, Charged, Far Shot,
Good Shot, Healthy, Keen Shot, Lightning Shot, Long Stride, Master Packager,
Miser, Porter, Potent Aura, Quick, Quick Shot, Shield Expert, Shield Master,
Shield Specialist, Treasure Hunter.
He had a final speed score of 100 (final base speed: 105).
He was a fervent follower of Elderon.
He asked for 2 divine interventions.
He was a holy champion of Order.
The following monsters were vanquished:
1 acid vortex
9 air demons
15 air elementals
7 air grues
10 ancient black dragons
1 ancient blue dragon
1 Ancient Chaos Wyrm
2 ancient karmic dragons
7 ancient minotaurs
37 ancient red dragons
1 Ancient Stone Beast
2 ancient white dragons
4 animated armors
245 animated trees
2 ankhegs
8 annihilators
12 annis hags
21 assassins
3 balors
45 bandits
1 banshee
25 barbarians
16 barbarian leaders
1 battle bunny ----- Doesn't that look nice?
1 beggar
39 berserkers
7 berserker emperors ----- The first one was so scary... He got me to 1 HP in one hit!
11 berserker kings
16 berserker lords
10 berserker princes
11 big dogs
3 black baby dragons
4 black dragons
41 black hurthlings
2 black slayers
2 black unicorns
11 black wizards
9 blink dogs
2 blue baby dragons
2 blue dragons
1 bone golem
8 brown bears
81 brown worms
29 bugbears
1 bunny master
18 carrion crawlers
1 cat lord
19 cave bears
98 cave fishers
23 cave lions
31 cave lizards
16 cave tigers
34 cavemen
1 Chaos Archmage
37 chaos brothers
6 chaos eyes
9 chaos knights
11 chaos lizards
64 chaos mutants
12 chaos plague bearers
22 chaos rats
87 chaos servants
20 chaos sisters
13 chaos spawns
9 chaos spiders
6 chaos vipers
1 chaos warlord
3 chaos wizards
42 claw bugs
15 clay golems
1 cloaked ratling
7 cobras
9 cooshoos
31 corpse fiends
17 corruptors
1 crime lord
19 crystal statues
29 cutpurses
11 cyclopes
16 dark elven archers
18 dark elven lords
9 dark elven priestesses
7 dark elven princesses
14 dark elven warriors
8 dark elven wizards
23 dark orcs
15 dark sages
2 death oozes
2 diamond golems
144 dire wolves
35 displacer beasts
33 dopplegangers
2 doppleganger kings
23 doppleganger lords
5 Dorn Beasts
3 dwarves
21 dwarven chaos knights
21 earth elementals
1 eternal guardian ----- He really shouldn't have attacked me, bastard. I'll take 'em all down.
57 ettins
16 eyes of destruction
1 fairy dragon
84 fire beetles
7 fire demons
52 fire drakes
31 fire elementals
48 fire giants
6 fire giant kings
1 fire grue
81 fire lizards
2 fire vortices
18 flesh golems
20 floating eyes
35 fomorian giants
29 frost giants
2 frost giant berserkers
14 gargoyles
12 gelatinous cubes
108 ghosts
18 ghost bats
22 ghost lords
161 ghuls
2 giant ant queens
23 giant ant warriors
24 giant ant workers
64 giant bats
2 giant bee queens
92 giant bee warriors
15 giant bee workers
35 giant centipedes
1 giant eel
20 giant frogs
45 giant lizards
8 giant raccoons
221 giant rats
2 giant rust monsters
8 giant slugs
44 giant spiders
19 gibbering mouthers
33 gnolls
2 gnoll chieftains
126 goblins
18 goblin berserkers
35 goblin chieftains
126 goblin rockthrowers
76 goblin slavemasters
4 gorgons
27 gray oozes
4 gray slayers
22 great karmic wyrms ----- That was awesome.
2 great red wyrms
1 great white wyrm
1 greater black unicorn
42 greater chaos servants
2 greater claw bugs
2 greater daemons
61 greater mimics
1 greater moloch
18 greater mummies
11 green blobs
11 green hags
25 green slimes
12 green worms
124 gremlins
13 griffons
35 grizzly bears
2 half-orc bouncers
30 harpies
58 hell hounds
94 hill giants
14 hill giant chieftains
17 hill orcs
20 hill orc sergeants
36 hippogriffs
51 hobgoblins
9 hobgoblin chiefs
7 hobgoblin leaders
29 homunculi
29 huge bats
7 hydras
22 hyenas
1 ice vortex
15 imps
3 invisible stalkers
4 iron golems
203 jackals
1 jackal demon
10 jackalweres
70 karmic baby dragons
44 karmic dragons
114 karmic lizards
9 king cobras
153 kobolds
32 kobold chieftains
15 kobold shamans
119 large bats
12 large dogs
8 large gnolls
14 large jackals
74 large kobolds
40 large orcs
4 large rust monsters
21 large snakes
274 large spiders
44 least daemons
26 lesser daemons
14 leucrottas
10 liches
24 lightning lizards
5 lightning vortices
1 living wall
84 lizard men
12 magebane eyes
9 magedoom eyes
5 margoyles
3 master assassins
1 master lich
26 master mimics
1 master necromancer
1 Master Summoner
30 master swordsmen
1 master thief
11 mimics
3 mimic hiveminds
17 minotaurs
4 minotaur lords
2 minotaur mazemasters
1 mugger
27 mummies
17 necromancers
29 ochre jellies
109 ogres
4 ogre kings
89 ogre lords
8 ogre magi
180 orcs
5 orc butchers
22 orc chieftains
52 orc scorchers
26 outlaws
11 outlaw leaders
34 owlbears
58 pit vipers
9 pixies
10 pixie archers
15 purple worms
23 quasits
8 quicklings
1 quickling king
4 quickling lords
1 quickling queen ----- Scary when there are 30 of them. "You feel threatened" at ~I:45...
14 rabid dogs
42 raiders
1 raider lord
374 rats
44 ratling archers
12 ratling duelists
17 ratling fencers
13 ratling master thieves
34 ratling thieves
20 ratling warlords
37 ratling warriors
63 red baby dragons
38 red dragons
44 red worms
3 revenants
16 rust monsters
99 shadows
21 shadow centipedes
9 shadow lords
26 shadow trolls
2 shadow wyrms
7 shambling mounds
22 silver wolves
17 skeletal kings
238 skeletal warriors
302 skeletons
27 slow shadows
1 Snake from Beyond
66 spectres
15 staring eyes
41 steel golems
3 steel horrors
15 steel zombies
56 stone giants
4 stone giant lords
16 stone golems
14 stone grues
1 stone ooze
8 stone snakes
5 stone statues
2 swamp hydras
25 swordsmen
83 tarantulas
2 thugs
1 titan
38 trolls
19 troll berserkers
3 troll chiefs
8 troll kings
1 undead chaos dwarven berserker
28 vampires
22 vapor rats
5 vipers
1 wall beast
28 water demons
10 water elementals
19 water grues
39 water snakes
24 wererats
31 werewolves
9 werewolf lords
16 white baby dragons
90 white worms
129 wights
6 wild cats
2 will o'wisps
127 wolves
114 wraiths
43 writhing masses of primal chaos
19 yellow oozes
176 zombies