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mulke Unregistered user |
can weaponsmiths create weapons if they find a forge...? like... morningstars? |
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Iridia Moderator on this forum YASD Last page view: 3966 days, 13 hours, 19 minutes and 39 seconds ago. |
Nope... but they might as well be able to, because once you have a hammer, a forge, a weapon, and some ingots (or pieces of ore, which have to be turned into ingots first) you can pretty much make the weapon of your dreams. if your Smithing skill is decent, that is. Die Gedanken sind Frei |
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Luke Registered user Apprentice Last page view: 7521 days, 22 hours, 40 minutes and 44 seconds ago. |
But you have to find a basic weapon first, you can't make a weapon straight from an ingot LS |
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M Christian Unregistered user |
Isn't Smithing a bit overrated anyway? I don't know, I mostly play spellcasters, mainly Priests (for Detect Item Status) but since you can't forge anything like the dwarven mace (whatever it's called, it's my favourite weapon)...just seems a bit ...i don't know, boring |
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Unregistered user |
I like the smithing ability, but I only use when I actually play Weaponsmiths, just because they are the only ones I'm able to get the skill level to 100 in any reasonable amount of time (The skill only seems to of use when it gets into the 90+ range, otherwise it's just a waste of ingots). Any other characters already have good weapons/armor (artifact or otherwise) by the time I have the skill high enough, have obtained an anvil, etc. It would be nice if they could actually make weapons or armor, instead of just improving existing items. Would make the skill *alot* more interesting, IMHO. |
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SuperLobster Registered user The Mad Monk Last page view: 7920 days, 1 hour, 45 minutes and 18 seconds ago. |
That was me in the last post, I forgot to sign in. Just to let everyone know (not that anyone really cares...) You want to fight? Fight me! HAHAHA |
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Chris Registered user The One The Only Last page view: 7607 days, 12 hours, 25 minutes and 53 seconds ago. |
I think there should be a forge and a altar in Terrinyo when u start becuase they only appear randomly in dungeons and the only garanteed one i know of are in Dwarftown but that takes too long to get to. "Such is life" - Ned Kelly |
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Ass Whisper Registered user the Orcish Bard Last page view: 7647 days, 5 hours, 53 minutes and 19 seconds ago. |
The dungeon that leads to HMV has a bit higher chance to generate forges (almost every time in some of the levels for mee :) Bad thing is to get through that legendary 1st lvl.. after that it's easier. Door traps are also abundant in there.. Icesus |
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J. Registered user You'll never get rid of me Last page view: 5874 days, 23 hours, 29 minutes and 49 seconds ago. |
While you're at it, why not have Khelly appear when you enter Terinyo for the first time and hand you the TotRR? Not everything should be that easy you know. And most of the time you'll find plenty of altars and forges. Sometimes you'll have bad luck but that's the nature of the game. If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
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Warlord -notlogged Unregistered user |
Not hard to find a forge. But the smithing skill should be improved. As said above, it's about no use before 90+ and it only improves weapons. At least weaponsmiths should be able to create weapons and armor. Some pre/suffixes could also be added (randomly, perhaps) like sharpness and stuff. |
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J. Registered user You'll never get rid of me Last page view: 5874 days, 23 hours, 29 minutes and 49 seconds ago. |
Since when can you only improve weapons? Used to be fun to change that -20 DV of a moloch armour into a +5 with a few ores of eternium. Being able to create your own eternium plate mails with pre/suffixes? Don't you think that's a *LITTLE* bit overpowered? EDIT: You can definately improve other items as well as weapons. Just tried it with my test character, extremely cheated necromancer, and right now he's happily sporting a (-1) [+21,+4] tower eternium shield with and a (+9, 4d8+8) [+2,0] sword of sharpness :) That stuff looks so great I might try a weaponsmith the next time I start a new char... If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." [Edited 1 time, last edit on 11/6/2003 at 16:19 (GMT -5) by J.] |
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Warlord -notlogged Unregistered user |
Yes, I know weapons and armor can be modified, but still, wsmiths should be at least able to create basic weapons (from different ores). Having 20 Eternium ingots ain't gonna help you if you can't find eternium items. |
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Taz Registered user Registered user Last page view: 5236 days, 7 hours, 32 minutes and 22 seconds ago. |
missiles slot :P Taz: A potion of gain attributes (4s) is lying here. Suddenly a stone block hits your head! Something on the ground is smashed to pieces! PeanutGod: Awwww no! How harsh is that! This is where you need the artefact 'mop and bucket'. |
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Warlord -notlogged Unregistered user |
:D true. |
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The Real J. Registered user The faceless swordsman Last page view: 5824 days, 11 hours, 32 minutes and 5 seconds ago. |
If it were possible to add random pre/suffixes to weapons or armor it could lead to such terrible items as fragile eternium long sword of damnation or trapped eternium plate mail of hate. Who'd want to waste a perfectly fine eternium long sword or eternium plate mail for such. And if it was possible to choose what pre/suffixes one wants that'd be way too overpowering. Imagine one dual-wielding wicked eternium long swords of devastation for instance. If it ware a weaponsmith L50 ability with a *TINY* chance of adding a wanted prefix or suffix, balanced by about doubly likely chance of getting a random negative prefix/suffix it probably wouldn't be so bad. Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa. Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä. |
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wakka Registered user Tha kitten slayer Last page view: 6931 days, 9 hours, 20 minutes and 18 seconds ago. |
IMO the smithing ability is fine just the way it is. It should be hard to forge eternium, since it's the hardest metal there is. Respectively iron is much easier. To be able to create own items would be nice, though. but it'd have to take some 20 ingots or some such, and preferably a blessed hammer, anvil, ingots... even a pesky elven chainmail can be easily modified to [+10+10] and it only weighs 10s... as if that matters... And my point was... |
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J. Registered user You'll never get rid of me Last page view: 5874 days, 23 hours, 29 minutes and 49 seconds ago. |
Nowadays I've noticed that I've really changed my opinion. I too now think weaponsmiths ought to be able to make items. What for? Well, just because I'd like to have a new version of ADOM with at least SOMETHING new in it :D If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
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KillerClawLobster Registered user Ancient Chaos Lobster Last page view: 6671 days, 2 hours, 36 minutes and 59 seconds ago. |
If the smithing ability were to be enhanced to allow item creation, it should only be able to be done by the Weaponsmith class (other classes would still be able use smithing to upgrade items, of course), and they should only be able to create basic items with maybe a 1% chance per 10 levels to get a random prefix or suffix on the item. It would also take a set number of ingots to make the item (like 10 for weapons, 15 for shields, 20 for armor, etc.). And of course there would always be the chance that the attempt would fail... Just a thought, not like it will ever happen... But one can dream! The All-Powerful Ancient Chaos Lobster is here. Boil some water and melt some butter! [Edited 1 time, last edit on 12/5/2003 at 13:22 (GMT -5) by KillerClawLobster] |
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J. Registered user You'll never get rid of me Last page view: 5874 days, 23 hours, 29 minutes and 49 seconds ago. |
What would be great about that would be the feeling you get for really achieving something, making your own equipment from scratch. Mine the ore yourself, melt it into ingots, and use lots of them to create a nice shield or sword. Wouldn't that be something :) Maybe you could just stick around after closing the gate and act as a smith/merchant in dwarftown, making loads of money by creating superb arms and plate mails! If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
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Warlord* Unregistered user |
My favorite hobby, smithing in dwarftown. But as it is now, I can only improve items :( There usually aren't any walls left +-3 levels near dwarftown in my games :) |
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Jonesy Registered user Liberate Te Ex Inferis Last page view: 6716 days, 17 hours, 18 minutes and 23 seconds ago. |
Here's a tip. It's pretty far away, but the first 10 levels of the ID are the best places to mine. :-) "If God did not exist, it would be necessary to invent him."- Voltaire "Better to reign in Hell, than serve in Heaven."- John Milton, Paradise Lost "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth, follow only beauty, and obey only love."- Kahlil Gibran "I may disagree with what you have to say, but I shall defend, to the death, your right to say it."- Voltaire. "What is freedom of expression? Without the freedom to offend, it ceases to exist."-Salman Rushdie |
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Chris Registered user The One The Only Last page view: 7607 days, 12 hours, 25 minutes and 53 seconds ago. |
Now that I've been playing ADOM for a little bit longer I have to agree with J puting a forge in Terrinyo would be too easy anyway all you have to do is go to Darkforge, oh and Iridia you forgot you need a anvil aswell to use smithing. "Such is life" - Ned Kelly |
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Chris Registered user The One The Only Last page view: 7607 days, 12 hours, 25 minutes and 53 seconds ago. |
Now that I've been playing ADOM for a little bit longer I have to agree with J puting a forge in Terrinyo would be too easy anyway all you have to do is go to Darkforge, oh and Iridia you forgot you need a anvil aswell to use smithing. "Such is life" - Ned Kelly |
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J. Registered user You'll never get rid of me Last page view: 5874 days, 23 hours, 29 minutes and 49 seconds ago. |
Darkforge is corrupting. So is Dwarftown if it isn't generated on level 9, but even then it's slightly less corrupting than darkforge. Always do the puppy quest and go through the UD to HMV, there's a good chance of getting a forge in a corruption free environment. If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
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Bezrend Registered user Last page view: 3486 days, 4 hours, 30 minutes and 26 seconds ago. |
Well, maybe not prefixes and suffixes could be smithed 'like that'... but what about having a way to smith gems in, causing a prefix/suffix? Like, smithing in a topaz gives the suffix 'of lightning', or rubies causing 'flaming'... perhaps only with weaponsmiths, or only with a decent gemology skill. But you could have great possibilities, without overpowering the skill. The only problem is the lack of gem variety - hell, it's just an idea. |
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Anarchy2 Registered user - Tainted Love - Last page view: 7492 days, 9 hours, 1 minute and 22 seconds ago. |
Yeah.In Diablo,you could put gems into...'slotted' weapons.Bah.That's gay. Anyway,I found a forge in the Small Cave...too bad I couldn't stay long since the monsters were already too tough. Fear me not,I'll go nice on you....For now. |
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Warlord* Unregistered user |
Hmmm..this might be a bit spoily, but I don't know how to do the darkened spoiler text. . . . . . if you happen to find any scrolls of peace, you could read them in Dwarftown, as I think they reduce the background corruption a level gives. I recall testing this a bit with memory editing programs and it seemed to work. |
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J. Registered user You'll never get rid of me Last page view: 5874 days, 23 hours, 29 minutes and 49 seconds ago. |
Read the formating help that's next to the box where you write your message. For spoilers you use the [ SPOILER] and [ /SPOILER] tags, without those extra spaces inside the brackets. You ought to log in so you could edit those posts later :) If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
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Warlord* Unregistered user |
Too lazy to log...I just pop in, read whats new and then leave to check on some other forum. But I really should have noticed that box :) thnx |
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J. Registered user You'll never get rid of me Last page view: 5874 days, 23 hours, 29 minutes and 49 seconds ago. |
Well, you could check that little box on the front page while logging in, and after that you would always be logged in when visiting the forums. That is unless you clean your internet cache and delete cookies etc daily 'cause you don't want others to see what kind of *coughporncough*sites you visit. If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
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