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Ass Whisper Registered user the Orcish Bard Last page view: 7444 days, 5 hours, 43 minutes and 4 seconds ago. |
Wouldn't it be nice if these different weight-related prefixes had some actual difference? First thing that pops into my mind is that heavier weapons should make more dmg and have less toHit and vice versa. Something like: ultra heavy (8x normal weight) -8 tohit, +8 todam extra heavy (4x normal weight) -4 tohit, +4 todam heavy (2x normal weight) -2 tohit, +2 todam light (half normal weight) +1 tohit, -1 todam Kinda like the "hefty" prefix. This meaningless weight prefix has buggered me some time, and it only makes sense that a light club that's weighing more than 10 times less than an ultra heavy would make less dmg, and would be easier to handle. Post any improvements & ideas, and I'll make it a RFE. Ya, i know they prolly won't make it to the game (damn TB) but at least we tried :) Likewise, the armour could have same kinda thing. Less weight means more bulky (+DV) and less protection (-PV). Icesus [Edited 1 time, last edit on 12/10/2003 at 04:19 (GMT -5) by Ass Whisper] |
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J. Registered user You'll never get rid of me Last page view: 5671 days, 23 hours, 19 minutes and 34 seconds ago. |
Think of them as magical curses/blessings cast into the item, that just makes it feel like it weighs more/less, but for the one carrying it. Then there would be no logical reason why they would do less/more damage. Isn't it nice how you can always apply some logic into fantasy and sci-fi? :) If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
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Taz Registered user Registered user Last page view: 5033 days, 7 hours, 22 minutes and 7 seconds ago. |
lol, yeah, but try doing it without using the word 'magic' :P i think taht the idea is interesting, but the difference should be bigger, otherwise after a while + or - a few to-hit and to-damage dont really make a difference, yeah? (correct me if i'm wrong though) Taz: A potion of gain attributes (4s) is lying here. Suddenly a stone block hits your head! Something on the ground is smashed to pieces! PeanutGod: Awwww no! How harsh is that! This is where you need the artefact 'mop and bucket'. |
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Ass Whisper Registered user the Orcish Bard Last page view: 7444 days, 5 hours, 43 minutes and 4 seconds ago. |
Very true, 'cos the weighs are like times 8 not +8. More suggestions could be in order. I really think that the different weight of weapons could me more that a nuisance in the game. Icesus |
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taz unlogged Unregistered user |
have them as multipliers maybe (for both to-hit and to-damage). |