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Ancient Domains Of Mystery, forum overview / Spoilers / A question on movement cost

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Alterac
Unregistered user
Posted on Thursday, April 08, 2004 at 02:44 (GMT -5)

How exactly does movement cost work? I dont mean the obvious "less means you go faster" and that sort of thing, I have a character, a drakeling monk, who because he is a monk has a movement cost of ~800 (i think.) He also got his hands on some 7LB, immediately blessed (yay!), and got the stiffened muscles corruption (boo!). So, in the end, what actually is my movement cost? If i have the 7lb, does the monk bonus help at all? how do the rates stack/add up? I really have NO idea, and any information would help.
Warlord*
Unregistered user
Posted on Thursday, April 08, 2004 at 05:08 (GMT -5)

I believe you can change the dynamic display (the usually shows your speed) to tell you how much power your last action took. So change to appropriate mode and walk one square, check the display.
Look in binding help to find the correct key combination to change the display.
J.
Registered user
You'll never get rid of me


Last page view:

5664 days, 12 hours, 13 minutes and 23 seconds ago.
Posted on Thursday, April 08, 2004 at 08:39 (GMT -5)

RTFM

Oh well, here it is:

Speed
-----
Actions in real life rarely are synchronous. Beings rather act
individually, move with different speed and are either slower or
faster than others. ADOM simulates this by using a 'speed system'.
The core notion of this system is that every character and monster has
to collect a certain amount of energy to be able to act. Some beings
are able to gather this energy faster and thus can act at higher
speed, others gain this energy more slowly and thus act in a slower
way.
To be able to act once in ADOM your character needs to
accumulate at least 1000 energy points. Every acting being has a
'speed rating' (SR) and a current energy rating (CER). ADOM divides
each player turn into a number of segments. In each segment every
being on the current level adds its speed rating to its current
energy. Each being that passes the '1000 energy minimum' with its
current energy rating is allowed to act. Afterwards the CER is
reduced by 1000 (in most cases).
All Player Characters start with a basic speed rating of 100
which basically means that they can act once every 10 segments. This
rating can be modified by class (monks and beastfighters get faster
with more experience), dexterity (a score of 17 or higher can be
helpful), encumbrance level (the more you are encumbered the slower
you get), alcohol level (being drunk is not a good idea in all cases),
satiation level (a full stomach makes you move slower... starving
doesn't help either), your Athletics skill, and special items. Being
born under the sign of the Raven also helps.
Your energy can never be lower than 1 (although this spells
certain doom) and is not limited by any value. The only limit is that
you can act only once per segment (even speed scores of 2000+ can't
help in this respect... although they are impossible to attain in any
case).
Most monsters also have a base speed rating of 100, although
there are exceptions. Be prepared to face changing speed
monstrosities occasionally.
Finally you need to understand that some items don't increase
your overall speed score but might limit the energy costs for certain
actions (e.g. seven league boots could require you to expend but 500
energy points to be able to move -- thus you could move faster, but all
other actions would be carried out at normal speed).
This is also true for weapon skills which are able to reduce the
amount of energy required to stage an attack (see the section on
weapon skills for details).

SPECIAL NOTE: If you are setting your tactics level to 'coward' and
then simply move around without attacking anything, such a move only
costs 800 energy points *if* your hitpoints are reduced to one-third
their starting value or below (panic does that to you -- and since
ADOM basically is a heroic game we'll ignore other wound effects).
Remember this when you try to run away!


The Dynamic Display
-------------------
The dynamic display is used to present detailed information about the
actions of the player. It either can display the current turn number
(an internal game counter), the current speed rating of the display or
the energy cost of the last action of the player character. Usually
the current speed rating is displayed.

Note that the 'energy cost for the last action' display option does not
necessarily show the expected value for energy costs below 1000.
This is so because ADOM's internal rating system for action costs
relies on relative measurements (e.g. if your potion of speed results
in an 800 energy point cost for movement and due to your class you
also would be able to move for 800 energy points, this is scaled to a
cost of 100000 / {100 + [(100000 / 800) - 100] * 2} = 666 energy
points). If you don't understand the formula, simply look at the
source code. ;-) Not understanding it *is* a sign of being stupid
;-))



If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."


[Edited 1 time, last edit on 4/8/2004 at 08:41 (GMT -5) by J.]
Ry
Registered user
The Eternal Newbie


Last page view:

7130 days, 10 minutes and 26 seconds ago.
Posted on Thursday, April 08, 2004 at 11:29 (GMT -5)

Alterac, well YOU have the character, right? :-) So you should :t and tell us of your findings. Cumulativeness of 7LB/monkish trait/stiffened muscles is quite interesting, and YOU seem to be in position to do some research :-)


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Morio
Registered user
Holy Champion of ADoM


Last page view:

3898 days, 15 hours, 35 minutes and 3 seconds ago.
Posted on Thursday, April 08, 2004 at 12:23 (GMT -5)

J.
Great post


"I don't know what World War 3 will be fought with, but I know World War 4 with be fought with sticks and stones." - Albert Einstein
Alterac
Registered user
dual-wielding Psychopath


Last page view:

7180 days, 6 hours, 19 minutes and 59 seconds ago.
Posted on Thursday, April 08, 2004 at 14:41 (GMT -5)

Alright, thanks J for the info (sorry about that J... i HAVE read the manual, all of it but that part, apparently (thwacks self on the head) )
WITH 7LB,monk and stiffened : 666
WITHOUT 7LB, 1200 (yuk)
if you want, I can say what my energy costs go to when the movement costs decrease again
Ry
Registered user
The Eternal Newbie


Last page view:

7130 days, 10 minutes and 26 seconds ago.
Posted on Sunday, April 11, 2004 at 04:21 (GMT -5)

Hmmm, the figure for 7LB, monk and stiffened is quite strange... where did that number came from? (It's freakin' morning for me and I don't seem to be able to think clearly before my third or fourth cup of coffee.)


Greater Segmentation Vault (emperor memory leak surronded by memory leak kings and master memory leaks)

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