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Ancient Domains Of Mystery, forum overview / ADOM / Weapon poficiency bonus?

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Anonymous
Unregistered user
Posted on Monday, July 19, 2004 at 23:26 (GMT -5)

Hi, I was just wondering which class of weapons gives the best hit, damage and dv bonuses?
TheTimpen
Registered user

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6856 days, 1 hour, 4 minutes and 24 seconds ago.
Posted on Tuesday, July 20, 2004 at 04:06 (GMT -5)

lvl/hit/dmg/pv

Unarmed fighting 15 +12 +12 +12
Daggers & knives 15 +20 +12 +5
Clubs & hammers 15 +18 +12 +6
Maces & flails 15 +18 +12 +6
Swords 15 +18 +12 +6
Axes 15 +18 +16 +4
Whips 15 +24 +19 +15
Pole arms 15 +20 +12 +22
Twohanded weapons 15 +20 +30 +8
Staves 15 +20 +10 +40
TheTimpen
Registered user

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6856 days, 1 hour, 4 minutes and 24 seconds ago.
Posted on Tuesday, July 20, 2004 at 04:09 (GMT -5)

Whips, +55 total
Pole arms, +54 total

Those are the best imo since staves + 2handers are 2handed :P
My choice is spear because of the dv bonus.
J.
Registered user
You'll never get rid of me


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5670 days, 23 hours, 1 minute and 16 seconds ago.
Posted on Tuesday, July 20, 2004 at 06:27 (GMT -5)

There are also guaranteed artifact polearms that are good weapons(rune trident, red rooster trident), so polearms are probably the best weapon type. A spear+shield combo gives the best DV you can get.

Although a barbarian with Vanquisher or the Axe of the minotaur emperor can sure use that twohanded skill. Some of the best weapons are in the dagger category too(Sting+Needle, Serpent's touch).

Whips are uncommon and the basic whips are crappy, so unless you wish for whips of slaughtering early in the game the skill is quite useless IMO.

All in all, I tend to use polearms the most, but if I get a good weapon of another type I don't hesitate to switch. This often happens with precrownings.

Themed characters are of course another matter. Assassins using daggers, dual-swords wielding dark elf ranger named Drizzt and the like...
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."
Anonymous
Unregistered user
Posted on Tuesday, July 20, 2004 at 13:01 (GMT -5)

Thanks a lot for the replies! I guess i'll be using polearms more now, I just assumed whips gave a better dv bonus...also, dual wielding whips doesnt seem to be too practical (im trying to think of the stance that would be used...seems akward to say the least :S)
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KoRn DogG
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I wanna kill Andy sooo bad...


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6396 days, 12 hours, 23 minutes and 56 seconds ago.
Posted on Tuesday, July 20, 2004 at 13:13 (GMT -5)

You probably don't want to dual-wield whips, the ADOM manual clearly staes tht is is a clumsy and awkward process unless you have a high speed or somthing like that.
"I concur that we are both atheists. I just believe in one less god than you do. When you come to realize why you dismiss all the other possible gods out there, you will know why I dismiss yours.
TheTimpen
Registered user

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6856 days, 1 hour, 4 minutes and 24 seconds ago.
Posted on Tuesday, July 20, 2004 at 16:44 (GMT -5)

You need really high dex to dual wield whips efficiently.
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Maelstrom
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The Knight of the Black Rose


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3123 days, 23 hours, 36 minutes and 8 seconds ago.
Posted on Wednesday, July 21, 2004 at 14:52 (GMT -5)

And even if you have 99 Dx, attacking with 2 whips costs 2500 energy instead of the normal 1500. But if you have 1 whip and 99 Dex... that's just plain sweet :D
BTW - The Creator should add an artefact whip! Some flaming multi-headed whip like Durin's Bane the Balrog had. Or an energy scourage, like the "elves" in the Witchworld series had. Or any whip that doesn't corrode and burn!
A pessimist sees a dark tunnel.
An optimist sees a light at the end of that tunnel.
A realist sees a train.
And the train driver sees three idiots on the tracks.

[Edited 1 time, last edit on 7/21/2004 at 14:54 (GMT -5) by Maelstrom]
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Iridia
Moderator on this forum
YASD


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3762 days, 12 hours, 51 minutes and 6 seconds ago.
Posted on Wednesday, July 21, 2004 at 18:49 (GMT -5)

There's always a Whip of the Snake, though that isn't artifact.

Yeah, next version should have an artifact whip... hmm...

------- Black Whip "Snakebite" (+5, 4d4+10) {Dx+10}{Speed +10} -------

Weight: 50s

When used in melee combat it grants a +5 bonus to hit and causes 4d4+10
points of damage. When used as a missile it grants a +0 bonus to hit and
causes 1d4+2 points of damage.

It modifies your dexterity attribute by +10.
It modifies your speed by +10.
It grants resistance to poison.
It grants resistance to acid.
It grants resistance to stunning.
It is always poisoned.
Using this item draws your alignment towards Chaos.
It drains the life force of your opponents and transfers it to you.

I was thinking of not adding an effect like the "of vampirism" weapon suffix, as that would make it more powerful than the average artifact; but it would really fit the idea of the weapon. And I need a better idea for the weapon's name... it's too close to "Whip of the Snake" and "Serpent's Bite."

This should be a possible crowning gift for any Necromancer, or a dark elf of any class.
Die Gedanken sind Frei

[Edited 3 times, last edit on 7/21/2004 at 19:03 (GMT -5) by Iridia]
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eppztr
Registered user
droog


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7047 days, 8 hours, 12 minutes and 1 second ago.
Posted on Friday, July 23, 2004 at 12:02 (GMT -5)

oh yeah baby :) gimme gimme gimme
an artifact whip would be really cool :D
the greater moloch equips the hulking armor
illumi
Registered user
The 1st child


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7103 days, 16 hours, 22 minutes and 45 seconds ago.
Posted on Friday, July 23, 2004 at 13:08 (GMT -5)

included also the effect of taming animals (and humanoids)

would be awesome ... LoL

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