Register new account
Edit account
Search

Ancient Domains Of Mystery, forum overview / ADOM / Questions about weaponsmiths

Online users ( Unknown)
Application object not working properly at the moment, no clue who is online...

* Numbers in parentheses are the number of minutes since the user last loaded a page. Logged-in users time out after 40 minutes (unless they manually log out), lurkers and anonymous posters after 20.

The Real J.
Registered user
The faceless swordsman


Last page view:

5620 days, 16 hours, 24 minutes and 53 seconds ago.
Posted on Thursday, August 05, 2004 at 04:31 (GMT -5)

Apparently weaponsmiths can melt down metallic items into ingots starting from certain level (6 IIRC). Apparently they get a number of ingots totalling the weight of the original item so melting down a moloch armor would result in 15000 s worth of eternium ingots, right ?

Can they melt down other metallic items apart from weapons and armor, like rings, amulets, metallic ammunition and the like ?

Is the pile of ingots resulting from melting down an item (or pile of items) of the same BUC-state as the original item, or could there be several piles of ingots of varying BUC-states ?

Are weaponsmiths any good at spellcasting ? ISTR reading from RGRA that they are, but can anyone here second that ?

Currently I'm busy with my Archmage-attempt but once I'm done with that (good way or bad) I could try a weaponsmith next. It would be funny having stuff like unerring ingots, ingots of devastation, trapped ingots or ingots of hate. Any advice on playing one, I haven't really tried out meleers apart from couple of barbarians and beastfighters ?

J.
Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa.
Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä.

[Edited 1 time, last edit on 8/5/2004 at 04:36 (GMT -5) by The Real J.]
TheTimpen
Registered user

Last page view:

6856 days, 6 hours, 25 minutes and 45 seconds ago.
Posted on Thursday, August 05, 2004 at 08:31 (GMT -5)

Hmm my weaponsmith did NOT get the amount of ingots of the weight of the items. I melted ~6 random eternium weapons and got 1 ingot.
Portrait
Maelstrom
Registered user
The Knight of the Black Rose


Last page view:

3124 days, 4 hours, 57 minutes and 29 seconds ago.
Posted on Thursday, August 05, 2004 at 10:04 (GMT -5)

Yes, you can get ignots of devatation and such, but they don't grant anything to the items they are used to smith. Also, IIRC you can't smith items with suffixes and prefixes (only melt them).
A pessimist sees a dark tunnel.
An optimist sees a light at the end of that tunnel.
A realist sees a train.
And the train driver sees three idiots on the tracks.
satyricon
Registered user
sir Greybald 'tama' Balorg


Last page view:

5835 days, 13 hours, 17 minutes and 3 seconds ago.
Posted on Thursday, August 05, 2004 at 10:26 (GMT -5)

the moloch armor = 135 ignots

Read
http://adom.brinkster.net/forum/messages.asp?thread=2891&start=28940&page=1&tmp=30531

[Edited 1 time, last edit on 8/5/2004 at 10:28 (GMT -5) by satyricon]
TheTimpen
Registered user

Last page view:

6856 days, 6 hours, 25 minutes and 45 seconds ago.
Posted on Thursday, August 05, 2004 at 10:30 (GMT -5)

Hmm, maybe I melted daggers then :P
Portrait
Alex
Registered user
Master Necromancer


Last page view:

6515 days, 4 hours, 7 minutes and 46 seconds ago.
Posted on Thursday, August 05, 2004 at 11:44 (GMT -5)

weaponsmiths get the concentration skill, so they're not bad spellcasters.
What do you wish for? wands of cat repellent_

[Edited 1 time, last edit on 8/27/2004 at 12:37 (GMT -5) by Alex]
J.
Registered user
You'll never get rid of me


Last page view:

5671 days, 4 hours, 22 minutes and 37 seconds ago.
Posted on Thursday, August 05, 2004 at 16:23 (GMT -5)

From this site http://www.stud.ntnu.no/~houeland/adom/

"Smithing:
max mods seem to be (+9,+9) [DV+3/DV+6,0/PV+4]
chance to improve non-weapons above max: 1/(4DV) , 1/(4PV)"

I'm not sure if DV/PV means the current value on the item or the value you're trying to get, but yeah, seems to take quite a lot of ignots when the item is good already, like adding PV to a moloch armour:P The negative DV is useful to increase, though.
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."
Portrait
eppztr
Registered user
droog


Last page view:

7047 days, 13 hours, 33 minutes and 22 seconds ago.
Posted on Friday, August 27, 2004 at 09:34 (GMT -5)

Maelstrom:
items with prefixes and/or suffixes CAN be improved with smithing,
atleast the DV, not as sure about to-hit and dmg.
and they make good spellcasters as they start with the concentrations skill as Alex mentioned.
the greater moloch equips the hulking armor

[Edited 1 time, last edit on 8/27/2004 at 09:37 (GMT -5) by eppztr]
MikeyU
Unregistered user
Posted on Saturday, August 28, 2004 at 01:29 (GMT -5)

I've worked out that you get 1 ingot from about 150s of metal items. But if you have lots of small weighing items like arrows and stuff you need more, not sure how much though.

Color mixer:
Red: Green: Blue: HTML color code: result:      
Your Name: Check to login:

Your Message:


Read the
formating help
Are you a spambot? Yes No Maybe Huh?
Create poll? Yes No   What is this?
Poll question: