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Teomskz Unregistered user |
Does anyone agree that the Mindcrafter class power acquired at Level 12 is kind of useless? Once the Mindcrafter gets the "Eye of the Mind" craft a few levels later, he/she will probably never use the Level 12 power again. To directly compare: Level 12 - Tells you how many hostile monsters that have minds there are on the current level Eye of the Mind - Shows you all of the current monsters with minds on the level I'm also pretty sure that the Level 12 power will eventually cost the Mindcrafter more PP than Eye of the Mind. What's the point? |
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TheTimpen Registered user Last page view: 6856 days, 4 hours, 11 minutes and 7 seconds ago. |
For the same reason that he doesnt start with greater telekenetic blast. Or the big wave mindcrafts. |
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Teomskz Unregistered user |
Of course you are right, but my main objection is that the Level 12 power is a class power - it's not just a mindcraft, it's a class power. Usually the class powers are interesting, but this one really isn't. And why should it cost more than its superior? Telekenetic Blast doesn't cost more than Greater Telekenetic Blast. |
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TheTimpen Registered user Last page view: 6856 days, 4 hours, 11 minutes and 7 seconds ago. |
Well wizards get uncurse ctrl+x power, but they can relativly easy find remove curse spellbook (library). |
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Alex Registered user Master Necromancer Last page view: 6515 days, 1 hour, 53 minutes and 8 seconds ago. |
It's about a million times better than most of the other class powers. What do you wish for? wands of cat repellent_ |
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Origin Unknown Registered user Adomist Last page view: 7190 days, 21 hours, 19 minutes and 48 seconds ago. |
At level 50 wizards get so called "basic" knowledge of all spells Abso-fucking-lutely useless - upon visiting library they receive *all* spellbooks including "Wish" I really don't understand TB in some aspects:) They say that dark elves are especially good in the night:))) |
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Alex Registered user Master Necromancer Last page view: 6515 days, 1 hour, 53 minutes and 8 seconds ago. |
some of the most useless powers imho: beastfighter level 12 : stun resistance druid level 12, 18, 32: regenerate pp/hp faster in wilderness, weather immunity farmer level 25: make iron rations from corpses merchant level 25: weather immunity necromancer level 12, 18, 32: raise all corpses in sight, turn undead paladin level 12, 18: turn undead, detect alignment priest level 6: turn undead ranger level 6, 12, 25: weather & terrain immunity, evade wilderness weaponsmith level 50: recognise weapon damage What do you wish for? wands of cat repellent_ |
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Ekaterin Moderator on this forum Last page view: 5772 days, 12 hours, 48 minutes and 59 seconds ago. |
Don't forget healer level 18: use First Aid and Healing on others. Pretty useless unless pets are a major part of your playing style. |
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Morio Registered user Holy Champion of ADoM Last page view: 3905 days, 5 hours, 29 minutes and 39 seconds ago. |
what does the ranger lvl 25 skill evade wilderness do? "I don't know what World War 3 will be fought with, but I know World War 4 with be fought with sticks and stones." - Albert Einstein |
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Maelstrom Registered user The Knight of the Black Rose Last page view: 3124 days, 2 hours, 42 minutes and 51 seconds ago. |
You can evade monsters in wilderness. Anyone can do this (Do you want to (F)ight, (E)vade or (A)mbush?), but a 25 lvl ranger will always evade if he wants to. (no chance to fail an evade attempt... that's sooo usefull for a 25 lvl char, isn't it? :P ) A pessimist sees a dark tunnel. An optimist sees a light at the end of that tunnel. A realist sees a train. And the train driver sees three idiots on the tracks. [Edited 1 time, last edit on 8/25/2004 at 11:48 (GMT -5) by Maelstrom] |
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Simeon Registered user Last page view: 7169 days, 14 hours, 35 minutes and 21 seconds ago. |
What does that " turn undead " actually do? I've never had lvl 6 priest or lvl 12 paladin, so I don't really know... :D |
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Maelstrom Registered user The Knight of the Black Rose Last page view: 3124 days, 2 hours, 42 minutes and 51 seconds ago. |
It turns undead :P (Makes them run away, if they fail a test) A pessimist sees a dark tunnel. An optimist sees a light at the end of that tunnel. A realist sees a train. And the train driver sees three idiots on the tracks. |
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Alex Registered user Master Necromancer Last page view: 6515 days, 1 hour, 53 minutes and 8 seconds ago. |
It's crap. The only things it works on are lesser undead (zombies, skeletons, ghuls) which are not exactly hard for a level 12 character. What do you wish for? wands of cat repellent_ |