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Kayla Bishop Registered user -ADOM Newbie Goddess- Last page view: 7143 days, 46 minutes and 47 seconds ago. |
Just wondering what everyone's favourite talents are. I like Pious, Healthy, Brawler if I'm a Beast Fighter, Porter, and Treasure Hunter. -Nothing in life is free, except pain. |
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Alex Registered user Master Necromancer Last page view: 6509 days, 19 hours, 39 minutes and 59 seconds ago. |
I like all the aggressive talents. Like, with barbarians I usually pick Affinity with two-handers, aggressive, natural berserker, basher, powerful/mighty strike. I also like quick, very quick, greased lightning. What do you wish for? wands of cat repellent_ |
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Kayla Bishop Registered user -ADOM Newbie Goddess- Last page view: 7143 days, 46 minutes and 47 seconds ago. |
Ah, see, I like all the Auras + Charged. I almost always play a Dark Elf Wizard, trying to win with one, which is funny, because I've never got a character through the Pyramind without dying. -Nothing in life is free, except pain. |
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dosquarts Registered user Cooked lizard Last page view: 6305 days, 23 hours, 56 minutes and 16 seconds ago. |
Well, it's a matter of opinion, but I think there's no shame in just skipping the pyramid with a char that's going well... It can be a pain if you haven't got any means of teleportation, not to mention if you don't have the Alert skill either. As for the talents... Basically treasure hunter and healthy. If I feel my char will be weak from the start, I'll pick "scout", to reduce the chances of being killed in the wilderness at early levels. If I don't seem to find girdles of carrying and/or decide to wear eternium/etc ones for the PV, then I also get the porter, master packager and beast of burden. Lastly, when I'm just not sure what else to pick, I go for the quick etc. |
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Some guy Unregistered user |
I always get treasure hunter, then the carrying talents, and then long stride, healthy and sixth sense usually. After that I figure it out as I go, usually DV or PV talents. |
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Sargoth Registered user Bard Last page view: 4957 days, 11 hours, 23 minutes and 40 seconds ago. |
I seem to have missed out on the treasure hunter talent, and can't find it in the manual. What does it do, how do you get it? Well, long stride is a kind of personal favourite, after that it's a tie between the good book learning ones and the carrying ones. Affinity with polearms when i play as a farmer. ;-) http://tankefel.blogspot.com/ So far you have only killed one wild cat. |
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Aladar Unregistered user |
You need the talents Alert and Miser, I believe, to make it appear in the starting talents, so unless you get a 3 talent start, you're outta luck. IIRC, you find 50% more items with it, but don't quote me on that. |
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Gyr Returned Unregistered user |
It's possible to get Treasure Hunter after starting. It's just that you can't take Alert after the beginning. I almost always take Treasure Hunter as it really does make a huge difference. Another personal favorite is Long-Lived for non-elven characters. |
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Aladar Unregistered user |
Hm, you can take TH after starting? I never really tried. |
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Knud Registered user non-ghost librarian Last page view: 5686 days, 3 hours, 59 minutes and 53 seconds ago. |
If I'm playing a spellcaster I usually take alert, potent aura and long stride as initial talents. Alert is to get treasure hunter. Potent Aura is to get charged. Long Stride is good when running away from annoying wilderness encounters, which is good early on when you're weak. Since two bolt spells is enough to completely drain a low-level spellcasters energy, charged is the first talent I get at level 3. Then I go for miser and treasure hunter. After that I go after the speed talents and extended/durable magic etc. I never take the carrying talents, mainly because as a wizard I can easily keep all my stuff identified, and get rid of all the items I don't want. Should I play a fighter-type character, I usually choose alert and strong of will as initial talents. Strong of will is essential for melee weapon master, which is essential for fighters IMO. I also go after all DV-enhancing talents. If I only get one initial talent, I forsake treasure hunter and take strong of will only. I never take the carrying talents for fighters either, mainly as they have good strength, and can carry quite a load. You know you've played too much ADOM when you try to throw coins at people wearing similar clothes as yourself. [Edited 1 time, last edit on 10/4/2004 at 07:57 (GMT -5) by Knud] |
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Maelstrom Registered user The Knight of the Black Rose Last page view: 3118 days, 20 hours, 29 minutes and 42 seconds ago. |
Melee weapon masters in essential??? What do you need a pitiful +3 to-hit&damage for? And for the price of 5 talents to boot... ('careful' I don't count, since it's useful). Hp regeneration, Speed, DV, PV, Basher-powerful strike-mighty strike(+6 damage & to hit, 3 talents) or shield talents(+6 DV, 3 talents) - those I find useful for a warrior. For a thief/assassin I usually go for stealthy (more skill checks go right - Stealth trains faster and a couple skill increases saved), six sense, Speed and then the book learning talents if I can. Sometimes mechanicly inclined, since traped doors are annoying. Wizards - Aura, charged, book learner/caster etc. Treasure hunter is nice, but I rarely find myself acctualy taking it - I'm more focused on keeping a char alive then finding stuff. A pessimist sees a dark tunnel. An optimist sees a light at the end of that tunnel. A realist sees a train. And the train driver sees three idiots on the tracks. |
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Knud Registered user non-ghost librarian Last page view: 5686 days, 3 hours, 59 minutes and 53 seconds ago. |
I hardly use weapons heavier than 100 stones, and thus never have the need for basher/powerful/mighty strike. You know you've played too much ADOM when you try to throw coins at people wearing similar clothes as yourself. |
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Cepheid Registered user pigammagammadelta Last page view: 7087 days, 6 hours, 28 minutes and 42 seconds ago. |
Has anyone worked out how much Treasure Hunter affects chance to find things??? I've never taken a guy without TH b4... every character i start with has alert... i also like to occasionally start with more gold so i dont run out of food... |
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Iridia Moderator on this forum YASD Last page view: 3757 days, 9 hours, 44 minutes and 40 seconds ago. |
I prefer the book-casting talents, and Treasure Hunter. Die Gedanken sind Frei |
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Knud Registered user non-ghost librarian Last page view: 5686 days, 3 hours, 59 minutes and 53 seconds ago. |
Note that Treasure Hunter can be somewhat of a curse too. You'll find lots of items, many of which are crap. So you'll be constantly carrying around lots of unidentified, useless items. I usually drop off my unid'd stuff at secure spots early on (until my strength is high enough to carry it all, or I get Strength Of Atlas). When I've accumulated a few blessed scrolls of identify, I get back and check if I found anything useful. Usually, I don't. You know you've played too much ADOM when you try to throw coins at people wearing similar clothes as yourself. |
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Unnamed Unregistered user |
I always get treasure hunter as soon as possible, which means level six. You get about 1.5 times more items and that is lots of items. |
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einherjar Registered user Last page view: 6834 days, 20 hours, 52 minutes and 12 seconds ago. |
I find that priests really benefit from Treasure Hunter simply because of the guaranteed Detect Item Status skill. You can try out stuff as you find it, and abandon what you don't want. DIS fails with auto-cursed items, but they aren't easy to find. For me, the most common auto-cursed items were rings of the fish (aquamarine rings) and white gauntlets of peace (white gauntlets). May thy wisdom be omnipresent. |