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Garand Registered user Last page view: 6999 days, 2 hours, 59 minutes and 55 seconds ago. |
does anyone know how it works exactly? i mean how the test determining wether an attack will result in a hit or miss is performed? and what's the actual conncetion between the 'to hit' bonus, as revealed by the ctrl+w command and the DV? i have a hypothesis that maybe if the to-hit equals the DV, then there is a 50% chance of a succesful attack... |
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einherjar Registered user Last page view: 6835 days, 2 hours, 5 minutes and 10 seconds ago. |
To-hit and DV are two completely different statistics. There's no connection between the two other than that they both may increase when you advance a skill level in a hand-held weapon. May thy wisdom be omnipresent. |
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Klavert Registered user The Hurthling Last page view: 6521 days, 2 hours, 21 minutes and 25 seconds ago. |
I think he means the connection between your to hit and an enemies DV, or vice versa. Klavert -I want ye to slay a rat to prove your valor- Thrundarr That really happened to me :D |
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Zephyr Registered user Solar Last page view: 4900 days, 19 hours, 12 minutes and 22 seconds ago. |
I know! If your enemy has a high DV, it's hard to hit. If you have a high to hit, it's easier. does that help? It took my three weeks to figure that out. ;) Give a man a fire, and he will be warm for a day. Light a man on fire, and he will be warm for the rest of his life. |
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Garand Registered user Last page view: 6999 days, 2 hours, 59 minutes and 55 seconds ago. |
>>>I think he means the connection between your to hit and an enemies DV, or vice versa. of course i mean that |
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einherjar Registered user Last page view: 6835 days, 2 hours, 5 minutes and 10 seconds ago. |
Then in that case, I don't know what the formula is for a succsessful hit. I do know the RNG factors in the lucky et al intrinsics, and also if you're in a room with a supernatural entity, your rolls are more or less beneficial depending on your alignment and the alignment of the room. May thy wisdom be omnipresent. |
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Armada Registered user Last page view: 1227 days, 18 hours, 20 minutes and 36 seconds ago. |
Your Alignment doesnt matter. Malevolent entity is ALWAYS against you in certain rolls, and visa versa |
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Molach Registered user Lord of DurisMud Last page view: 5143 days, 12 hours, 7 minutes and 51 seconds ago. |
I'd be interested in knowing the formula myself, if there is one. I tend to go for PV in the start to stay alive, since I fight pretty much "very aggressive" and DV tends to be too low anyway. But I'd like to know at what difference in to-hit and DV monsters will miss a lot. Many games takes in account relative experience levels as well as hit-value and DV. AD&D used a system with a D20 and a THAC0 modifier, but where also a natural roll of 1 (or 20?) would always guarantee a hit regardless of DV...mabye there is something similar? Like critical hits will never miss? Someone should experiment with blessed stethoscope and attacking/defending from monsters. Or mabye even take a look in code. So come on someone.... |
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Zephyr Registered user Solar Last page view: 4900 days, 19 hours, 12 minutes and 22 seconds ago. |
I find that I'll raise my pv until it's at 10 when I start, then keep raising it. I like to keep my DV at 15+ Give a man a fire, and he will be warm for a day. Light a man on fire, and he will be warm for the rest of his life. |