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Ancient Domains Of Mystery, forum overview / ADOM / Unspoken Causes of Death

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Phibby&Dol
Registered user
Incarnation of Illu


Last page view:

6999 days, 1 hour, 46 minutes and 17 seconds ago.
Posted on Tuesday, January 25, 2005 at 16:11 (GMT -5)

Drown when Bulp teaches swimming.

Bulp: Bulp can swim, so you can =)

You are drowned.

You are drowned.

You die.




You drink the potion of exchange.

You change gender.

You: AHHHH!!!!!!!!

You die. (heart attack)



You are a famous thief.

The sheriff attacks you.

You die.



The cute puppy doesn¡¦t want to back to its owner.

It backstabs you on the way.

You die.



You wish Hawkslayer to shield you from the stone giant lord.

He orders you to protect him instead.

Hawkslayer: You¡¦re my companion, right?

You die.



You meet another adventurer on the way.

Adventurer: Sorry, there can only be one Ultra Chaos God.

You die. (He/she smirks.)



For some reason you think of melee-ing 291 killer bugs.

You die.
Maastonakki
Registered user
A cute puppy


Last page view:

5830 days, 3 hours, 47 minutes and 30 seconds ago.
Posted on Tuesday, January 25, 2005 at 16:49 (GMT -5)

I have meleed the bug temple, it's not that hard for a lvl 50 dude :E
yam (logged out)
Unregistered user
Posted on Wednesday, January 26, 2005 at 09:05 (GMT -5)

enter a room

see about 50 monsters

cast acid bolt

get surrounded

cast acid bolt

get down to 10 hp

for some reason, i ran down the hallway that i *didn't* know what was at the end

find door

door is locked

kick door

[take a guess] *KABOOM*

you are dead
The Real J.
Registered user
The faceless swordsman


Last page view:

5620 days, 6 hours, 41 minutes and 38 seconds ago.
Posted on Thursday, January 27, 2005 at 05:13 (GMT -5)

Hmmm...

Wearing blessed girdle of carrying, carrying absolutely ****load of stuff.

Encounter green/annis hag.

The <foo> hag mumbles cryptic words. Your blessed girdle of carrying glows with black light. You are crushed by the tons of luggage you are carrying...

or...

Roam around ID:200, forgetting you took a Si with you when entering the ID...
Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa.
Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä.
Twinge
Registered user
Communist in Disguise


Last page view:

5201 days, 6 hours, 41 minutes and 51 seconds ago.
Posted on Thursday, January 27, 2005 at 14:27 (GMT -5)

Eh, the si in the ID isn't as terrible as people say. Drop it when you enter each level so they don't keep reproducing and you won't have any major problems. I almost always bring the si with me into the ID for sacrifice/sell fodder.
Sargoth
Registered user
Bard


Last page view:

4962 days, 10 hours, 8 minutes and 12 seconds ago.
Posted on Friday, January 28, 2005 at 00:02 (GMT -5)

You have almost completed you first Ultra ending, just five more turns now and you are done.

Someone pulls the plug on the computer.

You die...
http://tankefel.blogspot.com/

So far you have only killed one wild cat.
The Real J.
Registered user
The faceless swordsman


Last page view:

5620 days, 6 hours, 41 minutes and 38 seconds ago.
Posted on Friday, January 28, 2005 at 04:16 (GMT -5)

Twinge: yes, but that would get boring quite soon. Enter new level, drop all sis, explore the level, pick up sis, repeat. Then again, if monsters could pick up sis that might help:

"You drop the heap of 1500 sis."
...
"The kobold picks up the heap of 1500 sis."

If even little children in ADOM can pick up and wear moloch armor (and still keep moving) surely a huge heap of sis shouldn't be a problem...
Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa.
Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä.
Twinge
Registered user
Communist in Disguise


Last page view:

5201 days, 6 hours, 41 minutes and 51 seconds ago.
Posted on Friday, January 28, 2005 at 10:59 (GMT -5)

You don't have to pick up anything. The whole 'problem' with the sis in the ID is that when you leave the level they automatically go back into your inventory; you drop them as soon as you enter each level when the stac gets too big. It would be a bit annoying, certainly, but it's still a pretty each way to avoid the problem.

Certain items have a flag set so that monsters never pick them up. I think the si is one of these.
Ashandarei
Registered user
Spearmaster


Last page view:

4945 days, 5 hours and 25 minutes ago.
Posted on Tuesday, February 01, 2005 at 01:32 (GMT -5)

By the way, some other artifacts teleport to your backpack too. I think that almost everyone, excepting at least Sceptre of chaos and maybe the whole trinity. If you leave an artifact lying in the wilderness or ID, "you notice more stuff in your backpack" when you leave. But if you drop, say the Sceptre, "you leave an essential part of chaos behind - forever..." or something like that.
The rust monster touches your blessed Trident of the Red Rooster. Nothing happens. You laugh at the monster's pitiful attempt.
The Real J.
Registered user
The faceless swordsman


Last page view:

5620 days, 6 hours, 41 minutes and 38 seconds ago.
Posted on Tuesday, February 01, 2005 at 02:21 (GMT -5)

Ashandarei: Yes, I have noticed that. It's just that artifacts are *VERY* rarely created in the ID, but it has happened. IIRC my current char (game winner gnomish beastfighter) found the Robes of Resistance that way. But will it work even if the PC hasn't found the artifact ?
Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa.
Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä.
Ashandarei
Registered user
Spearmaster


Last page view:

4945 days, 5 hours and 25 minutes ago.
Posted on Tuesday, February 01, 2005 at 05:08 (GMT -5)

Do you mean if PC hasn't picked it up? IIRC, I got hammer of gods in ID from a dragon. I didn't notice it before I descended, and "you feel more stuff in your backpack" message was generated.
The rust monster touches your blessed Trident of the Red Rooster. Nothing happens. You laugh at the monster's pitiful attempt.

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