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Ancient Domains Of Mystery, forum overview / ADOM / Mindcrafter needing help

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The Real J.
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The faceless swordsman


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5622 days, 16 hours, 4 minutes and 42 seconds ago.
Posted on Tuesday, March 29, 2005 at 04:58 (GMT -5)

Having won the game with a beastfighter (my first melee victory) I decided to try for a new challenge - playing a mindcrafter. From what I have read they are hard to keep alive at first, but on higher levels they are real killing machines. After numerous attempts I got a decent one going - SMC was open for shortcut and I then popped over to ID to gain some XP. An early found spear of devastation helped a lot (though I eventually lost it to an acid trap) and I got the healing skill easily (confusing the mad one when going up stairs).

Losing the nice spear was tough as I didn't have a decent backup. Luckily I had found a RoDS that I used on "wands of fireballs" for the pyramid. In the pyramid I got a scare when mobbed by a bunch of monsters (including one living wall) but I got lucky and managed to off Rehetep and escape with the stuff. Currently the char has just entered PC2 (much too late to save the puppy, but the vault might just have some nice stuff). I'm thinking of checking the stuff on the vault and then popping over to ID to try to get a replacement for the spear (I have a coaligned altar in VD for BUC-checking and sac-fest). Since I found that spear early on I have mostly used it and have polearms on level 8, but not much else in weapon skills.

The char is a gnome mindcrafter, lv 16 IIRC. Decent stats for the race/class, but nothing outstanding. Having not played mindcrafters too much I would like some pointers on what to do. Should I roam around ID 9 or what ?

Oh, and are high-level mindcrafters really that powerful ?

J.
Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa.
Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä.
*cobaltofdoom*
Unregistered user
Posted on Tuesday, March 29, 2005 at 18:50 (GMT -5)

ive always wondered what a mindcrafter was suposed to do against undead and chaos creatures since they gain coruption from touching their minds? i never realy got one over lvl 9 though prefering bards or wizards... any help there would be cool too
Warlord*
Unregistered user
Posted on Wednesday, March 30, 2005 at 01:51 (GMT -5)

You use missiles against those, or if you got good melee weapon, that does as well.
Naiyor*
Unregistered user
Posted on Wednesday, March 30, 2005 at 12:05 (GMT -5)

The one thing that I noticed that I find unusual is that most spellcasters, or magic users require more marks to increase weapon skills, however Mindcrafters do not...so HACK AND SLASH!!!! conservatively of course...I think my best mindcrafter was only level 13. I favour barbs and other melee characters.
vDmitry
Unregistered user
Posted on Wednesday, March 30, 2005 at 16:01 (GMT -5)

I had one nice mindcrafter. But he was drakeling, not gnome. He was somewhat tough. I killed most enemies in melee, even cleared bug temple. I regulary used confusion blast - its better to suffer one time from confusing orb guardian and then to kill him as a whelp.

Also i found "eyes of the mind" ability very powerful - then dealing with vault or scumming for some monster in ID for example.

Undeads? I melted them down with acid spit.

I was so stupid. After getting three orbs and RotMC i felt like a walking tank and soon was killed by a Terexialus, the great red wyrm in a vault.

I think you should play as usual with fighter. Melee weak ones. Use missles agains strong ones. Don't think about mind powers as about firepower, just use them to ease your life. Never forget that they penetrate the walls, and Cat Lord will be happy.





Möwe
Registered user

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6617 days, 15 hours, 11 minutes and 48 seconds ago.
Posted on Thursday, March 31, 2005 at 02:16 (GMT -5)

I also played only drakeling mindcrafters. Acid spit just helps really a lot to survive early game. But since you already did, it doesn't matter anymore.

If I need to find a good weapon I usually check out dark forge, teleporting in and out, if I'm too weak to kill the golems. The mindcrafters automatic teleport control is very nice.
Mindcrafters have of course the problem of not learning spells well, but I did manage to learn the teleport spell after I drank all my boost learning and boost willpower potions (and whatever I thought was relevant) and several unsuccessful tries with ugly consequences. For a gnome it might be easier.

For undeads and others whose minds you don't want to touch use the telekinetic blast.

I also like Eyes of the mind. It doesn't show undeads, though. And I use confusion quite a lot.

vDmitry wrote:
>> Never forget that they penetrate walls.

I second this. My last mindcrafter died really stupidly after having accidently hit a shop keeper through a wall.
The Real J.
Registered user
The faceless swordsman


Last page view:

5622 days, 16 hours, 4 minutes and 42 seconds ago.
Posted on Thursday, March 31, 2005 at 03:02 (GMT -5)

Möve: I guess I'll check DF at some stage. I need a way of teleporting first, though. Meanwhile I might switch to using the crystal dagger in my inventory as AFAIK they do not rust or corrode and do decent damage compared to ordinary spears. And I guess they are also not too vulnerable to acid traps. I don't have any dagger skill yet, though, but that should be fixed on time...

Hmmm... What kind of range does GTB have ? It seems that telekinetic blast only has a range of one square which kinda reduces its efficiency, or does its range increase with levels ? Would GTB be feasible e.g. against N-V in mana temple - blasting him through the wall on the right hand side of the passageway ?

Oh, and does using mindcraft train mana ? I noticed the char had his Ma rise from 20 to 21 and IIRC I haven't found potions of mana yet (could be wrong, though).

Question to those who have experience on mindcrafters: How powerful is GTB or TB at later levels ? I recall reading somewhere that high-level mindcrafters are real killing machines so I presume their later attacks do a lot of damage.
Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa.
Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä.
Möwe
Registered user

Last page view:

6617 days, 15 hours, 11 minutes and 48 seconds ago.
Posted on Thursday, March 31, 2005 at 06:44 (GMT -5)

GTB is projected onto any one square in your vision range. You don't need a straight line, which is nice. GTB and TB don't work through walls, but GTB is sometimes able to shatter walls.

I'm not sure whether mindcraft trains mana stat, but I don't think so.

How the damage of the mindcraft abilities is calculated is written in the manual. It depends on level and willpower.

Real killing machines?
Hmm... I'd say not more than other high level characters.
But my best mindcrafter was only level 36 or so. Then he was killed by Nuurag Vaarn (got hit in the back by a lucky death ray fleeing with snail speed through the dark trapped corridor; I really like drakelings, but they do have to be a bit careful with N-V's frost bolts :))
tongHoAnh
Unregistered user
Posted on Friday, April 01, 2005 at 09:42 (GMT -5)

They are killing machines indeed. Based on the calculation, a lvl 50 mind crafter with 99 Le and Wi could deal [{(99 + 99) / 8} + 1]d9 = 24-216 dmg for everything in range. Not as impressive as high-lvl acid ball but they dont destroy items. Also, having all the dragon vault confused is nice as well...
*cobaltofdoom*
Registered user

Last page view:

6829 days, 12 hours, 44 minutes and 11 seconds ago.
Posted on Friday, April 01, 2005 at 19:41 (GMT -5)

the W and L in the damage IS Will but the L is Level of mindcrafter not learning
[{(99 + 50) / 8} + 1]d9=19-171 dmg
Warlord*
Unregistered user
Posted on Saturday, April 02, 2005 at 11:27 (GMT -5)

Still formidable with good rolls.
Z
Unregistered user
Posted on Saturday, April 02, 2005 at 13:47 (GMT -5)

GTB does not work against ghosts.
Möwe
Registered user

Last page view:

6617 days, 15 hours, 11 minutes and 48 seconds ago.
Posted on Monday, April 04, 2005 at 03:21 (GMT -5)

Yepp, that's true. Neither does TB. I tend to forget about this.
tongHoAnh
Unregistered user
Posted on Monday, April 04, 2005 at 08:58 (GMT -5)

Damn, I really though it *was* Le.
The Real J.
Registered user
The faceless swordsman


Last page view:

5622 days, 16 hours, 4 minutes and 42 seconds ago.
Posted on Tuesday, April 05, 2005 at 02:18 (GMT -5)

Some update: the char has now got crowned (fire immunity+Robes of Resistance, not bad) using stomafillia collected from the pacified bigroom. Pacifying the big room was a chore with unwanted visitors constantly popping up here and there. And due to poor herbalism (at around 65 in the end) and only one 2x2 square available gathering the needed amount took a long time. Funnily enough, I had forgotten about a pile of Si's I had in inventory and consequently had something like 300 of them by the time I got crowned. I sold most of them to Waldo and used the money (some 75000) to train strength (currently at 18) at Garth.

What should I do next ? Pyramid is done, as is Nonnak-quest. I haven't yet got the RotHK and haven't tackled the ToEF yet. Quest two of the dwarven elder (pass the animated forest) is currently up, but I haven't got around to finding AF or DH yet, as the level directly below DW is split by a river and I didn't have swimming then.

The char is at experience level 19 or 20, IIRC. Game time is over 70 days already so I don't want to waste too much time.
Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa.
Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä.
Möwe
Registered user

Last page view:

6617 days, 15 hours, 11 minutes and 48 seconds ago.
Posted on Tuesday, April 05, 2005 at 03:53 (GMT -5)

Yeah, for me that's the most difficult part of the game, where my characters usually die.
To weak for the ToEF, no other good place to go to, no AoLS to save Kelly and go deeper into the CoC. Time to remember to be careful. :)

Do you have any means of teleport, yet?
I usually check out the water dragon cave then, hoping to find something useful like a RoDS, but only if I have means to flee those dragon turtles and Blup's mom. If you don't have swimming yet, it's anyway a good idea to get it from Blup. Of course you would need some water breathing equipment which you probably don't have.

You also might take into consideration to not save Kelly and then go down to the water temple. The water orb with Wi+10 is a good help in the ToEF especially for a mindcrafter. Train your missile weapon skills on the way.
The Real J.
Registered user
The faceless swordsman


Last page view:

5622 days, 16 hours, 4 minutes and 42 seconds ago.
Posted on Tuesday, April 05, 2005 at 04:06 (GMT -5)

I do have a wand of teleportation (random find, not the one from VDDL), though it is empty at the moment.

I do have the swimming skill, though I haven't put much points to it. I do have couple of necklaces of rapid healing (and might also have a ring of regeneration, though I'm not sure) so passing that river shouldn't be a big problem. I might also have a ring of fish, though I haven't checked my stuff for a while.

Actually I MIGHT have an AoLS. IIRC I found a steel amulet at one stage, which is IME usually an AoLS, but I might misremember it (or it might not happen to be an AoLS). I'll check it when I get home.
Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa.
Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä.
Möwe
Registered user

Last page view:

6617 days, 15 hours, 11 minutes and 48 seconds ago.
Posted on Tuesday, April 05, 2005 at 05:40 (GMT -5)

Then it's easy. Do the dwarven elder quests and go down to the water temple. Just be careful on the way.
It's probably not an AoLS, though. :)
(I just adopted a pessimistic attitude after countless long and futile searches for this stupid amulet, so don't listen to me.)

And I'd charge that wand. You never know when you need it for an emergency.

Another thing: Do you (or someone else) know whether it is possible to confuse chaos creatures with mindcraft?
You would get corrupted of course, but would it still work? I never tried this before.
(I was just thinking that it might be better to confuse the Snake from Beyond than to get hit by it.)
The Real J.
Registered user
The faceless swordsman


Last page view:

5622 days, 16 hours, 4 minutes and 42 seconds ago.
Posted on Tuesday, April 05, 2005 at 05:54 (GMT -5)

Ok, I'll try it. How about weapon choices BTW ? ATM I'm using a blessed crystal dagger with dagger skill at level 10 IIRC. My other high leveled weapon skill is polearms (also level 10 IIRC) but not much other weapon skills to speak about. Should I switch to Sword of Nonna K even though I am unskilled in swords ? I guess so, since it must be more powerful than a puny crystal dagger.
Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa.
Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä.
Möwe
Registered user

Last page view:

6617 days, 15 hours, 11 minutes and 48 seconds ago.
Posted on Tuesday, April 05, 2005 at 06:11 (GMT -5)

Sword of Nonnak is not bad, already because of the Wi-bonus. I would prefer it over a crystal dagger. You'll gain skill levels fast enough.

Other than that I use whatever best weapon I find in Dark forge, that is if there is anything decent.
(Totally off topic: I once found there an adamantium two-handed sword of penetration with a drakish monk. I stopped fighting bare-handed at once. You wouldn't believe how much fun I had with this sword when I found a relatively big tension room with greater molochs on the earth temple level. I gained 15 levels or so in almost no time. It was crazy.)
vDmitry
Unregistered user
Posted on Friday, April 08, 2005 at 04:17 (GMT -5)

> Do you (or someone else) know whether it is possible to confuse chaos creatures with mindcraft?

Yes, you can do it. I found that very helpful then played my drakling mindcrafter. You get some corruption but then kill the enemy in melee without any problems - its better then to suffer from dozen of hits from orb guardian for example.
Möwe
Registered user

Last page view:

6617 days, 15 hours, 11 minutes and 48 seconds ago.
Posted on Friday, April 08, 2005 at 09:54 (GMT -5)

Good to know.
N
Unregistered user
Posted on Sunday, May 08, 2005 at 20:04 (GMT -5)

Isn't the Swoard of Nonnak a garanteed artifact? Where do you get it? I can never remember...
Portrait
Maelstrom
Registered user
The Knight of the Black Rose


Last page view:

3126 days, 4 hours, 37 minutes and 18 seconds ago.
Posted on Monday, May 09, 2005 at 08:31 (GMT -5)

Dig the grave of Griff Bloodaxe, Nonnak the Necromancer hid his sword inside.

A pessimist sees a dark tunnel.
An optimist sees a light at the end of that tunnel.
A realist sees a train.
And the train driver sees three idiots on the tracks.
N
Unregistered user
Posted on Sunday, May 15, 2005 at 21:14 (GMT -5)

So far the adventures of Xith the Dark Elven Mindcrafter are going well. 2 RoDS, but I still need to get crowned and find some kind of teleportation. I've done better now that I have a crystal tower sheild and some white dragon mail. What should I wish for? I'm thinking rings of ice and some kind of weapon...like eternium spears or something.

And does anyone know how to find your password after you lost it?
Questioner
Unregistered user
Posted on Monday, May 16, 2005 at 00:20 (GMT -5)

Wish?
AOLS, 7LBs and rings of weakness are my top 3. You don't need rings of ice and weapons. You can get strength 99 just by walking around with heavy loads with ring of weakness.

Status prevention items like amulets of free action if you haven't found them by Casino. Alchemy skill is worth a wish for.
N
Unregistered user
Posted on Wednesday, May 18, 2005 at 13:33 (GMT -5)

Can't get to the casino, I'm not stong enough to take on the FireTemple. I think I'll do dive into the ID and look for stuff. And what's a good place to hang around with an amulet of weakness? I've picked up the low-weight corruption, but I have 10 blessed ?oCR, so I'm not too worried. Does anyone know a way to train willpower above 30?
ecgbryt
Unregistered user
Posted on Friday, May 20, 2005 at 18:38 (GMT -5)

I played a drakish mindcrafter up to level 49. After hearing about how powerful they were, I was rather dissappointed. The mind-blast/ mind wave spells become very pp efficient, but they kill slowly. All of the other spells are too expensive to be useful. The teleport spells come too late and are far too expensive. I was constantly running out of pp the whole time, and had to take many breaks to regain pp.

Note that the Guidebook is wrong about using GTB against the emperor moloch. I cast ~700 pp worth of GTB at him (about 20 blasts), and then closed with a phase dagger to finish him off. Imagine my surprise when he was only slightly wounded! It seems that GTB doesn't penetrate armor.

Personally, I loved killing things through walls. I wiped out a vault of red dragons without seeing any of them, as well as countless tension rooms. Once you get eyes of the mind, this becomes easy, and quite enjoyable.

I think people make too much of the high-level abilities of mindcrafters, and underestimate them in the low/mid levels. I had a much harder time at level 30+ than earlier, simply because the mindcrafter abilities don't advance as fast as the monsters, and the monsters start to shrug off confusion. Also, mindcraft doesn't seem to train mana, which makes the high cost of mindcraft even worse. In summary, mindcrafters remain a challenging class at high levels, so good luck to everyone playing them.
Questioner
Unregistered user
Posted on Saturday, May 21, 2005 at 00:31 (GMT -5)

Its safer and faster to train with ring of weakness in a monster free area.

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