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Ancient Domains Of Mystery, forum overview / ADOM / New Instrinic

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Vulgar
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Necromantic Farmer


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4503 days, 7 hours, 18 minutes and 22 seconds ago.
Posted on Saturday, June 11, 2005 at 00:10 (GMT -5)

I dunno if this has already been suggested by someone somewhere, but anyways...

I think there should be a "See in the dark" instrinic that allowed the PC to, wait for it, see in the dark ;) This could finally give scrolls of light an actual use. Just my two cents.
Should I eat it or make it my undead slave?
LordFrederick
Registered user

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6824 days, 3 hours, 52 minutes and 31 seconds ago.
Posted on Saturday, June 11, 2005 at 01:44 (GMT -5)

If you want a name for the intrinsic, call it Infravision. (Or alternatively, true sight)


::shrug:: just took that from about 235246235 various RPGs and MUDs.

The spell that allowed vision in darkness was always infravis, and truesight was actually detectinvis/infra/sense life all slapped into one spell.
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d666
Registered user
zombie


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6819 days, 14 hours, 41 minutes and 24 seconds ago.
Posted on Saturday, June 11, 2005 at 06:47 (GMT -5)

amulets of light are not enough?
What do you wish for? *THUMBS* EM_
Silence.
Silence.
....
*THUMB* *THUMB* *THUMB*
You die...
Vulgar
Registered user
Necromantic Farmer


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4503 days, 7 hours, 18 minutes and 22 seconds ago.
Posted on Saturday, June 11, 2005 at 09:42 (GMT -5)

Well this would allow for *permanent* sight in the dark meaning you could wear a different type of amulet, the same as rings of teleport control are nowhere near as handy as control teleportation instrinic since you can then wear a different type of ring. Just an example. Also, I've seen past my stupidity that the scrolls of light will become useful since you can ALREADY see in the dark with this instrinic. Hah.
Should I eat it or make it my undead slave?

Should there be a see in the dark instrinic?
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d666
Registered user
zombie


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6819 days, 14 hours, 41 minutes and 24 seconds ago.
Posted on Saturday, June 11, 2005 at 11:14 (GMT -5)

yeah, it was dumb, so i just ignored it;). darkvision is different from tc, since you don't need to CONSTANTLY see in the dark (and tc is something you need all the time) - you can just switch to another type of amulet after leaving a dark room.
What do you wish for? *THUMBS* EM_
Silence.
Silence.
....
*THUMB* *THUMB* *THUMB*
You die...
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Nchurmdaz
Registered user
Goblin flash mobber


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5997 days, 5 hours, 19 minutes and 24 seconds ago.
Posted on Saturday, June 11, 2005 at 17:33 (GMT -5)

No, wait.
The main implication is that amulet of light, torch, spell are all light sorces. And in a dark room illuminated by these stuff monsters see too.
Additionally remember thef's "adjacted to wall" invsbilty. It's not light-source-friendly.

And now - imagine a new quirk in tactics - some monsters see invivsible, invisibility soes'n work on them. BUT, if they can't see in the dark, and you can, you just cast darkness, and, bypassing their "seei" backstab'em. Or bypass.

That is, invisibility becomes more diverse - via simple invis, and really hiding in darkness, unpenetrable by other's non-infravision eyes.

However, some monsters should have this feat too, and player should be prepeared for a mounted attack while entering dark rooms, but not just staggering around of practically blind monsters.

Infravision should be given to Black Hurthlings, Owlbears, possibly - cats, mayhap - snakes.
And yes, it should not be working vs Drakelings - they've same temperature as air around, if not previously toasted by ToEF or smomething fire-breathing.
Ubi patria ibi bene!

[Edited 1 time, last edit on 6/11/2005 at 17:40 (GMT -5) by Nchurmdaz]
N(MBLNG)
Registered user
Formerly known as NMBLNG


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6891 days, 15 hours, 40 minutes and 48 seconds ago.
Posted on Saturday, June 11, 2005 at 23:03 (GMT -5)

Orcs, Dark Elves, and possibly Trolls, Gnomes, and Dwarves should get this ability also.
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Nchurmdaz
Registered user
Goblin flash mobber


Last page view:

5997 days, 5 hours, 19 minutes and 24 seconds ago.
Posted on Sunday, June 12, 2005 at 05:39 (GMT -5)

It should not reveal terain, however.
Just warm-blooded monsters, and nothing else.
Something like them [monsters] appearing in the dark within line of sight.
Snakes, lizards, some golems, undead should be invisible.
Likewise, items, segments of floor, walls, etc. should be invisible, and viewed as if in normal darkness.
Well, I suppose that if to ballance it properly - it would give an extra kick into a gameplay.
Ubi patria ibi bene!

[Edited 1 time, last edit on 6/12/2005 at 05:41 (GMT -5) by Nchurmdaz]
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d666
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zombie


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6819 days, 14 hours, 41 minutes and 24 seconds ago.
Posted on Sunday, June 12, 2005 at 14:00 (GMT -5)

yeah, _would_, not _will_. adom development is stuck - wait for jade...;)
What do you wish for? *THUMBS* EM_
Silence.
Silence.
....
*THUMB* *THUMB* *THUMB*
You die...

[Edited 1 time, last edit on 6/12/2005 at 14:01 (GMT -5) by d666]
ein
Unregistered user
Posted on Sunday, June 12, 2005 at 14:49 (GMT -5)

I think I mentioned this a while back...
tongHoAnh
Registered user
adoomed


Last page view:

6636 days, 5 hours, 26 minutes and 41 seconds ago.
Posted on Tuesday, June 14, 2005 at 07:26 (GMT -5)

Some monsters ARE able to see in the darks, the more powerful ones are particular. You know what I mean.
My RL dumpyard:

http://www.geocities.com/ceruleannebula/index.html

[Edited 1 time, last edit on 6/14/2005 at 07:27 (GMT -5) by tongHoAnh]
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d666
Registered user
zombie


Last page view:

6819 days, 14 hours, 41 minutes and 24 seconds ago.
Posted on Tuesday, June 14, 2005 at 07:39 (GMT -5)

yeah, but darkvision code for monsters is easier to write than for players (no need for display).;)
What do you wish for? *THUMBS* EM_
Silence.
Silence.
....
*THUMB* *THUMB* *THUMB*
You die...
Molach
Registered user
Lord of DurisMud


Last page view:

5150 days, 20 hours, 35 minutes and 58 seconds ago.
Posted on Wednesday, June 15, 2005 at 01:25 (GMT -5)

From a scientific point of view, you can have two intrinsics.
Infravision: Obvious. See heat sources. This is not the best one, since you would only see general outline of monsters, and no items on floor or even wall outlines. And it would not work in ToEF. This could even be innate to some races (dark elf at least) since its not that powerful,
Ultravision: Perfect nightvision, using the ultraviolet radiation to see stuff. This should be hard to get.
tongHoAnh
Registered user
adoomed


Last page view:

6636 days, 5 hours, 26 minutes and 41 seconds ago.
Posted on Wednesday, June 15, 2005 at 05:10 (GMT -5)

Infravision: You need sun glasses on the world map. All stuff and Black an red in the dark. Need more code for dipslay. Bugs, worms, undead and cold monsters wont pop up in the dark.

Ultravision: You need sun glasses on the world map. All stuff are black and white in the dark. Need more code for display

No wonder why there's no such instricts :)
My RL dumpyard:

http://www.geocities.com/ceruleannebula/index.html
Molach
Registered user
Lord of DurisMud


Last page view:

5150 days, 20 hours, 35 minutes and 58 seconds ago.
Posted on Friday, June 17, 2005 at 18:29 (GMT -5)

In Duris Mud there are :).
Infravision and Ultravision.

You wouldn't necessarily need sunglasses either, its just a difference in which wavelength of radiation one can sense, not intensity in radiation.

Dark Elves (in duris) do take damage from sunlight shough (not fatal damage, but to 1/2 like sickness here)

Yeah I know game won't implement this either. But Nethack has infravision, all mobs show up as Red I's, so not too hard to put in.
But then again, light isn't that hard to get by, and darkness isn't that common.

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