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Ancient Domains Of Mystery, forum overview / ADOM / advocating Stun Ray

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hearter
Unregistered user
Posted on Saturday, August 13, 2005 at 07:33 (GMT -5)

with durable magic, stun ray duration can easily reach 70+ turns. and stun is stackable. extended magic is also helpful here for fun. although dangerous monsters(orb guardians, kherod) usually shrug them off, there's still a decent chance of them being affected. simply get them into a line of 2-3 squares blocked by walls and repeatedly blast them with stun ray on coward. stun them as much as you want. if they hit you with a corrupting attack and piss you off you can stun them even more. once they have collected hundreds of turns of stunning, you can take your time hacking/blasting away at them.

have fun stunning!
Echo
Registered user

Last page view:

3585 days, 20 hours, 50 minutes and 25 seconds ago.
Posted on Saturday, August 13, 2005 at 09:15 (GMT -5)

IMHO, trying to stun them orb guardians in this way is just wasting of precious battle turns. Just have high WI and blast them with WoPar
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Nchurmdaz
Registered user
Goblin flash mobber


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5996 days, 11 hours, 29 minutes and 31 seconds ago.
Posted on Saturday, August 13, 2005 at 11:15 (GMT -5)

Are they immune to Death Ray? If not, I'd prefer instakilling them :)
Ubi patria ibi bene!
Sargoth
Registered user
Bard


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4964 days, 7 hours, 14 minutes and 52 seconds ago.
Posted on Sunday, August 14, 2005 at 18:15 (GMT -5)

The mindcrafter version of stun ray is REALLY useful.

Just thought I'd say that.
http://tankefel.blogspot.com/

So far you have only killed one wild cat.

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