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Ancient Domains Of Mystery, forum overview / General / Slaves or companions?

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Undeadmass
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Posted on Sunday, April 15, 2007 at 12:46 (GMT -5)

Are necromancers slaves = companions? So if you pick month giving more powerfull companions, does it work on undead slaves too?


And is there any other good corpse for undeads but quicklings?
undeadmass
Unregistered user
Posted on Sunday, April 15, 2007 at 12:48 (GMT -5)

And does undead slaves get experience when killing enemies? Attleast they adjust in power but not sure about that experience thing
F50
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5480 days, 26 minutes and 23 seconds ago.
Posted on Monday, April 16, 2007 at 13:29 (GMT -5)

Won't slaves always follow orders?
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom
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Maelstrom
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The Knight of the Black Rose


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3121 days, 4 hours, 30 minutes and 7 seconds ago.
Posted on Monday, April 16, 2007 at 16:30 (GMT -5)

The Raven Starsign gives a stronger starting companion to bards, and that's all IIRC.
And yes, slaves gain xp as any normal monster would. They also get starting experience based on the danger level of the dungeon you create them in.
A pessimist sees a dark tunnel.
An optimist sees a light at the end of that tunnel.
A realist sees a train.
And the train driver sees three idiots on the tracks.
undeadmass
Unregistered user
Posted on Wednesday, April 18, 2007 at 09:26 (GMT -5)

Whatabout if you take corpse from easy level and bring it to hard level, and in hard level use necromancy skill to create slave. Does it work?

Or do you need to take that corpse from hard level as well to get 'good' slave?
Some guy
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I'm baaaack.


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5607 days, 7 hours, 32 minutes and 42 seconds ago.
Posted on Wednesday, April 18, 2007 at 16:03 (GMT -5)

The danger levels of where corpses are generated aren't recorded in the corpse's data. A corpse is a corpse, of course, of course.

(I'll give a billion points to anyone who knows what I just referenced.)
The following is a real Adom message:

The homunculus hits you. You suddenly fall asleep! Do you want to continue to read the spellbook of Calm Monster? [y/N]
gravel
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if i'm not ADOMing i'm working


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5872 days, 22 hours, 8 minutes and 51 seconds ago.
Posted on Wednesday, April 18, 2007 at 20:38 (GMT -5)

a horse is a horse of course of course

MR ED the talking horse

now give me the points :)
The stone giant runs away in fear. Who ever heard of a stone being scared of gravel?
undeadmass
Unregistered user
Posted on Friday, April 20, 2007 at 18:14 (GMT -5)

well, i stay in this topic even subject is going to change :D

So, is there any other guaranteed fireimmune item but steel crown for a fire tower?

its pretty annoying if you just dont get fireimmune from god or found some item giving immune..

Attleast I die almost everytime when going to tower with crown :P
Zatsakulut
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6218 days, 22 hours, 43 minutes and 52 seconds ago.
Posted on Friday, April 20, 2007 at 21:50 (GMT -5)

I don't think there is, though red dragon scale mails or rings of elemental mastery can be wished for, which both grant fire immunity.
But to just take no damage in the tower (from the heat itself that is ;)) you 'only' need 4 sources of fire resistance (2 of which are guaranteed), or 2 sources and intrinsic fire resistance.

Personally I find it much harder to find a ring of ice (or live with item destruction).

[Edited 1 time, last edit on 4/20/2007 at 21:52 (GMT -5) by Zatsakulut]
Darren Grey
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4243 days, 9 hours and 55 seconds ago.
Posted on Friday, April 20, 2007 at 23:35 (GMT -5)

Crown of science is a bad thing to wear in the tower because it dooms the character. Yeah, the fire immunity is nice, but dooming brings in all sorts of problems, including having your fireproof blankets destroyed a lot easier. Usually finding the requisite four sources is easy - 2 from a corpse, and then elemental gauntlets and ring of the high kings (or two rings of fire resistance, which are practically guaranteed).

Rings of ice are indeed rare, and most times I've done the tower have simply been wearing non-flammable equipment.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
nOOb-mAsTeR
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Master of all things nOOby!!!


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5767 days, 22 hours, 56 minutes and 13 seconds ago.
Posted on Saturday, April 21, 2007 at 12:14 (GMT -5)

In response to the slave generation lvl, SMC is THE place to do it...if you really want nice slaves, get a RoDS(that's the easy part,lol), then go into SMC, if you're lvl 30, this could be difficult...wish for quickling bard...and you will have lvl 60 quicklings attackin you...cast ice ball til the lil buggers die, then animate their corpses for very nice skeletal warriors. If you get 5 quickling lord skeletal warriors, you will be invincible. I'd say that if someone brought 10 of those with them for an id dive, it would be better than any other companion group.

And I prefer bards over necros, though I've won with both. The problem with slaves is that you can't raise their stats extremely high, and you can't take them with you to ToEF...greater fire elementals are very nice in this respect for bards with spare SoFS...
"You try to give Fang, the large dog the bone. Fang, the large dog says,"Do you know who I am, mortal?!?!"
My smartest dog ever:D
nOOb-mAsTeR
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Master of all things nOOby!!!


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5767 days, 22 hours, 56 minutes and 13 seconds ago.
Posted on Saturday, April 21, 2007 at 12:16 (GMT -5)

Oh, and greater titans make nice slaves:D
"You try to give Fang, the large dog the bone. Fang, the large dog says,"Do you know who I am, mortal?!?!"
My smartest dog ever:D
Some guy
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I'm baaaack.


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5607 days, 7 hours, 32 minutes and 42 seconds ago.
Posted on Saturday, April 21, 2007 at 15:18 (GMT -5)

Okay, a billion points go to gravel! Sorry that took so long, but the bank was giving me trouble about making such a large transaction.

There is one other guaranteed source of fire resistance. (This is utterly impossible to use for the fire temple, but I still couldn't resist bringing it up.) The emperor moloch drops a guaranteed moloch armor.

I've still never used slaves or companions in the late game. For me, they're just a crutch to keep bards alive early on.
The following is a real Adom message:

The homunculus hits you. You suddenly fall asleep! Do you want to continue to read the spellbook of Calm Monster? [y/N]
nOOb-mAsTeR
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Master of all things nOOby!!!


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5767 days, 22 hours, 56 minutes and 13 seconds ago.
Posted on Sunday, April 22, 2007 at 13:53 (GMT -5)

As I said a month or two ago, it is possible to get moloch armor with any character that has a a ton of ammo,wand castings, or spells. Just fill up pools in DarkForge with breeders or summon monsters via spell, then wish for gm by drinking from pools...kill the GM's from afar, and reap the armor...I have yet to test to see whether a 'super Greater Moloch' (one that's speed has gone incredibly high from equipping moloch armor) gives either no exp(from having 0 speed) or if the game still recognizes its speed as being like a million, so killing it would give tons of exp...

If killing a super greater moloch would give you tons of exp, I think that it would be the only way to go from lvl 1 to lvl 50 in one kill.

NOTE: is it possible to make the Emperor Moloch incredibly fast via moloch armor?
"You try to give Fang, the large dog the bone. Fang, the large dog says,"Do you know who I am, mortal?!?!"
My smartest dog ever:D
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Morio
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Holy Champion of ADoM


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3902 days, 7 hours, 16 minutes and 55 seconds ago.
Posted on Sunday, April 22, 2007 at 14:03 (GMT -5)

nOOb-mAsTeR: the moloch would get it's dexterity flipped to a maximum (almost) that way it would probably have insanely high speed => insane amound of xp, but your idea has one flaw though, excuse my language, but how the hell did you plan on killing one of those with a level 1 character, or even gathering the necessary stuff to do it.
"I don't know what World War 3 will be fought with, but I know World War 4 with be fought with sticks and stones." - Albert Einstein
gravel
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if i'm not ADOMing i'm working


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5872 days, 22 hours, 8 minutes and 51 seconds ago.
Posted on Sunday, April 22, 2007 at 21:06 (GMT -5)

thanks for the points,
The stone giant runs away in fear. Who ever heard of a stone being scared of gravel?
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Mewto
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3603 days, 11 hours, 23 minutes and 22 seconds ago.
Posted on Monday, April 23, 2007 at 07:37 (GMT -5)

Well if the char started with a certain wand that had billions of charges....
For the Horde!
nOOb-mAsTeR
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Master of all things nOOby!!!


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5767 days, 22 hours, 56 minutes and 13 seconds ago.
Posted on Sunday, April 29, 2007 at 12:26 (GMT -5)

Morio: It would obviously be done with a bard(so as to stay at level one), and it is possible to lure the EM out of the cave, and those caverns are typically filled with water, so do something similar to what I did in Darkforge: Let the GM in a hallway with water seperating you from him, and let all hell loose with missiles, magic, but you'd probably need a wish engine to get your missile level high enough to kill him, but nevertheless, it IS possible....
"You try to give Fang, the large dog the bone. Fang, the large dog says,"Do you know who I am, mortal?!?!"
My smartest dog ever:D
Darren Grey
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4243 days, 9 hours and 55 seconds ago.
Posted on Sunday, April 29, 2007 at 13:54 (GMT -5)

You need to be level 45 to find out where the scintillating cave is. Besides, there's no need to actually do it with a level one character - to test out the theory simply find out when the integer wraps round for xp gain, and see if it's more than needed to get a charactre to level 50 (displayed in the xp screen). Another way of getting huge xp is bying killing a strong cat lord - it's been reported that killing too many cats will mean the cat lord only gives 1 xp (due to the integer wrap round). Thus an amount close to the maximum must be possible too.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."

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