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Ancient Domains Of Mystery, forum overview / Spoilers / YAVP: Hurthling Wizard

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bstemarie
Registered user
Bryan, chooser of bad nickname


Last page view:

6148 days, 18 hours, 33 minutes and 54 seconds ago.
Posted on Monday, June 25, 2007 at 23:47 (GMT -5)

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Wow, that kinda makes me dizzy.

Woohoo! Finally did it. Just a normal victory, but hey, now I'm satisfied and I can try some other things for flavour.

Why don't I paste my memorial stuff in there with some comments? Isn't that what people do?

------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------

(*Nevermind the screenshot. It's just the wilderness map.)

Epiglottis St:48 Le:40 Wi:45 Dx:51 To:40 Ch:34 Ap:27 Ma:42 Pe:26 N=
DV/PV:122/52 H:754(754) P:865(865) Exp: 50/35608697 DrCh Sp: 134
Blessed Invisible Coward
------------------------------------------------------------------------------

(*Stats weren't ridiculously high, but they weren't modest either. I used herbs and potions. Took advantage of sickness a bit for the herbs, but didn't do anything more advanced than that. Nice PV though, eh? I was like a moloch, but fast and full of ball spells.)

----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Epiglottis Race: female Hurthling Class: Wizard
Eye color: blue Hair color: black Complexion: tanned
Height: 2'9" Weight: 61 pounds Scars: 1
Age: 42 (grown-up, 3 years of unnatural aging added in)
Star sign: Candle Birthday: 26/Candle (day 296 of the year)

(*I love my hurthlings. Food preservation, cooking, gardening... Well, I guess it depends on the approach. Note I used the Candle month. I just like that month for some reason. I guess it suits my playing style.)

YOUR HISTORY:
Your parents belong to the nobility. They are rich, respected,
wealthy and own more than they can count.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
In your youth you became seriously ill and suffered for many years.
When your disease finally was cured you were left weakened, both
physically and spiritually, and bereft of the joys of youth.
As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become a Wizard.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 9875 stones Carrying capacity: 17630 stones

Head : uncursed eternium cap [+0, +7] [28s]

(*Random find! Actually, there was an adamantium one before it with just one less PV, from the UD)

Neck : uncursed amulet of perseverance {Wi+6} [3s]
Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : uncursed adamantium girdle [+0, +6] [18s]

(*Here's the twin to the adamantium cap I used to own. Another random lucky find. Oh, and I eventually avoided using a girdle of carrying. I've decided they tend to backfire when, say, an emperor lich hops out of a grave and curses your girdle. They can be nice in the early game though.)

Cloak : blessed hooded cloak [+2, +4] [40s]
Right Hand : blessed staff of the Wanderer (+2, 3d8+2) [+6, +3] {To+6}

(*Crowning gift!)

Left Hand : -
Right Ring : uncursed ring of speed [+0, +1] (+5 spd) [1s]
Left Ring : uncursed ring of speed [+0, +1] (+5 spd) [1s]
Bracers : uncursed bracers of war [+8, +4] {Dx+8} [10s]

(*Post-crowning gift! There was a stupid quarrel too. Forgot to bring it out of the Drakalor Chain. Not like I wanted it though.)

Gauntlets : uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}

(*Some kinda ancient fire dragon vault. Black tome was there too.)

Boots : blessed seven league boots [+1, +6] [30s]

(Had some scrolls of protection sitting around.)

Missile weapon: -
Missiles : -
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 9634 stones Carrying capacity: 17630 stones

Helmets ('[')
uncursed eternium cap (-1, +1) [+0, +6] [28s]
uncursed crown of science [+4, +8] {Le+9} [65s]
uncursed helm of water breathing [+0, +1] [30s]
uncursed helm of mental stability (+1, +1) [+0, +1] {Le+3} [100s]
Armor ('[')
uncursed padded elven chain mail of resilience [+3, +5] [10s]
Shields ('[')
uncursed tower crystal shield (-1) [+13, +9] [260s]
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
uncursed thick gauntlets (-1, -2) [+0, +2] [15s]
Cloaks ('[')
uncursed cloak of invisibility (+0, +1) [+1, +2] [30s]
uncursed cloak of defense [+3, +0] [20s]
Girdles ('[')
uncursed leather girdle [+3, +0] [5s]
uncursed adamantium girdle [+0, +4] [18s]
uncursed adamantium girdle [+0, +5] [18s]
Boots ('[')
heap of 2 uncursed pairs of boots of speed [+2, +0] (+8 spd) [40s]
uncursed eternium boots [+3, +8] [55s]
Necklaces (''')
uncursed amulet of perseverance {Wi+3} [3s]
heap of 2 uncursed amulets of defense +2 [6s]
heap of 3 uncursed amulets of death ray resistance [21s]
uncursed necklace of the silver tongue {Ch+3} [2s]
heap of 3 uncursed necklaces of the eye [9s]
blessed amulet of balance [3s]
uncursed ankh [3s]
heap of 2 uncursed necklaces of rabies resistance [4s]
blessed necklace of the silver tongue {Ch+3} [2s]
blessed black torc [+4, +2] (+10 spd) [3s]
heap of 2 uncursed amulets of petrification resistance [6s]
heap of 6 uncursed amulets of balance [18s]
heap of 3 uncursed amulets of greed [9s]
heap of 2 blessed amulets of order [6s]
uncursed amulet of perseverance {Wi+3} [3s]
uncursed necklace of rapid healing [2s]
uncursed pendant of beauty {Ap+4} [3s]
blessed amulet of greed [3s]
heap of 3 uncursed amulets of free action [9s]
uncursed amulet of hunger [3s]
uncursed rusty amulet of perseverance {Wi+5} [3s]
uncursed amulet of protection +2 [3s]
uncursed amulet of the cold heart {Ch-12} [3s]
heap of 3 uncursed amulets of health [9s]
blessed amulet of speed (+3 spd) [3s]
uncursed rusty amulet of life saving [3s]
blessed amulet of perseverance {Wi+3} [3s]
heap of 2 uncursed amulets of speed (+3 spd) [6s]
heap of 2 uncursed amulets of protection from constructs [6s]
blessed amulet of free action [3s]
heap of 2 uncursed brass amulets [6s]
uncursed amulet of light [3s]
blessed amulet of teleport control [3s]
Bracers (',')
uncursed bracers of speed [+0, +0] (+4 spd) [10s]
uncursed bracers of speed [+1, +0] (+4 spd) [10s]
uncursed bracers of toughness [+0, +0] {To+4} [10s]
heap of 2 uncursed bracers of regeneration [+0, +0] [36s]
uncursed bracers of defense [+5, +0] [10s]
One-handed weapons ('(')
uncursed pick axe (+2, 1d6+3) [75s]
uncursed pick axe (+1, 1d6+1) [75s]
uncursed whip of the snake (-2, 5d2+9) {Dx+7} (+7 spd) [15s]

(*Always wanted to use these, but I was totally dedicated to quarterstaves)

uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
uncursed scorched spear (+2, 3d8+1) [+2, +0] [50s]

(*Potion of uselessness.)

uncursed large eternium hammer (-1, 2d10+11) [55s]
Two-handed weapons ('(')
uncursed staff of power (+0, 1d10+2) [+1, +1] {Wi+4} [40s]
blessed two-handed sword of hunting (+3, 3d5+2) [-1, +0] [100s]
uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s]
uncursed barbed trident of hunting (+5, 3d5+2) [70s]
uncursed axe of the minotaur emperor (+12, 3d20+16) [-6, +4] [1200s]
uncursed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd) [20s]

(*Again, another weapon I've coveted but didn't bother using. I preferred the staff of the wanderer.)

blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
uncursed eternium halberd (+14, 4d7+10) [-2, +0] [50s]
uncursed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd) [20s]

(*Two of them...)

blessed eternium two-handed sword (+18, 6d5+21) [-1, +0] [50s]
Missile weapons ('}')
blessed sling of accuracy (+7, +3) [3s]
blessed sling of accuracy (+8, +1) [3s]
Missiles ('/')
bundle of 7 uncursed quarrels of undead slaying (+3, 2d6+3) [28s]
bundle of 4 uncursed unerring eternium quarrels (+4, 4d6+10) [4s]
Tools (']')
heap of 2 uncursed cooking sets [200s]
heap of 2 blessed waterproof blankets [20s]
heap of 2 uncursed fireproof blankets [20s]
heap of 5 uncursed tiny keys [5s]
heap of 3 uncursed holy symbols [15s]
heap of 4 uncursed hexagonal keys [4s]
heap of 5 uncursed round keys [5s]
uncursed climbing set [180s]
heap of 4 uncursed thieves picks [20s]
heap of 4 uncursed square keys [4s]
uncursed magical writing set (2) [5s]
heap of 6 uncursed sis [60s]
uncursed waterproof blanket [10s]
heap of 4 uncursed small keys [4s]
blessed fireproof blanket [10s]
blessed magical writing set (6) [5s]

(*Never bothered to use them. Just wanted to get the game over with. Pity, ain't it?)

uncursed triangular key [1s]
uncursed acid vortex statue [4000s]

(*Hey! Look at that... I couldn't bring myself to kick it down.)

cursed si [10s]
blessed si [10s]
Instruments ('{')
uncursed glockenspiel [120s]
Rings ('=')
uncursed ring of stun resistance [1s]
heap of 5 uncursed rings of searching [5s]
heap of 2 blessed rings of fire resistance [2s]
heap of 3 uncursed rings of the clear mind [3s]
blessed ring of the fish [1s]
heap of 3 uncursed rings of mental stability [+0, +1] {Le+1} [3s]
blessed ring of damage [1s]
blessed ring of ice [1s]
blessed ring of stun resistance [1s]
heap of 2 uncursed rings of slaying (+5 melee damage, +6 missile damage)
uncursed wedding ring [1s]
blessed ring of the High Kings [+2, +3] [1s]
heap of 2 blessed rings of cold resistance [2s]
heap of 20 uncursed rings of cold resistance [20s]
heap of 3 uncursed brass rings [3s]
uncursed ring of protection +1 [1s]
heap of 4 uncursed rings of invisibility [4s]
uncursed ring of slaying (+6 melee damage, +6 missile damage) [1s]
heap of 3 uncursed rings of fire resistance [3s]
heap of 2 uncursed rings of regeneration [2s]
uncursed ring of djinni summoning [1s]

(*Coveted item... Never bothered to use it.)

heap of 2 uncursed rings of teleport control [2s]
uncursed ring of slaying (+7 melee damage, +6 missile damage) [1s]
uncursed ring of defense +1 [1s]
uncursed ring of minor elemental mastery [+3, +0] [1s]
heap of 2 blessed rings of invisibility [2s]
uncursed ring of weakness [1s]
blessed ring of weakness [1s]
uncursed ring of elemental mastery [+0, +0] [1s]
uncursed ring of luck [1s]
heap of 2 uncursed rings of doom [2s]
uncursed ring of karmic absorption [1s]
uncursed ring of the fish [1s]
blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
Wands ('\')
uncursed wand of webbing (12 charges) [3s]
uncursed wand of trap creation (8 charges) [3s]
uncursed wand of trap creation (4 charges) [3s]
uncursed wand of monster detection (2 charges) [3s]
blessed wand of monster detection (0 charges) [3s]
uncursed wand of lightning (0 charges) [4s]
blessed wand of stunning (2 charges) [3s]
uncursed wand of lightning (4 charges) [4s]
uncursed wand of magic missiles (1 charge) [3s]
uncursed wand of lightning (3 charges) [4s]
uncursed wand of paralyzation (3 charges) [3s]
blessed wand of fireballs (0 charges) [3s]
uncursed wand of wonder (0 charges) [3s]
uncursed wand of cold (1 charge) [4s]
uncursed wand of trap creation (5 charges) [3s]
uncursed wand of cold (1 charge) [4s]
uncursed wand of monster detection (3 charges) [3s]
uncursed wand of light (0 charges) [4s]
blessed wand of ball lightning (7 charges) [4s]
blessed wand of digging (0 charges) [3s]
uncursed wand of far slaying (1 charge) [3s]
uncursed wand of monster detection (4 charges) [3s]
uncursed wand of earthquakes (3 charges) [3s]
uncursed wand of cold (3 charges) [4s]
uncursed wand of fireballs (4 charges) [3s]
uncursed wand of ball lightning (7 charges) [4s]
uncursed wand of fireballs (0 charges) [3s]
uncursed wand of poison (5 charges) [3s]
uncursed wand of trap detection (2 charges) [3s]
uncursed wand of lightning (4 charges) [4s]
uncursed wand of trap detection (2 charges) [3s]
blessed wand of gold detection (7 charges) [6s]
blessed wand of magic missiles (4 charges) [3s]
uncursed wand of far slaying (6 charges) [3s]
uncursed wand of stunning (8 charges) [3s]
uncursed wand of light (1 charge) [4s]
uncursed wand of monster creation (0 charges) [3s]
uncursed wand of monster detection (5 charges) [3s]
uncursed wand of door creation (6 charges) [3s]
uncursed wand of stunning (7 charges) [3s]
uncursed wand of door creation (6 charges) [3s]
uncursed wand of trap creation (0 charges) [3s]
uncursed wand of earthquakes (3 charges) [3s]
uncursed wand of ball lightning (2 charges) [4s]
uncursed wand of fire (3 charges) [4s]
uncursed wand of acid (4 charges) [4s]
Potions ('!')
blessed potion of poison [4s]
heap of 2 uncursed potions of invisibility [8s]
heap of 2 uncursed potions of poison [8s]
uncursed potion of deafness [2s]
heap of 4 blessed potions of invisibility [16s]
heap of 8 uncursed potions of cure poison [16s]
heap of 2 uncursed potions of boost mana [4s]
heap of 2 uncursed potions of confusion [4s]
heap of 3 uncursed potions of boost dexterity [6s]
uncursed potion of sickness [2s]
heap of 3 uncursed potions of boost learning [6s]
heap of 6 blessed potions of insight [12s]
heap of 6 uncursed potions of insight [12s]
heap of 3 uncursed oils of rust removal [6s]
heap of 12 blessed potions of extra healing [24s]
heap of 9 uncursed potions of healing [36s]
heap of 6 blessed potions of ultra healing [12s]
heap of 3 uncursed potions of stun recovery [6s]
heap of 10 potions of holy water [40s]
heap of 2 uncursed potions of blindness [4s]
blessed potion of blindness [2s]
heap of 2 blessed potions of healing [8s]
heap of 17 uncursed potions of carrot juice [68s]
heap of 2 uncursed potions of boost perception [4s]
heap of 3 uncursed berzio potions [6s]
uncursed potion of boost charisma [2s]
uncursed potion of extra healing [2s]
heap of 2 blessed potions of boost willpower [4s]
uncursed potion of oil [2s]
blessed potion of cure poison [2s]
heap of 3 uncursed potions of boost toughness [6s]
uncursed potion of boost willpower [2s]
heap of 2 uncursed potions of balance [8s]
uncursed potion of boost strength [2s]
uncursed potion of boost appearance [2s]
blessed potion of boost mana [2s]
heap of 3 uncursed potions of water [12s]
uncursed potion of raw mana [2s]
uncursed potion of potential willpower [4s]
uncursed potion of potential beauty [4s]
uncursed potion of toughness [4s]
Scrolls ('?')
heap of 7 blessed scrolls of magic mapping [14s]
heap of 4 uncursed scrolls of satiation [8s]
blessed scroll of repair [2s]
blessed blank scroll [2s]
heap of 5 uncursed scrolls of light [10s]
blessed scroll of light [2s]
heap of 3 uncursed blank scrolls [6s]
heap of 2 uncursed scrolls of item detection [4s]
heap of 3 blessed scrolls of uncursing [6s]
blessed scroll of great identify [2s]
uncursed strange message [2s]
heap of 11 blessed scrolls of chaos resistance [22s]

(*I had more, but I wanted to try to visit the quickling tree before I left the chain. Produce and drank raw chaos, hoping for those two corruptions. Used a couple scrolls to get rid of crappy corruptions, then gave up and visited the unicorn.)

heap of 13 uncursed scrolls of great identify [26s]
heap of 5 uncursed scrolls of item destruction [10s]
uncursed scroll of amnesia [2s]
heap of 3 uncursed scrolls of treasure creation [6s]
heap of 3 uncursed scrolls of luck [6s]
blessed scroll of treasure creation [2s]
uncursed scroll of cure blindness [2s]
heap of 2 uncursed scrolls of magic mapping [4s]
heap of 8 uncursed scrolls of balance [16s]
heap of 4 blessed scrolls of power [8s]
heap of 5 uncursed scrolls of power [10s]
heap of 3 uncursed scrolls of increase melee accuracy [6s]
blessed scroll of increase melee accuracy [2s]
heap of 2 uncursed scrolls of ill fate [4s]
heap of 2 blessed scrolls of dark predictions [4s]
uncursed scroll of increase melee damage [2s]
heap of 4 uncursed scrolls of uncursing [8s]
heap of 8 blessed scrolls of identify [16s]
blessed scroll of item detection [2s]
heap of 3 uncursed scrolls of repair [6s]
uncursed scroll of gold detection [2s]
heap of 2 uncursed scrolls of darkness [4s]
uncursed scroll of monster detection [2s]
uncursed IBM guild manual [2s]
uncursed scroll of dark predictions [2s]
uncursed scroll of peace [2s]
uncursed scroll of charging [2s]
Books ('"')
uncursed spellbook of Magic Missile [100s]
uncursed spellbook of Wish [100s]

(*Decided to learn this after I stopped the corruption. Had teleportitis though, so I went to the assassin's guild. Why did I want it?... Just to stick in the list of spells I knew.)

Food ('%')
heap of 24 blessed alraunia antidotes [48s]
heap of 29 blessed curaria mancox herbs [58s]
heap of 48 uncursed stomafillia herbs [96s]
heap of 16 uncursed stomacemptia herbs [32s]

(*For corpses.)

heap of 6 uncursed herb seeds [12s]
heap of 157 blessed spenseweeds [314s]
heap of 72 uncursed spenseweeds [144s]

(*Never used these spenseweeds... All that picking for nothing. Potions took care of the majority of my healing. PV and healing and candle birth-month made healing a rare thing.)

heap of 24 blessed stomafillia herbs [48s]
heap of 30 blessed stomacemptia herbs [60s]
uncursed loaf of bread [40s]
Valuables ('$')
5116 gold pieces [51s]
Gems ('*')
uncursed crystal of light [1s]
blessed opal [1s]
uncursed amber [1s]
uncursed turquoise [1s]
uncursed aquamarine [1s]
uncursed sapphire [1s]
blessed crystal of knowledge [1s]
uncursed crystal of health [1s]
blessed turquoise [1s]

(*I always had too many gems, and was often too lazy to sell them.)


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 17
Daggers & knives 1 +1 +0 +0 basic 50
Clubs & hammers 1 +1 +0 +0 basic 50
Maces & flails 1 +1 +0 +0 basic 50
Swords 1 +1 +0 +0 basic 50
Axes 1 +1 +0 +0 basic 50
Whips 1 +1 +0 +1 basic 50
Pole arms 1 +1 +0 +0 basic 50
Twohanded weapons 2 +2 +2 +0 basic 42
Staves 11 +12 +6 +23 Mastery 1919

(*Became devoted to staffs when I got crowned. Was already using them. Nice DV bonus. Not as much as a shield and a spear, but not bad either.)

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 10
Bows 3 +6 +4 +1 basic 58
Crossbows 1 +2 +1 +0 basic 15
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 4 +8 +6 +1 skilled 70
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14

(*Used bows a bit in the beginning. Totally stopped after I gained a lot of spells. Played with my crossbow a bit when I got Thunderstroke, then decided it wasn't worth it.)

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 30


Damage caused with your melee weapons:
--------------------------------------
Right hand: +56 bonus to hit, 3d8+19 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.




----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy ..................100 (superb) [+2d4]
Archery .................. 51 (good) [+1]
Backstabbing .............100 (superb) [+2d4]
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+2d4]
Cooking ..................100 (superb) [+1d3] (ma)
Courage ..................100 (superb) [+1d5]
Detect traps .............100 (superb) [+1d3]
Disarm traps .............100 (superb) [+1d3]
First aid ................100 (superb) [+1d3]
Food preservation ........100 (superb) [+1d5]
Gardening ................ 63 (good) [+1d3]
Haggling ................. 70 (good) [+1d3]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+1d5]
Literacy .................100 (superb) [+2d4]
Pick locks ............... 86 (great) [+1d3]
Pick pockets .............100 (superb) [+1d3]
Smithing ................. 83 (great) [+1d5]
Stealth ..................100 (superb) [+1d3]
Tactics .................. 79 (great) [+1]
Two weapon combat ........ 60 (good) [+1]
Ventriloquism ............ 71 (great) [+1d3]

(*Isn't it sad when you start spending your skill points on skills you've never used? Ventriloquism can be nice though, if you can't find other ways to avoid the cats. Doesn't matter either way, since I killed one by pressing left one time too many.)


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 726, 18pp (Effectivity: +19)
Acid Bolt : 948, 7pp (Effectivity: +14)
Bless : 1012, 5pp (Effectivity: +0)
Burning Hands : 1380, 4pp (Effectivity: +38)
Calm Monster : 1292, 5pp (Effectivity: +1)
Create Item : 690, 150pp (Effectivity: +0)

(*Does this ever produce anything useful? I've never bothered to try it.)

Cure Critical Wounds: 905, 8pp (Effectivity: +5)
Cure Disease : 1297, 5pp (Effectivity: +2)
Cure Light Wounds : 4783, 2pp (Effectivity: +7)
Cure Serious Wounds : 1819, 6pp (Effectivity: +0)
Darkness : 1900, 3pp (Effectivity: +2)
Death Ray : 750, 60pp (Effectivity: +4)

(Always thought this would be cool, but I d

Destroy Undead : 1574, 5pp (Effectivity: +0)
Disarm Trap : 1440, 6pp (Effectivity: +0)
Earthquake : 827, 48pp (Effectivity: +0)
Farsight : 1832, 10pp (Effectivity: +5)
Fire Bolt : 1665, 5pp (Effectivity: +22)
Fireball : 806, 10pp (Effectivity: +19)
Frost Bolt : 3830, 6pp (Effectivity: +16)
Greater Identify : 1485, 59pp (Effectivity: +7)
Heal : 569, 24pp (Effectivity: +0)
Ice Ball : 1145, 13pp (Effectivity: +14)
Identify : 1522, 44pp (Effectivity: +5)
Improved Fireball : 1295, 17pp (Effectivity: +5)
Invisibility : 2341, 5pp (Effectivity: +7)
Knock : 827, 8pp (Effectivity: +0)
Know Alignment : 1922, 6pp (Effectivity: +0)
Light : 2082, 1pp (Effectivity: +8)
Lightning Ball : 1021, 18pp (Effectivity: +4)
Lightning Bolt : 1806, 6pp (Effectivity: +16)
Magic Lock : 1045, 5pp (Effectivity: +0)
Magic Map : 1663, 23pp (Effectivity: +8)
Magic Missile : 4361, 4pp (Effectivity: +29)

(*I love this spell... Doesn't destroy items and non-elemental.)

Mystic Shovel : 803, 60pp (Effectivity: +4)
Neutralize Poison : 923, 6pp (Effectivity: +0)
Petrification : 754, 72pp (Effectivity: +0)
Remove Curse : 1112, 29pp (Effectivity: +6)
Revelation : 1098, 20pp (Effectivity: +1)
Scare Monster : 1783, 8pp (Effectivity: +0)
Slow Monster : 1108, 5pp (Effectivity: +3)
Slow Poison : 1441, 4pp (Effectivity: +0)
Strength of Atlas : 2875, 5pp (Effectivity: +10)
Stun Ray : 1680, 4pp (Effectivity: +6)
Summon Monsters : 916, 18pp (Effectivity: +0)
Teleportation : 2819, 11pp (Effectivity: +30)

(*Lots of hopping from staircase to staircase to avoid corruption. Had plenty of castings, and if mana ever became a problem, I could regenerate naturally, or just bug my god for a cheap refill. Piety seemed rather cheap, even during the times when I didn't bother gambling. I had a tendency to find lots of gold and gems, and I frequently sold si's.)

Web : 1861, 8pp (Effectivity: +1)
Wish : 187, 3000pp (Effectivity: +0)

(*I found LOTS of books at the casino, and went up near the surface to lock myself away for a while with those books. Came out with many castings, and found many more books throughout the rest of the game. Once, I ran out of Burning Hands... It's such a nice little spell. No good on balors though.)


----------------------------------------------------------------------------
Her further life:
----------------------------------------------------------------------------

After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She returns to her lands victorious and is hailed as a great
leader. Eventually she becomes queen and rule your subjects with an iron
fist for a long and peaceful time, allowing her people to prosper and grow.

----------------------------------------------------------------------------
Her achievements during her adventures:
----------------------------------------------------------------------------

Epiglottis, the hurthling wizard, saved the world with her brave efforts and
became a great ruler while saving herself 16 times.

(*Oh, neat. I never knew the game bothered to check.)

She scored 20252664 points and advanced to level 50.
She survived for 0 years, 217 days, 2 hours, 43 minutes and 30 seconds
(215686 turns).

(*Took my bloody time, and had plenty of scrolls of chaos resistance left over.)

4 companions were killed during her adventures.
Epiglottis visited 144 places.
Her strength score was modified by +33 during her career.
Her learning score was modified by +27 during her career.
Her willpower score was modified by +24 during her career.
Her dexterity score was modified by +24 during her career.
Her toughness score was modified by +20 during her career.
Her charisma score was modified by +19 during her career.
Her appearance score was modified by +23 during her career.
Her mana score was modified by +30 during her career.
Her perception score was modified by +14 during her career.

(*These were partly from herbs, partly from corpses, and partly from potions. Lots of potions, blessed mostly. Did the sickness thing with my herbs, but didn't get much more advanced than that.)

She was unnaturally aged by 3 years.
She was the champion of the arena.
She was the head of the thieves guild.
She made a little water dragon very happy.

(*Just 'cause I'm nice.)

She killed the emperor of the ancient minotaur race.
She defeated the arch enemy of a mighty karmic wyrm.
She stopped the generation of nasty bugs.
She saved Khelavaster from certain death.

(*For the gifts, just for the gifts.)

She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
7341 monsters perished under her attacks.
The following 26 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke"
the staff of the Wanderer
the lead-filled mace "Big Punch"
the scorched spear
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the bracers of war
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the robes of resistance

(*I didn't even see that one. I don't tend to pick up random robes all over the place. Maybe it was the Casino, eh?)

the iron gauntlets "Ironfist"
the black tome of Alsophocus
the weird tome
the axe of the minotaur emperor
She possessed the following intrinsics:
She was fire resistant (enhanced through an item).
She was poison resistant (enhanced through an item).
She was cold resistant.
She was acid resistant.
She was lucky (enhanced through an item).
Fate smiled upon her.
She was sleep resistant (enhanced through items).
She was able to teleport.

(*I hate teleportitis. I'll have to go out of my way to avoid it next time I play a spellcaster. I had plenty enough teleport castings.)

She was able to control teleportation.
She was invisible.

(Sometimes I wanted my visibility too. Could always equip something if I didn't wanna be bothered.)

She was stun resistant (enhanced through items).
She was resistant to death rays (enhanced through items).
She was shock resistant.
She was able to see invisible things (gained through an item).
She was immune to shock attacks (gained through an item).
She was immune to acidic attacks.

(*Crowning immunity. Nice to have those three. Fire wasn't really a problem for me either, even without an immunity.)

She was immune to ice attacks (gained through an item).
She was able to resist confusion attacks (gained through an item).
She had the following talents: Alert, Beast of Burden, Careful, Charged,
Defensive Fighter, Greased Lightning, Healthy, Long Stride, Master Packager,
Miser, Porter, Potent Aura, Quick, Strong Healer, Strong Magic, Strong of
Will, Treasure Hunter, Very Careful, Very Quick.

(*I feel that talents aren't hugely helpful, so I tend to go for the neat little ones rather than the ones with many prerequisites. I always take Strong of Will though, just in case I feel like doing something with it.)

She had a final speed score of 134 (final base speed: 124).
She was a messiah of Auroree.

(*I wonder, is Auroree a god or a goddess? It sounds somewhat feminine, at least to me.)

She asked for 24 divine interventions.

(*Mostly for mana. A couple times to remove stunning in the Casino.)

She was a holy champion of Balance.

(*Balance is part of my personality. You know, harmony, equilibrium, all that stuff. I don't feel like a highly lawful person either, nor a chaotic evil b-stard. And I'm a libra. What do you know?)

The following monsters were vanquished:
2 acid vortices
21 air demons
11 air elementals
5 air grues
60 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
18 ancient minotaurs
49 ancient red dragons

(*That gained me lots of levels, and an artifact. Used ice ball, of course.)

1 Ancient Stone Beast
2 ancient white dragons
307 animated trees

(Killed more of these than anything else. Noticed they don't give much experience though.)

4 ankhegs
9 annihilators
5 annis hags
72 assassins
10 balors
51 bandits
1 banshee
6 barbarians
15 barbarian leaders
4 battle bunnies
23 beggars

(*A careful first kill, even though I went for a normal ending. Darn, those things are a pain in the arse to kill when you're a champion of Balance. Keep losing alignment, since they tend to be friendly.)

32 berserkers
6 berserker emperors
8 berserker kings
41 berserker lords
4 berserker princes
11 big dogs
5 black baby dragons
1 black druid
37 black hurthlings
3 black unicorns
6 black wizards

(*One of these was friendly. He said something interesting... <The black wizard grunts: "Black magic is no more evil than white magic... it's just more powerful."> And then I splattered him. I like how the game uses that word.)

53 blink dogs

(Ended up finding a total of two corpses from these guys. As a random note, I like to sell my spares incase a pool steals my intrinsic teleport control.)

17 blue baby dragons
19 blue dragons
1 bone golem
3 brown bears
9 brown worms
24 bugbears
1 bunny master
8 carrion crawlers
1 cat lord
7 cave bears
40 cave fishers
23 cave lizards
3 cave tigers
16 cavemen
1 Chaos Archmage
13 chaos brothers
3 chaos eyes
1 chaos knight
10 chaos lizards
89 chaos mutants
14 chaos plague bearers
13 chaos rats
133 chaos servants
15 chaos sisters
77 chaos spawns
3 chaos spiders
2 chaos vipers
28 chaos warriors
21 chaos wizards
28 claw bugs
7 clay golems
1 cloaked ratling
2 cobras
4 cooshoos
23 corpse fiends
3 corruptors
1 crime lord
8 crystal statues
23 cutpurses
5 cyclopes
14 dark elven archers
5 dark elven lords
10 dark elven priestesses
15 dark elven princesses
15 dark elven warriors
11 dark elven wizards
8 dark orcs
10 dark sages
5 death oozes
2 diamond golems
64 dire wolves
15 displacer beasts
22 dopplegangers
1 doppleganger king
10 doppleganger lords
2 Dorn Beasts
4 dwarves
1 dwarven artificer
7 dwarven chaos knights
49 earth elementals
1 emperor lich
12 ettins
12 eyes of destruction
39 fire beetles
31 fire demons
70 fire drakes
74 fire elementals
8 fire giants
1 fire giant king
38 fire grues
64 fire lizards
3 fire vortices
7 flesh golems
9 floating eyes
5 fomorian giants
5 frost giants
1 frost giant berserker
1 frost giant jarl
13 gargoyles
12 gelatinous cubes
58 ghosts
14 ghost bats
1 ghost king
39 ghost lords
128 ghuls
2 giant ant queens
20 giant ant warriors
28 giant ant workers
41 giant bats
3 giant bee queens
130 giant bee warriors
47 giant bee workers
23 giant centipedes
1 giant eel
9 giant frogs
18 giant lizards
1 giant raccoon
97 giant rats
1 giant rust monster
4 giant slugs
45 giant spiders
6 gibbering mouthers
56 gnolls
2 gnoll chieftains
103 goblins
15 goblin berserkers
31 goblin chieftains
69 goblin rockthrowers
41 goblin slavemasters
1 goodwife
1 gorgon

(*Left a corpse. Was very careful with my keyboard when I saw that! Didn't wanna accidentally eat it.)

11 gray oozes
1 gray slayer
5 great blue wyrms
1 great karmic wyrm
3 great red wyrms
1 greater balor
1 greater black unicorn
49 greater chaos servants
90 greater claw bugs
3 greater daemons
1 greater earth elemental
8 greater mimics
17 greater mummies
1 greater titan

(*On the way out, I heard a *THUMB* sound. I HAD to investigate. These guys are nasty, since they're immune to most of my favourite spells. They shrug off the magic missiles half the time too, so it takes a lot of castings to kill one.)

4 greater water elementals
7 green blobs
3 green hags
10 green slimes
8 green worms
4 gremlins

(*Guess where I didn't go.)

11 griffons
11 grizzly bears
2 half-orc bouncers
20 harpies
19 hell hounds
28 hill giants
6 hill giant chieftains
16 hill orcs
13 hill orc sergeants
24 hippogriffs
28 hobgoblins
6 hobgoblin chiefs
2 hobgoblin leaders
2 holy slayers
11 homunculi
12 huge bats
3 hydras
48 hyenas
5 ice vortices
9 imps
4 invisible stalkers
115 jackals
7 jackal demons
19 jackalweres
3 karmic baby dragons
3 karmic dragons
9 karmic lizards
221 killer bugs

(*That bug temple was the scariest place. Of course, this is because I had monstrous PV. Quick wit, a couple prayers, lots of magic missiles, and some ball spells prevailed in the end. Almost killed myself with a badly aimed magic missile though! 24 HP or something. Gotta be careful with those things. Lightning can be safer, even if it destroys equipment, when you have immunity.)

2 king cobras
143 kobolds
26 kobold chieftains
11 kobold shamans

(*For the longest time, I had like, 14 Mana or something. These guys never bothered to drop corpses.)

80 large bats
27 large gnolls
9 large jackals
79 large kobolds
20 large orcs
3 large rust monsters
6 large snakes
204 large spiders
10 least daemons
2 lesser daemons
4 leucrottas
12 liches
11 lightning lizards
5 lightning vortices
4 living walls
50 lizard men
1 mad doctor
15 magebane eyes
12 magedoom eyes
5 margoyles
38 master assassins
12 master liches
4 master mimics
1 master necromancer
1 Master Summoner
11 master swordsmen
2 master thieves

(*Didn't know these guys got randomly generated. Makes me wonder what else does. Certainly not shopkeepers...)

23 mimics
1 mimic hivemind
14 minotaurs
1 minotaur emperor
6 minotaur kings
16 minotaur lords
8 minotaur mages
13 minotaur mazelords
17 minotaur mazemasters
5 molochs

(*I don't seem to run into enough of these delightful fellows.)

12 muggers
32 mummies
1 mummy lord
7 necromancers
4 ochre jellies
63 ogres
27 ogre emperors

(*That was fun. Ball spells. Actually, these guys were surprisingly tough. Had to drink a couple potions while I was in the middle of them.)

2 ogre kings
8 ogre lords
6 ogre magi
1 old barbarian
112 orcs
5 orc butchers
17 orc chieftains
24 orc scorchers
38 outlaws
13 outlaw leaders
17 owlbears
115 pit vipers
6 pixies
3 pixie archers
1 purple worm
8 quasits
2 quicklings
1 quickling king
1 quickling lord
2 quickling queens

(*Didn't get to visit the tree. Darn.)

12 rabid dogs
21 raiders
234 rats

(*Just a little more of these than killer bugs. I do kinda like killing loads of rats in hopes of finding water and books and scrolls though.)

40 ratling archers
27 ratling duelists
40 ratling fencers
12 ratling master thieves
18 ratling thieves
10 ratling warlords
72 ratling warriors
3 rattlesnakes
101 red baby dragons
74 red dragons
90 red worms
5 revenants
5 rust monsters
81 shadows
8 shadow centipedes
6 shadow lords
6 shadow trolls
1 shadow wyrm
5 shambling mounds
9 silver wolves
1 skeletal king
7 skeletal warriors
183 skeletons
15 slow shadows
1 Snake from Beyond
52 spectres
9 staring eyes
29 steel golems
8 steel zombies
22 stone giants
3 stone giant lords
28 stone golems
31 stone grues
1 stone ooze
9 stone snakes
3 stone statues
3 swamp hydras
21 swordsmen
60 tarantulas
12 trolls
8 troll berserkers
4 troll chiefs
7 troll kings
1 undead chaos dwarven berserker
11 vampires
51 vapor rats
10 vipers
4 wall beasts

(*I took these things on in melee pretty easily.)

7 water demons
6 water elementals
17 water grues
53 water snakes
17 wererats
14 werewolves
1 werewolf king
6 werewolf lords
3 white baby dragons
2 white dragons
1 white unicorn

(*Oops. Ball spell.)

47 white worms
88 wights
5 wild cats
1 will o'wisp
90 wolves
75 wraiths
52 writhing masses of primal chaos
10 yellow oozes
124 zombies

---------------------------------------------------------

So I finally won. Took me years to acquire the patience, not to mention to become comfortable with the various locations and monsters in the Drakalor Chain. I think I'll finally embark on that postcard quest, as I've been neglecting to do... But I wonder where I could get a really interesting postcard. That was always the problem. Now that I've won though, I'm more than obligated to finally get right down to it.

I'm excited to start on a totally different kind of character now. I've had fun with plenty of character types, but winning just does something special to the experience. Not only that, this has given me some concept of the challenge a physical class might present as opposed to my wizard.

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