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addjenius Registered user Last page view: 5887 days, 20 hours, 58 minutes and 46 seconds ago. |
I'm not an avid DNDer, so I don't know exactly what these do, but I'm really curious into the precise mechanics of ADOM. I realize that when you get +2 bonus on to-hit, you have a better chance of hitting someone. But 'what' constitutes hitting people? What is the equation that weighs whether or not you hit someone? How does PV figure into this? I believe that +2 to-damage means that you do 2 extra damage, in addition to your dice roll (ie. 3d6+2 might yield 7). How does strength figure into this equation? How does DV figure into this? Everyone beware.. Blog Robert!!! addjenius.deviantart.com |
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Maelstrom Registered user The Knight of the Black Rose Last page view: 3124 days, 8 hours, 32 minutes and 55 seconds ago. |
That system has nothing to do with D&D ;) To hit someone you need a To-hit somewhere near his DV (+/- a random value which is... I have no idea. Something.) To damage someone you need to hit him and PV is substracted from any damage you might do. Hence you can hit someone but don't manage to harm him. A pessimist sees a dark tunnel. An optimist sees a light at the end of that tunnel. A realist sees a train. And the train driver sees three idiots on the tracks. |
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addjenius Registered user Last page view: 5887 days, 20 hours, 58 minutes and 46 seconds ago. |
Mmk, so you think that hitting requires: (To_hit+random(x)>DV) *random(x) is a number 0-x Where does dex fit into that equation? In the manual, it says that it helps you score hits as well as dodge attacks. And damage is [dice roll]-PV but where does strength fit into that? Everyone beware.. Blog Robert!!! addjenius.deviantart.com [Edited 1 time, last edit on 2/18/2008 at 02:59 (GMT -5) by addjenius] |
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Subconscious Registered user Adventurer of the Human Mind Last page view: 5398 days, 12 hours, 17 minutes and 29 seconds ago. |
DV: Defensive value - Your chance to evade physical attacks regarding enemy +To Hit value. Affecting factors are Dexterity, Dodge skill (Alertness?), Weapon skills, Equipment. PV: Protective value - Lessens your damage taken value done physically. You gain this by equipment and some talents. +To Hit: Your chance to hit enemy with weapon regarding enemy DV. Affecting factors are Weapon skills, Equipment (Umm. maybe Strenght/Dexterity as well). +To Damage: Increases damage done physically. Affecting factors: Weapon sills, Equipment, Strenght. "The white baby dragon equips the small shield." WTF :D |
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Nightmare Registered user Soul Calibur 2 Last page view: 4606 days, 3 hours, 8 minutes and 57 seconds ago. |
Strength adds I'd guess maybe +1 to hit and +1 to damage for every two or three points of the stat for melee attacks. An easy way to test this is to take a character with the fire orb (+10 strength) and check his hit/damage bonuses with and without the orb in the tool slot. Dexterity probably adds around +1 to hit every 4 points for melee weapons, and a bit more for missile weapons. I know as your dexterity increases you get an extra point of DV at certain intervals. "As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown "Be sure to keep your distance if you don't have resistance." -DG |
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Darren Grey Registered user Last page view: 4246 days, 13 hours, 3 minutes and 43 seconds ago. |
Toughness can also increase your PV after you get it into the 20s. Characters with high starting toughness thus have a bit of an advantage. Dexterity will also increase the damage you do with missile attacks. There's no tables out there that I'm aware of that show exactly what influence the stats have - it's just something you notice as you manage to increase them. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
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addjenius Registered user Last page view: 5887 days, 20 hours, 58 minutes and 46 seconds ago. |
Thanks all ^^ that helps alot Everyone beware.. Blog Robert!!! addjenius.deviantart.com |
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addjenius Registered user Last page view: 5887 days, 20 hours, 58 minutes and 46 seconds ago. |
While reading the manual (again), I noticed that it said this: STRENGTH...influences your chance to hit opponents in melee combat while DEXTERITY makes no mention of it at all [but places more emphasis on dodging and ranged], so I guess that whatever applies for STRENGTH in melee, applies for DEX in ranged combat. I hope that this is true, so I can get back to going pure-strength Drawves again [without having to look at dex] Everyone beware.. Blog Robert!!! addjenius.deviantart.com [Edited 1 time, last edit on 2/19/2008 at 05:24 (GMT -5) by addjenius] |
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J. Registered user You'll never get rid of me Last page view: 5671 days, 7 hours, 58 minutes and 3 seconds ago. |
Damage calculation is pretty straightforward, WYSIWYG: damage on you char screen - monster PV = damage done. Criticals (in melee) are x2. As for Dx improving chances to-hit and dodge attacks: I think it's already calculated into the values displayed on your screen as DV and to-hit, so there's no further bonus. Same for St and damage. The to-hit/DV system is something I've never quite understood myself either. Also, I think whips use Dx instead of St for damage calculation. If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
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gut Registered user Painted this one too. Last page view: 4904 days, 15 hours, 20 minutes and 39 seconds ago. |
Whips get damage from speed I know. I'm not sure about dexterity though. Put me in the 'fool filter', where I belong! |
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Molach Registered user Lord of DurisMud Last page view: 5148 days, 18 hours, 58 minutes and 6 seconds ago. |
Remember that levelling up adds +to-hit as well, which is one of reasons why high-levelled characters kill monsters more easily later on. If you don't hit 'em you can't hurt em. |