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uplink Registered user silly dwarf aledrinker Last page view: 5503 days, 6 hours, 47 minutes and 25 seconds ago. |
Hi people, I don`t get it how the two weapon combat skill really works. I`m playing a ranger character and use swords on both hands. Now my swords weapon skill is lvl 6, so it gets me a +4 bonus to hit. If I use different combinations of swords, I get very different hit bonuses. How come ? To better understand my problem: R: scimitar (+0,1d8+2) = +24 bonus to hit L: green short sword (+1,1d6) = +30 bonus to hit R: broadsword of the void (+0,1d7+1) = +20 bonus to hit L: green short sword (+1,1d6) = +22 bonus to hit R: broadsword of the void (+0,1d7+1) = +19 bonus to hit L: scimitar (+0,1d8+2) = +19 bonus to hit |
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AshenPlanet Registered user Last page view: 3190 days, 15 hours, 6 minutes and 9 seconds ago. |
Normally, your to-hit adjustment for fighting with two weapons is determined in this way: [(two-weapon combat skill)/20-6] + 6 (if ranger) - [Max{0, (weight of both weapons)/10X)-6}] Where X = 1 for non-rangers and rangers level 1-31, X = 2 for rangers level 32-49, and X = 4 for 50th level rangers. What this effectively means is that everyone except 32+ level rangers can use weapons with total weight of 60 stones with no weight penalty. At level 32-49, rangers can weild up 120 stones with no weight penalty, and at 50th they can use up to 240 stones with no penalty. Using anything over 60 stones total weight will give you increasing penalties to hit based on how heavy the weapons are. Short swords are something like 30 stones each, so if you used 2 of them, you'd have no penalty, but scimitars are a little heavier. Broadswords, if I remember correctly, is something like 80 stones by itself. This is the cause of your dropping to-hit numbers. |
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littlebrather Registered user Last page view: 4816 days, 2 hours, 9 minutes and 28 seconds ago. |
OK it's smth strange for me - why L are little better than R? (my ranger fight with two identical scimitar etc) all rangers are lefthanders? until it sleep |
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AshenPlanet Registered user Last page view: 3190 days, 15 hours, 6 minutes and 9 seconds ago. |
Yes, basically. Unless you take the ambidextrous talent. |
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littlebrather Registered user Last page view: 4816 days, 2 hours, 9 minutes and 28 seconds ago. |
>Ķes, basically. >Unless you take the ambidextrous talent. With ambidextrous the same thing =) until it sleep |
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uplink Registered user silly dwarf aledrinker Last page view: 5503 days, 6 hours, 47 minutes and 25 seconds ago. |
Does the 60 stones weight limit apply to all races (even trolls) ? |
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AshenPlanet Registered user Last page view: 3190 days, 15 hours, 6 minutes and 9 seconds ago. |
Yeppers. Applies to everyone except rangers level 32+. Doesn't really mean that much though honestly except at low levels. By the time you get to level 32 with any class, you should have found plenty weapons of eternium, sharpness, phase, bloody, slaughtering, etc. For the most part, the best weapons in each category are light enough to be duel-weilded by anyone, ranger or not, with negligible or no penalty at all. The one glaring exception to that is maces. Maces of disruption/destruction/eternium all weigh over 30 stones, so only a hi level ranger can duel-weild them well. Low-level iron weapons, really, are what you need to be picky about and stick to short swords, daggers, etc. |
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Nightmare Registered user Soul Calibur 2 Last page view: 4611 days, 15 hours, 47 minutes and 41 seconds ago. |
I got a bard with dual wield, she's using a 2 stone scalpel in the off hand as he trains up the dw skill. Surprisingly, even with the low damage, I get good +damage modifiers and score some killing blows with it. "As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown "Be sure to keep your distance if you don't have resistance." -DG |