Register new account
Edit account
Search

Ancient Domains Of Mystery, forum overview / ADOM / Smithing Problems...

Online users ( Unknown)
Application object not working properly at the moment, no clue who is online...

* Numbers in parentheses are the number of minutes since the user last loaded a page. Logged-in users time out after 40 minutes (unless they manually log out), lurkers and anonymous posters after 20.

Toan
Registered user

Last page view:

5093 days, 17 hours, 2 minutes and 43 seconds ago.
Posted on Thursday, July 23, 2009 at 03:58 (GMT -5)

I've been playing a gnomish/dwarven weaponsmith for sometime and have some problems...namely, i want to be a buff as possible, via smithing so that the rest of the game is kind of a cakewalk. But...
1.Getting a forge is hard. The UD, Dwarftown and Darkforge have one. UD has it most of the time.
2.Weaponsmith = no healing/herbalism
3.UD is hard to reach w/o healing/herbalism
4.Dwarftown is annoying, as though you have a si, the monetary needs is quite high. melting down stuff is one attempt, smithing = several.
5.Darkforge has lots of shiny steel golems..i'm not even sure how you can kill them, besides spells/wands

Maybe i'm missing something...but what happened in my last game was;
1.Got healing
2.Gathered some metallic stuff
3.Rushed to Dwarftown
4.Had to wait tremendous amts of time for sis to replicate for $$$
5.Died to a room full of ratling warriors who kept disarming me. DV/PV wasn't high enough.

Am i missing something vital? or should i just give up trying to smith stuff early? the PC died at level 14

I'm also a rather new player, only played for about a month.
Mi Hai Loo
Registered user
Demented kobold


Last page view:

5392 days, 13 hours, 39 minutes and 50 seconds ago.
Posted on Thursday, July 23, 2009 at 07:31 (GMT -5)

1. It's matter of luck. But usually you get at least one free forge. It's bad idea to smith in Darkforge because of it's DL and corresponding corruption.
2. Get healing. Definitely. You don't need much dexterity, and morgia root can be cursed without losing it's effect. So, the only thing you need is some identification and some luck.
3. Again. get healing. Though, I don't think it's too hard.
4. Making money from selling sis... It would be cheat without chaos forces, but if you remember about 90 day limit... It's much, much better to kill smith of Dwarftown - for example, with pet or with 5th quest demon. And casino is really better source of money.
By the way, even if you need to replicate sis, wait for it at less corrupting places. Not in wilderness - IIRC, there sis replicate more slowly - but, at least, at DL 1.
5. My 18th lvl halfling beastfighter killed them without any problems. So, you must be able to do the same. Even my 20 lvl wizards often get some exp by killing this golems, and sometimes they do it in melee. So, you mustn't have any problems, if you teleport to weapon room, pick some eternium two-handed swords and swing them at nearest golem. The only two things you need are teleport control and teleport, but you'll need them in any case.

...about warriors: if you are not a troll, you don't have to kill everything in the game. Or, at least, not immediately as you found it. But if you really have, try to do it with two-handed weapons. IIRC, they can't be disarmed.
Darren Grey
Registered user

Last page view:

4252 days, 5 hours, 27 minutes and 12 seconds ago.
Posted on Thursday, July 23, 2009 at 15:47 (GMT -5)

Getting the dwarftown smith killed is pretty much essential. Keep swapping places with him till he's by the stairs, then lure him down and kill him outside dwarftown. Then you can use his forge freely. Dwarftown is still corrupting if it's on D10 or 11 though - read a scroll of peace to remove the corruption there.

Being Candle born helps a lot for weaponsmiths - means you don't need Healing and can dive for the UD straight away.

Personally I'd say smithing is a boring waste of time. You may end up with insane DV/PV, but that's usually overkill for when it counts, and still leaves you open to getting horribly killed in a variety of other ways.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Toan
Registered user

Last page view:

5093 days, 17 hours, 2 minutes and 43 seconds ago.
Posted on Thursday, July 23, 2009 at 18:54 (GMT -5)

Maybe i can generate the SMC @ level 1 so the crits are only level 2 and then get healing? be candle born, in any case? The Casino, huh? And i don't want to kill Glod the Dwarf Smith, because he can remove rust, which is kinda useful and...gnomes can become spellcasters, later. Mining + Gemology. But, y'now..i'm not sure.

EDIT: The problem with healing is that by the time you get Healing, the SMC is near impossible, to me, anyway.

[Edited 1 time, last edit on 7/23/2009 at 19:04 (GMT -5) by Toan]
Mi Hai Loo
Registered user
Demented kobold


Last page view:

5392 days, 13 hours, 39 minutes and 50 seconds ago.
Posted on Thursday, July 23, 2009 at 23:32 (GMT -5)

To generate SMC1 is good idea. I don't do it, but I play wizards usually - may be, for fighter it's not bad.
Candle is the best sign in my opinion, so it's really good idea.
About Casino... well, to be honest, if you came there, it usually means, that you don't really need that money and perfectly can live without them =).
You also can remove rust - just work on rusty item. But, afaik, you can't repair them (am I right?), and Glod can.

SMC is pretty possible. Even if you are not a wizard, you always can get some invisibility and wands for killing those in the way. Just try to avoid melee by all means.

Darren Grey, totally agree about waste of time. My latest weaponsmith had really good DV and PV, but when he ended his smithing, he saw that it's 45th day! And he is only 14 or 15 lvl yet... He died because of couple of ice bolts from ogre magus, by the way.
Mi Hai Loo
Registered user
Demented kobold


Last page view:

5392 days, 13 hours, 39 minutes and 50 seconds ago.
Posted on Thursday, July 23, 2009 at 23:38 (GMT -5)

Interesting... What if I make a copy of Big Room at level 1 of Caverns of Chaos? DL is 1, so monsters will be weak, and there must not be any summoners. So, I'll get good training room with tons of [bad] loot and armies of weak monsters whom I can pickpocket, kill, or I can let my pet kill them. It will be somewhat like stair-hopping, won't it? And it's a decent source of ore for smithing. Not that I'm going to use it, though.
Darren Grey
Registered user

Last page view:

4252 days, 5 hours, 27 minutes and 12 seconds ago.
Posted on Friday, July 24, 2009 at 01:09 (GMT -5)

I almost always generate SMC at level 1. It'sa good idea to enter and read the scrolls on the ground for about 200 turns so that more low level monsters are generated. When coming back I still like to have a source of invisibility and teleport in case I run into trouble trying to find the stairs.

Glod is handy for repairing pick axes, but if you get Mining up to 100 then a blessed pick axe will very rarely break. Also you can easily get more pick axes by luring dwarves out of dwarftown and killing them.

For mining out whole levels I usually like to pacify them with a worm or jelly locked in a room. Works especially well on a herb level (two methods of scumming at the same time). My drakeling spit victory had a couple of levels like that - massive PV and hoards of stomafillia were very useful.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Toan
Registered user

Last page view:

5093 days, 17 hours, 2 minutes and 43 seconds ago.
Posted on Friday, July 24, 2009 at 01:35 (GMT -5)

Just checked, generating SMC @ level one doesn't really help much with a weaponsmith. Although this weaponsmith WAS illiterate, the smc is really hard when you're level 10. Mining? Why don't i just melt down stuff? Invis and Teleportation is pretty hard to get....

EDIT: which means my only course of action is Dwarftown...

[Edited 1 time, last edit on 7/24/2009 at 01:35 (GMT -5) by Toan]
Mi Hai Loo
Registered user
Demented kobold


Last page view:

5392 days, 13 hours, 39 minutes and 50 seconds ago.
Posted on Friday, July 24, 2009 at 02:47 (GMT -5)

Pacifying levels "with a worm or jelly locked in a room"?.. How's that? Does it mean that while there is a breeder on level, other breeders won't be generated?
Toan
Registered user

Last page view:

5093 days, 17 hours, 2 minutes and 43 seconds ago.
Posted on Friday, July 24, 2009 at 06:59 (GMT -5)

I think what he means is that while there are 40 monsters on a single level, no more will be generated...thus "pacifying" the level. People do it with the Big Room. Still...a need some way of locking rooms. I'm currently just experimenting, but thieves picks lock doors? Also, magic lock, but i hardly ever use that.
Mi Hai Loo
Registered user
Demented kobold


Last page view:

5392 days, 13 hours, 39 minutes and 50 seconds ago.
Posted on Friday, July 24, 2009 at 07:26 (GMT -5)

Thank you. Really interesting thing. By the way, in Big Room you can dig out a long corridor in map's border, definitely more than 40 squares long.
What about the Animated forest? Does rule about 40 monsters not work there?
Toan
Registered user

Last page view:

5093 days, 17 hours, 2 minutes and 43 seconds ago.
Posted on Friday, July 24, 2009 at 20:21 (GMT -5)

Well, i'm basing this knowledge on the spoilers i've read, so i can't say for sure, but it should work. I haven't been to the Animated Forest, yet. And maybe it's just the rng, but i'm playing a Drakish Thief atm, and 3 locked doors in a row, i try to unlock them, and each of them has a trap. Stone block, light and falling door. Bad luck? didn't start on Friday 13th.
MightyChaos
Registered user
ADoM Veteran


Last page view:

5073 days, 16 hours, 14 minutes and 34 seconds ago.
Posted on Saturday, July 25, 2009 at 03:57 (GMT -5)

try checking for traps before picking them?
**<i love this game?**
Darren Grey
Registered user

Last page view:

4252 days, 5 hours, 27 minutes and 12 seconds ago.
Posted on Sunday, July 26, 2009 at 14:16 (GMT -5)

For locking in jellies you don't need to lock the door, just close it and stop humanoids from opening it. Easy to do with any character.

As for getting through SMC, there's a guaranteed teleport wand in the dusty dungeon, and potions of invis are reasonably common.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
AshenPlanet
Registered user

Last page view:

3190 days, 18 hours, 50 minutes and 54 seconds ago.
Posted on Monday, August 10, 2009 at 19:29 (GMT -5)


Wow.
Everyone says healing.
I disagree wholeheartedly, I say get herbs, way better.
With unlimited pepper petals or spenseweed, healing is a non-issue.
Weaponsmiths will usually go past 90 days anyway from smithing, so farm some herbs while your at it.
If you play a halfling, troll, or get gardening from a scroll or some such, you can even plant a garden right next to whatever forge you are using.

The best places to dig imho is the infinite dungeon.
Pretty much unlimited digging in there.
Trekking back to dwarftown to repair your pick axe is the only limiting factor, which is lessened by having multiple picks and/or holy water.
Your pick can break, btw, even if it's blessed and you have mining at 100, lucky, fate smiles, and ankh - it's just rare, but it does happen.

Orcs and dwarves are about equal in smithing since both have mining/metallurgy, and gnomes are probably a better bet since you get mining/metals from your class anyway, and the addition of gems is a nice synergy.

1.Getting a forge is hard...
UD is what you hope for, but be careful of seeing too many danger level increases, which can take a non-corrupting level and turn it corrupting, like dwarftown, can be fixed with scrolls of peace.
Luring smith off level or luring daemon into smith is your best bet for using free DT forge.
Of course, the biggest concern with having to use the DT forge, is that you won't have unlimited pick axe repair ability.

2.Weaponsmith = no healing/herbalism
Get herbalism in my opinion, will serve you better in the long run, and you can always take candle if you need early healing.

3.UD is hard to reach...
Generate smc at first level, leave, come back later when you have invis or teleport or magic map or crystals of knowledge.

4.Dwarftown ... monetary needs...
Don't pay. ;)

5.Darkforge has golems..
The golems are a very minor problem with smithed equipment, but the corruption is a major problem unless you got super lucky with lots of scrolls of peace.

Maybe i'm missing something...disarming me...
Disarm is simply a weapon skill check between your weapon skill and theirs, does not use dv/pv.
When facing these guys, use whatever weapon you have the highest weapon skill rank in.

Good luck!

Zenace
Unregistered user
Posted on Thursday, October 01, 2009 at 13:11 (GMT -5)

Why weaponsmith? Why not gnome monk. Excellent melee skills. Automatic healing spell, therefore you can go for herbalism. No need for pickaxes because you can kick down walls, and the fact that there is no chance of running into a stone troll when you break down a wall. Gemology with gnome to boot. Crystals of knowledge means 20 learning attribute, therefore good for skills and possible to learn spells. Plus you can always learn the smithing skill from glod. Metallurgy is not a major hassle, just look at the weight of the stones.

It's one of my favourite classes.
AshenPlanet
Registered user

Last page view:

3190 days, 18 hours, 50 minutes and 54 seconds ago.
Posted on Wednesday, October 07, 2009 at 00:23 (GMT -5)


You can actually go to 30 with crystals of knowledge, and even to 50+ using starvation/sickness.

Gnome monks are good (human monks are arguably better), but weaponsmiths are good too.

If you've finished the game with a gnome monk, try out weaponsmith.
Every class has some cool abilities and when played differently, can yield greatly different play experiences.

vogonpoet
Registered user

Last page view:

4969 days, 12 hours, 57 minutes and 56 seconds ago.
Posted on Thursday, October 08, 2009 at 10:16 (GMT -5)

If I must choose between healing and herbalism, and I am not candle born, then yeah, I will get healing.

Mainly cos I find herb farming a bit of a PITA. I will take lots of morgia, but unlimited pepper and spense? Too boring, and I like smithing, which apparently is the most boring thing in the world.

Plus, if I am playing a melee PC, then I don't want to waste my possibly limited teleports (only unlimited if I resort to more scumming, this time for booze), so Healing scores over spense and pepper cos I can use it whilst running away from stuff and indeed moving in general.

tl;dr version: take healing, find 1 scroll of uncursing.

[Edited 1 time, last edit on 10/8/2009 at 10:17 (GMT -5) by vogonpoet]
vogonpoet
Registered user

Last page view:

4969 days, 12 hours, 57 minutes and 56 seconds ago.
Posted on Thursday, October 08, 2009 at 10:20 (GMT -5)

One last thing, I don't know why Darren didn't mention in his post, if you lure the Dwarven smith off his level (fairly trivial, although occasionally annoying), and if you are a weaponsmith, you don't need to kill him at all.

He won't know you are using his smithy if he is frozen in time on the level below, but will still be available for pickaxe repair.

The only time you need to kill him is when your PC doesn't have an anvil and you don't want to kill the Artificer in DF (utterly non-trivial, always amusing).
Jbc
Registered user

Last page view:

4921 days, 17 hours, 52 minutes and 17 seconds ago.
Posted on Saturday, December 26, 2009 at 04:34 (GMT -5)

SMC is easy if you *find* the stairs then leave before you are level 6. That way the path is cleared, then later you can just run straight to the stairs and down. Which is what I do almost every game; but to each their own.

But there is a forge in the dwarf town and the smith is not that hard to move to the stairs. I like to zap him with that TP wand until he is next to the stairs.

Color mixer:
Red: Green: Blue: HTML color code: result:      
Your Name: Check to login:

Your Message:


Read the
formating help
Are you a spambot? Yes No Maybe Huh?
Create poll? Yes No   What is this?
Poll question: