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Ancient Domains Of Mystery, forum overview / Spoilers / How am I doing?

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ShiftJC
Registered user
New Guy


Last page view:

4590 days, 3 hours, 55 minutes and 20 seconds ago.
Posted on Wednesday, September 28, 2011 at 14:05 (GMT -5)

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Myjas         St:14  Le:23  Wi: 5  Dx:23  To:10  Ch:11  Ap:23  Ma:23  Pe:25 N+
DV/PV: 38/10   H: 46(46)      P: 34(129)     Exp: 13/83033      D: 10 $:12851
Hungry Burdened Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Character Information
----------------------------------------------------------------------------

Myjas    St:14  Le:23  Wi: 5  Dx:23  To:10  Ch:11  Ap:23  Ma:23  Pe:25  N+
DV/PV: 38/10   H: 46(46)   P: 34(129)   Exp: 13/83033   M: 13567



----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Myjas               Race: female Gray Elf     Class: Wizard
Eye color: purple         Hair color: golden        Complexion: pale
Height: 5'10"             Weight: 119 pounds
Age: 302 (grown-up)
Star sign: Dragon         Birthday: 10/Dragon (day 160 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        In your childhood you were tortured by your cruel parents. They
 seemed to thoroughly hate and despise you.
        During your youth you embarked on many small journeys to nearby
 towns on behalf of your parents. You learned to know lots of people and
 made many friends.
        As a young adult you tried many occupations before finally deciding
 on one to pursue. This has left you with a very broad base of lore.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         0    +0    +0   +0   unskilled            28
Daggers & knives         0    +0    +0   +0   unskilled            7
Clubs & hammers          0    +0    +0   +0   unskilled            28
Maces & flails           3    +2    +1   +0   basic                60
Swords                   0    +0    +0   +0   unskilled            28
Axes                     0    +0    +0   +0   unskilled            28
Whips                    0    +0    +0   +0   unskilled            28
Pole arms                0    +0    +0   +0   unskilled            28
Twohanded weapons        0    +0    +0   +0   unskilled            28
Staves                   0    +0    +0   +0   unskilled            28

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     0    +0    +0   +0   unskilled            14
Crossbows                0    +0    +0   +0   unskilled            14
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            12


Damage caused with your melee weapons:
--------------------------------------
No melee weapons available.


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 8, base range: 2, +3 bonus to hit, 1d4+2 damage




----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Burning Hands    :   861,   4pp     (Effectivity: +11)
   Cure Light Wounds:  1133,   4pp     (Effectivity: +3)
   Darkness         :  1804,   4pp     (Effectivity: +2)
   Death Ray        :   345,  72pp     (Effectivity: +1)
   Disarm Trap      :   684,   8pp     (Effectivity: +0)
   Fire Bolt        :    87,   5pp     (Effectivity: +18)
   Frost Bolt       :   817,   8pp     (Effectivity: +9)
   Ice Ball         :   433,  20pp     (Effectivity: +3)
   Light            :  1109,   3pp     (Effectivity: +1)
   Magic Missile    :   148,   4pp     (Effectivity: +11)
   Summon Monsters  :   362,  24pp     (Effectivity: +3)
   Teleportation    :   399,  16pp     (Effectivity: +12)


----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy .............. 80    (great)        [+3d3]
  Climbing ............. 24    (mediocre)     [+3d4]
  Concentration ........100    (superb)       [+2d4]
  Dodge ................ 49    (fair)         [+1d5]
  First aid ............ 30    (mediocre)     [+3d3]
  Haggling ............. 19    (mediocre)     [+3d5]
  Healing .............. 83    (great)        [+1d3]
  Herbalism ............100    (superb)       [+2d4]
  Listening ............ 66    (good)         [+2d4]
  Literacy .............100    (superb)       [+2d4]
  Stealth .............. 71    (great)        [+1d3]
  Ventriloquism ........ 39    (fair)         [+3d3]




----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1584 stones                Carrying capacity: 2100 stones

Head          : uncursed helm of beauty [+0, +0] {Ap+1}               [50s]
Neck          : uncursed amulet of balance                             [3s]
Body          : blessed mithril scale mail (-1, -2) [-1, +6]         [320s]
Girdle        : uncursed girdle of carrying [+0, +0]                  [15s]
Cloak         : -
Right Hand    : small crystal shield [+5, +0]                         [72s]
Left Hand     : uncursed medium shield [+3, +4]                      [100s]
Right Ring    : uncursed ring of damage                                [1s]
Left Ring     : uncursed ring of searching                             [1s]
Bracers       : -
Gauntlets     : -
Boots         : -
Missile weapon: -
Missiles      : heap of 8 blessed rocks (+0, 1d4)                     [40s]
Tool          : uncursed torch                                        [10s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 972 stones   Carrying capacity: 2100 stones

Helmets ('[')
   uncursed hat [+0, +0]                                               [4s]
   uncursed horned helmet [+3, +1]                                   [100s]
Gauntlets ('[')
   cursed thick gauntlets (-1, -2) [+0, +1]                           [15s]
   uncursed black leather gauntlets (+1, +1) [+0, +1]                 [10s]
Necklaces (''')
   uncursed amulet of light                                            [3s]
   uncursed amulet of greed                                            [3s]
   blessed amulet of order                                             [3s]
One-handed weapons ('(')
   blessed dagger (+0, 1d4)                                           [10s]
   uncursed orcish knife of defense (+1, 1d3+2)                       [10s]
   blessed orcish knife (+0, 1d3+2)                                   [10s]
   uncursed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
Two-handed weapons ('(')
   ancient scythe                                                     [70s]
Missiles ('/')
   bundle of 12 uncursed arrows (+0, 1d6)                             [24s]
   bundle of 21 uncursed arrows (+2, 1d6)                             [42s]
   heap of 5 uncursed rocks (+0, 1d4+3)                               [25s]
Tools (']')
   blessed box with flint and steel (18)                               [5s]
   uncursed tinderbox (9)                                              [3s]
   cursed hexagonal key                                                [1s]
   uncursed waterproof blanket                                        [10s]
   uncursed box with flint and steel (14)                              [5s]
   uncursed torch                                                     [10s]
   heap of 2 blessed sis                                              [20s]
   uncursed fireproof blanket                                         [10s]
Rings ('=')
   uncursed brass ring                                                 [1s]
   uncursed ring of mental stability [+0, +1] {Le+1}                   [1s]
   uncursed ring of the clear mind                                     [1s]
Wands ('\')
   uncursed wand of digging (4 charges)                                [3s]
   uncursed wand of door creation (3 charges)                          [3s]
   uncursed wand of digging (2 charges)                                [3s]
   uncursed wand of monster creation (2 charges)                       [3s]
   blessed wand of digging (0 charges)                                 [3s]
   uncursed wand of fire (1 charge)                                    [4s]
Potions ('!')
   uncursed potion of extra healing                                    [2s]
   uncursed potion of gain attributes                                  [4s]
   uncursed potion of poison                                           [4s]
   blessed potion of beauty                                            [4s]
   uncursed potion of potential learning                               [4s]
   cursed potion of booze                                              [4s]
   uncursed potion of healing                                          [4s]
   heap of 4 uncursed potions of booze                                [16s]
   uncursed potion of invisibility                                     [4s]
   heap of 3 potions of holy water                                    [12s]
   uncursed potion of wonder                                           [2s]
   uncursed potion of boost strength                                   [2s]
   heap of 2 uncursed potions of exchange                              [8s]
   cursed oil of rust removal                                          [2s]
   blessed potion of carrot juice                                      [4s]
   uncursed potion of strength                                         [4s]
   heap of 6 blessed potions of insight                               [12s]
   uncursed potion of water                                            [4s]
   uncursed potion of potential beauty                                 [4s]
   potion of healing                                                   [4s]
   potion of water                                                     [4s]
Scrolls ('?')
   uncursed scroll of item destruction                                 [2s]
   heap of 2 uncursed scrolls of gold detection                        [4s]
   uncursed scroll of monster aggravation                              [2s]
   heap of 4 blessed scrolls of chaos resistance                       [8s]
   cursed scroll of identify                                           [2s]
   blessed scroll of item detection                                    [2s]
   uncursed scroll of identify                                         [2s]
Food ('%')
   uncursed demon daisy                                                [2s]
   heap of 2 uncursed devil's roses                                    [4s]
   blessed curaria mancox herb                                         [2s]
   cursed devil's rose                                                 [2s]
   uncursed curaria mancox herb                                        [2s]
   heap of 2 blessed spenseweeds                                       [4s]
   heap of 3 uncursed spenseweeds                                      [6s]
   cursed spenseweed                                                   [2s]
   blessed demon daisy                                                 [2s]
   heap of 3 uncursed cooked roaches                                   [9s]
   heap of 2 uncursed fortune cookies                                  [6s]
   heap of 10 uncursed cooked lizards                                 [30s]
   heap of 5 uncursed lumps of bee wax                                [25s]
Valuables ('$')
   12851 gold pieces                                                 [128s]
Gems ('*')
   uncursed worthless piece of green glass                             [1s]
   uncursed worthless piece of blue glass                              [1s]
   uncursed crystal of darkness                                        [1s]


----------------------------------------------------------------------------
                               Killed Monsters
----------------------------------------------------------------------------

554 monsters perished under her attacks.

The following monsters were vanquished:
      1 ankheg
      1 assassin
      1 bandit
      1 barbarian
      3 berserkers
      2 big dogs
      3 black hurthlings
     13 blink dogs
      2 bugbears
      2 carrion crawlers
      1 cave fisher
      1 cave lizard
      1 caveman
      2 chaos brothers
      1 chaos plague bearer
      1 chaos sister
      7 claw bugs
      1 corpse fiend
      1 crime lord
      2 cutpurses
      1 dark elven archer
      1 dark elven priestess
      2 dark elven warriors
      7 dark elven wizards
      3 dark orcs
      1 dark sage
      3 displacer beasts
      1 doppleganger
     11 fire beetles
      2 fire lizards
      1 flesh golem
      4 floating eyes
      2 gelatinous cubes
      1 ghost bat
      2 ghuls
      9 giant bats
      1 giant bee queen
      5 giant bee warriors
     14 giant bee workers
      2 giant centipedes
      4 giant frogs
      5 giant lizards
     11 giant rats
     11 gnolls
      1 gnoll chieftain
      8 goblins
      2 goblin berserkers
      6 goblin chieftains
     17 goblin rockthrowers
     13 goblin slavemasters
      5 gray oozes
     31 greater claw bugs
      1 green hag
     16 green slimes
      1 gremlin
      1 grizzly bear
      1 half-orc bouncer
      1 hell hound
      1 hill giant
      2 hippogriffs
      9 hobgoblins
      3 homunculi
      2 huge bats
      1 hyena
      1 imp
      3 jackals
      1 jackalwere
      3 karmic lizards
      6 kobolds
      2 kobold chieftains
      2 kobold shamans
     12 large bats
      6 large dogs
      3 large gnolls
      1 large jackal
      3 large kobolds
      8 large orcs
      1 large snake
     26 large spiders
      2 leucrottas
      1 lightning lizard
     10 lizard men
      1 margoyle
      2 master swordsmen
      2 mimics
      1 minotaur
      1 mugger
      2 necromancers
     28 ochre jellies
      2 ogres
      1 ogre magus
     41 orcs
      1 orc chieftain
      2 orc scorchers
      2 outlaw leaders
      2 owlbears
      3 pixie archers
      1 quickling
      1 rabid dog
      4 raiders
     22 rats
      8 ratling archers
      2 ratling thieves
      1 ratling trader
      2 ratling warriors
      2 red worms
      1 rust monster
      2 shadows
      2 shadow centipedes
      1 silver wolf
     10 skeletons
      2 staring eyes
      1 stone golem
      2 swordsmen
     19 tarantulas
      3 wererats
      1 werewolf
      2 white worms
      2 wights
      4 wolves
      2 yellow oozes
      2 zombies



----------------------------------------------------------------------------
                                Achievements
----------------------------------------------------------------------------

She survived for 0 years, 30 days, 23 hours, 38 minutes and 43 seconds
(13567 turns).
Myjas visited 23 places.
Her strength score was modified by +2 during her career.
Her learning score was modified by +1 during her career.
Her willpower score was modified by -4 during her career.
Her dexterity score was modified by +7 during her career.
Her toughness score was modified by +3 during her career.
Her charisma score was modified by +1 during her career.
Her appearance score was modified by +1 during her career.
Her mana score was modified by +2 during her career.
Her perception score was modified by +6 during her career.




Okay, so this is the first time I have ever got further than the terinyo area. I am really new to adom and am only just grasping the ideas of what is good and bad, what I can/can't kill, etc.

I have read a lot, so I understand most abbreviations and what most things do (I think).

To really shorten my story with this character, I took inspiration from one of gut's lets play guide (really good btw!)and took my wizard over to Bug Wilderness and levelled him to about level 10 or so. I then took him to id for about 15 minutes to get some books and teleport control, and then over to dark forge to get some armour and purifier (Which apparently is really good?).

I was then unsure what to do (as I say, I am new to this), but gathered CoC was a good place to go, so I dived down to the arena, did about 10 fights or so, bought some lizard and dove to dwarftown.

At dwarftown I bought and sold some stuff and waldenbrook, and then moved everything into a corner, as apparently that makes him restock.

I found an altar (luckily neutral! Or is that a set thing?) and made my deity very please to bless my waters and then went and found thrundarr. It took me ages to figure out how to get a quest from him (although it seems obvious looking back) and so I did two of them and currently have the ogre killing quest.

I am struggling with the ogres, so I am not sure what I should be aiming to do, where or when.

So how am I doing? What tasks should I be undertaking, what equips are desperately needed and what stats need massive boosts?

I'd also like to know if getting crowned would be a good idea now and if there is an easy way to do it.

This place seems to have a really good atmosphere and seems really friendly.

Thanks for any help guys ;)


[EDIT: Two shields are equipped as I am about to try and train up my shields and missiles a bit, but normally its the large shield and purifier]

[EDIT: Oh and I'd left my fireball wand next to Thrundarr aswell, I have that as well now]
A fool thinks himself to be wise, but a wise man knows himself to be a fool
-William Shakespeare

[Edited 1 time, last edit on 9/28/2011 at 14:13 (GMT -5) by ShiftJC]
Darren Grey
Registered user

Last page view:

4238 days, 11 hours, 54 minutes and 47 seconds ago.
Posted on Friday, September 30, 2011 at 07:13 (GMT -5)

What you most desperately need is morgia roots. They're a type of herb which grow on the top-most line of the Big Room. Eat three at a time, and then eat three more any time your willpower or toughness increase. This will vastly increase your HP and improve the damage of your bolt spells. You may also want to give some money to Garth to train these (about 1500 per stat until you get a rise). Your other stats are all very good.

Purifier is indeed a great weapon, though it's nice to see you're diversifying with magic and missiles too. However if you want to as a wizard you can use entirely magic for the whole game and just wear two shields.

You don't have too many spells, but some of the ones you do have are great. Cure Light Wounds is fantastic because even if you cast it from HP it'll cure more than it costs. Spam the hell out of it. Most monsters can't see in Darkness, except for near doorways, so it's a good spell to use in corridors when fighting some tough monsters. Consider abusing this in the ogre cave if you're having trouble there. Lure enemies into dark corridors and bash their brains in with Purifier. I don't see why blasting everything with frost bolt isn't doing the trick though...

Replace your helm with the horned one, and the ring of searching with the ring of mental stability, and wear those black leather gauntlets. These will protect you a bit more.

Most of your best skills are maxed or high already. Consider throwing some points in climbing so you can access a special area later in the game (if you survive). Ventriloquism can also be surprisingly effective when maxed. Stealth is handy just so you get the first move on enemies.

Carry on with the dwarven quests, and consider doing the pyramid and dwarven graveyard (south-east on the map) at some point. You'll definitely want more HP before facing their bosses though.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
ShiftJC
Registered user
New Guy


Last page view:

4590 days, 3 hours, 55 minutes and 20 seconds ago.
Posted on Friday, September 30, 2011 at 19:31 (GMT -5)

Thanks so much for your reply!

I did eat some morgia that I found earlier, but I ate like 15 in one go thinking that would be quicker. Whoops :S

Any advice on harvesting herbs? I know there's ways to make them go on forever, but I can't get my head around how to position them well and keep them going. Also how do I know if they are withering or healthy?

And with garth should I invest 1500 at a time? Or can I invest 15000 and it will gradually grow?

I have made some progress ( can't post file as I'm on my phone right now).

I managed to tackle the ogres, I found that frost bolting and burning hands took them out with relative ease. With the wand of fireball I went to the pyramid and using a map teleported to both sets of stairs, teleported to rehetep and took him out in two blasts of my wand. Is this tactic frowned upon? I felt bad that i didn't have to deal with any traps.

I also killed the arena champion, which was pitifully easy with see in invisible. Turns out I had that intrinsically before mummy wrap as well (some potion showed me my intrinsics, see invisible, poison and acid resistance, teleport control).

I went and tel khelly die. There was a pool before him which I tried to get a wish from, but it made me sick and attacked me with snakes after sapping my paralyse resist I got from another pool. Is there anyway to drink safely from these for a wish?

I went as far as the graveyard in coc and then turned back, after getting a cloak of invisibility. Awesome!

Now I'm stuck for what to do. Completely unsure hehe. I went to do the graveyard quest you said about, but the graveyard isn't there.

Thanks so much for your help. Any other tips and advice you have would be greatly appreciated. Also are there any more active adom communities? This one seems to be really really dead.

Thanks again!!
A fool thinks himself to be wise, but a wise man knows himself to be a fool
-William Shakespeare
ShiftJC
Registered user
New Guy


Last page view:

4590 days, 3 hours, 55 minutes and 20 seconds ago.
Posted on Friday, September 30, 2011 at 19:39 (GMT -5)

Oh and while I think of it, being crowned sounds like a good idea, are there any drawbacks to that?

And is there an easy way of doing that in my current position?
A fool thinks himself to be wise, but a wise man knows himself to be a fool
-William Shakespeare
Darren Grey
Registered user

Last page view:

4238 days, 11 hours, 54 minutes and 47 seconds ago.
Posted on Sunday, October 02, 2011 at 21:45 (GMT -5)

There is a much more active ADOM community here: http://www.adom.de/forums/index.php

To answer your questions though...

Crowned ain't really an option right now unless you have a co-aligned altar in a busy dungeon level. It's not too important anyway.

For harvesting herbs get them grouped in 2x2 squares. You can 'a'pply herbalism to see how strong/withered each bush is, and if you don't pick any withered bushes the 2x2 square will stay stable.

Garth is best done 1500 at a time. Giving him a big amount will work too, but not as effectively.

I regularly teleport about and blast Rehetep without bothering with traps. Some may frown on it, but it's a very common tactic :)

Pool drinking is intrinsically unsafe. It's even worse if you're doomed - no chance of wish then. In general I'd say you shouldn't sip at all unless really desperate, because you can get some game ending effects.

Speak to the dwarven elder about "portal" and he'll reveal the location of the dwarven graveyard. After you've done that the next target would be the tomb of the high kings, in the far top-left of the map (you need a climbing set to get over the mountains).
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."

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