Register new account
Edit account
Search

Ancient Domains Of Mystery, forum overview / ADOM / the pyramid (traps too)

Online users ( Unknown)
Application object not working properly at the moment, no clue who is online...

* Numbers in parentheses are the number of minutes since the user last loaded a page. Logged-in users time out after 40 minutes (unless they manually log out), lurkers and anonymous posters after 20.

Portrait
Duke Ravage
Registered user
Gravebane Zombie


Last page view:

5666 days, 5 hours, 44 minutes and 5 seconds ago.
Posted on Wednesday, March 06, 2002 at 22:51 (GMT -5)

i've found that teh pyramid doesn't close after lv 17. at least it didn't close for me; my lv 19 human fighter (now decesed in a most pitiful fashion, more on that later) was able to get in (Rhetep was already dead, but still)

and now onto traps: the old patern that was exploitable, no longer exists, or so it seems: the death of teh aforementioned human fighter was due to using a tele trap + tele control to get into the dwarven mystic's room, then attempting to get out via the creation of another tele trap. this situation ended up:

.....^ <---squeaky trap; my first attempt for a tele trap
.####.
.#..#.
.#@^#. <---me and an arrow trap
.####.
.....^ <---my tele trap


the problem was this: the squeaky trap is where the normal tele trap should be, the arrow trap is where i expected a tele trap to be, and teh tele trap is just there. i had drained my wand of trap creation making the &%@$ arrow trap, so i was stuck with a very promising character in a small 2x2 cell and no way out. also the walls are immune to wands of digging (i had one), and, i've found, wands of destruction (found that out with my Duke Ravage character).
anyways, look at my character on the HoF, his name's Aeowir.


ivan.sourceforge.net

is that an unspectacular death or what??
Yes  No
Check results



[Edited 2 times, last edit on 3/7/2002 at 18:39 (GMT -5) by Duke Ravage]
Portrait
DaC
Registered user
Duh..


Last page view:

8048 days, 2 hours, 20 minutes and 37 seconds ago.
Posted on Thursday, March 07, 2002 at 04:26 (GMT -5)

Noticed too, the trap patterns have changed, you seen those weird trap rooms?

i remeber it was something like this.. (trap room)
       #######
       /.^c^.#
       #^a^.^#
       #b^.^.#
       #^.^.^#
       ##/####
       
                       

traps going same way as in the dull cave lev2. only nearer each other.. the firs to(from left)
are arrow traps the four were spear traps and then were teletraps and last one a water one.. then marked A was a pit trap full of pit wipers and B also.. C was empty.. is this new pattern or a random trap room..
anyone noticed..

((im not sure were those like that, for the best of my memory))


Duh, troll juice..

[Edited 2 times, last edit on 3/7/2002 at 04:27 (GMT -5) by DaC]
Portrait
Iridia
Moderator on this forum
YASD


Last page view:

3759 days, 2 hours, 24 minutes and 21 seconds ago.
Posted on Thursday, March 07, 2002 at 05:09 (GMT -5)

About the Pyramid... It doesn't close after lev. 17 if Rehetep is dead. That only makes sense... he isn't around to lock back up, after all.
Die Gedanken sind Frei
Locke
Registered user
Treasure hunter


Last page view:

7902 days, 1 hour, 6 minutes and 6 seconds ago.
Posted on Thursday, March 07, 2002 at 09:00 (GMT -5)

The pattern of traps is level dependent, so the teleport trap trick used to get in to the dwarven mystic doea not always work.


Locke Cole
Portrait
Duke Ravage
Registered user
Gravebane Zombie


Last page view:

5666 days, 5 hours, 44 minutes and 5 seconds ago.
Posted on Thursday, March 07, 2002 at 10:40 (GMT -5)

yea, in the DDL the tele traps still followed teh pattern...


ivan.sourceforge.net
Locke
Registered user
Treasure hunter


Last page view:

7902 days, 1 hour, 6 minutes and 6 seconds ago.
Posted on Thursday, March 07, 2002 at 11:42 (GMT -5)

Yep, on some levels the trap pattern ain't level dependent.


Locke Cole
Portrait
BM
Registered user
The Necromancer


Last page view:

7765 days, 18 hours, 37 minutes and 52 seconds ago.
Posted on Tuesday, March 12, 2002 at 14:00 (GMT -5)

Wands of creat traps..... Hmmmm I always played necromanceres, but my last PC are trollish thiev.... Hmmmmmm nice class, but I likes necro;) Hmmmmm I was very iritiated, for nonefectivity traveling methods in dungeons. Casters are teleportation, easy, fast, and very good for very lazy peopel;) Hmmmm Wands of teleportation are no effectivity... So I linked the most popular dungeons in ADOM:) I just zap wand of trap creation and make traps, teleportation traps near stairways. Only in chaos dungeon level 1~10 and 30~47. Easy and fast way to traveling and safe. Lesser effects of background coruption. The prise is not high, only lots of booze and scrolls of charging:)


"Insect, we care not for thee. Disturb us any we will extingwish thy weak candle of life"

Color mixer:
Red: Green: Blue: HTML color code: result:      
Your Name: Check to login:

Your Message:


Read the
formating help
Are you a spambot? Yes No Maybe Huh?
Create poll? Yes No   What is this?
Poll question: