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Ancient Domains Of Mystery, forum overview / Spoilers / Moloch armor

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Ragnarok
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Cat


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7929 days, 20 hours, 25 minutes and 9 seconds ago.
Posted on Monday, March 25, 2002 at 00:34 (GMT -5)

I heard the only place you can get this armor is from the emperor moloch. Well I was playing with my now level 17 trollish wizard when I ran into a moloch on level 16 of the CoC. I killed it using fireball and phase dagger, and it dropped the hulking armor (15000s). I lugged it up to dwarftown and put it on using Strength of Atlas. Now how is it possible to get this armor from a simple moloch at level 17? Is this a bug or what?
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Iridia
Moderator on this forum
YASD


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3755 days, 18 hours, 38 minutes and 31 seconds ago.
Posted on Monday, March 25, 2002 at 00:57 (GMT -5)

Nope, it's normal... The only guaranteed moloch armor is dropped by the emperor, but other molochs can drop it randomly too. Watch out for armor-punching attacks--moloch armor has horrible DV. And of course you'll be slow and in danger of being crushed if you don't notice your Atlas spell running out... that is Not A Good Thing. Personally, I leave moloch armor where it is.


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Mindstorm
Unregistered user
Posted on Monday, March 25, 2002 at 06:47 (GMT -5)

Little effort with Smithing and some eternium ingots can improve MA's defense value to ~ [+5].
Wearing it without additional speed really isn't a Good Thing. Did you also notice how much time it takes to squeeze in or out of it?
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DaC
Registered user
Duh..


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8044 days, 18 hours, 34 minutes and 47 seconds ago.
Posted on Tuesday, March 26, 2002 at 06:38 (GMT -5)

Wishing for moloch armor gives you an ?/+15 dv/pv eternium armor.. my first wish an thats all i got...


Duh, troll juice..
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Iridia
Moderator on this forum
YASD


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3755 days, 18 hours, 38 minutes and 31 seconds ago.
Posted on Tuesday, March 26, 2002 at 13:22 (GMT -5)

Not too bad... eternium armor is pretty good. I'd go for the AoLS if I were you.


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Tha Messiah
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Angel of Death


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7777 days, 7 hours, 56 minutes and 40 seconds ago.
Posted on Tuesday, March 26, 2002 at 15:56 (GMT -5)

Or if Kelly id dead GoGS or SLB


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Dougy
Registered user
What is the deal with cards?


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5829 days, 22 hours, 45 minutes and 18 seconds ago.
Posted on Thursday, March 28, 2002 at 23:50 (GMT -5)

Speaking of moloch armor, i came across a moloch statue - i thought it was an altar in the ID (:

blessed moloch statue [4000s]

that seems a bit odd since moloch armor is 15000s



Adomer from Australia.

DougyDougy - Dougy - DougyDougy
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Iridia
Moderator on this forum
YASD


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3755 days, 18 hours, 38 minutes and 31 seconds ago.
Posted on Thursday, March 28, 2002 at 23:54 (GMT -5)

dont you mean a forge? :D

But then again a rat statue also weighs 4000s (or whatever statues weigh), which violates the laws of physics just as much! I mean, a 4000s rat-sized piece of rock?...


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Dougy
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What is the deal with cards?


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5829 days, 22 hours, 45 minutes and 18 seconds ago.
Posted on Friday, March 29, 2002 at 01:30 (GMT -5)

whoops yes forge... i suppose that they're just scaled, extremely in some cases.


Adomer from Australia.

DougyDougy - Dougy - DougyDougy
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Duke Ravage
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Gravebane Zombie


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5662 days, 21 hours, 58 minutes and 15 seconds ago.
Posted on Friday, March 29, 2002 at 02:35 (GMT -5)

i'd call that a very fat rat. turn him to stone and he weighs as much as a titan turned to stone.
also have you noticed how all monsters, incl. dragons and rats, take up exactly the same amount of room? a tunnel big enough to pass a monsterous dragon, or a titan, or a rageing bull, can be blocked (for a very short period of time) by a single rat. thats rather physics-defying. or at least logic-defying.


ivan.sourceforge.net
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Ragnarok
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Cat


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7929 days, 20 hours, 25 minutes and 9 seconds ago.
Posted on Friday, March 29, 2002 at 19:06 (GMT -5)

Well, that is true, but if we were taking things like that into consideration, then we would be dealing in 3 dimensions. We'll just say that the dragon doesn't want to squish the rat. It would be tough to clean it all off.
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Dougy
Registered user
What is the deal with cards?


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5829 days, 22 hours, 45 minutes and 18 seconds ago.
Posted on Friday, March 29, 2002 at 23:02 (GMT -5)

I suppose the density of the material is inveresly proportional to the weight of the monster (the bigger monsters get scared less, thus less dense rock) - keeping the weight of statues constant.


Adomer from Australia.

DougyDougy - Dougy - DougyDougy
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Iridia
Moderator on this forum
YASD


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3755 days, 18 hours, 38 minutes and 31 seconds ago.
Posted on Saturday, March 30, 2002 at 00:24 (GMT -5)

So if the density varies according to the weight of the monster, then why isn't it harder to kick apart smaller statues than larger ones? A dragon statue should fly apart easily, as it is probably about the density of steel wool... on the other hand, a rat statue should have a density greater than that of lead!

Hmm... That would make for a funny death message...

"He broke his toes trying to kick a small statue"


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adomer2
Registered user

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8038 days, 10 hours, 20 minutes and 48 seconds ago.
Posted on Saturday, March 30, 2002 at 06:31 (GMT -5)

those statues should serve as blockades in small corridors. if a 100 stone door and a couple of hinges can stop monsters a 4000 stone statue should too.
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Ragnarok
Registered user
Cat


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7929 days, 20 hours, 25 minutes and 9 seconds ago.
Posted on Saturday, March 30, 2002 at 13:20 (GMT -5)

But then he can just climb over it.
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Jan Erik
Administrator

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13 hours, 37 minutes and 31 seconds ago.
Posted on Monday, April 01, 2002 at 09:50 (GMT -5)

Statues are probably just scaled. It never actualy states that it's a 1:1 representation of the creature...

It's possible that both a Titan and a rat statue are the same size (rat standing on it's hind legs for example).

Or more likely it's just a more convenient way for Thomas to implement statues, otherwise he would need ~200 statue items (one for each monster type, like with corpses (and not all monsters leave corpes)). This way he just add a creatue name as a prefix to the "statue" item. Much less work.


Jan Erik Mydland
HoF admin
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Tha Messiah
Registered user
Angel of Death


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7777 days, 7 hours, 56 minutes and 40 seconds ago.
Posted on Monday, April 01, 2002 at 13:24 (GMT -5)

You really cant apply real world logic to games.
Its just easier to code.


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Duke Ravage
Registered user
Gravebane Zombie


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5662 days, 21 hours, 58 minutes and 15 seconds ago.
Posted on Monday, April 01, 2002 at 13:33 (GMT -5)

if a titan and a rat statue are the same, then when you cast petrify on a monster, does the monster's size change? that would be odd to watch, a dragon suddenly shrinking down to the size of a rat.

ah well, you're right about can't apply logic to games.

IMHO there should be more use to statues. like a statue shop where you get lots of money for statues, or sac them to a god and get a fair amount of piety. or give it to the elder in DT or Terinyo and get some reward.


ivan.sourceforge.net
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Tha Messiah
Registered user
Angel of Death


Last page view:

7777 days, 7 hours, 56 minutes and 40 seconds ago.
Posted on Monday, April 01, 2002 at 13:38 (GMT -5)

Duke there are other uses.Try using using a statue as a weapon.It does good damage.


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