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Ancient Domains Of Mystery, forum overview / Spoilers / Cow axe?

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BcotN
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6718 days, 20 hours, 58 minutes and 3 seconds ago.
Posted on Saturday, October 29, 2005 at 00:34 (GMT -5)

People in the 'Great treasures are buried...' thread have talked about the Cow axe. Can someone please inform me on what the Cow axe is?
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Armada
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1436 days, 17 hours, 42 minutes and 3 seconds ago.
Posted on Saturday, October 29, 2005 at 01:23 (GMT -5)

Axe of the minotaur emperor. Found at the bottom of the Minotaur maze. Weighs about 1200 stones, lots of damage, lots of critical hits with the thing.

True pain getting it though.
BcotN
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6718 days, 20 hours, 58 minutes and 3 seconds ago.
Posted on Saturday, October 29, 2005 at 01:38 (GMT -5)

I know what the AotME is! lol.

I just didn't know that cow axe = AotME. Makes sense.
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*Chaos Muffin*
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6335 days, 10 hours, 13 minutes and 17 seconds ago.
Posted on Saturday, October 29, 2005 at 05:48 (GMT -5)

assassins with RotMC, bracers of war and cow axe kick ass
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Battle bunny
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6038 days, 1 hour, 52 minutes and 34 seconds ago.
Posted on Saturday, October 29, 2005 at 07:27 (GMT -5)

Never using it if I'm not a troll or a farmer, cuz 1200 stone is best to sacrifice, like Big Punch.
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Iridia
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YASD


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3966 days, 14 hours, 19 minutes and 5 seconds ago.
Posted on Sunday, October 30, 2005 at 10:32 (GMT -5)

My spellcasters get the axe easily.

Required:
1. Magic mapping via scrolls or spell.
2. Confusion resistance.
3. High level Bolt spell, Improved Fireball or a normal Ball spell and high enough Willpower to cast it at an increased radius.
4. Speed of 105 or better.

The strategy is simple: Magic-map the level; go down until you hit the bottom. If it's a false bottom, go back up and mark the stairs with a rock or piece of gold. Keep going back up until you get to another double down staircase. Rinse and repeat until you hit the Emperor's level (there's a special message).

To deal with tough monsters, use the bolt, imp. Fireball, or the ball spell and hit-and-run tactics. The Emperor falls the same way.

An extra artifact is always useful.
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Nchurmdaz
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6198 days, 20 hours, 12 minutes and 44 seconds ago.
Posted on Monday, October 31, 2005 at 15:23 (GMT -5)

I would argure about extra artifact.. Guaranteed artifacts are not always worth 3 levels and fading possibility to get something really worthwhile. Like Robes of Resistance or Grod :)
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Iridia
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3966 days, 14 hours, 19 minutes and 5 seconds ago.
Posted on Monday, October 31, 2005 at 16:46 (GMT -5)

Well, like I said, my spellcasters can do it easily; so why not do it? I wouldn't attempt it with a melee character, though; the lack of magic mapping would just make it too tedious.

I will accede the point that there are things that are *more* useful than extra artifacts, though.
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[Edited 1 time, last edit on 10/31/2005 at 16:48 (GMT -5) by Iridia]
F50
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5686 days, 21 hours and 23 seconds ago.
Posted on Tuesday, November 01, 2005 at 16:55 (GMT -5)

in your mind, which is better, moloch armor(15000s) or the AotME(1200s)? It seems that the cow axe is very useful for battle against molochs scoring a max damage at *0* exp in axes of 76. While moloch armor grants near invicibillity to almost anyone but titans, molochs, greater molochs, and balors. The cow axe is also *much* lighter than the moloch armor.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom
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Nchurmdaz
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6198 days, 20 hours, 12 minutes and 44 seconds ago.
Posted on Tuesday, November 01, 2005 at 18:16 (GMT -5)

You compare imcomparable things. It's just like to ask: what's better - a car or a house?
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tongHoAnh
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6837 days, 20 hours, 20 minutes and 1 second ago.
Posted on Wednesday, November 02, 2005 at 09:40 (GMT -5)

I pick the car. Which one does it resemble?

Just joking :D By the time you get the amour the weight penalty is nothing. But it hurt going for the axe for any 30-
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F50
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5686 days, 21 hours and 23 seconds ago.
Posted on Wednesday, November 02, 2005 at 16:26 (GMT -5)

rephrasing the question, which is better to-damage or PV?

The cow axe deals damage sigificant for molochs (one hit with a high axe skill?). And the moloch armor takes a molochs hit down alot(10-30hp vs around 100hp?). Forget about the weight then.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom
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*Chaos Muffin*
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6335 days, 10 hours, 13 minutes and 17 seconds ago.
Posted on Wednesday, November 02, 2005 at 16:36 (GMT -5)

well the moloch armour grants immunity to fire at least, and reduces dex and speed, so youll get more exp and be able to train dex a bit more, so thats a bonus, as for damage, you can find massive damage weapons everywhere, aswell as slaying ammo, so on a practical side i'd say the moloch armour, but for style, id say moloch armour *and* the cow axe.
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F50
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5686 days, 21 hours and 23 seconds ago.
Posted on Wednesday, November 02, 2005 at 19:07 (GMT -5)

Ahem, what "massive damage weapons"? Garanteed?
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom
Silfir
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4279 days, 6 hours, 17 minutes and 5 seconds ago.
Posted on Wednesday, November 02, 2005 at 20:37 (GMT -5)

There is no such thing as "guaranteed" when it comes to ADOM, really. If you only count the really utterly "guaranteed" weapons, yeah, the cow axe beats Moon Sickle and Big Punch.

Many eternium weapons (which are not that hard to come by on higher levels - check Darkforge), like the eternium halberd (4d7+11, luck added in) or the eternium two-handed sword (6d5+21, tops) can compete with the cow axe in raw damage. And don't forget that they can have prefixes and suffixes. A murderous eternium two-handed sword of devastation totally OWNS the cow axe. :) (Of course, nobody has that much luck...) They can also be improved by smithing - Another plus.

I know these are *not* guaranteed to get. Your chances to find a decent eternium weapon are overall higher than surviving the tedious trip during the minotaur maze as a melee character, though, at least if you ask me.

And as far as molochs goes... A single phase dagger is probably more useful than brute to-damage weapons - And you can use two of them at once. If you do melee the moloch, that is. *I* always used penetrating or demon slaying ammo and went well with it. And since *nobody* can take down a greater moloch in one hit (except *maybe* the raging berserking barbarians with maxed Tactics skill wearing two rings of slaying and gloves of smiting and having a Strength of 99 as well as Grand Mastery with their murderous eternium two-handeded sword of penetration using their mighty blow class skill - and it would still have to be a low experience greater moloch), PV is fairly important - DV maybe even more, though.
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You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
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Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
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Nchurmdaz
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6198 days, 20 hours, 12 minutes and 44 seconds ago.
Posted on Thursday, November 03, 2005 at 04:48 (GMT -5)

Q: A murderous eternium two-handed sword of devastation totally OWNS the cow axe. :)

I once had an 'Eternium two-handed sword of penetration'. :-P
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Silfir
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4279 days, 6 hours, 17 minutes and 5 seconds ago.
Posted on Thursday, November 03, 2005 at 07:07 (GMT -5)

I once had an adamantium halberd of penetration. Not too shabby either. :)
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
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*Chaos Muffin*
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6335 days, 10 hours, 13 minutes and 17 seconds ago.
Posted on Thursday, November 03, 2005 at 15:56 (GMT -5)

I found a lawfull eternium halbard of devastation as a level one assassin in the smc, yay!
*<< Words go here >>*
Silfir
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4279 days, 6 hours, 17 minutes and 5 seconds ago.
Posted on Thursday, November 03, 2005 at 16:52 (GMT -5)

Be careful - The RNG will put a five-squares river right in your way out through the UD ;)

If you don't have swimming, that is. If you do, it will put a mimic somewhere, and you won't see it.

Either way, you won't survive having THAT shitload of luck. The Almighty RNG dost not permit it.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
F50
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5686 days, 21 hours and 23 seconds ago.
Posted on Thursday, November 03, 2005 at 18:20 (GMT -5)

I never descend through the UD at the beginning of the game anymore. I *do* visit the SMC to find the staircase and the blanket after defeating Kranach at the beginning of the game, but I wait until I have done the dwarven graveyard and the pyramid before going to that dangerous place.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom
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Nchurmdaz
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6198 days, 20 hours, 12 minutes and 44 seconds ago.
Posted on Sunday, November 06, 2005 at 11:14 (GMT -5)

Why? It's not that dangerous. Just time-consuming. BTW, It allows for a kind of shrtcut to CoC - you won't need to cross the river or go around by the swamps. Plus, HMV has a shop.
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Silfir
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4279 days, 6 hours, 17 minutes and 5 seconds ago.
Posted on Sunday, November 06, 2005 at 13:02 (GMT -5)

Depends. If descending through the UD is the very *first* thing a PC does, it is not a shortcut, since he has to return to the right part of the map to get Healing or Herbalism or whatever. (That's another story for characters that don't need to do the Terinyo quests for whatever reason - they can just come back and do them when they intend to the dwarven graveyard anyway.)

I still do it, at least with those characters that are fairly tough in the early game. Fighters, archers and such. The reason for this is that, compared to other dungeons, the UD is fun. The special dungeon features of this one make playing more exciting, at least for me. This, and the nice equipment - I somehow tend to find higher metal weapons, girdles and caps every time I descend through the UD.

It has obvious downsides. Often I drown because I haven't had time to obtain Swimming and a damned river is created. Likewise I often die because of lacking the Healing skill.

Starting in the UD means there are two possibilities: Survive with nice stuff in your backpack to help you succeed in the early midgame, or die early, which minimizes the grief.

I never kill Kranach nor save the puppy anymore. Kranach never shows up before you are running out of food, and looking for him is plain annoying, and saving the puppy is too much effort and risk for too low gain.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
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Nchurmdaz
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6198 days, 20 hours, 12 minutes and 44 seconds ago.
Posted on Sunday, November 06, 2005 at 16:36 (GMT -5)

You must have had bad luck with Kranach - My first Kranach kill was instant - my char walked into the hills right next to VD, and voila - you are ambushed by a gang of raiders!

However, once with one of m mindcrafters I got to 55 xp's before lvl 6 (to kill the bastard with Mind Blast), and then encountered grizzly bear. Simply forgot that it would mean level-up for me.. Bye-bye 3000 gold + law skill.

However, I'd reccomend at leas atempting it because it is almost a must to get as much guaranteed skills as possible - just in case you run into a way of getting scrolls of education. It is very annoying to get 'gardening', 'law', 'courage','disarm trap' instead of 'alertness', 'find weakness', 'athletics'...
Ubi patria ibi bene!
THC842
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4697 days, 5 hours, 10 minutes and 55 seconds ago.
Posted on Monday, November 30, 2009 at 13:25 (GMT -5)

Love silfir's breakdown of what "might" one hit kill a GM. The single most amazing character ever...
Twinge
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5405 days, 12 hours, 31 minutes and 44 seconds ago.
Posted on Tuesday, December 01, 2009 at 03:31 (GMT -5)

Ah, but I bet I could one-hit a GM with any level 1 PC and not extraordinary stats or equipment =)
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Maul
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5139 days, 6 hours and 39 seconds ago.
Posted on Thursday, December 03, 2009 at 17:11 (GMT -5)

One-hit a GM at level 1... You mean, the GM would deal that one hit? :)
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Darren Grey
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4450 days, 5 hours, 34 minutes and 55 seconds ago.
Posted on Sunday, December 06, 2009 at 12:24 (GMT -5)

Twinge, would it be with an extraordinary pet perhaps?
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Twinge
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5405 days, 12 hours, 31 minutes and 44 seconds ago.
Posted on Sunday, December 06, 2009 at 21:06 (GMT -5)

No, no pet. In melee.
Fiddler
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5399 days, 1 hour, 17 minutes and 10 seconds ago.
Posted on Friday, December 11, 2009 at 17:23 (GMT -5)

Aside from coating your weapon in poison and avoiding said GM after successfully landing a hit, I am pretty much baffled by your claim Twinge.

Care to enlighten us please?
Twinge
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5405 days, 12 hours, 31 minutes and 44 seconds ago.
Posted on Friday, December 11, 2009 at 21:30 (GMT -5)





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