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Ancient Domains Of Mystery, forum overview / Spoilers / Garth training

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Doalag
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6061 days, 7 hours, 8 minutes and 35 seconds ago.
Posted on Sunday, March 16, 2008 at 18:54 (GMT -5)

I trained with garth but rules described in guidebook seems to not always work.

When a stat has raised it's maximum potential I noticed sometimes one training raise the maximum potential and the next raise the stat. But for some stats it didn't work, the maximum potential didn't raised.

In current game, I trained 2 times Le and never get anything. Le is only with 23 base, 29 with some corruption and maximum at 36. I trained 2 times for getting 24 but it didn't work, a long game time passed for each attempt.

I'm cursed and often doomed with an item but also Lucky and Fate smile.
Narcolepcy
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5017 days, 5 hours, 51 minutes and 24 seconds ago.
Posted on Sunday, March 16, 2008 at 19:21 (GMT -5)

Think of the numbers in the guidebook as more of a guideline, as using them doesn't give anywhere near a 100 percent chance to raise your stat. I don't know what the exact percentage is but it is much much lower. If you pay him more it increases your chances.
Doalag
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6061 days, 7 hours, 8 minutes and 35 seconds ago.
Posted on Sunday, March 16, 2008 at 19:37 (GMT -5)

Ok thanks I see, the guidebook isn't clear about that but it's perhaps something I didn't see.

I suppose it's the same for herbs. I have one stat close to 25 but not at 25 and didn't succeed to raise it with the right blessed herbs.

What's weird is that now I paid 2 times for the same stat so two times more than in the guidebook and still nothing. If payments without result aren't cumulated it's weird. Well perhaps it's time to remove this curse and stop using doom.
Narcolepcy
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5017 days, 5 hours, 51 minutes and 24 seconds ago.
Posted on Sunday, March 16, 2008 at 19:51 (GMT -5)

Your training goes down over time so 10k twice isn't the same as 20k.
THC842
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4697 days, 4 hours, 17 minutes and 48 seconds ago.
Posted on Monday, March 17, 2008 at 17:05 (GMT -5)

I often double the guidebook. for example if my Willpower is at 5, i'll give 1000-1200. even at 20 ill pay 5000-6000 iirc
Worst Player... ever
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4903 days, 4 hours, 34 minutes and 24 seconds ago.
Posted on Monday, March 17, 2008 at 17:58 (GMT -5)

I think it's race dependent too. In my experience Trolls seem to be especially hard to train in this way.

Maybe the Learning stat has an effect?
Doalag
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6061 days, 7 hours, 8 minutes and 35 seconds ago.
Posted on Tuesday, March 18, 2008 at 19:10 (GMT -5)

I'll try the doubling because I think I lost a third time the training money (about 120% paid). My current race is High Elf.

For the garth training should I consider the base value of the stat or the current value to know the sum to pay?

After how much game time I can consider the garth training lost?

In fact I have the same question for herbs training even if it's a little out of this topic.



[Edited 1 time, last edit on 3/18/2008 at 19:14 (GMT -5) by Doalag]
Darren Grey
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4450 days, 4 hours, 41 minutes and 48 seconds ago.
Posted on Tuesday, March 18, 2008 at 20:52 (GMT -5)

The current value is what's judged - best to remove stat-improving equipment or even use sickness before talking to him.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
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gut
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5108 days, 6 hours, 58 minutes and 44 seconds ago.
Posted on Tuesday, March 18, 2008 at 23:52 (GMT -5)

> I'll try the doubling because I think I lost a
> third time the training money

That may be one of the things that the 'improved'
guidebook would cover, but that info was gained
from code diving. The way I have done it for
years, and continue to do now, is to pay based
on whether the stat is 15, 20 or 25.

If the stat is below 15, I pay 1700.
If the stat is below 20, I pay 4500.
If the stat is below 25, I pay 9000.

That probably is overpaying by a considerable
margin, but I hate to think an increase is
coming, then get nothing. Also, I seldom train
with garth anymore. These days, I spend my money
on piety.

> After how much game time I can consider the
> garth training lost?

1000 game turns. I don't think it goes by time,
but by turns. I'm pretty sure that's for herbs
and Garth.


Put me in the 'fool filter', where I belong!
Narcolepcy
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5017 days, 5 hours, 51 minutes and 24 seconds ago.
Posted on Wednesday, March 19, 2008 at 00:49 (GMT -5)

I have seen some figures for what is required for a 100 percent chance to increase, and let's just say that it is nigh impossible to overpay. I only use the regular gb numbers + 30% ish, but much more if it's at its potential, cause that seems to work more often than not, although it is very regular that I will train 2 stats and only one will increase. Gut you could not be farther from overpaying.

[Edited 1 time, last edit on 3/19/2008 at 01:19 (GMT -5) by Narcolepcy]
Darren Grey
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4450 days, 4 hours, 41 minutes and 48 seconds ago.
Posted on Wednesday, March 19, 2008 at 01:17 (GMT -5)

With the troll merchant that I got to level 50 for max precrownings I had 2 billion gold to spare and decided to plug it all into stat-training with Garth. I instantly regretted it - I was having every stat raised extremely regularly. If you ever want a ridiculously cheap character then use dragon-doubling for billions of gold and put it into every stat - won't take them long to all reach 99.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Narcolepcy
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5017 days, 5 hours, 51 minutes and 24 seconds ago.
Posted on Wednesday, March 19, 2008 at 01:20 (GMT -5)

Can do that with casino money too.

[Edited 1 time, last edit on 3/19/2008 at 01:24 (GMT -5) by Narcolepcy]
Darren Grey
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4450 days, 4 hours, 41 minutes and 48 seconds ago.
Posted on Wednesday, March 19, 2008 at 03:15 (GMT -5)

With dragons it's easier, and can be done early game (black dragons in swamps). Casinotakes about 20 minutes with a weight on the keyboard to get a million gold - would take forever to get a billion. Starting with 50k gold you can get 1.6 billion from just 15 dragons.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Doalag
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6061 days, 7 hours, 8 minutes and 35 seconds ago.
Posted on Wednesday, March 19, 2008 at 19:39 (GMT -5)

Darren thanks for the precision, that change all if it's the current value that is used. I was paying to get 24 when I should try pay to get 30, not to mention that I never tried sickness for garth, but tried with herbs with no success.

Darren : Black dragons? I never see any, what level the char should be?

Gut : Thank you but well for a base of 24 I was paying up to 12000 which is largely over than the 9k you suggest. Ok that's probably I wasn't using the current stat value but the stat base value.

Gut : 1000 turns? Thanks but how convert game time and average speed in turns? :-) Or at least for a speed 100, one day in a dungeon level is how much turns?
Narcolepcy
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5017 days, 5 hours, 51 minutes and 24 seconds ago.
Posted on Wednesday, March 19, 2008 at 20:14 (GMT -5)

Do not try to calculate when the stats will be trained, you will fail. Also it is possible to fail the first training check and succeed in subsequent checks.
Doalag
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6061 days, 7 hours, 8 minutes and 35 seconds ago.
Posted on Wednesday, March 19, 2008 at 20:30 (GMT -5)

The point is to have an idea when it's time to try train again or not when the training fail.

If the stat changes it's clear when it doesn't it's a problem.

About good things, I just got 2 success with herbs one for stat raise and another for potential raise but only for TO with sickness putting it bellow 25 but not for WI with base at 24 but current value at 25 with sickness so the max anyway with herbs.
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gut
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5108 days, 6 hours, 58 minutes and 44 seconds ago.
Posted on Wednesday, March 19, 2008 at 20:51 (GMT -5)

> Thanks but how convert game time and average
> speed in turns? :-)

Game time does not convert to game turns. 100
turns spent in the wilderness will use up days
of game time, but 100 turns spent in a dungeon
will probably not use an hour. For accurate
turn measuring, you should change the dynamic
display from speed, to game turns, by means of
the :t command 4x. You can still check your
speed as you wish, by checking your character
info with the @ command.

Put me in the 'fool filter', where I belong!
Narcolepcy
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5017 days, 5 hours, 51 minutes and 24 seconds ago.
Posted on Wednesday, March 19, 2008 at 21:34 (GMT -5)

The best bet is to train 2 stats at once as its a much smaller chance for both stats to fail to raise, and you will know when one failed when the other raises. There is no other way.
Doalag
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6061 days, 7 hours, 8 minutes and 35 seconds ago.
Posted on Wednesday, March 19, 2008 at 21:37 (GMT -5)

Nice gut, thank you, I had noticed the :t possibility but not the total sum turn since the beginning. I'm probably playing the longest game ever played in Adom. :-p 304901 turns! And a char only level 10 that haven't yet achieve a lot of things. :-)

Narcolepcy : Thanks for the advice but isn't this goes most often to a 50% loss? Also I did that until I noticed it didn't work for 2 stats then I stopped it to train only one. Most of my problem was coming from using the base level of the stats not the current level.

[Edited 1 time, last edit on 3/19/2008 at 21:41 (GMT -5) by Doalag]
Doalag
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6061 days, 7 hours, 8 minutes and 35 seconds ago.
Posted on Wednesday, March 19, 2008 at 21:50 (GMT -5)

One more question, is mixing herbs training and garth training unadvised?
Narcolepcy
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5017 days, 5 hours, 51 minutes and 24 seconds ago.
Posted on Wednesday, March 19, 2008 at 22:01 (GMT -5)

woops doubled

[Edited 1 time, last edit on 3/19/2008 at 22:06 (GMT -5) by Narcolepcy]
Narcolepcy
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5017 days, 5 hours, 51 minutes and 24 seconds ago.
Posted on Wednesday, March 19, 2008 at 22:06 (GMT -5)

Do herbs first garth second, mixing will not make it go faster as it will still make the same amount of training checks, and at the same time, and if you are using herbs you will most likely pass the checks and get a raise anyway. It is a good idea to train say, strength with garth while using morgia however, since the game checks every stat at the same time, if any of your stats raise you know it is time to train again.
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gut
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5108 days, 6 hours, 58 minutes and 44 seconds ago.
Posted on Thursday, March 20, 2008 at 02:05 (GMT -5)

If you don't like the idea of waiting, or just
don't like the uncertainty factor, there is a
more sure way. Wait until your exp. level is
about to go up. Train whatever stat you like,
and get the few lacking exp. points, to go up a
level. Stat checks are always made at level ups,
regardless of where your turn based checks come
in.

This method is also nice because your stat
training has very little time to be reduced over
time. Level up checks do not interfere with your
turn based checks. You can train with Garth, get
your turn based stat raise, and train again for
your exp. level raise, all in the span of a few
turns.

You can mix Garth training with herb training,
but it saves gold to train the WI, DE, and TO
stats with herbs. Garth training is most useful
for training non- WI, TO, and DE stats. It's
most efficient for stats below 20.
Put me in the 'fool filter', where I belong!
Doalag
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6061 days, 7 hours, 8 minutes and 35 seconds ago.
Posted on Thursday, March 20, 2008 at 03:15 (GMT -5)

Ok thank you both, it's mixing because I have few herbs training to do and garth on some other stats.

In fact my stat training (with guiding of guidebook :-) ) has been a total failure. I delayed balance too much and attempt it after to get corruption that had already break some. Find herbs too complicate without gardening so trained first with garth and even couldn't resist use some stat rise pottions to soon, .... :-) Ok first char where I take care to do some stat training (with help of guidebook).

For waiting stats rising I pick up some pet and train it in the big level above dwarf town and take the opportunity to collect here some herbs.

My stats are all over 20, and some close or above 30 but with corruption effects and sickness I have some to train and bellow 25 or 30 for garth training.

The true goal was more training an array of pets because I had lost too many plus got surprised to not be able to have pet in ogre cave, despite levels up to 23. Pets here don't get hurt but couldn't hurt either.
Darren Grey
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4450 days, 4 hours, 41 minutes and 48 seconds ago.
Posted on Thursday, March 20, 2008 at 14:41 (GMT -5)

Black dragons aren't encountered in the wilderness till you're around level 18 I think. It's not worth scumming them though - it's a horribly cheap tactic that I only use for a specific challenge game.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Narcolepcy
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5017 days, 5 hours, 51 minutes and 24 seconds ago.
Posted on Thursday, March 20, 2008 at 17:38 (GMT -5)

Gut you have some eroneous information there. Your stat training does not go down over time, it goes down when u fail to successfully train, so there is no advantage to training near your level. Also if you want your stats to go up and fast, only training near your level ups will make it take much longer to train.

[Edited 1 time, last edit on 3/20/2008 at 17:39 (GMT -5) by Narcolepcy]
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gut
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5108 days, 6 hours, 58 minutes and 44 seconds ago.
Posted on Thursday, March 20, 2008 at 20:05 (GMT -5)

> Gut you have some eroneous information there. Your
> stat training does not go down over time,

Absolutely wrong. I have enough experience to know
that some stats can be abused without many players
even knowing it. The longer you have to wait for
your turn based check, the more likely that
something can interfere.

There are many activities that abuse your stats
while playing. I have had the personal experience
of having the 'Overburdened' status for only a
few turns, prevent a DX increase. That can happen
VERY easily when trying to train strength while
carrying Si's. Goodbye ~10000 gold pieces.

Gnomish candy can abuse your toughness, thus
possibly preventing an increase for the TO stat.
Along with other abusive things that can happen,
that I'm just not thinking of off the top of my
head.

There is also this occurance: You spend 12000 gold
training strength, you kill a hill giant cheiftain,
you eat it's corpse, your ST increases. Congrats,
you just wasted ~10000 gold pieces. If you train
with Garth when near a level up, or turn check,
you are less likely to encounter that.

>Also if you want your stats to go up and fast,
>only training near your level ups will make it
>take much longer to train.

Your implying that I suggested to ONLY train
stat near level ups? You will notice from my
previous post:

"Level up checks do not interfere with your
turn based checks. You can train with Garth, get
your turn based stat raise, and train again for
your exp. level raise, all in the span of a few
turns."
Put me in the 'fool filter', where I belong!
Narcolepcy
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5017 days, 5 hours, 51 minutes and 24 seconds ago.
Posted on Friday, March 21, 2008 at 00:35 (GMT -5)

Yes you can negativley train your stats, but you said they reduced over time, making it sound like it decreases just like corruption increases which is not true. Also it is quite easy to avoid negative training.

[Edited 1 time, last edit on 3/21/2008 at 00:45 (GMT -5) by Narcolepcy]
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gut
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Posted on Friday, March 21, 2008 at 02:09 (GMT -5)

> but you said they reduced over time, making it
> sound like it decreases just like corruption
> increases which is not true

But YOU said they reduced over time! Making it
sound like it decreases, just like corruption
increases, which is not true. (According to your
previous statements.)

Narcolepsy:
> Your training goes down over time so 10k twice
> isn't the same as 20k.

Technically what I said was:
"This method is also nice because your stat
training has very little time to be reduced over time"

Maybe I wasn't clear, but I was indeed talking
about stat abuse/modifying with the passage of
time. Even stat increases and some room effects
can have a negative impact, when it comes to
getting your golds worth.

> Also it is quite easy to avoid negative training.

Most times yes, sometimes no. I still often get
the status of Overburdened at the worst times.
There are also chances of equip ID'ing cursed
items that abuse stats, even for a few turns,
it can mess things up. Room effects, for a few
turns, can also mess things up. For experienced
players, these things are less likely.

Put me in the 'fool filter', where I belong!
Narcolepcy
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5017 days, 5 hours, 51 minutes and 24 seconds ago.
Posted on Friday, March 21, 2008 at 06:04 (GMT -5)

You fail training checks over time, so 10k isnt the same as 20k. Stop arguing semantics, end topic, only further thing I could post is the exact training formula and thatd just piss people off.
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