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Ancient Domains Of Mystery, forum overview / Spoilers / Wizards Guide

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Darren Grey
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4450 days, 5 hours, 21 minutes and 38 seconds ago.
Posted on Tuesday, January 22, 2008 at 11:26 (GMT -5)

PeanutGod: If you've not read it, I wrote a mini archmage guide in this thread. Feel free to use whatever info you like from it.

I still intend to write a full spell guide at some point, but it's going to require a lot of work and a lot of writing - probably far more than anyone would ever bother reading.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."

[Edited 1 time, last edit on 1/22/2008 at 11:30 (GMT -5) by Darren Grey]
Silfir
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Writer of Overly Long Guides


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4279 days, 6 hours, 3 minutes and 48 seconds ago.
Posted on Tuesday, January 22, 2008 at 11:36 (GMT -5)

I'm planning to do something similar as part of my Druid guide. Though we'll yet have to see whether I will take about any single spell in existence...
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Gozer
Unregistered user
Posted on Wednesday, January 23, 2008 at 01:26 (GMT -5)

Somehow I completely missed your archmage miniguide, Darren. A very enjoyable and comprehensive read. And thanks for promoting my HOF character!

For the record, a TRUE archmage never uses copy-and-paste ;)
Soira unplugged
Unregistered user
Posted on Wednesday, January 23, 2008 at 01:48 (GMT -5)

regarding archmage guide --- diping books into potions of raw chaos is very poor idea.
noob
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6139 days, 8 hours, 33 minutes and 54 seconds ago.
Posted on Wednesday, January 23, 2008 at 08:00 (GMT -5)

I was thinking that since recharging your power as archmage is a bit troublesome (corruption from orb/increasing demands from gods) maybe it's better to build up hp with Jharods help instead draining wands and cast completely from health which is easyly recovered. Or would this take even longer? How many PoEH do you get from wishing?
By the way: how is it possible to copy/paste in adom?
Gozer
Unregistered user
Posted on Wednesday, January 23, 2008 at 09:26 (GMT -5)

Trust me: orb is the ONLY way to go.
Darren Grey
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4450 days, 5 hours, 21 minutes and 38 seconds ago.
Posted on Wednesday, January 23, 2008 at 12:29 (GMT -5)

Orb is not the only way, it's just the easiest :P Building up HP with Jharod would take an age and a half, especially when you consider that your HP drops to around 100 after enough castings of Wish. Building up the HP is still an option, but you'd need quite a few hundred.

Copy-paste is simple enough - just copy what you want from a normal text window, then right click on the top of the console and choose paste. You can even set up long strings of commands repeated hundreds of times, something that can make gremlin pickpocketing extra scummy. Long strings of commands can be dangerous though unless you're in a safe area and include eating commands. And accidentally clicking the close button instead of minimise when copying commands can be... well, quite disheartening to say the least. Once happened to me with a supremely amazing L50 char about to make the last dive - was using strings of commands to whip myself to L+. I wasn't happy about losing that char.

Soirana: PoRC is generally a poor idea, but if a non-wizard needs a spellbook of wish and has enough corruption removal stuff then it may be the best option.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
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Soirana
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Chaos Freak


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4360 days, 10 hours, 38 minutes and 29 seconds ago.
Posted on Wednesday, January 23, 2008 at 13:34 (GMT -5)

Darren -- doesn't books ALWAYS explode if transformed via chaos?
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
noob
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6139 days, 8 hours, 33 minutes and 54 seconds ago.
Posted on Wednesday, January 23, 2008 at 14:12 (GMT -5)

I tried once and it exploded.

Darren: Wow, you could program a whole adom game with text - THAT would be some challenge game: write your moves all in advance and win...
I still don't get how to paste - maybe my version doesn't support it but right clicking anything doesn't help. Or I just didn't figured out how to access the console...
Darren Grey
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4450 days, 5 hours, 21 minutes and 38 seconds ago.
Posted on Wednesday, January 23, 2008 at 15:15 (GMT -5)

Haha, okay, stupid me - spellbooks do seem to always explode when dipped. Guess I should test stuff out myself before giving advice... Tracts on the other hand will normally transform into spellbooks when dipped, but you'd have to be very lucky to get a Wish spellbook.

noob: What version are you using? On mine the exact step is to right click the top bar of the window, and go to Edit > Paste from the menu that appears.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
noob
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6139 days, 8 hours, 33 minutes and 54 seconds ago.
Posted on Wednesday, January 23, 2008 at 15:47 (GMT -5)

winbeta 4
There is no edit in the menu only close, min and move - probably a windows thing (pretty old win version). But no big deal, thanks anyway.
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Soirana
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Chaos Freak


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4360 days, 10 hours, 38 minutes and 29 seconds ago.
Posted on Wednesday, January 23, 2008 at 23:50 (GMT -5)

pasting doesn't work on my winbeta4 either. still i can do it on dos version.

moving back to book exchange - i do recall PoEx working -- spellbook into tome of Confucius and backwards. So spellbook to spellbook takes two potions.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
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gut
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Painted this one too.


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5108 days, 7 hours, 38 minutes and 34 seconds ago.
Posted on Thursday, January 24, 2008 at 00:04 (GMT -5)

Regarding pasting commands in ADOM.
For the windows programs, you can use a program called
robo task. It will send keystrokes, open/close programs,
and a horde of other useful functions. It takes a
while to learn (maybe 1/2 hour - hour). It's probably
worth the time spent though, because you can also use
it to automate non-ADOM programs with it.


Put me in the 'fool filter', where I belong!
Darren Grey
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4450 days, 5 hours, 21 minutes and 38 seconds ago.
Posted on Thursday, January 24, 2008 at 11:51 (GMT -5)

Tut tut, you should all be using ADOM Sage :P

Soirana: Seems like ADOM recognises spellbooks as all the same item, which would be why PoRC explodes (though I imagine if you got very lucky it could transform into a tome) and PoEx requires 2 uses.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
EmptyOne
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5621 days, 6 hours, 18 minutes and 22 seconds ago.
Posted on Wednesday, January 30, 2008 at 12:24 (GMT -5)

Great guide!

One thing though, there is a lot of emphasis on having scrolls of power and what-not to recharge PP in the lower parts of the CoC.

Wouldn't it make more sense to be on *very* good terms with your god and just pray when you run out of PP? Saccing a million+ gold after the Casino should get you all the favor you will ever need.

Silfir
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Writer of Overly Long Guides


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4279 days, 6 hours, 3 minutes and 48 seconds ago.
Posted on Wednesday, January 30, 2008 at 13:24 (GMT -5)

As long as you can make sure you're on full health when you pray for recharge, it's a fine method.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Portrait
gut
Registered user
Painted this one too.


Last page view:

5108 days, 7 hours, 38 minutes and 34 seconds ago.
Posted on Thursday, January 31, 2008 at 12:06 (GMT -5)

Empyone:
My way of handling PP shortages in the deep
CoC levels, is to just sacrifice your Mana
stat, and cast out of your HP's.
Prayer = scorekiller.

Actually, now that I think about it, a new
player should not care too much about score
though, should they. Yes, I would say that
a new player should certainly use piety, as
a much superior method of PP regen.

Put me in the 'fool filter', where I belong!
noob
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6139 days, 8 hours, 33 minutes and 54 seconds ago.
Posted on Thursday, January 31, 2008 at 16:33 (GMT -5)

Indeed - not everybody kills himself after 30000 turns.
vogonpoet
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5167 days, 12 hours, 52 minutes and 22 seconds ago.
Posted on Friday, February 01, 2008 at 02:48 (GMT -5)

Indeed - not everyone survives for 30000 turns, and if I do, I'm probably still completing the dwarven quests or something sad like that.
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gut
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Painted this one too.


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5108 days, 7 hours, 38 minutes and 34 seconds ago.
Posted on Friday, February 01, 2008 at 04:00 (GMT -5)

Me too, if I'm not playing a wizard :)
Actually, I will make exceptions to
the 40000 game-turns restriction, if
I like the character.
Put me in the 'fool filter', where I belong!
vogonpoet
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5167 days, 12 hours, 52 minutes and 22 seconds ago.
Posted on Friday, February 01, 2008 at 04:54 (GMT -5)

In general, have you found wizards to be more efficient than mindcrafters then? I would have thought not having to rely on finding lots of books could speed things up.
Silfir
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Writer of Overly Long Guides


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4279 days, 6 hours, 3 minutes and 48 seconds ago.
Posted on Friday, February 01, 2008 at 08:00 (GMT -5)

Mindcrafters are a lot less versatile than wizards. Wizards have lots of spells to do lots of different stuff. Mindcrafters can't use most of their powers against all opponents, and you have to advance in level a fair deal to get telekinetic blast, your first power that you can use against anything.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Darren Grey
Registered user

Last page view:

4450 days, 5 hours, 21 minutes and 38 seconds ago.
Posted on Friday, February 01, 2008 at 08:22 (GMT -5)

Mindcrafters can use weapons more effectively though, and hurthlings mindcrafters in particular can make great archers. A notable difference about mindcraft in comparison with spells is that there is no "effectivity" or any bonus to practicing the powers. This makes mindcraft better suited as a support power rather than something to keep using over and over.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
noob
Registered user

Last page view:

6139 days, 8 hours, 33 minutes and 54 seconds ago.
Posted on Friday, February 01, 2008 at 08:27 (GMT -5)

Wizards find always tons of books - they are certain to get something decent among them.
vogonpoet
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5167 days, 12 hours, 52 minutes and 22 seconds ago.
Posted on Friday, February 01, 2008 at 08:53 (GMT -5)

In my wizard orientated Lithium attempts, I had one unlucky elven wizard who started with one offensive spell (fire) who never found another offensive spell in his short life - karmic lizard and fire beetle on same level got him just before Dwarftown. Had plenty of utility spells though. Sadly I had no "Instantly become good at archery and find a bow and some arrows" spell though.

Even in non Lithium attempts I've had gray elven wizards born in the neutrals friendly months run out of offensive spells.

In ADOM,nothing is certain, not even books for wizards.

[Edited 1 time, last edit on 2/1/2008 at 08:56 (GMT -5) by vogonpoet]
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gut
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5108 days, 7 hours, 38 minutes and 34 seconds ago.
Posted on Friday, February 01, 2008 at 09:28 (GMT -5)

I find mindcrafters have problems at certain
points in the game. When doing the ToEF, a
wizard is quite likely to breeze through, do to
a guaranteed book of frost bolt from the druid
(if you don't find one by luck). A mindcrafter
on the other hand, has a lot of problems in
there, at least mine do! You just don't have
the turns available, to prepare properly.
(They also can't cast out of their HP's.)

Mindcrafters have little or no access to great
(and sometimes lifesaving) spells, like darkness,
invisibility, and even strength of atlas. They
have to rely on wands so much, and there is no
turn-efficient way, to recharge them continually.
I would like to play mindcrafters more often,
but like Silfir wrote, their really good powers
just don't come soon enough.

In limited turns games, you are doing everything
sooner than you should, because you just don't
have time to go get your levels up. In my
experience, by the time you beat the ToEF, the
game is about 2/3 of the way done. However, you
are not level 30 at this time... not nearly. More
like 20, if that. By the time I get to D:50, my
level is in the low 30's, despite having quite
low speed throughout the game. Clearing D:50 gets
level 50.

I was a bit surprised at how well druids can do,
against the clock. I had kind of dismissed them
actually. Since I have heard many experience
players say that priests are better than druids,
I may give them a shot soon. I haven't tried
them in a loooong time though.

I certainly second what vogonpoet wrote!
Wizards aren't guaranteed, to get the good spell
books. In fact I would say that is the number
one factor in determining their success. If you
find acid ball, winning just got a lot easier.
The ID can help a lot, but it can take lot of
(kind of boring) turns, and your still not sure
of getting the good stuff. So in my recent games
I have taken to not visiting the ID.

Put me in the 'fool filter', where I belong!


[Edited 1 time, last edit on 2/1/2008 at 09:33 (GMT -5) by gut]
Silfir
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Writer of Overly Long Guides


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4279 days, 6 hours, 3 minutes and 48 seconds ago.
Posted on Friday, February 01, 2008 at 16:16 (GMT -5)

The most important thing is not running out of usable bolt spells early on, which requires finding at least some spellbooks to support your starting one. A gray elven wizard with maximized Learning born in Cup or something like that who starts out with a spellbook of Magic Missile can probably survive longest without finding another offensive spellbook, getting 800 casting points of Magic Missile at the least. (Of course, we're talking pure wizards here - "fighting wizards", as guts' guide calls them, like troll wizards, don't rely on spells to survive a lot.)

The risk not to find a useful spellbook in, say, your first ten character levels, is comparable to the risk of falling victim to a stone block trap, though: It happens rarely, but it sucks when it does.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Darren Grey
Registered user

Last page view:

4450 days, 5 hours, 21 minutes and 38 seconds ago.
Posted on Friday, February 01, 2008 at 22:37 (GMT -5)

With wizards I tend not to use spells that much in the early game - normal weapons can cope with most things, and training them helps to improve DV. I only reserve spells for the monsters that are being more difficult or are too risky to melee. I've never run out of castings of my original offensive spell before finding plenty more as back up.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4279 days, 6 hours, 3 minutes and 48 seconds ago.
Posted on Saturday, February 02, 2008 at 04:33 (GMT -5)

Same here. If you use spells on absolutely any opponent in the early game, you're asking for trouble. You can do that later, when you've found four copies of the spellbook of Magic Missile and want to train yourself some effectivity.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
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