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Doalag Registered user Last page view: 6061 days, 7 hours, 41 minutes and 43 seconds ago. |
You can tame them again with music quite easily but there are traps: - Your pet could kill you before, that happen to me once but I did a play error, forgot switch to coward and surprise its bite could be so hard. - With more than one pet the task can be tough if you can't interpose and block them. The problem is they can kill them each other quite fast. But the way to go is probably attempt to do orders, but I'm not sure it can works. - If you are faster than them you should try flee and come back. - Or you could use invisibility and tame again those that become aggressive. Anyway when this happen it's not end of pet, there's still stuff to attempt. |
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Doalag Registered user Last page view: 6061 days, 7 hours, 41 minutes and 43 seconds ago. |
About pet turning hostile, I played farmers with more than one pet and never seen any pet turning hostile when out of sight. By curiosity I tried quickly a priest and tame few pets, they can go hostile very fast. Either the farmer is also protected against this like the bard either the rule is more complex. Eventually one difference between farmers I played and the priest was they tamed only through food not music. |
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Darren Grey Registered user Last page view: 4450 days, 5 hours, 14 minutes and 56 seconds ago. |
Charisma plays a role. It could be that your farmer had a much higher charisma score than your priest. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
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Doalag Registered user Last page view: 6061 days, 7 hours, 41 minutes and 43 seconds ago. |
Yes I think there was also a CH difference (don't remember fully well but I think all my farmers had a relatively high CH) so you could be right. It's weird it never happened just because a CH a bit higher (this farmer had probably CH 18). This farmer had a pet team of at least 3, large dog, cave lion, big dog and with 3 pets at same time it's impossible to not lost one during some time. With various priests I tried this can happened very quickly, just a dark room and pet gone wild. I understand now, that's why some people think pet can be hurt in dark in fact in dark they become wild and then you hurt them. EDIT : After to careful :-) check priests backup I tried, in fact they had CH from 9 to 11. I was confusing with AP. It's true that between 9/11 and 17/18 the difference is big. But I don't explain why it never happened anyway with some farmers I played a lot. [Edited 1 time, last edit on 2/8/2008 at 21:23 (GMT -5) by Doalag] |
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Ashandarei Registered user Spearmaster Last page view: 5149 days, 10 hours, 54 minutes and 54 seconds ago. |
"Melting metal items at level 6 is occasionally useful for helping you survive the early game. If you find a early forge, but not a pickaxe, it can help you get an extra couple of points on your equipment." - Gut "I did take into consideration the spear trap trick.-- About melting down items, I once tried to meltdown (I think) 20 pieces of ore at once, using the class power, and wound up with about 18 ingots. I thought that was kinda lame. That was back in one of the gammas though (15 maybe)." - Gut "Melting down a moloch armor should yield some eternium..." - Molach Melting ability is not meant to melt ore, but ITEMS made of the spesific metal. Like iron spears for iron ingots, or adamantium swords for adamantium ingots and so on. The amount of ingots received depends on the weight of items you are melting. Thus melting a moloch armour, (weighing 15000s) yields, well I don't remember exactly how many eternium ingots, but the figure is well over ~30 IIRC. Can someone verify this, please? My point is, melting all the metal items you don't use and forging the ingots received to improve your armour and weapons you use is very useful. The rust monster touches your blessed Trident of the Red Rooster. Nothing happens. You laugh at the monster's pitiful attempt. |
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Darren Grey Registered user Last page view: 4450 days, 5 hours, 14 minutes and 56 seconds ago. |
I think it was 68 ingots of eternium you get - very handy. But by that stage mining shouldn't be a big problem trouble. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
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THC842 Registered user Last page view: 4697 days, 4 hours, 50 minutes and 56 seconds ago. |
in case i missed it somewhere, can anyone explain the fire resistance bug for elementalists? ive heard that the class power does not actually grant the resistance, just says it does. Is that a bug, and is that it? |
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gut Registered user Painted this one too. Last page view: 5108 days, 7 hours, 31 minutes and 52 seconds ago. |
Ashandarei's correction: > Melting ability is not meant to melt ore, but ITEMS gut, explaining himself: "I did take into consideration the spear trap trick. I didn't recall it being that beneficial though. Maybe my traps just run dry too quick." By this I mean, that I consider exploiting spear traps (for the purpose of making iron ingots) to be a waste of my time. There are other (far more efficient) methods to improve your PC, at this point in the game. "About melting down items, I once tried to melt down (I think) 20 pieces of ore at once, using the class power, and wound up with about 18 ingots. I thought that was kinda lame. That was back in one of the gammas though (15 maybe)." By this I mean, that forging ingots from say 1200 stones of iron ore (the good old fashioned way), would be much more efficient and productive than melting down 1200 stones of spears. The early game class powers, were evaluated based on their ability to help you survive the EARLY game. The weaponsmiths do get some credit for their 'metal melting' ability, but only some. Like I said, it's only OCCASIONALLY useful, for the early game. The first guaranteed forge is in dwarftown, by the time you get there, a good part of the early game is over. Thus rendering that class power useless for your first ~10 exp. levels. If you descend through the SMC/UD, in the hopes of finding an early forge, there are problems with that too. Getting the healing skill first, then trying to survive the SMC, is to my eyes kind of risky, due to the high exp. level monsters that will be generated there (yes, even if you 'pop in' first at exp level 1, to generate low level enemies. You will still probably have to deal with some really tough monsters, on your way through there.) On the other hand, trying the UD first (before getting the healing skill), is also a good way, to help your PC quickly achieve a ranking on your high score table. Upon finally reaching dwarftown, where you can rely on being able to smith, you won't normally have lots of mithril or adamantium items to melt. A few at best. Iron is the only metal you will have a decent amount of, but it is prone to fire/water/acid damage, so only moderately useful. About elementalists. To my knowledge, they do not get intrinsic fire resistance. They must get it from other sources. EDIT: Darren gives a much better explaination about the elementalist bug in this thread. http://adom.brinkster.net/forum/messages.asp?thread=5520&start=52213&page=1&tmp=55092 Put me in the 'fool filter', where I belong! [Edited 1 time, last edit on 2/9/2008 at 23:32 (GMT -5) by gut] |
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Darren Grey Registered user Last page view: 4450 days, 5 hours, 14 minutes and 56 seconds ago. |
I will say that I've heard suggestion that you can still get the fire resistance from higher level fire creatures such as dragons, but low level creatures like fire bugs and lizards won't give the resistance if you already have fire resistance (whether from the class power or an item - always take off your wooden rings when eating fire lizard corpses). Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
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Silfir Registered user Writer of Overly Long Guides Last page view: 4279 days, 5 hours, 57 minutes and 6 seconds ago. |
I always try the UD first, Healing or not. I don't have the patience for careful startups. You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! |
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gut Registered user Painted this one too. Last page view: 5108 days, 7 hours, 31 minutes and 52 seconds ago. |
Doing the UD without the healing skill is much safer, if your PC starts with the herbalism skill. It's pretty common to find some spenseweed or pepper petal in there, and that solves the HP problems. Unfortunately, weaponsmiths do not get herbalism to start, making an early UD dive quite dangerous for them. Still, I suppose that strong race, played by a skilled player, would have a decent shot. Put me in the 'fool filter', where I belong! |
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Darren Grey Registered user Last page view: 4450 days, 5 hours, 14 minutes and 56 seconds ago. |
Anyone Candle-born wouldn't need the healing skill either. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
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Nightmare Registered user Soul Calibur 2 Last page view: 4809 days, 19 hours, 20 minutes and 10 seconds ago. |
If the stairs down are close the entrance of the SMC, or if you have some form of invisibility, that can be enough. "As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown "Be sure to keep your distance if you don't have resistance." -DG |
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Ruprecht Unregistered user |
If I remember correctly, weaponsmith can melt down sis, producing heaps of adamantium ingots (at least it was possible in gama 0.9.9) |
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Silfir Registered user Writer of Overly Long Guides Last page view: 4279 days, 5 hours, 57 minutes and 6 seconds ago. |
THAT should definitely not work anymore. May be that sis have not always had artifact status, but they have now! You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! |
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Nightmare Registered user Soul Calibur 2 Last page view: 4809 days, 19 hours, 20 minutes and 10 seconds ago. |
I'd say, even with candle born characters you want to have the healing skill. Can you ever have too much healing? And who likes sitting around long periods of time after each tough fight waiting for HP to regen? I can't see any good reason to not get the healing skill. "As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown "Be sure to keep your distance if you don't have resistance." -DG |
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gut Registered user Painted this one too. Last page view: 5108 days, 7 hours, 31 minutes and 52 seconds ago. |
> If I remember correctly, weaponsmith can melt > down sis, producing heaps of adamantium ingots > (at least it was possible in gama 0.9.9) A player after my own heart! I can't keep the versions straight nine times out of ten. I still cringe, if it looks like one of the fire grues are going to pick up the orb. I had lost sooooo many games to that. Yulgash was probably the worst. Put me in the 'fool filter', where I belong! |
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Molach Registered user Lord of DurisMud Last page view: 5352 days, 11 hours, 9 minutes and 19 seconds ago. |
If my character has no healing and no herbalism, I debate whether or not to get healing. Race affects this(troll?), class (healing spells?), equipment (enough PV?), game plan (got enough time to wait). IF I was fortunate enough to be candle-born, the choice is very easy indeed. Herbalism. With herbalism and no healing I would almost always get healing, unless I was candle born AND was planning to do a ultra ending (one more artifact to feed). |
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Darren Grey Registered user Last page view: 4450 days, 5 hours, 14 minutes and 56 seconds ago. |
Candle-born has twice the effect of Healing at 100. So if you're got Candle then Healing is really unnecessary. Herbalism is far more useful for recovering HP once you get yourself some spenseweed. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
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F50 Registered user Last page view: 5686 days, 20 hours, 40 minutes and 24 seconds ago. |
I can't see any good reason not to get the herbalism skill. Healing does not beat Dex, Wi, and especially, To, going to 25 + decent healing spell equivalent + utility sickness/cure and poisoning/cure + free hunger management without weight (even cooked lizards might as well be large rations in compared to blessed stoma) problems. "If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation. AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)" -Maelstrom |
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Silfir Registered user Writer of Overly Long Guides Last page view: 4279 days, 5 hours, 57 minutes and 6 seconds ago. |
Yeah, herbs are awesome. But you can pick all herbs without herbalism, and for most purposes uncursed herbs, as obtained with a blessed scroll of uncursing, are enough. Heck, for morgia you don't even need that; you can train To and Wi wonderfully without Herbalism by just eating the cursed ones. It just takes more time to gather the herbs you want because the bushes die earlier. Even curaria and alraunia are far from useless in a cursed state. The only problem is identifying herbs without herbalism, but by the time you get herbs in most games, you're not far away from Thrundarr. Blessed spenseweed early on is more than enough to replace decent health regeneration, but far from guaranteed unless you play a farmer, who have Herbalism anyway. In short, Herbalism is convenient if you want to use herbs, but far from essential. Of course, you can regain HP without Healing too and it just takes more time... But will you remain unattacked by monsters while you wait? Of course, if you are Candle-born, the Healing skill is really unnecessary. Might as well go for the convenience Herbalism offers instead. You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! |
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Narcolepcy Registered user Last page view: 5017 days, 6 hours, 24 minutes and 32 seconds ago. |
Maelstrom "Nightmare - 7lbs kinda stack, but not really. All you get from your class is 466* energy points, and that seems to be as low as you can get. IIRC Longstride doesn't make it lower, so it seems that is the limit. *or something like that, I just remember it was 400-double-something. " Absolutley wrong, my monk with long stride and blessed 7lbs only needs 369 energy to walk. |
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Sulangatori Registered user Tourist Last page view: 1652 days, 10 hours, 39 minutes and 44 seconds ago. |
My lvl25 trollish monk with 7lb and no long stride: 375 ep |
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