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Ancient Domains Of Mystery, forum overview / Spoilers / Fling the Bling

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vogonpoet
Registered user

Last page view:

5167 days, 12 hours and 31 seconds ago.
Posted on Tuesday, February 19, 2008 at 09:52 (GMT -5)

Its ages since I was in a position to fire a WandDes, whats the range on those babies anyway? I vaguely remember being pretty impressed by them.
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4279 days, 5 hours, 11 minutes and 57 seconds ago.
Posted on Tuesday, February 19, 2008 at 10:24 (GMT -5)

I didn't mean "no monsters at all on the level", I meant "no monsters around to be damaged in the about three square radius". I wasn't being that unclear, was I? :(

And in this glorious plan of mine you don't teleport away the balor; you clear the small rooms with lots of bling, lure the balor OUT of the room by foot, teleport, handle the lever, destroy it while no one is around.

The hard part will probably be the "no one is around" part, but with pumped up bling it should be doable. Also, you can use teleport on anything besides the balor, right?.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Portrait
gut
Registered user
Painted this one too.


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5108 days, 6 hours, 46 minutes and 43 seconds ago.
Posted on Tuesday, February 19, 2008 at 12:36 (GMT -5)

The 'find weakness' skill does seem to be the
best option. I will get it now, and hopefully
have time to train it for the ToEF.

As far as D:50, I was thinking about (pretty much)
what Silfir is saying. I just planned to lure
away the balor, or even just let him bash away
at me with my tactics on coward. I was unaware
that a WoD inflicted damage on monsters. So now
I will try the door creation method. I already
have the stuff for that, I just simply didn't
remember that as an option.

I will not be forcing a restocking of the gift
shop. I have now decided against using casino gold
in this game, so buying out the gift shop is not
an option for me.

Thanks for all the advice, I will certainly need
more before this thing is done.
Put me in the 'fool filter', where I belong!
Darren Grey
Registered user

Last page view:

4450 days, 4 hours, 29 minutes and 47 seconds ago.
Posted on Tuesday, February 19, 2008 at 13:14 (GMT -5)

I would almost consider it against the spirit of the challenge to turn down the lure of gold :P Still, there's nothing to say you can't buy stuff from the casino - just not abuse it for money.

Wands of destruction can have a very big radius - I think it's linked to willpower like ball spells. What's the door creation ending? I always go for the kill everything approach, but obviously that's not advisable in this instance.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."

[Edited 1 time, last edit on 2/19/2008 at 13:20 (GMT -5) by Darren Grey]
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gut
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5108 days, 6 hours, 46 minutes and 43 seconds ago.
Posted on Tuesday, February 19, 2008 at 15:24 (GMT -5)

If I can afford some things from the gift shop,
I will certainly get them. I had to look up the
'door creation' ending myself. I remembered
reading it, in the guidebook, but have never used
it before. I'll probably goof it somehow, but it
sounds simple. Just enclose the levers with doors,
throw the lever, and zap a 'non-door-opening'
type monster on top of it. Lock it in, so the
balors can't TP on top of the lever. Do it for
the other lever and leave. The guidebook explains
it better.


About character:
I have some great news, and some bad news. The
bad news first, I accidentally whacked two more
monsters with a melee attack. My stratagy for the
water temple, was to cast darkness in my dug out
tunnel, and lead monsters through one by one. I
would stand in the lighted square at the end, and
bling them to death, while they could never hit
me. It worked perfectly, I never took a hit, but
I had equipped the RCT for the dexterity boost.

Needless to say, I forgot to unequip it, when I
went to lure more grues to their death. I wound
up whacking into a grue TWICE before I realized
what had happened. This gave I think 8 skill
marks for each hit. I made a simmilar mistake
a while later, and stupidly whacked into another
monster in the dark while unarmed. This gave 6
skill marks to 'unarmed combat' skill.

So my chances of this being an 'official' victory
are 'OFFICIALY' over! I will still play the PC
though, because it is tremendous fun. When I do
this challenge again, I won't make so many mistakes.

So on to the game and the great news. On D:22, the
banshee level, I found a threat room full of karmic
baby dragons. Upon looting the dead bodies, I found
a wand of wishing, 5 charges. I immediatly used one
for 'rings of slaying', and one for 'pairs of seven
league boots', but that leaves 4 more wishes that I
have no clue for how to use.

I considered rings of ice for the tower, but that
would mean leaving off my rings of slaying. I have
quite decent fireproof gear, and had planned to do
the first three levels of the ToEF with just that.
This would save my fireproof blanket for the orb
level, where I really do need much of my inventory
to get me through. Now however, I am wondering if
my gold pieces would melt away without a RoI. I
just don't know.

I have no interest in scumming the strength stat,
so rings of weakness are out. I even considered
archery gloves, of all things. Anything to get my
'to hit' and 'to damage' up, would be great. I have
the alchemy skill, so I could wish for ingredients
for PoGA. The only problem with that, is how low my
alchemy skill is. It would take a while to even be
ABLE to increase it to 100.

I will post an edited verbose log file, in case
that helps with suggestions.


Berchant      St:28  Le:29  Wi:47  Dx:45  To:33  Ch: 9  Ap:18  Ma:24  Pe:28 L+
DV/PV: 80/46   H: 246(246)    P: 159(159)    Exp: 19/478249     D: 23 Sp: 114
Blessed Bloated
----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------
// Weapon skills are at level 1 because of training with Bart. I started
// with swords at level 2 so that is why they are at level 3. The extra
// marks on 'unarmed' and 'pole arms' are due to stupid mistakes.

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                19
Daggers & knives         1    +1    +0   +0   basic                25
Clubs & hammers          1    +1    +0   +0   basic                25
Maces & flails           1    +1    +0   +0   basic                25
Swords                   3    +2    +1   +0   basic                65
Axes                     1    +1    +0   +0   basic                25
Whips                    1    +1    +0   +1   basic                25
Pole arms                1    +1    +0   +0   basic                10
Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     0    +0    +0   +0   unskilled            7
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 11   +22              Mastery              3024

Damage caused with your melee weapons:
--------------------------------------
No melee weapons available.

Damage caused with your missile weapons:
----------------------------------------
ÆAmmunition: Î137715Æ, base range: Î4Æ, Î+47Æ bonus to hit, Î1d2+44Æ damage

----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------
   Invisibility:     3,  19pp     (Effectivity: +0)

----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------
  Alchemy ................... 64    (good)         [+2d4]
  Appraising ................100    (superb)       [+2d4]
  Archery ................... 22    (mediocre)     [+3d3]
  Backstabbing ..............  3    (poor)         [+3d4]
  Bridge building ........... 29    (mediocre)     [+3d4] (mr)
  Climbing .................. 44    (fair)         [+4d4]
  Cooking ...................  8    (poor)         [+4d5] (mr)
  Detect item status ........ 86    (great)        [+1d5]
  Dodge ..................... 49    (fair)         [+1d5]
  Find weakness ............. 32    (fair)         [+1d5]
  First aid ................. 23    (mediocre)     [+3d4]
  Gemology ..................100    (superb)       [+2d4]
  Haggling .................. 46    (fair)         [+4d5]
  Healing ................... 72    (great)        [+1d3]
  Herbalism .................100    (superb)       [+1d5]
  Listening .................100    (superb)       [+1d5]
  Literacy ..................100    (superb)       [+1d5]
  Metallurgy ................ 74    (great)        [+2d4]
  Pick pockets .............. 31    (fair)         [+4d5]
  Stealth ................... 74    (great)        [+1d5]
  Survival .................. 64    (good)         [+3d4]

// This thing just will not go higher :(
  Tactics ................... 28    (mediocre)     [+2d4]
  Two weapon combat ......... 35    (fair)         [+1d5]

----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------
You are surrounded by an unholy aura (Ch: -10, DV: +6).

----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 4913 stones                Carrying capacity: 8550 stones

Head          : blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4}[65s]
Neck          : uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7}   [3s]
Body          : uncursed ancient mummy wrapping [+1, +5] {Ap-8}       [60s]
Girdle        : uncursed adamantium girdle [+6, +5]                   [18s]
Cloak         : uncursed hooded cloak [+1, +0]                        [40s]
Right Hand    : uncursed medium crystal shield [+9, +4]              [160s]
Left Hand     : uncursed large eternium shield (-1) [+13, +5]         [54s]
Right Ring    : uncursed ring of slaying (+6 melee damage, +6 missile damage)
Left Ring     : ring of slaying (+7 melee damage, +6 missile damage)   [1s]
Bracers       : blessed bracers of speed [+0, +0] (+4 spd)            [10s]
Gauntlets     : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
Boots         : uncursed seven league boots [+1, +0]                  [30s]
Missile weapon: -
Missiles      : 137715 gold pieces                                  [1377s]
Tool          : uncursed Chaos Orb of Elemental Water                [100s]
----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 2984 stones   Carrying capacity: 8550 stones

Helmets ('[')
   uncursed helm of water breathing [+0, +1]                          [30s]
   uncursed eternium cap [+0, +4]                                     [28s]
Armor ('[')
   uncursed red dragon scale mail (-1, -4) [-1, +13]                 [220s]
Gauntlets ('[')
   uncursed blue dragon-hide gauntlets (-2, +0) [+0, +2]              [10s]
Cloaks ('[')
   blessed light cloak [+1, +0]                                       [20s]
Girdles ('[')
   blessed girdle of carrying [+0, +0]                                [15s]
Boots ('[')
   heap of 2 uncursed pairs of leather boots [+3, +0]                 [50s]
   uncursed boots of speed [+2, +0] (+8 spd)                          [20s]
   uncursed boots of speed [+2, +0] (+8 spd)                          [20s]
   uncursed mithril boots [-1, +5]                                    [96s]
   uncursed boots of sneakiness [+0, +0] {Dx+4}                       [20s]
   uncursed greased boots {fair}                                      [20s]
   uncursed seven league boots [+1, +0]                               [30s]
   seven league boots [+1, +0]                                        [30s]
Necklaces (''')
   heap of 2 blessed amulets of light                                  [6s]
   heap of 2 blessed amulets of order                                  [6s]
   uncursed amulet of perseverance {Wi+3}                              [3s]
   heap of 2 uncursed amulets of teleport control                      [6s]
   uncursed ankh                                                       [3s]
   uncursed pearl necklace {fair}                                      [2s]
Bracers (',')
   uncursed bracers of protection [+0, +2]                            [10s]
   uncursed bracers of speed [+0, +0] (+4 spd)                        [10s]
   uncursed bracers of protection [+0, +1]                            [10s]
   bone bracers                                                       [10s]
One-handed weapons ('(')
   uncursed green broadsword (+0, 1d7+2)                              [80s]
   uncursed pick axe (+0, 1d6+1)                                      [75s]
   uncursed barbaric pick axe (-4, 1d6+5)                             [75s]
   uncursed pick axe (+0, 1d6+4)                                      [75s]
Two-handed weapons ('(')
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
Missiles ('/')
   uncursed dagger of returning (+2, 1d4)                             [10s]
Tools (']')
   uncursed torch                                                     [10s]
   uncursed tinderbox (8)                                              [3s]
   heap of 5 uncursed hexagonal keys                                   [5s]
   heap of 3 uncursed tiny keys                                        [3s]
   heap of 2 uncursed triangular keys                                  [2s]
   heap of 2 uncursed small keys                                       [2s]
   heap of 8 blessed bandages                                         [16s]
   blessed waterproof blanket                                         [10s]
   blessed fireproof blanket                                          [10s]
   uncursed round key                                                  [1s]
   uncursed fireproof blanket                                         [10s]
Rings ('=')
   heap of 2 blessed rings of cold resistance                          [2s]
   heap of 2 blessed rings of fire resistance                          [2s]
   uncursed ring of the clear mind                                     [1s]
   blessed ring of the High Kings [+2, +3]                             [1s]
   uncursed ring of cold resistance                                    [1s]
   uncursed ring of minor elemental mastery [+0, +0]                   [1s]
   ring of slaying (+6 melee damage, +6 missile damage)                [1s]
Wands ('\')
   uncursed wand of trap detection (6 charges)                         [3s]
   uncursed wand of teleportation (3 charges)                          [4s]
   uncursed wand of monster creation (1 charge)                        [3s]
   uncursed wand of webbing (12 charges)                               [3s]
   uncursed wand of digging (0 charges)                                [3s]
   uncursed wand of digging (0 charges)                                [3s]
   uncursed wand of digging (1 charge)                                 [3s]
   uncursed wand of monster detection (0 charges)                      [3s]
   uncursed wand of door creation (3 charges)                          [3s]
   uncursed wand of stunning (7 charges)                               [3s]
   uncursed wand of door creation (0 charges)                          [3s]
   uncursed wand of webbing (2 charges)                                [3s]
   blessed wand of trap detection (4 charges)                          [3s]
   uncursed wand of door creation (3 charges)                          [3s]
   uncursed wand of trap creation (4 charges)                          [3s]
   uncursed wand of cold (0 charges)                                   [4s]
   uncursed wand of wonder (3 charges)                                 [3s]
   uncursed wand of stunning (3 charges)                               [3s]
   uncursed wand of monster creation (2 charges)                       [3s]
   uncursed wand of door creation (1 charge)                           [3s]
   uncursed wand of cold (1 charge)                                    [4s]
   uncursed wand of trap detection (4 charges)                         [3s]
   uncursed wand of door creation (6 charges)                          [3s]
   uncursed wand of monster creation (7 charges)                       [3s]
   uncursed wand of monster creation (1 charge)                        [3s]
   uncursed wand of light (6 charges)                                  [4s]
   uncursed wand of paralyzation (5 charges)                           [3s]
   uncursed wand of light (8 charges)                                  [4s]
   uncursed wand of cold (0 charges)                                   [4s]
   uncursed wand of door creation (2 charges)                          [3s]
   uncursed wand of digging (2 charges)                                [3s]
   uncursed wand of wonder (5 charges)                                 [3s]
   uncursed wand of digging (1 charge)                                 [3s]
   uncursed wand of monster detection (5 charges)                      [3s]
   uncursed wand of wonder (5 charges)                                 [3s]
   uncursed wand of monster creation (2 charges)                       [3s]
   uncursed wand of monster creation (3 charges)                       [3s]
   uncursed wand of item detection (2 charges)                         [3s]
   uncursed wand of digging (5 charges)                                [3s]
   uncursed wand of stunning (1 charge)                                [3s]
   cursed wand of digging (4 charges)                                  [3s]
   uncursed wand of earthquakes (2 charges)                            [3s]
   uncursed wand of wishing (3 charges)                                [3s]
Potions ('!')
   heap of 5 uncursed potions of cure poison                          [10s]
   heap of 4 uncursed potions of healing                              [16s]
   heap of 4 uncursed potions of carrot juice                         [16s]
   heap of 2 uncursed oils of rust removal                             [4s]
   heap of 2 potions of holy water                                     [8s]
   cursed potion of invisibility                                       [4s]
   heap of 6 blessed potions of extra healing                         [12s]
   heap of 2 uncursed potions of poison                                [8s]
   heap of 2 uncursed berzio potions                                   [4s]
   uncursed potion of visibility                                       [4s]
   heap of 6 uncursed potions of invisibility                         [24s]
   heap of 5 uncursed potions of booze                                [20s]
   uncursed potion of boost learning                                   [2s]
   uncursed potion of learning                                         [4s]
   uncursed potion of longevity                                        [4s]
   heap of 2 blessed potions of invisibility                           [8s]
   heap of 2 uncursed potions of exchange                              [8s]
   blessed potion of carrot juice                                      [4s]
   heap of 7 uncursed potions of extra healing                        [14s]
   heap of 2 uncursed potions of ultra healing                         [4s]
   uncursed potion of youth                                            [4s]
   heap of 3 uncursed potions of insight                               [6s]
   heap of 2 blessed potions of exchange                               [8s]
   cursed potion of poison                                             [4s]
   uncursed potion of sickness                                         [2s]
   cursed potion of ultra healing                                      [2s]
   heap of 3 uncursed potions of water                                [12s]
   heap of 2 uncursed potions of cure corruption                       [4s]
   uncursed potion of potential toughness                              [4s]
   uncursed potion of toughness                                        [4s]
   potion of potential willpower                                       [4s]
   potion of boost appearance                                          [2s]
   potion of unholy water                                              [4s]
Scrolls ('?')
   heap of 19 uncursed scrolls of identify                            [38s]
   uncursed scroll of protection                                       [2s]
   blessed scroll of identify                                          [2s]
   heap of 2 uncursed scrolls of familiar summoning                    [4s]
   heap of 3 uncursed scrolls of darkness                              [6s]
   heap of 5 uncursed scrolls of power                                [10s]
   heap of 3 uncursed scrolls of light                                 [6s]
   blessed scroll of charging                                          [2s]
   heap of 4 uncursed scrolls of satiation                             [8s]
   uncursed scroll of magic mapping                                    [2s]
   heap of 8 uncursed scrolls of uncursing                            [16s]
   blessed scroll of familiar summoning                                [2s]
   heap of 2 blessed scrolls of power                                  [4s]
   heap of 2 uncursed blank scrolls                                    [4s]
   heap of 3 uncursed scrolls of repair                                [6s]
   heap of 3 uncursed scrolls of charging                              [6s]
   heap of 2 uncursed scrolls of treasure creation                     [4s]
   heap of 2 uncursed scrolls of luck                                  [4s]
   blessed scroll of light                                             [2s]
   heap of 3 uncursed scrolls of great identify                        [6s]
   uncursed scroll of monster detection                                [2s]
   heap of 2 uncursed scrolls of peace                                 [4s]
   cursed scroll of teleportation                                      [2s]
   heap of 2 blessed scrolls of darkness                               [4s]
   cursed scroll of dark predictions                                   [2s]
   uncursed scroll of item destruction                                 [2s]
   heap of 2 cursed scrolls of magic mapping                           [4s]
   cursed scroll of great identify                                     [2s]
   cursed scroll of monster detection                                  [2s]
   cursed scroll of light                                              [2s]
   cursed scroll of item destruction                                   [2s]
   uncursed scroll of teleportation                                    [2s]
   cursed scroll of chaos resistance                                   [2s]
   uncursed scroll of defense                                          [2s]
   uncursed scroll labeled "GNAY-GNIY"                                 [2s]
Food ('%')
   heap of 2 uncursed bits of gnomish candy                            [4s]
   heap of 25 uncursed burb roots                                     [50s]
   heap of 32 uncursed pepper petals                                  [64s]
   heap of 2 uncursed stomacemptia herbs                               [4s]
   heap of 3 blessed stomafillia herbs                                 [6s]
   heap of 26 uncursed alraunia antidotes                             [52s]
   heap of 16 uncursed demon daisies                                  [32s]
   heap of 8 blessed curaria mancox herbs                             [16s]
   heap of 15 uncursed stomafillia herbs                              [30s]
   heap of 81 uncursed spenseweeds                                   [162s]
   heap of 10 blessed alraunia antidotes                              [20s]
   heap of 15 blessed burb roots                                      [30s]
   heap of 8 blessed pepper petals                                    [16s]
   heap of 71 blessed spenseweeds                                    [142s]
   heap of 30 blessed morgia roots                                    [60s]
   heap of 60 uncursed moss patches of mareilon                      [120s]
   heap of 3 blessed stomacemptia herbs                                [6s]
   heap of 7 blessed demon daisies                                    [14s]
   heap of 76 uncursed cooked lizards                                [228s]
   uncursed lump of gelee royal                                        [3s]
   heap of 5 uncursed curaria mancox herbs                            [10s]
   heap of 12 uncursed morgia roots                                   [24s]
   uncursed herb seed                                                  [2s]
   heap of 12 blessed moss patches of mareilon                        [24s]
   cursed moss of mareilon                                             [2s]
   heap of 2 cursed morgia roots                                       [4s]
   heap of 3 uncursed devil's roses                                    [6s]
   heap of 2 cursed devil's roses                                      [4s]
Gems ('*')
   heap of 12 uncursed crystals of light                              [12s]
   heap of 4 uncursed crystals of power                                [4s]
   heap of 8 uncursed crystals of darkness                             [8s]
   heap of 3 uncursed crystals of fire                                 [3s]
   heap of 2 uncursed crystals of health                               [2s]
   blessed crystal of power                                            [1s]
   cursed crystal of health                                            [1s]
   uncursed crystal of knowledge                                       [1s]
   blessed crystal of fire                                             [1s]



Put me in the 'fool filter', where I belong!
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4279 days, 5 hours, 11 minutes and 57 seconds ago.
Posted on Tuesday, February 19, 2008 at 16:18 (GMT -5)

Well, the safest way to avoid damaging anything with a melee attack is to make sure to always wear two shields. A good idea anyway because only the shield skill will ever be trained, and thus the second shield nets you the most DV possible with your second hand because you can't train polearms.

Apart from that, I'm somewhat confused. Shouldn't the same code of honour that keeps you from using various scumming methods also keep you from using that cheap door creation method?
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Portrait
gut
Registered user
Painted this one too.


Last page view:

5108 days, 6 hours, 46 minutes and 43 seconds ago.
Posted on Tuesday, February 19, 2008 at 17:13 (GMT -5)

It is not a 'code of honor' that keeps me from
using scumming methods. I do not find them to
be fun, that is all. A 'code of honor' wouldn't prevent me from smithing, or precrowning. Those
are completely fair tactics to use, I just think
they are boring. I am after all, using sickness
and starvation tactics, for higher stats.

You raise a good point about D:50 though, I will
not use the door creation method. It wouldn't
FEEL like a victory if I used that... If I can't
clear the level, I will die there.

Character has cleared Darkforge, and is heading
into the ToEF as I type this. Still have 3 wishes
left, I used one for some SoCR.
Put me in the 'fool filter', where I belong!
Darren Grey
Registered user

Last page view:

4450 days, 4 hours, 29 minutes and 47 seconds ago.
Posted on Tuesday, February 19, 2008 at 21:15 (GMT -5)

If the guidebook says it then I guess the door creation method could work, but since balors can break down doors it sounds a bit silly to me.

As for wishes... well wow, you're character is looking so damned good it's hard to say. You have most of the nice things you'd like. Definitely hold on to one or two in case of SoCR needs later on. You might want to wish for potions of dexterity - an extra 6 Dx wouldn't go unwanted. Hmm, how many boost dexterity potions does one wish provide? They could actually be more handy for particularly rough sections of the game (a blessed boost potion gives something like a +10 boost to the stat sometimes).

Tower is tricky indeed. Gold pieces will melt, albeit slowly (a few of the pile will melt a bit at a time). With more fireproof blankets it wouldn't be so bad - you could just keep putting 100 gold in your missile slot when necessary and keep the rest in your pack. I guess give it a few tries with small piles of gold and see how you fare. You can also try without one of the rings of slaying to see if a ring of ice would be doable (one blessed ring is okay to protect your gold, since it doesn't all melt at once).

How was DarkForge? Able to take down the golems okay? If you struggled with those you'll have real trouble with the elementals. The wyrm will obviously involve more individual tactics.

You might want to get some training with Yergius to boost your Climbing more - a visit to the Rift might be helpful for gaining levels and finding more items.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
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Soirana
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4360 days, 9 hours, 46 minutes and 38 seconds ago.
Posted on Tuesday, February 19, 2008 at 22:48 (GMT -5)

Where did Archery came from? another used charge of WoWi?

My restart is going nice. Already used RoDS for find weakness and now doing farming for the precrowns (just hope these won't be wyrmlance/executor/farslayer)
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
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5108 days, 6 hours, 46 minutes and 43 seconds ago.
Posted on Tuesday, February 19, 2008 at 23:37 (GMT -5)

Thanks for the suggestions. Your comments about the
PoBD vs PoD really has me thinking! An extra 6 points
all the time is nice, but an extra 30, for the ASB
could make the difference. I am leaning towards doing
just that! I will leave the potions in 'wish form'
for the time being though. The glowing wand is eternium,
(I have heard), and so will be more secure than potions.
I recieved 4 SoCR from the one wish, and my playing
style is pretty fast, so I doubt I will need more than
that. So I still have 3 to burn.

Darkforge was surprisingly easy. I think weilding 2
shields is like cheating in there. With my tactics
set to 'very aggressive', I was only hit a few times.
I never went below 200 HP's. Perhaps it was due to
the rings of slaying, but the golems rather melted
before me. I didn't even have to chance equipping
the RCT for the dexterity boost.

Darkforge falling easily, gave me a lot of confidence
for the Tower. I did clear the first 3 levels of the
tower, using only fireproof gear (except for gold of
coarse). I took no fireproof blanket with me for the
first trip, due to paranoia. Blankets have failed me
in the past at the WORST times in there! So I wanted
to save them all for my fight with the ACW. I use the
method you describe, about taking only some gold in
with me at a time. It turned out, that there was no
issue with gold melting away on me. I found WAY more
than was lost.

No monster in the tower gave me any problems except
one... no surprisingly not THAT one! Believe it or
not, red worms were almost the death of me. There
was a 'dark' room that I had to cross, to find the
down staircase. I got in, and BARELY got out alive!
You see, the room had many red worms in there, and
they were breeding like crazy. I couldn't fight them,
because you can't throw coins in the dark. At the
time, I had no inventory with me, so I had no source
of light other than prayer. Since I am playing with
'no prayer allowed', I thought I was a dead man. Dumb
luck saved me, I just kept stumbling about stupidly,
and finaly found a clear path to a lighted square.
It all worked out OK, but was too close for comfort.

A grue gave me the only corrupting hit I took in
there. Elementals took some HP's, but never a
dangerous amount. No fire giant kings were found.
There was a threat room of blue dragons, which
yeilded no great treasure (I cringed, every time
I saw the message 'something is shattered/melted
by the heat). Red dragons were very easy.

Even the ACW was pretty easy. He did get me down
to 120 HP's once, but his bolt spells weren't
taking more than 90 per hit. I did use a PoEH
then, and that was the only one I needed. I did
not use any potions or wands against him. I had
them in my inventory, I'm not CRAZY. I just
thought that since my PC was doing so well, I
would try it first without the extras. I did
lure him off the orb level, in case I needed
to teleport away quickly.

Character is now headed for the casino, and
the Cats Eye Ring. Funny, that after all that
work to get it, I might wind up not using it.
I heard Soirana say that it doesn't help with
missile critical hits. The ring of slaying
might be better. I will try both, and report
my findings.

As for the library, I will avoid that place.
It has been ages since I last went there.
I have bad memories of destroyed climbing
sets, and dead ratling dealers. That may
have been many versions ago, but that kind
of experience really stays with a fellow.


The archery skill came from a lucky scroll of
education. I had 2, but the other gave me the
cooking skill. But I'm NOT complaining!

Put me in the 'fool filter', where I belong!
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5108 days, 6 hours, 46 minutes and 43 seconds ago.
Posted on Wednesday, February 20, 2008 at 04:55 (GMT -5)

Character just went through casino. Picked up
two whips of the snake, +10 and +7. The artifact
shield 'Protector' was in there also, but cost
350,000 gold. I had to go sell every piece of
junk I had found, plus do some fighting to boot.
I found a minor blue dragon vault though, and
got lots of gold from slaying them. I think
some gold doubling happened, but it wasn't
drastic.

Next, I got the cat ring, and compared it to
a ring of slaying. As far as coin throwing goes,
RoS gives 2 more damage points, than the RotMC.
The RotMC however, gives 9 points more 'to hit',
than the RoS. Not to mention defense benefits.
So for now I am sticking with one RoS, and the
RotMC. When I hit the earth temple, I may go
for the 2 extra poits of damage.

I beat the air temple, which was pretty easy.
I only took one corrupting hit while there,
stupid vapor rats. Picked up the 'you rage'
corruption, '(DV-9, +6 melee damage)!'. Well,
normally I don't mind this one, but as a coin
slinger, the melee bonus is useless. Still it
could have been worse, it could have drained
my dexterity. For now I will keep it.

Ok, I have now completed the earth temple.
It wasn't nearly as bad as I was thinking.
Although, I do think it may have been rather
impossible without the 'find weakness' skill.
I had the RotMC DX+16. Two whips of the snake
DX+10 and DX+7. Boots of sneakiness DX+4,
archery gloves (+0, +4), and to top it all
off, the Air Orb DX+10. That's a combined 47
points of dexterity boost, on top of an
intrinsic 46 points. Adding up to a dexterity
stat of 93, and 4 free damage points from the
gloves, AND I STILL COULDN'T HURT THE ANCIENT
STONE BEAST. The only way I could hurt him,
was with criticals, but they were quite
effective. It was only a bit time consuming,
and never dangerous.

Character is now at exp. level 30. Next stop
is the Mana temple.

Berchant      St:30  Le:27  Wi:38  Dx:56  To:37  Ch:21  Ap:15  Ma:26  Pe:29 L+
DV/PV:169/36     H:400(400)    P:228(228)    Exp: 30/4013031    D: 42 Sp: 123
Blessed Bloated Coward

Shields                 13   +26              Mastery              7801

  Archery ................... 43    (fair)         [+1d5]
  Dodge ..................... 57    (good)         [+1d3]
  Tactics ................... 43    (fair)         [+1d3]
// I can not raise these ANY higher.

  Find weakness .............100    (superb)       [+1]

You have grown horns (+3 melee damage, Ap: -4).

Put me in the 'fool filter', where I belong!
Silfir
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4279 days, 5 hours, 11 minutes and 57 seconds ago.
Posted on Wednesday, February 20, 2008 at 05:12 (GMT -5)

Two more damage of ring slaying compared to 16 extra speed of Ring of the Master Cat? I'd take the speed!

Tactics and Dodge is normal, I guess.

Apparently, archery is impossible to increase without using "real" missile weapons... Can it be increased by shooting them into empty space?
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Darren Grey
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4450 days, 4 hours, 29 minutes and 47 seconds ago.
Posted on Wednesday, February 20, 2008 at 12:36 (GMT -5)

Wow! Amazingly well done, gut. Sounds like you had an easier time in the tower than most characters. If you have that high dex in general then there's no real need for boost dex potions - I'd spend a wish on some potions of dexterity just to keep the general dex high.

Hopefully mana temple won't be too troublesome. Remember your resistances and a light source... Biggest problem might be the multiplying chaos warriors. Luring the archmage out is obviously most advisable...

I've had trouble like that in the Rift before - a very very bad experience of saving up enough gold for ages only to find the ratling trader dead (eventually managed to get a RoDS to wish for climbing sets). Now I always take at least two climbing sets in, one blessed and one uncursed.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
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Soirana
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4360 days, 9 hours, 46 minutes and 38 seconds ago.
Posted on Wednesday, February 20, 2008 at 13:18 (GMT -5)

i was surprised today my char received Tactics at...
100. Well, learning was at 35 (crystals +starvation) but that was enormous.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
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5108 days, 6 hours, 46 minutes and 43 seconds ago.
Posted on Wednesday, February 20, 2008 at 13:47 (GMT -5)

Starting with the tactics skill at 100. WOW!
I think my learning stat was at 13 when I
got the skill. I suppose learning means a lot.


My speed can be up to 143, but finding it to be a
double edged sword. It really helps against the
powerful monsters, but yields less exp. points,
that I desperately need.

About the archery skill, I think I remember
reading in the guidebook, about training it. It's
something like 'it only trains, if you shoot
monsters in the red zone of your missile range'.
Well, my missile range has outgrown my visible
range. I have tried extending my targeting, past
the monster and into the red zone, allowing the
missile to 'just happen' to hit the monster on
it's way. I did this a zillion times, and it
doesn't help.

I am now to chicken to use the wishes for PoD. I
am realizing just how many turns it takes, to bling
to death high powered monsters. Not to mention
summoners on deep dungeon levels.I have had to
bling my way through two werewolf kings so far.
That means I also had to kill 298 dire wolves,
201 wolves, 61 werewolf lords, and 70 silver
wolves. I will save the wishes for SoCR, unless
I have big trouble.

I certainly don't want to create uber chaos
servants, but if I can't quickly take out the
chaos wizards, that may very well happen. My
normal stratagy is to enter while invisible,
and in the darkness, wake up the Archmage, and
retreat. This time however, darkness is out of
the question. I may try invisibility alone, but
I really don't want to get trapped in there.
I will not use potions or wands against the
Archmage, unless there is no other way.

I resume play now, and most likely have victory
or death today.
Put me in the 'fool filter', where I belong!
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4360 days, 9 hours, 46 minutes and 38 seconds ago.
Posted on Wednesday, February 20, 2008 at 14:05 (GMT -5)

For speed - casting slow monster on yourself could help.

About mana temple - i had one idea but it depends on range of your gold coins.

As you open secret door Archmage is just in front of you. It is 18 squares distance, but if you can't bling that far you possibly can use something like well trained stun ray (and/or boosted willpower).

Waking archmage, IMHO, is critical point at mana temple.


A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
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5108 days, 6 hours, 46 minutes and 43 seconds ago.
Posted on Wednesday, February 20, 2008 at 15:41 (GMT -5)

I did use slow monster on myself vs a great red
wyrm. I was wearing RDSM and all he was doing,
was breathing fire at me. So that seemed safe
enough. I was sorely tempted to try it vs the
greater moloch I killed, but chickened out. It
was still satisfying, to kill a monster that had
100 PV. Again 'find weakness' is awesome.

I can only bling nine spaces. I have decided to
do the game without using wands or potions (like
blindness/confusion) if possible. I didn't need
them against anything so far, and I will give it
my best shot, to do the rest without them.



Just did the Mana temple. Scratch one Archmage.
I did kill 183 chaos servants to get to him,
so now they can poison me quite easily. I have
some regeneration items though, so I should be
OK.

The Archmage himself was easy. My plan was to
lead him to the stairs, so that I could have
a quick escape route if he confused me. I
noticed a long narrow tunnel though, and
decided to try it a bit differently. I dug
out some of the tunnel, to make it two spaces
wide, instead of one. When the Archmage came to
stand in the narrow part of the tunnel, I stood
one space out of line with him. As long as he
had a clear shot at me, he did not advance.
With him blocking the tunnel, none of the chaos
servants could interfere. He kept shooting only
ice and 'glowing ball' attacks at me, which did
no real damage. I shot back at him, while he
was standing in the dark, I couldn't see him,
but I could hear him scream.

I needed no potions or wands to take him out.
The critical hits and a high willpower stat
were enough. I did have to use a PoEH though,
I wanted to test how I would fair, standing
IN line with him and fighting. I quickly
stepped back out of line.

Now I am crossing into D:50. I am concerned
about the balors and (now) chaos servants, but
I am not worried about corruption. I have two
more wishes to spend on SoCR. I thought briefly
about wishing for a potion of uselessness, to
throw on D:49, but it's too likely I would
get a melee weapon. I think if I don't need to
use the wishes for SoCR, I might wish for a
PoU on the way back, just to see.

Put me in the 'fool filter', where I belong!
Silfir
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4279 days, 5 hours, 11 minutes and 57 seconds ago.
Posted on Wednesday, February 20, 2008 at 16:29 (GMT -5)

What this game of yours does prove, gut, is that Fling the Bling CAN be done! Next time without mistakes :)

EDIT: Of course, without that wish for Find Weakness it'll be a LOT harder...
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 2/20/2008 at 16:29 (GMT -5) by Silfir]
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5108 days, 6 hours, 46 minutes and 43 seconds ago.
Posted on Wednesday, February 20, 2008 at 19:52 (GMT -5)

Finally achieved victory.

Screen shot of D:50, after blinger littered the place
up, killed all enemies, and shut the gate. I thought
it would be better than a shot of the wilderness map.

############
#!.........#
#..$$......############      #######
#...$$$.$...$$.$$$$...#      #.....#
#.###################.#      #.....#
#.$$..}$....##      #.#      #.....#
#..$..$.$....##     #$########.....#         ###########################
#....$.$......#   ###.$..[=.######.#         #..$$.[.[[[*$.$$*$.$[/[$..#
#.$..$.$.(....#####....$$..\.#####.###########/$[[.*$[*#####..[$$$[$$.$#
#8.@..$..[.%/[.$$.[*$.$.}[$$[$$$*$[$./$[....$*[[*[$$...#   #.[...[.$[$.#
#.....{...$...#####..(![.[$..#####.###########.[.$$$$..#   #[$.<....$[$#
#............$#   ###..\....######.#         #.*.....[.#   #.$$....$..$#
#............##     #$########.....#         ###########   #.*..[..$$$.#
#$..........##      #.#      #.....#                       #.*.*$$(.$..#
#$###################.#      #...$.#                       #############
#..$$.$...............#      #...$.#
#!...$.....############      #######
############

Berchant      St:31  Le:35  Wi:47  Dx:81  To:35  Ch:21  Ap:23  Ma:27  Pe:30 L+
DV/PV: 37/31   H: 682(682)    P: 425(425)    Exp: 49/17702410   D: 50 Sp: 162
Blessed Bloated Berserk



D:50 was a nightmare. I wasn't ever in danger, even when
Fistinarius hit me, it did only moderate damage. The gold
coin damage, plus critical hits handled every thing nicely.
It was just the SUMMONING. I had no way to kill the chaos
wizards quickly. My final kill count was 366 chaos servants,
289 greater chaos servants, and 151 writhing masses of
primal chaos. The chaos servants were dealing ~150 damage
per hit. Not to mention the poisoning, which was horrible.
It took over an hour to clear it, maybe two, I lost track
of time. YIKES.

The balors fell also, but it involved a lot of hit and run
to do it. They also summoned, not as often as the wizards,
but they were summoning things like greater earth elementals.

I will post some portions of the .flg.

----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 4394 stones                Carrying capacity: 15525 stones

Head          : blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4}[65s]
// This actually hindered my coin throwing 'to hit' modifier, so I 
// didn't use it for fighting the bosses.
Neck          : blessed sapphire amulet "Preserver" [+4, +4] {Wi+7}    [3s]
// Got this early, from a 'surge of power room, on D:13. I don't know
// if I could have won without it.
Body          : blessed ancient mummy wrapping [+1, +5] {Ap-8}        [60s]
Girdle        : uncursed adamantium girdle [+6, +5]                   [18s]
// No smithing here, just found two scroll shops, and sunk most of my 
// scrolls of defense/protection into this.
Cloak         : blessed cloak of defense [+3, +0]                     [20s]
Right Hand    : uncursed tower eternium shield (+1) [+13, +4]         [70s]
Left Hand     : blessed medium obsidian shield "Protector" [+20, +4] {To+2}
// Found this in the casino, but casino gold was off limits to me because
// of the restriction. I had to get the gold by fighting and selling.
Right Ring    : uncursed ring of slaying (+8 melee damage, +6 missile damage)
Left Ring     : blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
Bracers       : blessed bracers of regeneration [+0, +0]              [18s]
Gauntlets     : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
Boots         : blessed seven league boots [+3, +2]                   [30s]
// Had to wish for these, but they were well worth it.
Missile weapon: -
Missiles      : 121945 gold pieces                                  [1219s]
Tool          : heap of 53 blessed spenseweeds                       [106s]

----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------
Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                19
// Accidentally whacked into a monster while unarmed. Yeilded 6 marks.

Daggers & knives         1    +1    +0   +0   basic                25
Clubs & hammers          1    +1    +0   +0   basic                25
Maces & flails           1    +1    +0   +0   basic                25
Swords                   3    +2    +1   +0   basic                65
// Started with this at level 2, and training with Bart got it to 3.

Axes                     1    +1    +0   +0   basic                25
Whips                    1    +1    +0   +1   basic                11
// I plead not-guilty to this one. There were ghost kings, and they 
// blended in perfectly with the gold, that was all over the place
// from heavy fighting. I had hit 3 times before I knew what happened.

Pole arms                1    +1    +0   +0   basic                10
// An early mistake. It came from using the RCT for the DEX boost.

Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     0    +0    +0   +0   unskilled            7
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 13   +26              Mastery              4420
// I think this is the highest I have ever gotten this.

Damage caused with your missile weapons:
----------------------------------------
Ammunition: Î121945, base range: 14, +115 bonus to hit, 1d2+62 damage

----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------
  Alchemy ...................100    (superb)       [+1d5]
// Got this at 100 in D:50. Recipe for PoGA was 'boost speed' plus 
// 'cure corruption', I mixed up one.

  Appraising ................100    (superb)       [+2d4]
  Archery ................... 60    (good)         [+1]
// Couldn't train this no matter how many coins I threw.

  Backstabbing .............. 59    (good)         [+1d3]
  Bridge building ........... 29    (mediocre)     [+3d4] (mr)
  Climbing ..................100    (superb)       [+1d5]
  Cooking ...................  8    (poor)         [+4d5] (mr)
  Detect item status ........100    (superb)       [+4d4]
  Dodge ..................... 62    (good)         [+1]
  Find weakness .............100    (superb)       [+1]
// I think this challenge might be impossible without this skill.

  First aid ................. 72    (great)        [+1d3]
  Gemology ..................100    (superb)       [+2d4]
  Haggling ..................100    (superb)       [+2d4]
  Healing ...................100    (superb)       [+1d3]
  Herbalism .................100    (superb)       [+1d5]
  Listening .................100    (superb)       [+1d5]
  Literacy ..................100    (superb)       [+1d5]
  Metallurgy ................100    (superb)       [+1d5]
  Pick pockets ..............100    (superb)       [+2d4]
  Stealth ...................100    (superb)       [+1d5]
  Survival ..................100    (superb)       [+1d5]
  Tactics ................... 52    (good)         [+1]
// Couldn't train this with coin throwing either.

  Two weapon combat ......... 51    (good)         [+1]

----------------------------------------------------------------------------
                              His further life:
----------------------------------------------------------------------------
After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all gray elves and lives a long and
prosperous life full of love, happiness and pleasure.

----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------
Berchant, the gray elven merchant, saved the world with his brave efforts
and became a great ruler without even stopping to save himself.
He scored 19827996 points and advanced to level 50.
He survived for 0 years, 88 days, 9 hours, 0 minutes and 24 seconds (106728
turns).
Berchant visited 109 places.
His strength score was modified by +18 during his career.
His learning score was modified by +16 during his career.
His willpower score was modified by +23 during his career.
His dexterity score was modified by +31 during his career.
His toughness score was modified by +28 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +10 during his career.
His mana score was modified by +8 during his career.
His perception score was modified by +11 during his career.
He was unnaturally aged by 49 years.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5148 monsters perished under his attacks.
The following 23 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
  the golden gladius "Death's Sting"
  the Iron Crown of Havlor
// Crowning gift. Along with lightening immunity.

  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
  the rune-covered trident
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the hammer of the gods
  the glaive "Long Sting"
// Never found this.

  the Chaos Orb of Elemental Mana
  the rune-covered sling "Whirlwind"
  the rune-covered heavy mace "Purifier"
  the medium obsidian shield "Protector"
  the sapphire amulet "Preserver"
// WONDERFUL!

He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant (enhanced through items).
  He was cold resistant (enhanced through an item).
  He was lucky (enhanced through an item).
  Fate smiled upon him (enhanced through an item).
  He was sleep resistant (gained through items).
  He was able to control teleportation.
  He was stun resistant (gained through items).
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant (enhanced through an item).
  He was able to see invisible things (gained through items).
  He was immune to shock attacks.
  He was immune to ice attacks (gained through an item).
  He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Bows, Affinity with Crossbows,
Affinity with Slings, Alert, Careful, Far Shot, Good Shot, Greased
Lightning, Keen Shot, Lightning Shot, Miser, Missile Weapon Master, Quick,
Quick Shot, Shield Expert, Shield Master, Shield Specialist, Treasure
Hunter, Very Quick.
He had a final speed score of 141 (final base speed: 135).
He was a paragon of his religion.
He did not ask for divine help.
He was a holy champion of Order.

The following monsters were vanquished:
  311 dire wolves
// Blame werewolf kings for this.
  177 ghuls
    3 greater earth elementals
    1 greater moloch
// Had a PV of 100. Criticals took him out quickly.   
  333 red worms
// The ACW was not as dangerous as these. 
// In the right circumstances anyway.
    3 werewolf kings
// Very annoying.



What I learned:

Very surprised in general, how effective coin
throwing can be. I used to think it was kind
of stupid, but killing a greater moloch with
nothing but coins... is hillarious.

It's kind of funny, just how fast the dungeon
levels get littered up with coins. It doesn't
take long, before you stop picking up the coins
you throw. It does create a funny picture though,
traveling through a level that has seen some
previous heavy fighting. The inside of the arena
looks like a shopkeeper exploded in there!

It is surprising, even for a merchant, how much
gold is aquired. When you are selling off EVERY
melee weapon you find, EVERY offensive wand, SI
by the ton (because of carrying cappacity), ore
of all sorts (if you are not smithing), non-useful
gems by the ton and even a few normally useful
scrolls like increase melee damage.

There are some monsters that are quite a bit
easier, or at least more pleasant to deal with,
when your not using melee weapons. Here is a
brief list:

Ochre jellies, can't corrode if you don't hit.
Ratling duelists, can't disarm a shield.
Karmic lizards, VERY nice, to not have to worry
about accidental 'curse/dooming' hits.
Cats, just be careful about holding down the 't' key.

In fact, I was thinking a bit, about doppleganger
kings. I never ran into one, but I was kind of
wanting to. They copy so much about a PC, I wondered
what one would do, upon seeing that I have NO melee
damage? Would he start flinging bling at me?


Well, that is it for this challenge. It was very
fun, and I will certainly do it again sometime.
Just not right away.


Put me in the 'fool filter', where I belong!


[Edited 1 time, last edit on 2/20/2008 at 19:58 (GMT -5) by gut]
Darren Grey
Registered user

Last page view:

4450 days, 4 hours, 29 minutes and 48 seconds ago.
Posted on Wednesday, February 20, 2008 at 23:53 (GMT -5)

Wow. Just wow. Very major congratulations on this. I always thought of this challenge as a pure joke, but you managed to get a char that could mop up all the main enemies and a greater moloch to boot. This is quite an amazing achievement! What would you say was the most difficult part of the game other than D50? By the sounds of it you actually had an easy enough time near the start and end, but the mid-game had its troubles.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Portrait
gut
Registered user
Painted this one too.


Last page view:

5108 days, 6 hours, 46 minutes and 44 seconds ago.
Posted on Thursday, February 21, 2008 at 03:05 (GMT -5)

The early game was pretty safe. Due to missile
talents, and gaining quick exp. level ups, I was
able to survive the early game threats. Bees,
spiders, mimics and the rest could all be taken
out at a distance. The only REALLY dangerous fight
was against the necromancer in the Griffyard. I
rushed into that fight because I wanted the PoEH
from Thrundarr. I almost died. If I do this bling
challenge again, I will certainly prepare better
for Nonnak.

In a way, it seems like most of the things I
was worried about, turned out to be pretty easy.
The ACW, ASB, earth elementals, balors and so on.
On the other hand, some of the things I normally
don't even think about were very dangerous. There
is just no way to express how frustrating breeders
can be to a blinger.

Put me in the 'fool filter', where I belong!
Subconscious
Registered user
Adventurer of the Human Mind


Last page view:

5602 days, 3 hours, 43 minutes and 34 seconds ago.
Posted on Thursday, February 21, 2008 at 03:30 (GMT -5)

Seriously this is something.
Tells something about skill level when heres players who have played like years without even normal victory and then you guys do it in like few days and with only coins :D

..hahah
My personal fling the bling didnt go very well. Died many times when I was around level 15-18 and then got frustated of it.
"The white baby dragon equips the small shield." WTF :D
J.
Registered user
You'll never get rid of me


Last page view:

5874 days, 23 hours, 24 minutes and 8 seconds ago.
Posted on Thursday, February 21, 2008 at 09:47 (GMT -5)

If anyone dares say that's not a legit fling the bling win because you hit some monsters by accident, and didn't even kill them, well.. I'll just hope they get cancer.

Seriously, some of those restrictions are STUPID. Like, no sacrificing monsters. Why not? It's not like you're killing them for the xp, as sacrificing monsters gives pitiful xp, why the increased challenge for crownings?

No WoD ending because the WoD might put a dent in a balors armour before you flee? Instead you're supposed to take advantage of a "feature", and lock a god damn rat inside some god damn doors and then "win" because, supposedly, monsters that can normally bash doors wouldn't break those flimsy wooden doors and flip the switch after you left the level. This is better than ACTUALLY making the portal useless by destroying the levers, how? Someone please explain this to me. OMG, you gained 20xp because a kobold died to a wand blast when you were already xplvl 50, YOU DID NOT FLINGETH THE BLINGETH!

Give me a break.

Congrats on the awesome win.
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."
Portrait
Soirana
Registered user
Chaos Freak


Last page view:

4360 days, 9 hours, 46 minutes and 39 seconds ago.
Posted on Thursday, February 21, 2008 at 09:55 (GMT -5)

...and if you press the wrong key and char dies you can reload save file... Why not?

You know that sort of challenge you are doing, so must keep the rules. I do understand Lv1 char accidentaly running into something. If you put your two shields away and put something for dx boost you are taking your risks and you pay your prices.

it is same codex of honour. either you play according rules or you don't. if you don't you have no line there to put limit. one kobold is Ok? how about twenty? fifty two?
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
Portrait
gut
Registered user
Painted this one too.


Last page view:

5108 days, 6 hours, 46 minutes and 44 seconds ago.
Posted on Thursday, February 21, 2008 at 14:41 (GMT -5)

I knew that the chances of having a PERFECT
victory were pretty slim, this was my very
first time of attempting this challenge.
The first PC I created, finished the game,
so I had to learn the ropes as I went. Next
time through, I'll know what to avoid.

It doesn't bother me that I made a few mistakes,
I know they didn't help me. I agree with a lot
of what J. is saying, and for all PRACTICAL
purposes, this is a 'fling the bling' victory.
It's just not a perfect one, so it's not
official.

It kind of reminds me of when I was first
trying to get the RotMC. When I accidentally
killed a cat, that was out of my line of sight.
I tried to convince myself that it wouldn't
count against me. I didn't do it intentionally,
and the game could hardly hold me responsible
for killing things, I didn't even know were
there. Could it? Yes indeed it does. It has
to be PERFECT, else it doesn't count. That's
ADOM.

Having said that, there is a BIT of forgiveness
with Bart training. If you accidentally bump
into a few monsters early, and gain a few marks,
those marks can be wiped away. As long as you
don't gain a skill level, the Bart training will
set them all even again.

The 'wand of ANYTHING' victory is cheap, but
corruption is horrible on D:50. It takes a
loooooong time, to bling all those summoned
monsters to death. If you don't have an extra
~6 blessed SoCR in your pack, you will face
real corruption trouble.


Good luck with your character Soirana. I hope
you get an official victory. With the 'find
weakness' skill, it is cerainly possible.
Put me in the 'fool filter', where I belong!
J.
Registered user
You'll never get rid of me


Last page view:

5874 days, 23 hours, 24 minutes and 8 seconds ago.
Posted on Friday, February 22, 2008 at 06:38 (GMT -5)

If 52 kobolds die to your WoD blast when you destroy the levers it's ok.

If 52 jackals&jackalwares ambush you in the wilderness when you're lvl 5 and surround you and you use a wand to kill them and escape it's not ok.

Savescumming is never ok.
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."


[Edited 1 time, last edit on 2/22/2008 at 06:38 (GMT -5) by J.]
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4279 days, 5 hours, 11 minutes and 58 seconds ago.
Posted on Friday, February 22, 2008 at 10:00 (GMT -5)

Well, that's that, J. When is killing 52 kobolds with a wand of destruction ok and when it is not? Where is the line? When does a bunch of trees cease to be a bunch of trees and become a wood?

I agree with Soirana here. If you make rules for a challenge game, you adhere to them. If you make mistakes that make you lose the challenge, that's life for you. I mean, what's the point of imposing these huge obstacles for you to jump over, if you stumble and fall only to say "Oh well, it was only one inch missing on that one, let's just say I did the jump"?

gut played a phenomenal game that demonstrated his ADOM prowess to all to witness his tales, and proved once and for all that Fling the Bling is possible. But he did not meet his own criteria for a legit "official" Fling the Bling.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
vogonpoet
Registered user

Last page view:

5167 days, 12 hours and 32 seconds ago.
Posted on Friday, February 22, 2008 at 10:34 (GMT -5)

Not just phenomenal, but in under 90 days
*shakes head*

Nice one Gut <ok>
soirana unplugged
Unregistered user
Posted on Friday, February 22, 2008 at 13:22 (GMT -5)

>If 52 kobolds die to your WoD blast when you ?>destroy the levers it's ok.

>If 52 jackals&jackalwares ambush you in the >wilderness when you're lvl 5 and surround you >and you use a wand to kill them and escape it's >not ok.

i do not catch the diference. in both cases if you don't kill some mobs you can't win. Where is the diference between levers and jackalweres?
Molach
Registered user
Lord of DurisMud


Last page view:

5352 days, 10 hours, 24 minutes and 11 seconds ago.
Posted on Friday, February 22, 2008 at 17:30 (GMT -5)

If you set down a rule, which is "no attacking/hurting monsters unless by flying coins", then that is that. Follow it or forfeit. Bart wiping out weapon marks is...I mean the PLAYER would know what he had done, so...the game is easy enough to abuse, so it should work both ways.

I suppose, for D:50, one could do that locked-door-monster-creation thing the guidebook mentions. Never done it myself, but that should keep levers safe and kill-count low.
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