Online users ( Unknown) |
Application object not working properly at the moment, no clue who is online... * Numbers in parentheses are the number of minutes since the user last loaded a page. Logged-in users time out after 40 minutes (unless they manually log out), lurkers and anonymous posters after 20. |
Go to page 1 2 3 |
The Real J. Registered user The faceless swordsman Last page view: 5824 days, 12 hours, 27 minutes and 57 seconds ago. |
AFAIK, yes. Can't quite remember if my beastfighters have actually worn platemail (haven't been playing ADOM much for quite some time) but it would seem that the only piece of armor beastfighters don't seem to like is shield (it reduces their damage-dealing abilities a lot). And even though beastfighters rabidly dislike melee weapons they can quite effectively use missile weapons. My latest BF relatively quickly trained thrown spears to level 6 in the big room using a stack of 36 spears. At high levels that should be quite an effective weapon. And when one gets the RCT from Blup's mom you're rockin' Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa. Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä. |
||
Achilles Registered user Mymirdon King Last page view: 7218 days, 16 hours, 31 minutes and 16 seconds ago. |
yea, beastfighters may wear anything that you want, monks may only wear clothes, robes or elven chain mail...but... monks have no need for armor (dv)...it gets so awesome that even comparing a beastfighter with the best type of eternium plate mail with any dv increasing trimmings, is still wanting...with a high level monk, we are talking a dv in the hundreds (depending on perception? and dexterity) is what a monk has...(tactics set to normal) As far as monks damage, it was brought to my attention that monks may not do as much damage overall as beastfighters (monks have larger to damage dice, but not to damage modifiers...the bonus after dice)...but do not count out instakills...the emperor moloch fell to that... given a monk or beastfighter...the beastfighter will probably be able to survive longer at lower to mid levels (0-25), but after that, I feel that a monk will stand a better chance at winning, just because of the ability to cast spell better, and the knack (strength depending) to kick down walls...handy for a tactical manuver or escape... the burden thing really does suck though...a monk is practically worthless if burdened. here is an example of my one and only win (human monk, please note the DV and PV and that the monk is in berserk mode)... Mercury St:94 Le:23 Wi:24 Dx:45 To:36 Ch:31 Ap:16 Ma:20 Pe:28 L+ DV/PV: 74/41 H: 947(947) P: 312(312) Exp: 50/25833306 DrCh Sp: 163 Blessed Bloated Berserk But this is just me... "Not Zeus himself nor any other Power Shall save this madman who defies the Gods!"---Phoebus Apollo [Edited 2 times, last edit on 3/18/2004 at 13:38 (GMT -5) by Achilles] |
||
The Real J. Registered user The faceless swordsman Last page view: 5824 days, 12 hours, 27 minutes and 57 seconds ago. |
Achilles: not bad. How about monk skills ? One reason I like beastfighters is that they have BOTH healing AND herbalism as standard. Both of these skills are IMO highly useful, as without the healing skill (unless the char is either a troll, a healer or candle-born) the game is about impossible to complete and stomafillia is the easiest (at least IMO) way of getting crowned. Do monks have these skills (or at least one of them) as standard ? Also, considering the monks insta-kill ability, are: -elemental demons -Chaos creatures (wizards, warriors, servants) -Balors considered human as far as the monks insta-kill ability is concerned ? I'd guess at least elemental demons and balors are if it worked on emperor moloch (all of them are classed as demons). This would indeed make high-level monks formidable. Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa. Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä. |
||
J. Registered user You'll never get rid of me Last page view: 5875 days, 25 minutes and 41 seconds ago. |
Monks get healing. They also get find weakness to boost up their attack a bit. Plus they've got the alertness skill, which I find very useful for dodging death/energy/whatever bolts/rays (think chaos wyrm in the ToEF, dragon breaths etc.) and traps. Could save your 7LBs from a stream of acid suddenly pouring on you from the ceiling. If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
||
Achilles Registered user Mymirdon King Last page view: 7218 days, 16 hours, 31 minutes and 16 seconds ago. |
Yea, I agree that starting with both healing and herbalism gives beastfighters an edge...plus, it seems that more herbs are generated for beastfighters...is this just coincidence? Or what? I've taken countless amount of monks and beastfighters down through to the high mountain village, and it seems the beastfighters have more herbs generated. Both having treasure hunter. Monks seem to have more books and scrolls generated though. Maybe it just seems that way, though... The skills monks start with are: Healing, Literacy, Stealth, Alertness, Athletics, Concentration, Dodge, Find Weakness...Plus whatever race skills there are... Bottom line, I can get farther in the game with a beastfighter or a monk, than any other profession...barbars, paladines, priests, etc... don't know why... both are my favorites... But this is just me... "Not Zeus himself nor any other Power Shall save this madman who defies the Gods!"---Phoebus Apollo [Edited 2 times, last edit on 3/18/2004 at 14:01 (GMT -5) by Achilles] |
||
Unregistered user |
I play Dark Elven Thieves born in Book quite a lot. They're a decent challenge (part of the reason I play the game in the first place), because barring unsually good equips they have no pv, +2 to-hit, and 1d6 damage. The high points are 20 DV and max 4-13 tiny quarrels, and with the fact that I only play with Dex over 24, the quarrels are instakill on most early monsters. Midgame, they become decently powerful, coupled with playing like a kleptomaniac they have a ton of scrolls and potions, amoungst other trinkets, the ability to learn spells, dodge, and dish it out, especially with missle weapons. Also of note is auto-searching to find random traps before you activate them (has saved more than one extremely valuble item on my person), and that when you get to the casino it is essentially free due to the "steal from shops" ability. |
||
Skan Registered user Last page view: 7550 days, 17 hours, 8 minutes and 41 seconds ago. |
Ah, that last post was mine, forgot to log in. >< |
||
wakka Registered user Tha kitten slayer Last page view: 6931 days, 10 hours, 16 minutes and 10 seconds ago. |
I had a monk scum the BDC with hardly any item destruction, because of alertness 100, dv > 100. although this was gamma 11 or 12, so don't know about the destruction rate at that time. And at a point where I had killed about 400 of them, they still took only 4-6 hits to kill. Too bad they weren't humanoids... the instakill is pretty much useless, unless fighting molochs or such in melee, because it's so rare. I've only once killed a greater moloch with it, and it was already severely injured. (do molochs have vital organs to rupture? I imagine them as pure hatred trapped in armor...) And my point was... |
||
Iridia Moderator on this forum YASD Last page view: 3966 days, 14 hours, 15 minutes and 31 seconds ago. |
They're humanoid, so it works. Die Gedanken sind Frei |
||
Maastonakki Registered user A cute puppy Last page view: 6034 days, 9 hours, 33 minutes and 49 seconds ago. |
Okay I have now completed the game with a gray elven beastfighter and a gnomish monk during a month. I don't know why, but it was very hard to get PV to even 30 with my monk, even though I had shirt of the saints... Okay, I had some 130 dv at D:50, but like the balors would care? I'd say that beastfighters own monks, but that's just my opinion. Anyway, the D:50 was easier with the beastfighter and stuff. But, then again, the spells monks get help at some points of the game, even though I didn't find too many of them... |
||
Alex Registered user Master Necromancer Last page view: 6719 days, 10 minutes and 50 seconds ago. |
Beastfighters kick major ass, if you ask me. Besides, once you do Thrundarr's quest there's no real reason why you can't cast spells, if you have a little patience. Going without scrolls for the first part of the game is a major pain in the arse though. What do you wish for? wands of cat repellent_ |
||
The Real J. Registered user The faceless swordsman Last page view: 5824 days, 12 hours, 27 minutes and 57 seconds ago. |
Plus, if you happen to be lucky and get a dark sage corpse (I guess black wizard would work as well) you don't even need to wait for the T quest. Then again, dark sage corpses don't grow on trees so one might not get one before the quest... Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa. Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä. |
||
BlackDragonIncarnate Registered user NotAllThere Last page view: 7490 days, 2 hours, 42 minutes and 57 seconds ago. |
I kind of like high elven beastfighters, as long as you are careful with them they can be great hand to hand fighters. Another plus is that they start the game with an average of 17 (thats before they get weird items like a [3,0] hat) People stabbed in the face don't talk much Mostly they just gurgle And bleed -Black Mage |
||
Palagran Registered user Furry Hybrid Last page view: 6572 days, 7 hours, 14 minutes and 2 seconds ago. |
I suppose Hurthlings are my favorite race. They start with cooking and food preservation, and a nice boost to throwing rocks, among other good qualities. I don't really have a favorite class. I play all of them. Archers are probably among the strongest of all the classes -- maybe even to an unbalanced degree. Starsigns also do not concern me much. |
||
TheTimpen Registered user Last page view: 7060 days, 2 hours, 28 minutes and 49 seconds ago. |
Hmm I like human/wizards, troll/monks and dwarf/beastfighters |
||
Larrack Unregistered user |
Archers are unbalanced in the latest versions, palagran. They were not always. Hurthling archers are powerful. Early crowning, easy strength training, only need one corruption to get into the quickling tree for all those speed bonuses that make them so powerful. |
Go to page 1 2 3 |