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Ancient Domains Of Mystery, forum overview / ADOM / Spiders and Jackels

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Nate
Registered user

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6793 days, 21 hours, 17 minutes and 54 seconds ago.
Posted on Wednesday, September 14, 2005 at 21:01 (GMT -5)

This is a strange one. As i get stronger most other creatures get more easy to kill. however spiders and jackels seem to grow more powerful as i do.... why do these 2 creatures get so much stronger than me (i used to be able to kill em in 1-2 shots and now that i am way stronger it takes 9-10 shots!!!)

can anyone explain this
Seve
Unregistered user
Posted on Wednesday, September 14, 2005 at 22:56 (GMT -5)

They get more experienced when u kill heaps of em.Over 100 and u will start to get some sport from them. Around 150 kills chance of running on "über"-jackal is allready quite high... by überjackal I mean jackal dealing some 200-400hp worth damage on one turn.

This same thing aplies to other monsters too including spiders,wolves,jellies(if u let them spread),etc.

Only thing I can figure to make changes of getting head to head against these damn überjackals is to avoid them when I can(wilderness and kill that werejackal asap when u see it)
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PeanutGod
Registered user
Lord of Misery


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5059 days, 2 hours, 14 minutes and 51 seconds ago.
Posted on Thursday, September 15, 2005 at 04:14 (GMT -5)

They're a damn nuiscance at times, and are responsible for the deaths of hundreds of mid-lvl characters. Towards the end of the game its absolutely mental at how much damage they can do.
Ladies and Gentleman, take my advice. Pull down your pants, and slide on the ice.


Molach
Registered user
Lord of DurisMud


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5148 days, 11 hours, 25 minutes and 35 seconds ago.
Posted on Thursday, September 15, 2005 at 04:49 (GMT -5)

And of course, you get less exp too after you kill a bunch of the same monster (logic: You are not learning any new moves after 200 identical kills)
tongHoAnh
Registered user
adoomed


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6633 days, 20 hours, 16 minutes and 18 seconds ago.
Posted on Thursday, September 15, 2005 at 10:09 (GMT -5)

The player attacks a jackal. The jackal misses the player. The player hit the jackal and killed him. The ghost of a death jackal flew into your body. You feel stronger. The player misses you...

Side note: This is ADOM from the view of a going-to-be-death-soon jackal. It should explains the reason why...
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Nate
Registered user

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6793 days, 21 hours, 17 minutes and 54 seconds ago.
Posted on Friday, September 16, 2005 at 05:17 (GMT -5)

lol jackals getting stronger from dead jackals?? sounds sort of weird to me
tongHoAnh
Registered user
adoomed


Last page view:

6633 days, 20 hours, 16 minutes and 18 seconds ago.
Posted on Friday, September 16, 2005 at 05:53 (GMT -5)

...lol jackals getting stronger from dead jackals?? sounds sort of weird to me...

Better then:

They are like that because the game mechanics is defined as such ;)
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Molach
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Lord of DurisMud


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5148 days, 11 hours, 25 minutes and 35 seconds ago.
Posted on Friday, September 16, 2005 at 06:52 (GMT -5)

No, its Darwinism (Dwarvinism?)
Survival of the fittest. All those jackals that are slain early are weak. Those that survive are tougher, and produce tougher offspring, leading to the evolution upgrade of the "über-jackal".

Its the same with brain cells.
We all know the alchohol kills brain cells. But of course these cells that die are the weak ones. So naturally, your brain will gradually become better as you continue to kill of the weak brain cells. So excessive drinking makes you smarter.
Asdas
Registered user

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6756 days, 9 hours, 15 minutes and 14 seconds ago.
Posted on Friday, September 16, 2005 at 08:12 (GMT -5)

"Weak brain cells" :)))

Very persuasive argument... :)
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Nate
Registered user

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6793 days, 21 hours, 17 minutes and 54 seconds ago.
Posted on Sunday, September 18, 2005 at 05:58 (GMT -5)

or maybe the main programmer just didnt want you to get too much experience too fast by killing lots of the same monster.....
Silfir
Registered user
Writer of Overly Long Guides


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4075 days, 6 hours, 13 minutes and 22 seconds ago.
Posted on Sunday, September 18, 2005 at 13:32 (GMT -5)

Exactly.

Otherwise people could easily gain several levels, i.e. using gremlin-scumming.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
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Iridia
Moderator on this forum
YASD


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3762 days, 14 hours, 15 minutes and 22 seconds ago.
Posted on Monday, September 19, 2005 at 08:15 (GMT -5)

Yes, indeed; but I would simply take the experience gains down until, after 200 or so, you're only getting 1 XP per monster. Monster experience levels should increase far less quickly.
Die Gedanken sind Frei
Sargoth
Registered user
Bard


Last page view:

4962 days, 15 hours, 54 minutes and 22 seconds ago.
Posted on Monday, September 19, 2005 at 13:33 (GMT -5)

Well, the ol´ myth is that good ol´ Thomas wrote 100 where he should have written 10, and thus the levels increase way way faster then they were meant to be..
http://tankefel.blogspot.com/

So far you have only killed one wild cat.

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