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nOOb-mAsTeR Registered user Master of all things nOOby!!! Last page view: 5769 days, 19 hours, 51 minutes and 15 seconds ago. |
Can anyone tell me a good strategy for getting a thief past the beginning of the game? I also don't know if I should be chaotic or neutral, chaotic sounds like what a thief should be though....and what kind of weapons should I use?Daggers?Swords?I'm pretty crappy with thieves and assasins, don't understand em... "You try to give Fang, the large dog the bone. Fang, the large dog says,"Do you know who I am, mortal?!?!" My smartest dog ever:D |
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Silfir Registered user Writer of Overly Long Guides Last page view: 4074 days, 6 hours, 38 minutes and 7 seconds ago. |
I don't think I can give you any spectacular insight, seeing how I suck at thieves too. Generally, they're frail in melee (low HP, hardly any good armor), but since they get archery and high dex, missile weapons could be nice. Otherwise, use backstabbing if possible. Use pickpocket ability to steal yourself some decent stuff. Assassins are somewhat easier to play, since they get nice melee skills, have good skill in throwing daggers and can use poison. Yet, they share the low HP value of thieves, so missile weapons should be used. That doesn't make them any easier to play, though. Elven assassins (thieves as well, maybe) start with elven chain mail, which is a nice bonus. Starting out non-chaotic isn't bad for a thief, you'll get chaotic soon enough. You could try getting Healing from Jharod first if you play high elven thief or the like. You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! |
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Battle bunny Registered user I'm just that cool Last page view: 5833 days, 2 hours, 13 minutes and 36 seconds ago. |
Random steal from a mob just in the other game: "You steal a sword of sharpness!" I love thieves. (\_/) (o.0) (> <) ( / \ ) Don't click this http://www.mindistortion.net/iwantyoursoul/?i_am=Darkcutter |
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Cat Lord Lord Registered user Not really Last page view: 5450 days, 22 hours, 56 minutes and 31 seconds ago. |
Yeah, thieves are pretty bad. If I wanted to get one far, I would play as a gnome. Main reason is ventriloquism. Get up near an enemy, pick-pocket, ventril then kill. I would say use swords, simply because they do more damage. Homework is not meant for home! It's a sick verbal coincidence! -My brother |
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Battle bunny Registered user I'm just that cool Last page view: 5833 days, 2 hours, 13 minutes and 36 seconds ago. |
WTF? Ever tried Needle+Sting? (\_/) (o.0) (> <) ( / \ ) Don't click this http://www.mindistortion.net/iwantyoursoul/?i_am=Darkcutter |
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Kirbot Registered user BattleHax0r of Devastation Last page view: 5890 days, 14 hours, 7 minutes and 56 seconds ago. |
And you can't forget phase daggers. Molach: "I like to have 200+ hp and over 5 good healin potions when I do [the fire] temple. AND some way of killing the Wyrm" Morio: "Some way of killing the worm is recommended, yes :D" |
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thedrin Registered user Last page view: 6023 days, 9 hours, 15 minutes and 40 seconds ago. |
Thieves are one of my favourite classes - at level 32 they gain one of the best class bonuses. I treat them as regular melee classes that need a little more care early on - hurthlings for their rock thrwoing ability are what I use. Make sure to make use of their ability to unlock and [i]lock[/i] doors. This makes them one of the easier classes for navigating the SMC at the beginning of the game. |
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Crimson King Registered user Last page view: 6326 days, 20 hours, 34 minutes and 26 seconds ago. |
Thieves are actually nice if you roll yourself 3 starting talents (4 if you want treasure hunter) and go for heir. Adamantium dagger of penetration beats phase daggers 10-0 and it makes your early game alot easier. Hurthlings are good for those rocks, gnomes good for ventriloquism. Both have a one downside which is low str, but it's the easiest stat to get high very quickly. Joka vitsaa säästää, saa kaatumataudin |
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Lost_one Registered user unregistered user Last page view: 5927 days, 5 hours, 59 minutes and 37 seconds ago. |
to the guys with the needle+sting idea.. thieves do NOT get double wielding as a skill. thats assassins. Thieves are really nice, but the second an acid trap hits you, and you lose your dagger...you die, whether by the trap, or by a monster on the same level that you can't otherwise damage w/o the penetration. as far as thief starting talents go, I usually go altertness, the avoiding traps one, and the disarming traps skill (nothing sucks more than disarming a trapped door by the fireball trap going off). then level 3, miser, level 6, treasure hunter, level 9, healthy, and level 12, quick, 15, very quick, and I rarely get thieves past 15...the graveyard is E_V_I_L, but then agan, I hate training up missile weapons and stocking up on arrows/bullets/bolts/boomerange-skjuars. "I have opinions -STRONG opinions- that sometimes, I don't agree with" ---Prez. George W. Bush |
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Soirana Registered user Chaos Freak Last page view: 4155 days, 11 hours, 12 minutes and 48 seconds ago. |
mechanically inclined talent? that sucks. i can't remember disarming frireball trap in my entire Adom carreer. either you bypass door, open it magicaly or leave it. later being the best. and i hardly remember losing adamantium stuff to acid traps. very quick is also nearly wasted chance to get yourself beetter. that is roughly equalent to one quickling, greater claw bug corpse and not prerequisite. i'd prefer long stride at some point. level9 healthy? well yoiu should have healing already. you might even have herbs already. i would say no unless something very bad is going on. skill for dual wielding is sort of guaranteed one. comes in complect with backstab and tactics. and training missiles is so damn important unless you are wizard. crimson king is right, hurthling thiefs with heir dager are serious thing. and personally i do dwaven graveyard after pyramid. stupid habbit, but no spellcasters don't really need anything from there. A root is a flower that disdains fame. Kahlil Gibran(1883-1931) |
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netlava Registered user Last page view: 6035 days, 14 hours, 38 minutes and 26 seconds ago. |
Theives are indeed tough. Since their dex is so high, I just use missiles to kill everything. I've tried many races with theives, and I've been the most successful with dark elves since they get find weakness and a crossbow. Hurthlings should work too if they can find some rocks quickly (or die if they can't). I do not find the heir dagger too helpful since theives are bad at melee, esp. early in the game, with heir dagger or not. Note that assassins are MUCH easier. I find them one of the easier classes in the game. Snwo aval ten [Edited 1 time, last edit on 1/5/2007 at 23:22 (GMT -5) by netlava] |
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thedrin Registered user Last page view: 6023 days, 9 hours, 15 minutes and 40 seconds ago. |
No need for the mechanically inclined talent. Disarm traps is brought up to 100 very easily. Even then it's not quite fool proof but it's good enough. I played a lot of thieves having read this thread a couple of weeks back - hurthling thieves that start with neither healing nor herbalism. The one that went after Keethrax rather than Yriggs is the one that fared the best. Without the healing skill or being born in the month of the candle my paranoid mind was not going to let me not take the healthy talent. (He died to a game crash when handing Khelavaster an amulet of life saving). |