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Ancient Domains Of Mystery, forum overview / Spoilers / friday 13th - rules+characters

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Soirana
Registered user
Chaos Freak


Last page view:

3107 days, 20 hours, 42 minutes and 34 seconds ago.
Posted on Tuesday, April 10, 2007 at 23:18 (GMT -5)

as i am lazy lots of bellow is copied from previous contests:)
04 13 Soirana's contest of cursed heroes:

-Intro-

Among all powerfull heroes fighting for or against chaos in Arcadia was a bunch of ones cursed by the day they were born. In they pride all these wariors, magicians, archers and mindcraftes refused to remove their curse and ventured deeper and deeper...

Despised by many they were still a force which could change a world.

-the Contest-
The Challenge is as follows:

The character will be generated on 2007 04 13 friday. (Participants can set the computer clock back if they have reasons. Do not start playing before 13th.)

The character is random in gender, class, race and opening questions. No, you can't fix your dark elven farmer with pumping toughness due to good knowledge of questions.

This is a honorable challenge, and i'll assume most of people playing Adom are such. You get one try. Take whichever birthsign you get, take the stats, take the starting items. And if you die, well, note your score and submit your history of your deeds.

The goal is to close gate and leave without lifting curse from yourself. This challenge has serious drawback - in particular you won't get precrowned, crowned and any chance for ultra ending.
and i'd gues no pool drinking as it becomes really playing with death.
quick notice: praying might be aproblem. at least early on. don't count on starting prayer.

Manipulating cursed status from intrinsinc to items is not wellcome. in particular you can't put on ring of doom or crown of science and proceed with sacrificied goodies untill you get fate smile, precrowns and after that get cursed intinsinc back and remove ring/crown.
Your character is sort of proud of his curse:)

quick notice:to my best knowledge in ADOm 1.1.1 you can get rid of curse before hiting very close in saccing nice heap of gold into spiritually invincible. You have been warned.

Restoring dead or uncursed charcters via save-scumming is not allowed. Otherwise backups in
case of computer failure might be sad reality.

Wish engines are not aloweded. This means no book casting wish, no wishing for potions of exchange. You can transmute stacks of rings, 19 wishes is really more then enough.

Piety overflow is not allowded. Anyway, iirc, it does remove cursing. Or at least praying at high levels does.

In case your character becomes uncursed (reading unID'ed scrolls and hitting luck, for example) you must kill it in fast and furious way. Jumping into river in HMV or running around wildernees in cloak of invisibilty untill starvation kills you are very fine endings.

in case you don't feel like comitting suicide -- save immediately and post circumstances and character dump on discussion thread. we will try to work this out.

you can score extra if:
* You get doomed before ToEF and remain doomed for rest of game. Sooner doomed, better value.
* Will not wear items which gives luck, fate smile in whole game. and not get lucky by god's favour.
* Intentionally miss Pyramid and/or Dwarven graveyard, Thomb of High Kings.
* Kill some extra tough guys before or after gate closing. Tough are cat lord, emperor moloch and alike.
* Wipe away Terinyo and dwarftown.
extras are listed in descending order of value.
neither final score, nor game turns are not considered to be a factor.
we might have a draw... so what?

Challenge will end may 13th. (for practical reasons it might be hel for a bit longer)

P.S the real objective is of course to have fun. And survive the first 4 encounters...
which is why i suggest you don't waltz a lot in wilderness. especially in plains. jackals came more often and more deadly. ideally you should retreat fom village to PC1 and get a couple of levels and some extra stuff there.
ofcourse if you wanna jump into SMC.. well i hope you are troll barbarian in such a case.

-this Thread-
Is where you list your characters, and edit the posts accordingly. One post per person, use edit function. Yes, to edit you have to become a memeber of the forums, but if you are reading this then you really SHOULD be a member. And it's very cheap. Might even be free...

Just put the characters details here, edit as it progresses, discussion and summing-up will be in other topics if needed.

some ways to remove curse, which means dead character:
-karmic corpses
-scrolls of luck, i suggest keeping away from unIDed scrolls is clever idea.
-high piety, i'd say get yourself holy water and possible lucky.
-pools

if you get your ass doomed you can undoom yourself. I'm not that sadistic:)
quick notice: the only workable way is karmic corpse.
high piety removes both cursing and dooming.
scrolls of luck DOES NOT remove dooming. and remove cursing if both are present...
pools are damn to randomn. and deadly in this challenge.

sorry for my english anyway.
p.s. if you manage to get doomed on first wilderness square and win game you can claim for a box of bear (in local understanding about 10L) if we ever met in RL(real life).
p.p.s. since it is not yet 13th rules are under slight revisions.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)

[Edited 1 time, last edit on 4/12/2007 at 23:29 (GMT -5) by Soirana]
requin
Registered user
The shadow of the janitor


Last page view:

5152 days, 18 hours, 28 minutes and 44 seconds ago.
Posted on Thursday, April 12, 2007 at 17:06 (GMT -5)

My contestant:

Illithid, female TROLLISH mindcrafter, born in the month of the cup.

Edit1:
It turns out my cursed character had some luck with him, infact, I think I have never had as much luck as with this char.

Here goes:

At first talent I got alert, aiming for the treasure hunter, of course. I entered the drakalor chain. First off, I changed my weapon to the quarterstaff, I find trollclub somehow jinxed, it always breaks after a while. Then I equipped my rings, ring of luck and ring of stun resistance. Feeling good about my strong troll char, I decided to go and try my luck with SMC. On the way to the cave, I came across some jackals(1st kill), I managed to kill all of them, thanks to my über-racial toughness. After the jackals, on the next step, a hoard of hobgoblins come across. “CURSED!” I say. I start the battle with half of my hp left and the hobgoblins are many in numbers. After fending off a few of the hobgoblins, I have less than 10 hp left. Things are looking grim, so I press the panic button. I point at the sky and shout: “Look, an aeroplane!” The hobgoblins fall for my ruse and look the sky behind them. With Cowardise, I ran away and manage to escape. I start to have bad feelings about the SMC, so I decide to turn around and go to Terinyo.

I pick up the mad carpenter quest and head for the caves. The first levels of VD turned out to be nice in gear, I get Studded leather armor with +2 to dv and +4 to pv, and also a horned helmet [+1,+3]. In VD:6 I find a neutral altar, which I instantly use to convert to a much civilized religion. On the same level I find amulet of protection +2, a mithril sword of devastation5d8+9 and a large shield [+5, +1]. A nice level indeed. I start like being cursed, I could get used to this. Well, naturally I saved the day and the carpenter got his mental health back and I got some Healing lessons from the good man Jharod.

Back at the village I seize a sad little girl and agree to help find her dog. I head for the Puppy Cave. There, I gain lvl6 and with it, Treasure Hunter-talent. I start to notice that my skills are developing really slowly, partly because my skull is as thick as a something in a something and partly because the dices are CURSED! Damn those minimal skill raises! PC turned out to be rather nice, I discovered a wand shop with wand of teleportation in it(although I was too poor to buy it) and a ring shop(which too had ridiculous prices). On the last level there was a zombie vault which gave gloves of dex(dx+5), writing set, halberd 80s x2!. I couldn’t find the CURSED dog, because there was a river in the middle of the level and I didn’t feel like taking a bath. I hear the dog was rabid anyways. I ascended back to the surface, read a random scroll and boom, I suddenly just knew everything about everything I had with me. Lucky me.

Then I went to see the pickpocket trainer in the outlaw town and after that I just headed to CoC. The trip to dwarftown was a drag, boring as hell, but gladly the town was on lvl9. I realised there that I do need the teleport wand from the over-priced shop(Yay, im a mindcrafter), I decided to return to the shop after I deal with the dwarven GY. The old man in dwarftown told me that he was afraid of spiders so I had to go and kill a cave fisher for him. I tried looking for one in the Big Room, but when the place started filling with ogre maguses, I thought, what the hell, I do feel like grave digging anyways. So I escaped the freezing inferno and headed towards dwarven GY. On the way to the GY, I popped in for a chat at the Old barbarian’s glade.

In the dwarven GY, I lost a few points of toughness, but survived otherwise. I just poured some water on the grave and let Nonnak taste my great balls of fire. I did lose a lot of hp by just doing this in coward mode and invisible, so watch out, my cursed brethren, that GY can be a tricky place when the planets don’t line well for you. One nice item I got from GY was iron-shod quarterstaff of devastation 5d10+11, too bad I had a weapon of devastation and a shield already. After GY I went to the YE OLDE GIFTSHOPPE and got the freaking wand of teleportation, and also by the ring shop to get another ring of luck. What can I say, I make my own fortune, no curses can prevent me!

After the shopping spree, I decided to head back to CoC. I did meet awful lot of jackals on the way, but that turned out to be a good thing – got Courage from the barbarian. After that I went to Dwarf Town and started chilling out with the priest.

EDIT2:
While in Dwarftown, I used the wand of teleportation and got to the mystic. Reveived 7 potions of insight and 4 blessed scrolls of chaos resistance!. Immediately I drank one and indeed, I was CURSED. After that I went to the big room, now I had ring of frost resistance and elemental gauntlets so ogre maguses were a walk in the park. killed fisher, went on to the second quest. Nothing special appeared until I got to dwaven halls. And when I got there, there it was, a greater moloch, just waiting for me. It was blocking a hallway, so I decided to lure it out and go around it. Bollocks, I say! the room was too small and I got in melee range of the of the moloch, I had coward mode on, but no help, it one hitted me to death. It was too good to be true anyways.

Screenshot looks messed up, isnt there enough room horizontally in this forum.
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Illithid St:24 Le:13 Wi:14 Dx:13 To:23 Ch: 6 Ap: 7 Ma: 4 Pe: 9 N+
DV/PV: 67/18 H: -28(114) P: 44(44) Exp: 11/125595 DH: 1 Sp: 100
Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Illithid Race: female Troll Class: Mindcrafter
Eye color: black Hair color: black Complexion: tanned
Height: 8'2" Weight: 425 pounds
Age: 17 (grown-up)
Star sign: Cup Birthday: 2/Cup (day 242 of the year)

YOUR HISTORY:
Your parents belong to the middle class. They are average people
living in average quarters. Your father is a craftsman of mediocre talent.
During your childhood one of your uncles taught you a lot of things
about the history of your people. Your vast knowledge on the legends and
the lore of your people made you very popular with your friends because of
all the exciting stories you knew.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Mindcrafter.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2141 stones Carrying capacity: 3150 stones

Head : uncursed horned helmet [+1, +3] [100s]
Neck : blessed amulet of protection +2 [3s]
Body : uncursed studded leather armor (-1, +0) [+2, +4] [250s]
Girdle : uncursed leather girdle [+3, +0] [5s]
Cloak : uncursed leather cloak (-1, +0) [+1, +0] [40s]
Right Hand : blessed mithril long sword of devastation (+1, 5d8+9) [32s]
Left Hand : uncursed large adamantium shield (-1) [+9, +3] [86s]
Right Ring : uncursed ring of luck [1s]
Left Ring : blessed ring of cold resistance [1s]
Bracers : -
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : uncursed heavy boots [-1, +1] [30s]
Missile weapon: uncursed long bow (+4, +2) [30s]
Missiles : bundle of 12 uncursed arrows (+1, 1d6) [24s]
Tool : blessed spenseweed [2s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1527 stones Carrying capacity: 3150 stones

Helmets ('[')
uncursed helm of water breathing [+0, +1] [30s]
uncursed diadem of beauty [+0, +0] {Ap+3} [35s]
Armor ('[')
uncursed mithril ring mail (-1, -1) [-1, +7] [240s]
Gauntlets ('[')
uncursed gloves of dexterity [+0, +0] {Dx+5} [6s]
blessed blue dragon-hide gauntlets (-2, +0) [-1, +2] [10s]
Girdles ('[')
uncursed money belt [+0, +0] [5s]
Necklaces (''')
uncursed necklace of the eye [3s]
uncursed amulet of perseverance {Wi+3} [3s]
uncursed amulet of petrification resistance [3s]
One-handed weapons ('(')
blessed mithril warhammer of slaughtering (+0, 3d5+3) [48s]
blessed hatchet (+0, 1d6+1) [50s]
uncursed adamantium broadsword (+0, 1d7+10) [57s]
uncursed short sword (+3, 1d6) [30s]
uncursed dagger (+0, 1d4) [10s]
Missile weapons ('}')
uncursed long bow (+2, +2) [30s]
Missiles ('/')
uncursed mithril arrow (+0, 1d6+3) [2s]
bundle of 10 uncursed arrows (+0, 1d6) [20s]
bundle of 3 cursed arrows (+0, 1d6) [6s]
heap of 4 uncursed rocks (+0, 1d4) [20s]
uncursed arrow (+0, 1d6-1) [2s]
heap of 6 uncursed rocks (+0, 1d4+3) [30s]
bundle of 10 blessed mithril sling bullets (+4, 2d5) [30s]
Tools (']')
blessed plain blanket [10s]
uncursed magical writing set (3) [5s]
blessed fireproof blanket [10s]
uncursed fletchery set (8) [70s]
blessed si [10s]
uncursed holy symbol [5s]
uncursed plain blanket [10s]
heap of 2 cursed sis [20s]
heap of 6 uncursed sis [60s]
uncursed magical writing set (1) [5s]
Rings ('=')
heap of 2 uncursed rings of stun resistance [2s]
uncursed ring of luck [1s]
blessed wedding ring [1s]
cursed ring of fire [1s]
uncursed ring of doom [1s]
uncursed ring of the clear mind [1s]
Wands ('\')
cursed wand of paralyzation (0 charges) [3s]
uncursed wand of monster creation (5 charges) [3s]
uncursed wand of light (1 charge) [4s]
uncursed wand of digging (3 charges) [3s]
uncursed wand of teleportation (0 charges) [4s]
uncursed wand of light (1 charge) [4s]
uncursed wand of acid (0 charges) [4s]
uncursed wand of door creation (6 charges) [3s]
uncursed wand of digging (2 charges) [3s]
uncursed wand of acid (0 charges) [4s]
uncursed wand of fireballs (0 charges) [3s]
uncursed wand of digging (3 charges) [3s]
uncursed wand of fireballs (2 charges) [3s]
Potions ('!')
uncursed potion of extra healing [2s]
uncursed potion of boost mana [2s]
uncursed potion of boost dexterity [2s]
heap of 5 blessed potions of insight [10s]
heap of 7 blessed potions of extra healing [14s]
blessed potion of confusion [2s]
uncursed potion of training [2s]
uncursed potion of water [4s]
uncursed potion of potential dexterity [4s]
Scrolls ('?')
uncursed scroll of protection [2s]
uncursed scroll of vermin control [2s]
blessed scroll of danger [2s]
heap of 2 blessed ratling pamphlets [4s]
heap of 7 uncursed blank scrolls [14s]
cursed scroll of balance [2s]
heap of 4 blessed scrolls of chaos resistance [8s]
cursed scroll of great identify [2s]
Books ('"')
blessed manual of bridge building [100s]
Food ('%')
heap of 56 uncursed cooked lizards [168s]
heap of 19 uncursed stomacemptia herbs [38s]
heap of 10 uncursed stomafillia herbs [20s]
uncursed spenseweed [2s]
heap of 2 uncursed pepper petals [4s]
uncursed burb root [2s]
heap of 14 uncursed curaria mancox herbs [28s]
heap of 3 blessed stomacemptia herbs [6s]
heap of 12 uncursed alraunia antidotes [24s]
blessed curaria mancox herb [2s]
blessed stomafillia herb [2s]
heap of 2 blessed alraunia antidotes [4s]
heap of 2 uncursed bits of gnomish candy [4s]
cursed stomacemptia herb [2s]
cursed stomafillia herb [2s]
cursed alraunia antidote [2s]
uncursed iron ration [100s]
Valuables ('$')
1377 gold pieces [13s]


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 22
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 8 +6 +4 +2 excellent 653
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 2 +2 +2 +0 basic 40
Staves 3 +3 +0 +3 basic 34

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 6
Bows 2 +4 +3 +0 basic 6
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 8 +16 excellent 505


Damage caused with your melee weapons:
--------------------------------------
Right hand: +5 bonus to hit, 5d8+10 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 12, base range: 8, +8 bonus to hit, 1d6+4 damage




----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 32 (fair) [+1d5]
Bridge building .......... 34 (fair) [+3d3] (ma)
Climbing ................. 33 (fair) [+2d4]
Concentration ............100 (superb) [+2d4]
Courage .................. 22 (mediocre) [+3d3]
First aid ................ 23 (mediocre) [+3d3]
Food preservation ........ 52 (good) [+1]
Gemology ................. 57 (good) [+3d4]
Haggling ................. 30 (mediocre) [+4d4]
Healing .................. 62 (good) [+1]
Herbalism ................ 47 (fair) [+1d5]
Listening ................ 63 (good) [+3d3]
Literacy ................. 88 (great) [+3d3]
Mining ................... 13 (mediocre) [+3d4]
Music .................... 34 (fair) [+2d4]
Pick pockets ............. 17 (mediocre) [+3d3]
Stealth .................. 50 (fair) [+1d5]







----------------------------------------------------------------------------
Her achievements during her adventures:
----------------------------------------------------------------------------

Illithid, the trollish mindcrafter, was killed by a greater moloch.
She scored 49682 points and advanced to level 11.
She survived for 0 years, 19 days, 22 hours, 49 minutes and 8 seconds (15821
turns).
Illithid visited 34 places.
Her learning score was modified by +4 during her career.
Her dexterity score was modified by +1 during her career.
Her toughness score was modified by -1 during her career.
Her appearance score was modified by +2 during her career.
Her mana score was modified by -3 during her career. [MY mana score kept going down:( ]
She ended her adventuring life on the first level of some strange dwarven
caves.
1147 monsters perished under her attacks.
The following two artifacts were generated during her adventure:
the si
the elemental gauntlets
She possessed the following intrinsics:
She was fire resistant (gained through an item).
She was cold resistant (gained through items).
She was acid resistant.
She was lucky (gained through an item).
She was cursed.
She was able to control teleportation.
She was shock resistant (gained through an item).
She had the following talents: Alert, Healthy, Miser, Treasure Hunter.
She had a final speed score of 100 (final base speed: 100).
She was a fervent follower of Ne'Ftrr.
She asked for 1 divine intervention.
She was neutrally aligned.
She was slightly tainted by Chaos.

The following monsters were vanquished:
5 bandits
1 barbarian
1 barbarian leader
2 berserkers
2 big dogs
2 black hurthlings
1 black wizard
1 blink dog
1 bone golem
2 brown bears
2 bugbears
1 carrion crawler
4 cave fishers
1 cave lion
2 cave tigers
5 cavemen
2 chaos brothers
2 chaos sisters
11 claw bugs
1 clay golem
7 corpse fiends
5 cutpurses
1 dark elven archer
1 dark elven priestess
2 dark elven wizards
1 dark orc
1 dark sage
1 displacer beast
2 dopplegangers
1 dwarf
1 dwarven chaos knight
20 fire beetles
2 fire lizards
1 fire vortex
1 gargoyle
1 gelatinous cube
1 ghost bat
1 ghost lord
69 ghuls
2 giant ant queens
68 giant ant warriors
9 giant ant workers
9 giant bats
4 giant centipedes
6 giant frogs
5 giant lizards
1 giant raccoon
73 giant rats
2 giant spiders
1 gibbering mouther
6 gnolls
18 goblins
3 goblin berserkers
3 goblin chieftains
16 goblin rockthrowers
7 goblin slavemasters
3 gray oozes
1 green hag
1 green slime
2 green worms
2 gremlins
3 harpies
1 hell hound
1 hill orc
1 hill orc sergeant
3 hippogriffs
9 hobgoblins
3 hobgoblin leaders
2 homunculi
3 huge bats
2 hyenas
2 imps
120 jackals
1 karmic lizard
13 kobolds
5 kobold chieftains
1 kobold shaman
13 large bats
26 large dogs
2 large gnolls
1 large jackal
7 large kobolds
10 large orcs
1 large snake
46 large spiders
1 least daemon
14 lizard men
1 master necromancer
2 mimics
1 mugger
1 mummy
4 ochre jellies
2 ogres
6 ogre magi
27 orcs
3 orc chieftains
6 orc scorchers
2 outlaws
2 owlbears
12 pit vipers
1 pixie
1 quasit
1 rabid dog
5 raiders
103 rats
1 ratling archer
1 ratling fencer
10 ratling master thieves
6 ratling thieves
3 ratling warriors
1 red worm
43 shadows
3 silver wolves
52 skeletons
3 swordsmen
4 trolls
1 undead chaos dwarven berserker
2 vipers
7 wererats
1 white worm
36 wights
1 wild cat
4 wolves
2 wraiths
85 zombies



[Edited 1 time, last edit on 4/13/2007 at 09:37 (GMT -5) by requin]
Molach
Registered user
Lord of DurisMud


Last page view:

4099 days, 21 hours, 20 minutes and 6 seconds ago.
Posted on Thursday, April 12, 2007 at 18:26 (GMT -5)

Starsign: Unicorn
Status: Won game
Level: 50

Great. Well, he got 3 talents, so I went for the 7lbs. Dire wolf pet. Bard-class skills: Cooking(almost total waste), Detect item status(good one), Fletchery(waste, find enough), Gardening(waste), Herbalism(good). Pet: dire wolf(okay, mabye?). 3 Talents, so I got the boots ([+4,0]).

Short-lived race, Weak class, Bad skills for survival (decent utility). I'll post my obituary soon.

Update I: Went to Terinyo, got the quests. I then went to Outlaw village for pickpocketing and possibly ID stuff in the shop. I was able to outrun anything. Went to SMC to generate monsters. On the way I met raider lord, but ran away without trying to kill him. Had to leave behind my pet dire wolf, mabye I'll meet him in the wilderness later.

He found an altar on VD2, and was able to convert to Neutral and also become lucky. He desperately needs more PV, so I'll hang around VD:4 a bit, and let the healer heal me if needed. He has 45 hps, should be enough to survive traps.

Update II: He has: Cleared village dungeon, rescued carpenter, received healing skill, advanced to dwarftown, gotten quests. He has fine eq, some spells and an orcish spear of mayhem, with a mithril tower shield on side. He bought detect traps and disarm traps skills, working on money for stealth skill. Swimming got from baby dragon.

Update: 20 april: Looks like I lost what I wrote yesterday, so very quick: Dwarf quests all done, Dwarf graveyard done, Pyramid done, I plundered darkforge (not a SINGLE useful item for me, all weak weapons). I went to SMC and down UD to open up HMV (nothing good here). I decided my character was too weak to do much in the game. I did arena fights after winning, I had to flee from a diamond golem. Came back later and almost died again, but killed it. Then I did a long spree of stat-raising. Harvesting herbs, and I mined out one entire level in D:7. I did it for ore, sure, but mostly to find stone giants to kill and eat for +ST. I had 18, now I have 31 ST. (Insert "Gonna fly now" from "Rocky" for soundtrack here) And TO and WI and DEX are good too. I will do RotHK, then work towards doing the Rift, before doing fire tower (need more spells now that my LE is higher). I luckily got SoCR from dwarven mystic. I accidently walked into and hit a karmic lizard, and though "Oh hell, now I gotta lose this dooming before anything" but later realized that I had only lost my LUCK intrinsic. So I sacced some gold till I got it back. Whew. I also looted a fluff ball from gremlin cave, in case I want to gremlin-scum. But I'd rather not. I also paid a visit to water dragon, and found two items I wanted. So I darkened the room and took them. I never kill the nice old dragon, just teleported out and left. So now I have a black dragon scale mail and finally a useful weapon, eternium halberd, which will let me kill ACW. I also spent quite a while smithing some stuff, so now I have good mithril boots, mithril cap, adamantium girdle. Yes, the dwarven smith sadly died to a greater daemon. Turns out he had a poisonous eternium warhammer, don't know how he lost with that....

Update 22nd April:
Darn computer crash when I was trying edit this last time. So this is after one nights sleep: I basically did TohTH, that was real easy. I then fell down into the rift. New message for me: I had a jackal pet at the time, and after I hit the bottom the jackal "was killed by the fall". Bard-charming-ability is just being used as a novelty by me, to cut down on the monsters I need to kill when facing summoners (werewolves, jackalweres and spider summoners). I used it with great effect in the early game, in fact it saved me from dying to pit vipers when I was level 4 or so. But I digress. Rift was tough, I had to play hide-and-seek with a mimic hivemind as I had no free action amulet. And a diamond golem nearly killed me. Still got away with lots of spells, including teleport and cure critical and damage spells. Also found two scrolls of cure corruption which were lost later in rift dungeon. I got the weird tome out, havent traded it in yet.

I had too few good healing potions, so I had to visit the village healer. I made a pet, and had him get hurt defending me, and I healed him with cure criticals. Healer liked what he saw, and gave me a total of 10 blessed potions of ultra healing (I stopped there since too many make the game a joke. Besides my mana regen is painfully slow). I then did fire temple, got 3 levels. Wyrm dealt with with my trusty eternium halberd and one potion of confusion. Poor sod. Energy rays only did 80 damage too. I was a walking tank after my smithing spree, have 50/50 now on very aggressive setting, with fire orb's strength boots I now deal enough damage.

I stopped at DH:1 for a little bit of gremlin scumming. I was hoping to find a wish, and I could have spent a RL week doing this, but I figured I was about ready to win. I just needed....WATER. Yeah, very low-water game so far. I found 3, so I judged I could move on. Khelly was chatted to, poor sod. Then graveyard, dug up a lot of graves, nothing too good (a bit of water, actually :). Found and killed a lich king, thank you arrows of undead slaying. Then some very boring levels, and now I'm standing in the casino, collecting all items and putting them in the corner. 3 corruptions so far, none bad so I'm keeping them. I got the 12 eyes, the rage (-DV+damage) and teleportitis (very nice, saves me mana when I need to teleport)

Next up is cat lord, I'm not sure if I can outrun and shoot him with my new blessed 7lbs, or if I need to go coward and use wands. I only killed 2 cats so far (one in arena, one by accident) so he shouldn't be too bad. But still he will be the most dangerous moment for this char. Corruption is no issue, when I get to level 36 I'll get the rune-covered trident to deal with D:50 balors, and I have humanoid slaying ammo. Air temple will be a bit tougher, but I usually go very light in there anyway.

Update 24th April:
I just became doomed too. Imagine, you are a shopkeeper in the unreal dungeon, level 6 (which would actually make it deeper than D:50, hell on earth. And just imagine what kind of monsters you see every day down there...enough to chill the blood of any sane person. However, when finally an adventurer comes to buy some stuff, he decides I look unholy aura-ish and attacks ME. Well I never.

In your next life, think twice before attacking an adventurer before the gates of hell...they tend to be kinda strong by that time. And those thugs, ooooh scary.

I became doomed just before mana temple, and looks like I'm stuck at that for this game. I have looked for karmic corpses, to sell to a shop for storage or something, but not a single one has been generated. Still, got lucky intrinsic and also wearing some bracers of war that some nice giants decided to donate.

I mentioned earlier that I found some 7lbs, right? Which was nice since I lost that starting pair...well, burnt away by an iron golem. So no boots for me.

In other news: Casino was a bit of a disappiontment, best item probably potion of quickling blood. Cat lord quite easy, just used one ultra healing. Skipper air temple, did earth temple. Found two greater giant vaults and two regular white dragon ones. Good exp, loot included natures companion, protector shield [+20,+4], ring of immunity, bracers of war and wyrmlance. And rune covered sling. Also 3-4 potions of gain attribute, and a scroll of chaos resistance (just as well, as I lost 2 potions of cure corruption to dragons freezing breath. No, I did have a ring of fire equipped)

Mana temple went pretty well apart from dooming, until I started taking damage and being confused. And I did not even see the archmage...then I remembered that he was invisible, put on a ring, moved one square away and shot him dead with 10 quarrels of humanoid butt-kicking. Went up, did air temple, went more up, then to village, got unicorn quest. I had turned CN from shopkeeper killing, so I had to get all my stuff cursed in order to get to NC. Which I had to do to get unicorn quest. But no worry. Then I somehow went CN again, and can't be bothered to turn again. Harvested some food which I needed, and going back down to finish this tomorrow. Stay tuned

FINAL UPDATE:

DID HIS QUEST FOR GLORY SUCCEED?

FIND OUT HERE...

Jason walked down the familiar hallways. He knew the lower dungeon of chaos like the back of his hand. Once he could not tell north from south, but now he strode along the corridors without conscious thought. The first time - he had been alone, afraid. Every corner had been a potential ambush site, and every dark room concealed a hidden terror. This time - he had a friend. The bard had long since abandoned all animal creatures as the weaklings they were. His ally was about him, cloaking him with an aura of hate, and chaos, and fire. There was a voice in his ear, whispering forbidden words of power, taunting his mercy and feeding his need for destruction. The lesser beings of chaos would not stand before him, but there were some who would not let this imposter pass unchallenged. They soon cursed his name as their life bled out on the cold stones.

Jason had already killed the master thief and the assasin prince, in order to absorb their life-force, and attain thier dark skills. The assassin prince had held a dagger, which Jason judged weak and Needless. However, when he was but one level above the devious cavern with elemental anomalies, the Evil blade let forth a whisper, "...we will bring you power...join us...for your glory...". Being a Bard of lore, he knew the legend of the blades, so powerful that the Gods themselves separated them. No mortal should possess such power of carnage. None but Jason. So he headed for a side-track to his quest, and went to a somewhat unreal dungeon. He came past the smashed-up remains of a former wand-shop, the very place where his ally first had sounded his voice, and made Jason commit his first crime. The first of three crimes, the price to pay for restoration of order to the land of Drakalor. In the unreal dungeon there was a dark opening, leading to a cave. A cave lit up by sudden surges of electricity.

The mindless dragon-creatures of the cave could try as they would, there was no stopping the warrior of hate, and his quest was soon fulfilled. The mighties of dragons lay dead, with a lance stuck wickedly into its flesh. After cutting off it's head and presenting it to a senile old Wyrm, Jason was rewarded with the brother of his evil blade. He grabbed both daggers, and felt power running through him. The shadow about him deepened. Jason was ready.

Jason had little recollection of entering the lowest level. A slight dizziness - that went into a blur. His daggers led the way, possesing a will of their own, and led him towards his goal - the utter destruction of all sentient beings of chaos. And the beings of chaos fell before the fury of the adventurer possessed. None could withstand his lightling attacks, and those that tried to run, were pierced with mighty crossbow bolts, bolts that made the targets shrivel in an instant, and fall to the ground as a pile of ash, and charred flesh.

Balors, feared since ancient legend first spoke of their being, were gathered in greater number than ever before. They teleported, surrounding the menacing adventurer. And they were thwarted. Jason blinked out of sight, reappeared and slew two of the balors with some lightning fast strokes, then teleported away, unleashing a barrage of silvery arrows at the survivors. They stood, and fought, and died.

Before the gate of chaos, there stood a great host of evil beings. And they did not rush out, having their higher duty to the One. They knew that no matter what weapons he wielded, no enemy could pass through the narrow opening. But then, a blink, and Jason was among them. Mabye one or two of the mighty magicians there sensed the power and force of will behind their foe....and then there was only pain. Acid vapor filled the air, their eyes were blinded, their lungs were choked, and their skin peeled off, leaving only quivering, soon-still flesh.

Finally the One rose from his throne. Fistandantilus, the mighty, guardian of the gate. His massive hand flicked, and his whip curled cruelly foreward. Jason met the stroke with his shield, but still the backlash cut across his torso, resulting in a bleeding would. The last battle had begun. Jason proved the mightier, and his inner force prevailed. After slaying his foe, Jason quickly pulled some levers, closing the gate, and making his mission a success. "No competition" the voice said and Jason knew it was right. He cut the face of the One, and wore it upon his own.

Jason was not troubled by anyone on the way up, save one white unicorn. The unicorn was not hostile, but it reminded him of something, something lost in his dark thoughts of hate, and his nightmares. Mabye the greater unicorn... In a dazed state, Jason had made his way to the clearing where he earlier, in another life, had found peace and had lifted his deadly corruptions. Approaching the gentle white creature, it was almost as if the shadows around him lightened, his aura faded, and his heart was opening...

The white unicorn saw only a being of chaos, and being a good, noble and lawful creature it immediately attacked. After the first failed lunge, it suddenly perceived a hidden malice in his enemy, a malice it now had awakened. The unicorn tried to use its powers to flee, but was left transfixed, unable to do anything but stare in horror as two piercing blades consumed its flesh. As darkness fell, the last words that fell upon its ears was "The second crime is complete"

In Terinyo, everything was made ready for the feast. The Druid, Guth-alak, had perceived that the flow of chaos into the world had ceaced. The monsters in the surrounding areas had none of the evil drive that had led them to destroy, and kill like before. Now the village just waited for the return of the triumphant hero. And presently, he arrived. He looked about, seemingly unsure of where to go. Then he spied the tiny girl, crying about the unknown fate of her little dog.

The adventurer went to the shop, and Munxip knew what he wanted. He had ready the corpse of the poor dog, kept in storage for this time. He said to the adventurer, "Break it to her gently". The adventurer took the corpse, nodded and smiled. Or rather, grinned. The adventurer walked over to the fountain where the little girl was standing. He took out the corpse, and hesitated, as if he wanted to say something. Then he brought the puppy corpse down on her head with stunning force, making her crumple soundlessly to the ground.

Time stood still, as the villagers were trying to register what had happened. And then the fallen one pronounced, with a deep, booming voice :"And this was my third and last crime". Looking around he added, with a manical laugh: "After this nothing is called a crime". He then summoned a huge ball of fire, killing several farmers. As more worthy opponents closed in, the Druid and the shopkeeper and the sheriff amongst them, the former adventurer cast back his hood, put on his mask, and revealed his two very sharp daggers.

The legend of the village of Terinyo has it, that after the Orc had slain the whole village save one goodwife, he named her his "witness" and said unto her :"A new power is rising, and all shall bow before me. You wretch shall be spared, for you shall let all those who would follow the path of Order know what happens to those who stand against the cursed one"

And then began the evil empire of the orc, which ravaged the land for many decades since.

Morale of the story: Once an orc, always an orc. Especially when he is cursed.

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Screenshot
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Jason St:82 Le:36 Wi:45 Dx:50 To:43 Ch:25 Ap:24 Ma:27 Pe:30 C-
DV/PV: 70/53 H: 879(879) P: 184(573) Exp: 50/25873894 DrCh Sp: 153

------------------------------------------------------------------------------


----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Jason Race: male Orc Class: Bard
Eye color: brown Hair color: brown Complexion: black
Height: 5'11" Weight: 163 pounds
Age: 18 (grown-up)
Star sign: Unicorn Birthday: 24/Unicorn (day 114 of the year)

YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
During your childhood one of your uncles taught you a lot of things
about the history of your people. Your vast knowledge on the legends and
the lore of your people made you very popular with your friends because of
all the exciting stories you knew.
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Bard.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 10794 stones Carrying capacity: 20475 stones

He: uncursed mithril cap [+8, +4] [40s]
Ne: uncursed amulet of free action [3s]
Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s]
Gi: uncursed mithril girdle [+10, +6] [20s]
Cl: uncursed cloak of defense [+3, +2] [20s]
RH: blessed black rune-covered dagger (named) (+8, 3d4) [+4, +1] [10s]
LH: blessed black rune-covered dagger (named) (+8, 3d4) [+4, +1] [10s]
RR: uncursed ring of slaying (+7 melee damage, +6 missile damage) [1s]
LR: uncursed ring of slaying (+7 melee damage, +6 missile damage) [1s]
Br: uncursed bracers of war [+8, +4] {Dx+8} [10s]
Ga: uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Bo: uncursed adamantium boots [+7, +8] [89s]
MW: uncursed rune-covered sling (named) (+12, +12) [3s]
Mi: heap of 18 uncursed rocks (+0, 1d4) [90s]
Tl: uncursed pick axe of the void (+0, 1d6+1) [75s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 10292 stones Carrying capacity: 20475 stones

Helmets ('[')
uncursed helm of mental stability (+1, +1) [+0, +3] {Le+1} [100s]
Armor ('[')

Shields ('[')
uncursed medium obsidian shield "Protector" [+20, +4] {To+2} [46s]

uncursed ankh [3s]

uncursed rustproof orcish spear of mayhem (+3, 3d8+8) [75s]
uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]

uncursed red eternium halberd (+11, 4d7+9) [-2, +0] [50s]
uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]


uncursed magical writing set (4) [5s]

heap of 2 uncursed scrolls of chaos resistance [4s]
heap of 5 blessed scrolls of chaos resistance [10s]

Valuables ('$')
70134 gold pieces [701s]
Gems ('*')
uncursed crystal of health [1s]
heap of 3 uncursed opals [3s]
uncursed crystal of light [1s]
heap of 2 uncursed worthless pieces of blue glass [2s]
heap of 5 uncursed turquoises [5s]
heap of 4 uncursed aquamarines [4s]
heap of 2 uncursed rubies [2s]
heap of 2 uncursed amber stones [2s]
heap of 3 uncursed emeralds [3s]
heap of 2 uncursed aquamarines [2s]
uncursed worthless piece of brown glass [1s]
uncursed worthless piece of green glass [1s]
uncursed crystal of power [1s]
heap of 2 uncursed topazes [2s]
blessed aquamarine [1s]


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 2 +2 +0 +0 basic 7
Daggers & knives 9 +9 +5 +2 excellent 946
Clubs & hammers 2 +2 +0 +0 basic 19
Maces & flails 3 +2 +1 +0 basic 65
Swords 4 +3 +1 +1 skilled 40
Axes 3 +2 +1 +0 basic 65
Whips 1 +1 +0 +1 basic 25
Pole arms 14 +18 +11 +20 Mastery 10766
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 4 +4 +1 +5 skilled 24

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 7 +14 +10 +2 skilled 37
Bows 9 +18 +13 +3 excellent 412
Crossbows 8 +16 +12 +2 excellent 77
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 1513


Damage caused with your melee weapons:
--------------------------------------
Right hand: +227 bonus to hit, 3d4+123 damage
Left hand: +225 bonus to hit, 3d4+123 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 18, base range: 19, +107 bonus to hit, 1d4+58 damage




----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics .................100 (superb) [+2d4]
Backstabbing ..............100 (superb) [+3d4]
Bridge building ........... 45 (fair) [+3d5] (mr)
Climbing ..................100 (superb) [+2d4]
Cooking ...................100 (superb) [+1d5] (ma)
Courage ...................100 (superb) [+1d3]
Detect item status ........100 (superb) [+1d3]
Detect traps ..............100 (superb) [+2d4]
Disarm traps ..............100 (superb) [+2d4]
Find weakness .............100 (superb) [+1d3]
First aid .................100 (superb) [+2d4]
Fletchery ................. 91 (superb) [+1d3] (ma)
Gardening .................100 (superb) [+1d5]
Haggling ..................100 (superb) [+2d4]
Healing ...................100 (superb) [+2d4]
Herbalism .................100 (superb) [+2d4]
Listening .................100 (superb) [+3d3]
Literacy ..................100 (superb) [+1d5]
Metallurgy ................100 (superb) [+2d4]
Mining ....................100 (superb) [+1d3]
Music .....................100 (superb) [+2d4]
Pick locks ................100 (superb) [+2d4]
Pick pockets ..............100 (superb) [+2d4]
Smithing ..................100 (superb) [+2d4]
Stealth ...................100 (superb) [+1d5]
Swimming ..................100 (superb) [+1d3]
Tactics ...................100 (superb) [+1d3]
Two weapon combat .........100 (superb) [+1d3]


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 233, 35pp (Effectivity: +3)
Acid Bolt : 264, 15pp (Effectivity: +1)
Bless : 407, 8pp (Effectivity: +0)
Create Item : 440, 250pp (Effectivity: +0)
Cure Critical Wounds: 612, 15pp (Effectivity: +2)
Darkness : 568, 4pp (Effectivity: +1)
Destroy Undead : 73, 10pp (Effectivity: +0)
Disarm Trap : 419, 10pp (Effectivity: +0)
Farsight : 208, 17pp (Effectivity: +3)
Fire Bolt : 168, 10pp (Effectivity: +2)
Frost Bolt : 275, 12pp (Effectivity: +0)
Improved Fireball : 499, 30pp (Effectivity: +0)
Invisibility : 181, 10pp (Effectivity: +0)
Knock : 560, 12pp (Effectivity: +0)
Light : 867, 3pp (Effectivity: +4)
Lightning Ball : 716, 30pp (Effectivity: +1)
Magic Lock : 280, 8pp (Effectivity: +1)
Magic Missile : 835, 8pp (Effectivity: +1)
Neutralize Poison : 91, 10pp (Effectivity: +0)
Remove Curse : 358, 50pp (Effectivity: +3)
Scare Monster : 614, 12pp (Effectivity: +0)
Slow Monster : 694, 7pp (Effectivity: +0)
Strength of Atlas : 750, 10pp (Effectivity: +1)
Teleportation : 306, 22pp (Effectivity: +3)
Web : 581, 12pp (Effectivity: +0)
Wish : 440, 3000pp (Effectivity: +0)




----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his people victorious and quickly rises to power. He
leads his people on to glorious conquests and creates a vast empire,
eventually falling, betrayed by treachery, on the field of battle.

----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------

Jason, the orcish bard, saved the world with his brave efforts and became a
great ruler while saving himself 30 times.
He scored 10740924 points and advanced to level 50.
He survived for 0 years, 194 days, 20 hours, 50 minutes and 45 seconds
(172137 turns).
166 companions were killed during his adventures.
Jason visited 127 places.
His strength score was modified by +65 during his career.
His learning score was modified by +25 during his career.
His willpower score was modified by +29 during his career.
His dexterity score was modified by +28 during his career.
His toughness score was modified by +27 during his career.
His charisma score was modified by +15 during his career.
His appearance score was modified by +13 during his career.
His mana score was modified by +20 during his career.
His perception score was modified by +20 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
7563 monsters perished under his attacks.
The following 26 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the bracers of war
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the rune-covered sling "Whirlwind"
the fine leather armor "Nature's Companion"
the ring of immunity
the medium obsidian shield "Protector"
the weird tome
the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant.
He was cold resistant (enhanced through an item).
He was acid resistant.
He was lucky (enhanced through an item).
He was doomed.
He was cursed.
He was able to control teleportation.
He was stun resistant (gained through an item).
He was paralyzation resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant (enhanced through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Boon to the Family, Careful, Charming,
Defensive Fighter, Extremely Hardy, Greased Lightning, Hardy, Heir, Immune
to Pain, Iron Skin, Long Stride, Quick, Shield Expert, Shield Specialist,
Steel Skin, Tough Skin, Very Careful, Very Hardy, Very Quick.
He had a final speed score of 153 (final base speed: 138).
He was a fervent follower of The One Who Rages.
He did not ask for divine help.
He was chaotically aligned.
He was slightly tainted by Chaos.

The following monsters were vanquished:
1 acid vortex
13 air demons
12 air elementals
5 air grues
2 ancient black dragons
9 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
4 ancient minotaurs
2 ancient red dragons
1 Ancient Stone Beast
26 ancient white dragons
4 animated armors
8 animated trees
2 ankhegs
4 annihilators
6 annis hags
1 arena master
58 assassins
1 assassin prince
9 balors
43 bandits
1 banshee
39 barbarians
14 barbarian leaders
2 battle bunnies
17 berserkers
4 berserker emperors
3 berserker kings
14 berserker lords
9 berserker princes
8 big dogs
2 black baby dragons
3 black dragons
24 black hurthlings
1 black slayer
3 black unicorns
14 black wizards
15 blink dogs
4 blue baby dragons
7 blue dragons
1 bone golem
3 brown bears
3 brown worms
21 bugbears
1 bunny master
1 carpenter
29 carrion crawlers
1 cat lord
12 cave bears
44 cave fishers
10 cave lions
31 cave lizards
15 cavemen
1 Chaos Archmage
8 chaos brothers
4 chaos eyes
9 chaos knights
15 chaos lizards
70 chaos mutants
45 chaos plague bearers
102 chaos rats
185 chaos servants
11 chaos sisters
5 chaos spawns
3 chaos spiders
2 chaos vipers
1 chaos warlord
29 chaos warriors
20 chaos wizards
8 children
30 claw bugs
12 clay golems
3 cobras
4 cooshoos
29 corpse fiends
11 corruptors
1 crime lord
6 crystal statues
6 cutpurses
3 cyclopes
6 dark elven archers
6 dark elven lords
7 dark elven priestesses
3 dark elven princesses
13 dark elven warriors
12 dark elven wizards
13 dark orcs
13 dark sages
1 death ooze
3 diamond golems
117 dire wolves
12 displacer beasts
21 dopplegangers
10 doppleganger lords
2 Dorn Beasts
1 druid
5 dwarves
29 dwarven chaos knights
48 earth elementals
1 eternium golem
71 ettins
13 eyes of destruction
1 fairy dragon
7 farmers
44 fire beetles
33 fire demons
17 fire drakes
56 fire elementals
71 fire giants
6 fire giant kings
16 fire grues
17 fire lizards
5 fire vortices
12 flesh golems
12 floating eyes
45 fomorian giants
1 fool
14 frost giants
3 frost giant berserkers
11 gargoyles
22 gelatinous cubes
50 ghosts
9 ghost bats
41 ghost lords
118 ghuls
1 giant ant queen
18 giant ant warriors
11 giant ant workers
45 giant bats
1 giant bee queen
57 giant bee warriors
17 giant bee workers
1 giant boar
21 giant centipedes
1 giant eel
34 giant frogs
15 giant lizards
10 giant raccoons
161 giant rats
2 giant rust monsters
6 giant slugs
73 giant spiders
6 gibbering mouthers
125 gnolls
12 gnoll chieftains
168 goblins
8 goblin berserkers
21 goblin chieftains
84 goblin rockthrowers
50 goblin slavemasters
5 goodwives
67 gray oozes
2 gray slayers
1 great blue wyrm
2 great white wyrms
2 greater air elementals
1 greater balor
1 greater black unicorn
117 greater chaos servants
1 greater claw bug
1 greater daemon
1 greater fire elemental
21 greater mimics
7 greater mummies
3 greater water elementals
1 greater white unicorn
3 green blobs
5 green hags
64 green slimes
7 green worms
188 gremlins
18 griffons
6 grizzly bears
2 half-orc bouncers
26 harpies
20 hell hounds
157 hill giants
1 hill giant chieftain
28 hill orcs
10 hill orc sergeants
19 hippogriffs
80 hobgoblins
12 hobgoblin chiefs
34 hobgoblin leaders
12 homunculi
15 huge bats
1 hydra
32 hyenas
5 ice vortices
8 imps
1 invisible stalker
47 iron golems
70 jackals
5 jackal demons
14 jackalweres
1 karmic baby dragon
7 karmic lizards
1 king cobra
90 kobolds
23 kobold chieftains
9 kobold shamans
68 large bats
34 large dogs
47 large gnolls
9 large jackals
63 large kobolds
40 large orcs
6 large rust monsters
8 large snakes
118 large spiders
7 least daemons
3 lesser daemons
8 leucrottas
9 liches
2 lich kings
10 lightning lizards
1 living wall
78 lizard men
1 mad doctor
8 magebane eyes
9 magedoom eyes
3 margoyles
41 master assassins
12 master liches
9 master mimics
1 master necromancer
1 Master Summoner
11 master swordsmen
4 master thieves
7 mimics
4 mimic hiveminds
11 minotaurs
1 minotaur mage
4 molochs
1 mugger
28 mummies
1 mummy lord
5 necromancers
31 ochre jellies
140 ogres
1 ogre emperor
3 ogre kings
155 ogre lords
6 ogre magi
181 orcs
5 orc butchers
31 orc chieftains
27 orc scorchers
22 outlaws
10 outlaw leaders
18 owlbears
55 pit vipers
7 pixies
11 pixie archers
4 purple worms
7 quasits
3 quicklings
2 quickling queens
23 rabid dogs
17 raiders
261 rats
25 ratling archers
10 ratling duelists
6 ratling fencers
23 ratling master thieves
30 ratling thieves
10 ratling warlords
20 ratling warriors
30 rattlesnakes
6 red baby dragons
9 red dragons
41 red worms
1 revenant
9 rust monsters
109 shadows
6 shadow centipedes
4 shadow lords
4 shadow trolls
1 shadow wyrm
5 shambling mounds
2 sharks
1 sheriff
1 shopkeeper
27 silver wolves
19 skeletal kings
47 skeletal warriors
133 skeletons
12 slow shadows
1 Snake from Beyond
35 spectres
8 staring eyes
34 steel golems
2 steel horrors
4 steel zombies
158 stone giants
10 stone giant lords
54 stone golems
31 stone grues
2 stone oozes
12 stone snakes
13 stone statues
5 swamp hydras
22 swordsmen
54 tarantulas
20 thugs
1 tiny girl
1 titan
13 trolls
32 troll berserkers
23 troll chiefs
16 troll kings
1 undead chaos dwarven berserker
14 vampires
18 vapor rats
1 village elder
5 vipers
3 water demons
5 water elementals
9 water grues
15 water snakes
16 wererats
13 werewolves
2 werewolf kings
5 werewolf lords
71 white baby dragons
46 white dragons
2 white unicorns
9 white worms
105 wights
1 wild cat
131 wolves
56 wraiths
85 writhing masses of primal chaos
14 yellow oozes
156 zombies



[Edited 1 time, last edit on 4/26/2007 at 15:46 (GMT -5) by Molach]
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

3026 days, 16 hours, 7 minutes and 54 seconds ago.
Posted on Thursday, April 12, 2007 at 19:15 (GMT -5)

Here's mine, a high elven paladin named Tamasel, who was dumb enough to trip over the idol of his god just before leaving, and was thus struck with the horrible curse of the Friday the 13th.

He was born in Candle and does have my favorite piece of armor ever - the almighty elven chain mail - so I am fairly optimistic. Six starting PV coupled with the Candle regeneration should make survival easier.

What really sucks is that I will get in trouble with piety. Since I mustn't lose the curse, I can't heavily invest in piety, and if I forget to sacrifice stuff over a long time, I risk losing my special abilities. Of course, I've hardly played paladins, so I don't know if this is all that bad.

EDIT: Did I mention that he has a Toughness of 8?

NEXT EDIT: This does not bode well. Tamasel just had to break off his rescue mission for the tiny puppy dog because his long sword was rusted by a water trap, leaving him only with a crude knife against masses of ant warriors.

Next heading for the wilderness, probably to die.

YET ANOTHER EDIT: I have only narrowly escaped death at the hands of a bandit party to cross the three spaces to the Druid Dungeon (Paladins are one of the few classes that have Healing, but not Herbalism). I encountered a closed door. One kick revealed that it was a trapped door. Being suicidal, I kicked it. Fireball trap. Even before I gained damage, I was given the message that I killed a cat. Whee. In addition, my already rusted long sword was now a heap of melted metal, leaving me now with really nothing but my crude knife. (And a couple of daggers.)

Miraculously, I survived the trap in relatively good shape, but was confronted with a mixed tension room, which I most certainly could not deal with at the current time. Time for plan B! (Which is always running away...)

While I did run like hell, I was trapped in a hallway between a ghost bat and a blink dog. Seeing as my last competition entry (gnomish merchant competition on Christmas) was killed by hordes of summoned blink dogs, I berserked that guy (Why the fudge was he even hostile? I was lawful!) and managed to kill him.

Now I am in the deeper Druid Dungeon, stuck there until I'm powerful enough to beat a doppleganger.

Things are really looking up though: I've finally found a rusty small shield to go with my crude knife. I will go down in history as The Paladin with The Shitty Equipment.

Also, I can safely assume that I would've died three to four times now if it were not for the Candle starsign, which is the most kickass starsign of all. Raven doesn't help much if there is no space to run away to ;)

SADLY, THE LAST EDIT:

Tamasel died of acute blood poisoning on DD:4.

First, he encountered a floating eye. Trying to fight it, getting paralyzed in the process, a dark elven warrior snuck up on the gallant high elf and poisoned him HEAVILY. Even though the dark elven heathen was slain, the gods couldn't (or wouldn't) help their paladin.

I think this qualifies as a very unlucky death, right?
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 4/15/2007 at 11:32 (GMT -5) by Silfir]
netlava
Registered user

Last page view:

4988 days, 8 minutes and 13 seconds ago.
Posted on Thursday, April 12, 2007 at 20:11 (GMT -5)

Well, I regenerated as told and got a drakeling necro in wand. Necromancer is quite apt for the date though.

Character: Elysi, female drakeling necromancer born in wand
Status: dead
First kill: kobold

K, that was lame... Got ambushed in wilderness by a pack of wolves. Tried to pray for health. Prayer was unanswered and my char died.

Died in wilderness, didn't get to start VD.
Snwo aval ten

[Edited 1 time, last edit on 4/13/2007 at 20:12 (GMT -5) by netlava]
Zatsakulut
Registered user

Last page view:

5173 days, 5 hours, 8 minutes and 41 seconds ago.
Posted on Thursday, April 12, 2007 at 23:09 (GMT -5)

Hi there!
I just registered on the forums to take part in all the fun and excitement of the challenge ... which lasted not quite as long as i had hoped for.

In character generation the RNG was still my friend:
I got a male dwarven monk named Geffrey with decent stats (St:21, To:20) born in the month of Raven (yay for the speed, throwing tridents could've been fun, too).

Entering Terinyo he had a chat with the local druid and a little girl in a red dress. He decided to first help that little girl and sought out the place she described.
Not long after entering the cave, Geffrey met his first worthy opponent, a creature of pure evilness. He decided to take it on, and after a few hits the goblin was ready to meet his ancestors.
Being confident after this victory, Geffrey rushed into the second room, which seemed to be empty at first glance, but then he stumbled into what seemed to be a terrarium of sorts buried into the ground. Not only did the fall hurt, but there were also several vipers crawling out of it now.
Trying to get the hell out of that place Geffrey trampled two vipers on the way back that were slightly faster than him, but got bitten twice in the process. So he locked himself up in the entrance to the cave and cared for his wounds. When noticing he was about to die soon, he wondered if maybe his god could help him out of this situation, so he prayed for help. But apparently his god had other things in mind (like ChAoS flooding Ancardia and such). In case he just got the wrong number (of sorts) he tried again, but there was just a rumbling sound (was that his stomach, or did the cave begin to collapse?).
Just in case he decided to get out. The first warm rays of the sun shining on his head were the last thing Geffrey felt, then blackness fell upon him.



Geffrey, the dwarven monk, died of acute blood poisoning.
He scored 411 points.
He survived for 0 years, 0 days, 14 hours, 6 minutes and 46 seconds (173
turns). EDIT: beat this!
Geffrey visited 3 places.
His perception score was modified by +1 during his career.
He ended his adventuring life in the wilderness.
3 monsters perished under his attacks. EDIT: ...and this ;)
He possessed the following intrinsic:
He was cursed.
He had the following talent: Alert.
He had a final speed score of 110 (final base speed: 110).
He was not particularly religious.
He asked for 2 divine interventions.
He was lawfully aligned.

The following monsters were vanquished:
1 goblin
2 pit vipers


Haven't lost a character that early on for a long time, but then I don't tend to start many at Friday 13th either :P

More luck to the rest of you :D

[Edited 1 time, last edit on 4/12/2007 at 23:12 (GMT -5) by Zatsakulut]
Portrait
Soirana
Registered user
Chaos Freak


Last page view:

3107 days, 20 hours, 42 minutes and 35 seconds ago.
Posted on Thursday, April 12, 2007 at 23:27 (GMT -5)

Character: Gruntess
Birthsign: Falcon
Race: Orc
Class: Merchant
peaces of autobiography: i was very ill in youth and after that left be weakened mentally and physically i pondered for years which decision to pick.

Status: dead
Place: PC1 (and i told this a safe place)
Direct reason of death: goblin
Undirect: mindless rage

Toughness was 13 and that was highest stat only Strength and charisma hitting double digits.

Talents: Alert, Long lived, Long stride. pretty obvious reasons for them.

Started dual wielding but without two weapon combat skill. so i take stupid dager away, leaving broadsword.
nice stuff was studded leather armour and heap of rings i speliazed in. mainly elemental resists and wedding, iirc.

well, i picked quests and went to PC1 to avoid encounters. Tossed coins at orc, when at kobold. grand total of two great monsters Gruntess has slain...

i went down into pc2 just to check area to see extra escape if needed. and managed to come back. oh and i get my only loot there scroll of identify.

next room had wild cat squeezing past someone. With Perception at 6 i felt lucky to see cat at all. so knowing unstable manners and multiple attacks per round i close door and go backwards.

goblin pops around a corner. I check him not rockthower, simple simple goblin. I got to berserk toss a coin miss, goblin gets next to me. i decide to whack him with broadsword from aggresive. i miss, goblin gets crittical bringing me down from 13 to 1 hp.
i go to coward and step back to create space. pray, your prayer remains unheard. Shit, must be effect of cursing. step back untill door but goblin doesn't leave space.
Since my DV hardly reaches 20 on coward i decided to berserk into him. Ofcourse i miss and he lands another critical puting me into -12.

by the way i managed to generate artifact. black thome. must be (book)shop on PC2.

i won't post character log becouse in frustration i didn't generated one. somehow suspect you will trust me on world.

was goblin so lucky becouse of darknight. damn, but i was chaotic too...
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)

[Edited 1 time, last edit on 4/13/2007 at 06:20 (GMT -5) by Soirana]
Frim
Registered user
playing since gamma 12


Last page view:

5128 days, 21 minutes and 3 seconds ago.
Posted on Friday, April 13, 2007 at 02:23 (GMT -5)

I decided to take part in this challenge, and a character I've got will be...well, a challenge!
Hurthling farmer born in the month of the Wand.
He got 3 talents so I took Alert, Hardy and Healthy. Still, his 18 hp won't save him cause his lousy weapon (sickle, 1d4+2) doesn't guarantee first-strike kills.
But maybe his large dog will be of assistance...Who can tell?
Waldo, the farmer decided to find and save the mad carpenter...Will he do it? Or will he soon meet his end?

To be continued...

Waldo and his brave dog first went to PC:1, finding an chaotic altar there. He managed to get to lvl 3, and then the couple went to VD. No ambushes in the wilderness, Waldo and the dog descended, and on the 2nd lvl Waldo was already lvl 5. Unfortunately, one strike from a giant rat and Waldo became sick.
He knew the village healer can save him, but a claw bug was in the way. The brave dog fought it, but his wounds were too deep and he panicked, and soon after collapsed. Horrified with this scene, Waldo continued his trip to the village elder.
However, immediately upon descending the stairs, a goblin skeleton came and Waldo had no choice but to fight. Weakened by the sickness, he failed to defeat the skeleton and became yet another dead hero in the Drakalor Chain...

Waldo, the hurthling farmer, was killed by a goblin skeleton.
He scored 2127 points and advanced to level 5.
He survived for 0 years, 1 day, 11 hours, 30 minutes and 4 seconds (1444
turns).
1 companion was killed during his adventures.
Waldo visited 7 places.
His perception score was modified by +1 during his career.
He ended his adventuring life in the small village dungeon on dungeon level
4.
12 monsters perished under his attacks.
He possessed the following intrinsics:
He was lucky (gained through an item).

The cursed ring hurthlings start with was actually a cursed ring of luck. Isn't it ironic?:)

He was cursed.
He had the following talents: Alert, Careful, Hardy, Healthy.
He had a final speed score of 101 (final base speed: 101).
He was religious.
He did not ask for divine help.
He was lawfully aligned.

The following monsters were vanquished:
1 bugbear
1 giant rat
2 goblins
1 goblin rockthrower
3 large bats
1 orc
1 rat
2 skeletons

[Edited 1 time, last edit on 4/13/2007 at 02:55 (GMT -5) by Frim]
Portrait
Mewto
Registered user

Last page view:

2557 days, 17 hours, 48 minutes and 11 seconds ago.
Posted on Friday, April 13, 2007 at 03:17 (GMT -5)

Gender:
Female
Race: Gray Elf
Class: Healer
Month: Salamander.
Talents: Alert; Long Stride
Name: Em0k1d (heh imagine a Gray elven female teenager... an Emo teenager, lol, I wonder what methods of suicide she prefers)
Started well, with 18 Le and 24 Ma :) Unfortunately, I started with clothes instead of an elven chain mail.
I went to the SMC first, where a jackal almost killed me. I had to drink one of my
two potions of healing and use a bandage. I killed a rat, and decided to get the hell out of there, the place was way too dangerous. On my way out, I got ambushed by raiders.... somehow I managed to escape from them too. So I went to PC1,
where I find battle axe of the void (+3, 1d6+2), which is excellent, my scalpel wouldn't do against ants. On PC1 ants
were generated and I had to flee... on PC2 I got surrounded by ants and had to use all my potions of extra healing to kill two ant workers... Next I went to the ID to train a little and find some usefull stuff. Reached level 6, and I could now
recover twice the normal rate... sweet! I saw death with my own eyes when I opened a door and entered the room...
I got the dreaded "All sounds are muffled" message. I took one step forward by mistake, and I see this arrow coming towards me. I was sweating, hoping that my Dodge skill would save my ass... I managed to dodge, got out of the
room, closed the door and waited for the raider to come out and play, hehe. I killed him and got the hell out of there.
I found a leather armor of power [+0, +2], which I decided to keep but not use, not until I found a spellbook...
After my studded leather armor was destroyed, I managed to find a spellbook of Knock... I was unhappy that it wasn't
an offensive spell, but it was better than nothing... On the same level I advanced to lv 9...
I'm planning to spend a little more time in the ID to find another spellbook, then go to the outlaw village to learn Pick Pockets. We'll see, I'm at school now.

EDIT: Oh well, I just had to play in school, didn't I? I died :(

Name: Em0k1d Race: female Gray Elf Class: Healer
Eye color: golden Hair color: white Complexion: pale
Height: 6' Weight: 119 pounds
Age: 310 (grown-up)
Star sign: Salamander Birthday: 19/Salamander (day 139 of the year)

YOUR HISTORY:
Your parents belong to the middle class. They are average people
living in average quarters. Your father is a craftsman of mediocre talent.
In your childhood you were fascinated by your environment and the
everchanging wonders of the world. You were a very curious and adventurous
child.
As a kid you often watched the adult adventurers preparing for new
exciting journeys. They sparked your imagination.
As a young adult you were a credit to your family. Your parents
supported your plans and were very understanding. They tried to help you
along your way with all means at their disposal.
You decided to become a Healer.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1434 stones Carrying capacity: 1300 stones

Head : uncursed orcish helmet [+1, +2] {Pe-1} [100s]
Neck : -
Body : uncursed leather armor of power [+0, +2] [150s]
Girdle : -
Cloak : -
Right Hand : uncursed battle axe of the void (+3, 1d6+2) [70s]
Left Hand : uncursed tower shield (-2) [+7, +0] [150s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : uncursed thick gauntlets (-1, -2) [+0, +2] [15s]
Boots : -
Missile weapon: cursed sling (+0, +1) [3s]
Missiles : uncursed rock (+0, 1d4) [5s]
Tool : uncursed stethoscope [5s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 936 stones Carrying capacity: 1300 stones

Gauntlets ('[')
heap of 2 uncursed pairs of gloves [+0, +0] [12s]
One-handed weapons ('(')
uncursed scalpel (+2, 1d3+1) [2s]
cursed orcish knife (+0, 1d3+2) [10s]
uncursed dagger (+0, 1d4) [10s]
uncursed masterwork broadsword (+3, 1d7+4) [80s]
uncursed knife (+0, 1d3) [8s]
uncursed broadsword (+0, 1d7+1) [80s]
Missile weapons ('}')
heap of 2 uncursed short bows (+1, +0) [40s]
uncursed sling (+0, +1) [3s]
cursed long bow (-1, +2) [30s]
Missiles ('*')
uncursed rock (-1, 1d4) [5s]
uncursed arrow (+3, 1d6) [2s]
uncursed arrow (+2, 1d6) [2s]
uncursed winged arrow (+0, 1d6) [2s]
bundle of 17 uncursed arrows (+2, 1d6+1) [34s]
bundle of 3 uncursed arrows (+0, 1d6) [6s]
bundle of 30 uncursed quarrels (+1, 2d6) [60s]
blessed rock (+0, 1d4) [5s]
heap of 9 uncursed rocks (+0, 1d4) [45s]
blessed arrow (+0, 1d6) [2s]
bundle of 12 uncursed arrows of targeting (+9, 1d6) [24s]
Tools (']')
heap of 5 uncursed bandages [10s]
uncursed tinderbox (7) [3s]
cursed tinderbox (7) [3s]
uncursed iron ingot [20s]
uncursed fletchery set (6) [70s]
Rings ('=')
uncursed ring of protection +1 [1s]
Wands ('\')
uncursed wand of light (4 charges) [4s]
Potions ('!')
uncursed potion of poison [4s]
Scrolls ('?')
blessed scroll of information [2s]
uncursed scroll of warning [2s]
heap of 2 uncursed scrolls of light [4s]
uncursed scroll of power [2s]
heap of 2 uncursed scrolls of identify [4s]
uncursed scroll of amnesia [2s]
cursed scroll of gold detection [2s]
Food ('%')
uncursed loaf of elven bread [3s]
heap of 2 uncursed iron rations [200s]
uncursed fortune cookie [3s]
uncursed bone [4s]
heap of 3 uncursed loaves of bread [120s]
blessed loaf of elven bread [3s]
Valuables ('$')
853 gold pieces [8s]


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 15
Daggers & knives 0 +0 +0 +0 unskilled 9
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 15
Axes 6 +4 +3 +1 skilled 259
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 1 +2 +1 +0 basic 12
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 3 +6 basic 57


Damage caused with your melee weapons:
--------------------------------------
ÆRight hand: Î+3Æ bonus to hit, Î1d6+0Æ damage


Damage caused with your missile weapons:
----------------------------------------
ÆAmmunition: Î1Æ, base range: Î3Æ, Î-1Æ bonus to hit, Î1d4+1Æ damage




----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ............ 33 (fair) [+1d5]
Climbing ............. 23 (mediocre) [+3d4]
Concentration ........ 51 (good) [+3d5]
Cooking .............. 10 (poor) [+4d4] (mr)
Dodge ................ 41 (fair) [+1d5]
Find weakness ........ 82 (great) [+1d5]
First aid ............ 67 (good) [+3d5]
Haggling ............. 24 (mediocre) [+4d5]
Healing ..............100 (superb) [+2d4]
Herbalism ............ 92 (superb) [+2d4]
Listening ............ 52 (good) [+4d4]
Literacy .............100 (superb) [+1d5]
Stealth .............. 43 (fair) [+1d5]


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Knock: 337, 12pp (Effectivity: +0)





----------------------------------------------------------------------------
Her achievements during her adventures:
----------------------------------------------------------------------------

Em0k1d, the gray elven healer, died of acute blood poisoning.
She scored 5917 points and advanced to level 9.
She survived for 0 years, 4 days, 16 hours, 51 minutes and 47 seconds (5597
turns).
Em0k1d visited 6 places.
Her strength score was modified by +3 during her career.
Her perception score was modified by +1 during her career.
She ended her adventuring life on level 4 of some ancient caves.
199 monsters perished under her attacks.
She possessed the following intrinsic:
She was cursed.
She had the following talents: Alert, Long Stride, Miser, Potent Aura,
Treasure Hunter.
She had a final speed score of 91 (final base speed: 101).
She was religious.
She asked for 1 divine intervention.
She was lawfully aligned.
She was slightly tainted by Chaos.

The following monsters were vanquished:
1 barbarian leader
1 big dog
2 black hurthlings
2 bugbears
1 cave lizard
2 cobras
1 corpse fiend
1 cutpurse
1 dark elven archer
1 dark sage
8 dire wolves
1 doppleganger
2 fire beetles
1 fire lizard
2 floating eyes
1 ghul
1 giant ant worker
2 giant bats
2 giant frogs
1 giant raccoon
17 giant rats
1 gnoll
7 goblins
1 goblin chieftain
7 goblin rockthrowers
6 goblin slavemasters
1 hell hound
1 hippogriff
2 hobgoblins
1 hobgoblin leader
1 huge bat
1 jackal
5 kobolds
4 large bats
1 large dog
3 large kobolds
1 least daemon
1 lizard man
6 orcs
1 orc scorcher
1 outlaw
3 pit vipers
1 rabid dog
3 raiders
56 rats
2 ratling archers
1 ratling warrior
1 shadow
2 skeletons
3 swordsmen
3 wererats
2 werewolves
2 white worms
15 wolves
2 zombies

Now here's one of the most stupid ways of dying: I was wearing a cursed shield and a cursed sling... In my inventory I had about 3 short bows, 1 longbow and tons of arrows + a large shield. I decided to drop all my inventory and trigger the acid trap, hoping that it would destroy my cursed equipment. Well I was triggering the trap, recovering hp, triggering the trap, recovering, until a yellow s sneaked on me and poisoned me. I killed it for it's insolence, of course, but alas, the poison killed me. When the assassin snake poisoned me, I was down at 5 hp :( I just had to play with traps, didn't I?
For the Horde!


[Edited 1 time, last edit on 4/13/2007 at 03:52 (GMT -5) by Mewto]
Jules
Registered user

Last page view:

3729 days, 1 hour, 46 minutes and 41 seconds ago.
Posted on Friday, April 13, 2007 at 04:29 (GMT -5)

Name - Woody
Class - Druid
Race High Elf
Star Sign - Cup
Status - Alive
Level - 23
Location - TOEF

Still alive, but now have no offensive spells. Find spellbooks round every corner, but nothing offensive. 600 castings of Divine Wrath has got me to Dwarftown, but now its down to my trusty spear.
My only real hope is my ring of invisibility.
I'm going to head back to ID, and wander around there again until I get some useful spells.

****************
Hellish Flames is now my backup, not enough castings gained to really use it as anything else. Need to kill a raider to satisfy Thrundaar, wasting a lot of time trying to find one. Now evil, so will start to gain piety on the altars.

*************
Druid equivalent of Nether Bolt is in my armory now. Have found a decent herb garden, so life is getting better.
Heading back to COC, where I'm going to assault the big room until a Raider comes my way.

Progress is very slow with this curse, but its starting to look better than it did.
***********
Killed a Raider, Tree level was easy to pass.
Currently slaughtering Ogres.
*********
I've decided to avoid the last dwarf quest until I'm a little more confident.
Currently need teleport control to really get going.
**************
Teleport Control will make life easier now.
First Orb gained. I'm also doomed. About to fetch the Banshee to assist in some tree felling. Hopefully this will get me a ring of Ice, and a few other goodies.
**************
After a huge massacare of trees, I generated nothing of value at all. One RODJS. Used that to generate two scrolls of chaos resistance.
Now that might sound dumb, but with Poison hands as corruption one, thick gauntlets burnt away, and no new ones generated in 2 hours of game time, I had to do something.
The banshee was starting to do over 120 damage in a round, and hitting me didnt seem to be a problem.
Only plus side is Acid Bolt, Baptism of fire, and a few other good bolt spells. High learning is now starting to help out a lot. Time to dive and hope. Might hit the guardian to get my levels up a bit, then Minotaur Maze, TOEF, RIFT etc.
*********************
Finally starting to get some momentum, at the top of the tower, and about to start the assault.
Main problem is that I'm getting rather corrupted. Also after playing after a few beers, I woke up the next morning to discover that the sword of Nonak had disappeared. Got to stop leaving things in the pub after a few beers !!!!.

[Edited 1 time, last edit on 5/3/2007 at 09:02 (GMT -5) by Jules]
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Tianjin
Registered user
for monsters - Death incarnate


Last page view:

4558 days, 27 minutes and 22 seconds ago.
Posted on Friday, April 13, 2007 at 06:13 (GMT -5)

Thirteenth - a teaching story for young Trolls – told by a learned Troll tribal elder.

“Hear now the cautionary tale of Thirteenth the Troll Merchant. She was a bad student, and ill prepared for her journey, but puffed up with Pride and Confidence. She didn’t follow the ways of the gods, and believed her name to cancel all superstitions. In her pride, she looked for glory and wealth on an unlucky day – she entered the Domain over the mountains, bought provisions and chatted politely with the townfolk, properly showing her proud, tolerant, glorious Troll heritage.”

“She didn’t eat anybody in da village?” squeaked a young Troll.

“No! You should never eat anybody where others can see you! It gives all Troll-kind a bad reputation,” replied the elder.

“Did she drag anyone out of da village for later, or beat anyone an’ take dere gold?” rumbled a young boy Troll.

“No! Stop interrupting me,” said the elder. “She left that peaceful village for a grubby little town where she could get down to robbing and pillaging – proper Troll work, but after only three steps outside the peaceful town, the prejudice and hatred that many races have for our kind showed. She was ambushed by roving Raiders – likely tipped off by the petty humans in the town who have long hated us. She took two arrows in the neck, two in the chest, and five in the back. She died alone in the forest.”

“Study hard, respect the gods, and you might survive,” said the elder. "Now go to bed before I eat you."

(I've never died so fast - ever)

Try the TiLiCat! It's experience!

Tiger, stuffed with deboned Lion, stuffed with deboned Wildcat, and slow roasted with a mix of herbs. (served raw for Trolls)

[Edited 1 time, last edit on 4/13/2007 at 06:18 (GMT -5) by Tianjin]
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Maelstrom
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The Knight of the Black Rose


Last page view:

2075 days, 10 hours, 54 minutes and 56 seconds ago.
Posted on Friday, April 13, 2007 at 06:28 (GMT -5)

Born under the Wand sign,a Trollish Bard with 3 starting talents, named Heirtroll (no, I'm not good with names. All my recent chars are named Miser or TH ;) ).
Starting stats - St: 15, Le:3, Wi: 5, Dx: 10, To: 19, Ch:14, Ap:10, Ma: 13, Pe:10.

The stats are really bad, but I got some luck on the skills, got Alertness, Concentration, Dodge, Detect traps, Stealth, Ventriloquism. But the dumb troll is illiterate :|

EDIT.
THAT'S IT! How long did it take for me to kill the cursed troll? 11 minutes!. Checked up the SMC, got the blanket, found the down staircase in the next room, so I decided to get Healing first, before diving for the HMV.
Along the way, I tamed some animals (each one got a "creative" name like Pinky the Rat or Bruce the Bat) , drank an orange potion in a carrot-smelling room. Nothing much, I was at full hp when:

Here's an edited .flg:
 #########
 #.......#
 #.......#################################################
 #.......................................................#
 #################################################.......#     #############
                                                 #.......#     #...........#
           #########################             #.......#######...........#
           #...../.................#             #......./...../...........#
 ###########.....#################.#             #.......#######...........#
 #...../.../.....#               #.#             #.......#     #...........#
 #...<.#####.#+###               #.#             #/#######     #####/#######
 #.....#   #.#.#                 #.#             #.#               #.#
 #######   #.#.###################.###############.#################.#
           #.#...............................................+.....#.#
 ###########.#.###################.###############.###########.....#.#
 #...................................@.................#     #.....#.#
 #.......###.#.###################.###############.###.#     #######.#
 #.......# #.#.#                 #.#             #(# #.#           #.#
 #.......# #.#.#                 #.#             #.# #.#####       #/#####
 #.......# #.#.#                 #.#             #.# #.....#       #.....#
 ######### #.#.#                 #.#   ###########.###.....#########.>...#
           #.#.#                 #.#   #...*...+...../.....#.......+.....#
         ###/#+################# #.#   #.......###.#########.#############
         #......./.............# #.#   #.......# #.#       #.#
         #.......#######.......# #.#   #.......###.#########.#########
         #.......#     #.......# #.#   #......./.....................#
         #########     #.####### #.#   #.......###.#########.#######.#
                       #.#       #.#   #.......# #.#       #.#     #.#
           #############.#       #.#   #####+### #.#       #.#     #.#
           #........./...#       #.#       #.#   #.#       #.#     #.#
           #.........#############.#########.#####.#########+#     #.#
           #........./...*...................................#     #.#
           #######################.#########.#####.###.......#   ###+#####
                                 #.#       #.#   #.# #.......#   #.......#
                                 #.#       #.#   #.# #########   #.......#
                                 #.#       #.#   #.#             #.......#
     #########                   #.#       #.#   #.###############.......#
     #.......#                   #.#       #.#   #...............+.......#
     #.......#####################.#       #.#   #########################
     #......./.........+...........#       #.#
     ###################...........#########.#
                       #.........../.........#
                       #######################

Heirtroll     St:16  Le: 3  Wi: 5  Dx:10  To:19  Ch:14  Ap:10  Ma:13  Pe:15 C
DV/PV: 17/2    H: -2(34)      P: 13(13)      Exp: 3/1288        VD: 3 Sp: 100

Skills:
Alertness ................ 35 (fair) [+3d3]
Athletics ................ 48 (fair)[+4d4]
Backstabbing ............. 24 (mediocre)[+4d4]
Bridge building .......... 17 (mediocre)[+4d5](mr)
Climbing ................. 49 (fair)[+4d4]
Concentration ............ 23 (mediocre)[+4d5]
Detect traps ............. 17 (mediocre)[+4d5]
Dodge .................... 31 (fair)[+3d5]
First aid ................ 22 (mediocre)[+4d5]
Fletchery ................ 31 (fair)[+3d4] (mr)
Food preservation ........ 38 (fair)[+4d5]
Gemology ................. 10 (poor)[+4d5]
Haggling ................. 36 (fair)[+4d5]
Listening ................ 34 (fair)[+4d5]
Mining ................... 10 (poor)[+4d4]
Music .................... 84 (great)[+3d3]
Pick pockets ............. 24 (mediocre)[+4d5]
Stealth .................. 22 (mediocre)[+3d5]
Swimming ................. 18 (mediocre)[+4d4]
Ventriloquism ............ 33 (fair)[+4d5]
Woodcraft ................ 28 (mediocre)[+4d4]


Heirtroll, the trollish bard, got her head smashed by a stone block.
She scored 3987 points and advanced to level 3.
She survived for 0 years, 2 days, 3 hours, 14 minutes and 53 seconds (3276
turns).
1 companion was killed during her adventures.
Heirtroll visited 7 places.
Her strength score was modified by +1 during her career.
Her charisma score was modified by +1 during her career.
Her perception score was modified by +5 during her career.
She ended her adventuring life in the small village dungeon on dungeon level
3.
39 monsters perished under her attacks.
She had the following talents: Boon to the Family, Careful, Charming, Heir.
She had a final speed score of 100 (final base speed: 100).
She was not particularly religious.
She did not ask for divine help.
She was chaotically aligned.

The following monsters were vanquished:
1 bandit, 4 giant rats, 5 goblins, 5 goblin rockthrowers, 2 hobgoblins, 2 jackals, 7 kobolds, 4 large bats, 5 orcs, 1 outlaw, 3 rats

A pessimist sees a dark tunnel.
An optimist sees a light at the end of that tunnel.
A realist sees a train.
And the train driver sees three idiots on the tracks.

[Edited 1 time, last edit on 4/13/2007 at 09:09 (GMT -5) by Maelstrom]
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Höpsönassukka
Registered user

Last page view:

5089 days, 17 hours, 18 minutes and 12 seconds ago.
Posted on Friday, April 13, 2007 at 08:52 (GMT -5)

My char!

Name: Elfonse
Race: High Elf
Class: Elementalist
Starsign: Cup

Not so bad, not so good. Stats are quite average.

Edit: I died at level 7. Scored 4689 points. :(
Kuonamagneetti.

[Edited 1 time, last edit on 4/13/2007 at 09:04 (GMT -5) by Höpsönassukka]
Queue88
Registered user
404 - Not found


Last page view:

4855 days, 22 hours, 3 minutes and 41 seconds ago.
Posted on Friday, April 13, 2007 at 09:00 (GMT -5)

Silfir forced me to register to enter my competition entry.

Name: Q'irra
Race: Dark elf
Class: Barbarian
Starsign: Wand (Oh noes)

First talent: Alert
Stats are pretty decent, with a PV of 3 from my awesome light boots [+2,+3]

EDIT: Reached level 7, got killed by being trapped between Yrrigs and a kobold chieftain on VD:6. Shame, was on a good way!

[Edited 1 time, last edit on 4/13/2007 at 09:34 (GMT -5) by Queue88]
Fnordling
Registered user

Last page view:

4964 days, 10 hours, 59 minutes and 44 seconds ago.
Posted on Friday, April 13, 2007 at 10:55 (GMT -5)

This seemed like it might be fun, so I decided to give it a try...

Name: Doomed
Race: Drakeling
Class: Bard
Sign: Book

Not my favorite race... or class... or sign... Oh well, I figured I'd give it my best. I headed to Terinyo to pick up some quests. Visited Munxip to grab some extra food. All prepared for adventure I head out of the town ready to take on the challenges awaiting me!

Two steps out of the town I get jumped by hobgoblins. My pet lizard is MIA, so I kill one hobgoblin that's too close and start to run. The lizard finally shows up just as I'm getting surrounded. However, it ignores my order to attack, and decides to sun itself on a rock. So I'm left dealing with the hobgoblins myself. Not able to outrun them, I face them... and get hit and stunned by one chief, and immediately finished off by a second one.

Out of the .flg file, here are the sad details:

Doomed, the drakish bard, was killed by a hobgoblin chief.
He scored 1153 points.
He survived for 0 years, 0 days, 18 hours, 24 minutes and 34 seconds (138
turns).
Doomed visited 2 places.
His perception score was modified by +1 during his career.
He ended his adventuring life somewhere on the plains.
1 monster perished under his attacks.
He possessed the following intrinsic:
He was cursed.
He had the following talents: Alert, Pious.
He had a final speed score of 100 (final base speed: 100).
He was not particularly religious.
He did not ask for divine help.
He was neutrally aligned.

The following monster was vanquished:
1 hobgoblin


I'm not sure whether to blame the cursed status, just a bad situation, or my own inexperience with bards... I think I'll just blame the curse.
Some guy
Registered user
I'm baaaack.


Last page view:

4561 days, 13 hours, 57 minutes and 31 seconds ago.
Posted on Friday, April 13, 2007 at 12:23 (GMT -5)

I've rolled a random character, but I already have another game in progress, and I won't have time to play either game for quite some time. If I get around to playing, I'll keep you guys posted.

Character: Grumpy, the female dwarven bard (born in sword).

Not quite what I was hoping for. And I only got 2 talents. Oh well.

Update, April 16:

Alright, I decided to postpone important university work and start playing this character. I started with average stats and a decent skill set, including detect item status, alchemy and food preservation. Unfortunately, I had neither healing or herbalism. I realized that if I wanted to keep this character alive, I had to play as conservatively as possible. So with great chagrin, I took the village elder's quest and passed up the chance for herbalism.

I started heading to the SMC, when I was ambushed by a jackal pack. I just barely escaped thanks to low-health-and-coward speed. My cave bear companion was unfortunately separated from me in the pack, so I was already all alone and injured in the wild - not a great start. I generated the SMC and quickly left again, evaded my next wilderness encounters, and then began searching for fights small enough for my bard to handle.

This little dwarf, absolutely desperate to survive, faced certain death countless times. However, I knew that I couldn't simply reroll and try again upon death, so thanks to sheer determination I successfully got healing and cleared the village dungeon on this sad, frail bard. I didn't fight alone, of course; I constantly enlisted the help of various fauna. No animal could stand up to the enemy onslaught for long, however. All species of mammal and insect quickly died at my side - each living just long enough to let me make a tactical retreat. At one point I attempted to pray for healing, and my god adamantly refused. Evidently, cursing is enough to prevent help with starting piety. Ironically, the first armor I found was a leather armor of rage: something which would have been very useful on my true-berserking characters. Also, the VD contained four altars, which shows that the RNG knew I couldn't get precrowned and wanted to taunt me. When I finally found some proper equipment on VD:7, I was able to upgrade my PV from 3 to 9, and my need for companions was essentially eliminated.

I also cleared the SMC during this period, at level 5. A reader may think this is a foolhardy tactic, and I'm as aware as anybody of the dangers that the SMC holds. But, if I didn't explore the SMC quickly, I would have to find the stairs at level 13 later. Luckily, I reunited with my cave bear companion before entering the cave, and he was able to escort me through the entire dungeon before we finally found the downstairs in the last unexplored room. With my support rock-throwing, and my bear's ability as a meat shield, we both managed to barely hang onto our lives long enough to exit the cave again. My bear didn't enjoy his victory for long, however, as a large snake's poison did him in before he could reach medical care.

I was now able to clear the PC, mostly by myself. It wasn't easy, but it was possible. PC:5 seemed to generate monsters as fast as I could kill them, but eventually the RNG eased up and I was able to work my way through. I also killed Hotzenplotz with a blessed wand of lightning, and then plunged into the UD. I was able to cross the SMC at level 13 thanks to the wand of lightning, a potion of invisibility, and my personal Canadian grit. I continued to slowly upgrade my equipment, skills, and my chances for survival.

That all faced a hitch when I opened an unavoidable door in the UD. With my back to the wall, I found myself staring into an entire room full of eyes of destruction. After discovering that the eyes could shrug of anything I could zap at them, I searched my inventory for the slightest help, and I found that darkness made stabbing eyes much safer. Still, before I found the best system, I lost four precious pieces of equipment. In retrospect, I could have taken more items off to protect them, but the important thing is that I survived. When I was finished, there were 40 eyes of destruction on my kill list.

The rest of the UD was straight forward, and the high CoC was similarly routine. The dwarf told me to kill a claw bug, which took a surprisingly long time to find. I've managed by now to get the four basic corpse intrinsics: poison, fire and acid resistance and teleport control. I got the SoCR from the HMV, and talked to the dwarven mystic while neutral, and he gave me a PoGA and two potions of training as far as I can tell. The big room probably has enough herbs to be worth harvesting - all I need now is herbalism (and concentration, and find weakness... I could use some wishes). I currently stand in the pyramid's entrance, ready to bring Rehetep's dynasty to a close.

UPDATE April 17:

Rehetep was simple enough to kill; one crystal of fire did most of the work. I finished the dwarf's quests successfully. The greater demon drained my toughness by a few points, and I never even use Big Punch, so in retrospect I could have skipped that last quest entirely. Fortunately, I was able to repair that damage with wight corpses in the graveyard. I finished exploring down to Khelevastar, then grabbed a fluff ball and the phial and did my trademark gremlin scumming. I've built up a good pile of PoGAs, but I still don't have any SLB's, wishes or an AoLS. Luckily, I found a mithril spear of penetration, but very few special items turned up. I stole a few items from the water dragon, but she didn't have anything great. Darkforge also didn't have anything worth using, but at least I left with Kherab's anvil. I got as many skills as possible to 100 and drank my potions of education, and luckily got herbalism! Now I just have two more skills (concentration, find weakness) and two more items (AoLS, SLBs) to wish for...

UPDATE April 20:

I pacified the big room, and enjoyed my newly acquired herbalism. I also smithed up the best items I currently owned (helm of teleportation, black dragon scale mail, bracers of resistance, and a mithril girdle). However, even once my stats were impressively increased with herbs and PoGA, and my equipment was assembled, there was nothing I could do next. I couldn't do the ToEF with only 1 fireproof blanket and no rings of ice (it's much too risky) and I had no way of saving Khelavastar. After clearing out the TotHK, I found myself forced to continue gremlin scumming. I finally got a RoDS at around 3250 gremlins (spent on AoLS for Khelly) and I finally got a second fireproof blanket after 4000! Yes, that's much longer than I wanted to spend there, but I had no better way of getting the necessary items.

With the AoLS in hand, I saved Khelly and explored down to the wall of fire. When I came back up to dwarftown, I took a moment to clean my inventory, and admire my growing spell list (even though I still don't have concentration). Waldenbrook had restocked his shop, and one of the five new items was SEVEN LEAGUE BOOTS! My first pair of the game. However, when I intended to open my inventory again, I accidentally cast lightning ball! (My spell list was open... that's what I get for late-night Adoming). Thanks to my massive willpower, many poor dwarven saps were killed. I found myself forced to kill every living thing in Dwarftown, which ironically qualifies me for a bonus according to Soirana's rules. I drank a potion of insight, and alas, I was doomed.

I decided to try to hunt karmic lizards to cure myself, and I didn't want to un-pacify the big room, so I headed over to PC:5. Fortunately, that didn't burn up much game time thanks to my newfound movement speed. After killing a few monsters there, I called it a night.

Now, after some reflection, I've decided to actually maintain, and imbrace, my dooming. I haven't done the ToEF yet, afterall, so this qualifies me for another challenge game bonus. I expect that this will make all my equipment as fragile as paper, so I'll have to do frequent smithing. Also, both my fireproof blankets might burn up pretty quick, so I'll have to fireproof my entire inventory for the ToEF. I could smith up a moloch armour, perhaps. (The very first moloch I found dropped one!)

UPDATE April 20 (again)

Oh jeez. I just ate a fortune cookie, and it told me: "If you are doomed, this will be the last fortune you ever read."

UPDATE April 21:

Well, so far, the fortune cookie has been wrong, though the next cookie told me "Your termination is long due." Things are going surprisingly well, despite my dooming. I haven't noticed any increase in the difficulty of fights or the number of monsters. The most significant effect for me is how fragile all my equipment is. I'm combatting this equipment destruction on three fronts:

1) Wear artifact body armour. Anything else will be quickly shredded. Other pieces of armour don't get damanged nearly as often.
2) Be EXTREMELY careful to avoid extra risks - getting surrounded, getting hit by any elemental attacks.
3) Get VERY high DV through smithing and safe strategies, so that your armour isn't hit in the first place.

Also, I've been force to make some minor strategy changes:

1) No fighting in darkness! Thus, hard monsters like doppleganger kings have to be killed with magic or avoided entirely.
2) Keys crumble after ONE use, and door traps ALWAYS get set off when you only TRY to open the door. No kicking is necessary for this to happen. Thus, I have to detect traps on every closed door, and dig around the trapped ones. I learned this after several doors managed to destroy some of my best equipment with near surgical precision. One explosion rune blew apart my best bow of hunting, a spare pair of SLB's, gauntlets of strength +6, and a smithed up pair of bracers of resistance - and nothing else.

The first place I went after my damnation was the ToEF. I took only the bare minimum equipment - worn and carried - because I was almost sure my fireproof blankets would be burned away. Surprisingly, they weren't, and I successfully got the orb. A few castings of ice ball killed most denizens of fire, and a potion of confusion incapacitated the wyrm.

After this, I plunged down through the CoC. The casino had ironfirst, which I bought, but I plan to keep using the gauntlets I've smithed already. I went past the air and earth temples, planning to clear them on the way up, and on descending to D:45 I saw a message that I haven't seen in a very, VERY long time: "You feel truly excited." Several wand charges told me that an artifact weapon and the leather armor were being guarded by... lich kings. Many of them. Fortunately, there was only one emperor in this lot.

I bravely ventured into the fray, confident with my magical skills and dwarven life-span. I had reached level 25 in the ToEF, and learned concentration(!), so I felt I stood a good chance. I used melee to clean a small room of master liches, and many ghosts and vampires, and hacked my way to the wall which separated me from the largest concentration of lich kings. I supplemented my massive willpower (from potions, herbs and lots of PoGA) with equipment and boost potions, and it reached over 80. I then released my massive lightning balls of fury, until my kill list included 17 lich kings. All that remained were two lich kings and one emperor, too far apart to be feasibly killed with my limited castings of ball spells, so I ventured into the room itself.

The remaining liches kept me hacking through their summons for a very long time. A very, very long time. I suffered many corruptions, most of which I did not want to keep. Some equipment got damaged and destroyed, but not too much. I was also very lucky, though, because a great karmic wyrm gave me Preserver! That hadn't shown up when I detected items. Slowly the liches approached the door, and I shoved undead slaying ammo down their gullets. When one king was dead, the emporor approached near... and a death ray sliced through my body.

I had forgotten about death rays...

Yet, somehow I was alive! A quick reference to the guidebook told me that my ancient mummy wrapping had just saved my life. The emperor died for his insult, and the remaining lich king was destroyed. I was rewarded with Nature's Companion and Executor. Though another, smaller room of lich kings remained, I was mentally and physically exhausted (in game and in real life) and I retreated to dwarf town to repair my armour.

I then entered the rift, carefully bringing only bare minimum equipment for the climb, and surprisingly, almost nothing was damaged. Somehow, an uncursed fireproof blanket was 'crushed'. The library didn't hold any nasty surprises, and I left with the weird tome and many useful spells. The bug cave was easy to clear with my magical prowess. I then ventured back into the CoC and tackled the temples.

Before entering the air temple, I was careful to bring only the equipment that I thought was lightning-proof. I found, to my dismay, that dooming makes the air temple EXTREMELY destructive. My pickaxe, my blessed fireproof blankets, even my FOOD was instantly shredded by the electricity. I was forced to retreat to leave even more items behind. This left me with no fireproof blankets whatsoever, but luckily a summoned dragon dropped another - nice things like that tend to happen to me. I had to kick the blanket out of the temple, because I knew it would be destroyed the moment I picked it up. Despite these issues, I triumphantly left with the air orb and the summoner's corpse.

The earth temple was much easier. With my high speed and a penetrating spear, everything was quickly dispatched. Unfortunately, the beast's remains rotted away too quickly.

Now, I am back at the greater undead vault, ready to dispatch the rest of their ruling class.

UPDATE April 23:

How big can these posts get? Well, I'll just keep adding to it until I hit a limit.

The greater vault was relatively simple to finish emptying. Thanks to the library, I had a solid amount of learning in all four ball spells. I pushed my naturally impressive willpower over 64 with equipment, and emptied the last room of lich kings - without ever seeing a single one of them. I almost feel sorry for the liches; with a wall between us, they couldn't even have known what was killing them. When I cleaned up the final summoned undead elsewhere in the level, I found a RoDS! Finally, I could wish for find weakness. My skill list was now complete.

While pushing deeper into the CoC, I became even more convinced of something I had already suspected: damnation increases corruption. Perhaps this can be explained by my neutral alignment and low piety, when I'm used to being a champion of law. Still, my corruptions seemed to be absurdly rapid, even before 90 days. This made it obvious to me that I couldn't take the black unicorn's PoGAs, but I would need corruption cleansing instead. This was disappointing, but I had already been finding unusually many PoGAs, especially in the early game, so I was able to live with it. Also, I made each turn count for as much as possible. I often teleported to avoid walking twenty steps.

When it was time for the blue dragon caves, I read scrolls of magic mapping on each level, and teleported to the fifth level as soon as possible. This was to avoid corruption and whatever monsters a doomed RNG might throw at me. I learned from my air temple fiasco, and left behind absolutely everthing that might be flammable. Doomed monsters are more experienced than your average generated monsters (I think), but by not killing any extra blues, I cancelled this out. The bottom level of the cave was easy to clear, with my awesome armour and a penetrating spear. I slowed myself before killing the great and ancient blue wyrms for a good heap of experience, and I left at level 46.

With Needle in my backpack, know what I did next? Here's a hint: my first kill was 'child' :)
I chatted with the assassin prince, fried Filk with fireballs, got thanked by the minstrel, and wandered over to the SC. I had plenty more scrolls of magic mapping, so I shot down to SC:9 as fast as I could. I slowed myself again before making the killing blow, and the emperor moloch gave over four million xp, putting me straight to level 50. Khelavastar uncrumpled the ball of paper I handed him, and he gave me a shiny new spear! I finally retired the mithril spear of penetration I had been using for most of the game. As good a weapon as that was, it was time for a change.

Now that I was armed to the gills, I ventured back to the mana temple. Ultimately, my trident didn't see much action, because I decided to fight the quick, crude and easy way - fireballs! Magic-users really have it too easy. I used to try to avoid the item destruction, but at this stage of the game I mainly want items that can't be damaged by fire. I killed Nuurag-Vaarn with slaying ammo while I kept a clear shot open with my magic. I had to wear an amulet of light instead of a torch - somehow I misplaced my flint and steel. Oh well. I finished off everything in the temple, even though that only makes future chaos servants harder. It's a matter of personal pride for me.

Finally, I ventured into D:50 itself. I actually took less item damage here than I usually do. When you're doomed, monsters tend to be more experienced than usual and tend to punch through your armour more often, but this can be offset by having a character that is an utter tank. With several sources of luck and very high mana (thanks to the TotRR), most of the bad luck from dooming is countered. You still get lots of corruption, high danger of item damage in certain situations, and wilderness monsters can't stop pestering you; but overall, being doomed isn't as bad as I thought it would be.

I pushed my way to the central area of D:50 with my trident (I had to enjoy it a little bit), through the mutants and writhing masses, and again I finished up the easy way - fireballs! With my polearm and my naturally high speed, the balors were all dispatched. Even at around 180 speed, each balor gave me 800,000 xp. That seems high. I finally stopped the incursion of chaos, and took a breather. Getting random mutations was becoming tiresome.

I then sorted through the items on D:50 and picked out the goodies. At this stage, items definitely don't matter anymore, but I still like to pretend that I need to keep preparing myself. Even though I am forced to give up my control, perhaps Grumpy will need more potions in her future life, so I gather them for her benefit. I got my corruption cleaned by the unicorn, and went back to my treasure trove in Dwarftown. There, I collected my anvil and tools for similar reasons - a good anvil could come in handy later on. I always thought that I don't roleplay, and apparently I'm wrong about that. At last, Grumpy triumphantly returned to her homeland to rule with an iron fist. She lived long and happily with the dubious honour of having succeeded in her quest, despite the fact that the gods themselves wanted to see her fail miserably.

------------------------------------------------------------------------------
Screenshot
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    ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^
    ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^^^^o^
     ^^^^^^^    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^^^^^^^
      ^^^         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^


Grumpy St:65 Le:60 Wi:65 Dx:68 To:47 Ch:41 Ap:45 Ma:66 Pe:45 NC
DV/PV:109/76 H:890(890) P:1332(1332) Exp: 50/36320330 DrCh Sp: 167

------------------------------------------------------------------------------


----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Grumpy Race: female Dwarf Class: Bard
Eye color: green Hair color: brown Complexion: brown
Height: 3'8" Weight: 136 pounds
Age: 65 (grown-up)
Star sign: Sword Birthday: 5/Sword (day 185 of the year)

YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
As a young adult you were a credit to your family. Your parents
supported your plans and were very understanding. They tried to help you
along your way with all means at their disposal.
You decided to become a Bard.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 9234 stones Carrying capacity: 26382 stones

He: blessed rustproof crown of regeneration [+10, +5] [55s]
Ne: uncursed sapphire amulet (named) [+4, +4] {Wi+7} [3s]
Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s]
Gi: blessed mithril girdle [+6, +7] [20s]
Cl: blessed cloak of protection [+6, +0] [20s]
-I like reversing cloaks like this.
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
LR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
Br: blessed rustproof bracers of speed [+8, +8] (+4 spd) [10s]
Ga: blessed rustproof red dragon-hide gauntlets (-2, +0) [+7, +7] [10s]
Bo: blessed seven league boots [+6, +4] [30s]
MW: uncursed long bow of accuracy (+8, +2) [30s]
Mi: bundle of 82 uncursed arrows (+1, 1d6) [164s]
Tl: -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 8620 stones Carrying capacity: 26382 stones

Helmets ('[')
uncursed helm of water breathing [+0, +1] [30s]
blessed adamantium cap [+6, +6] [36s]
blessed rustproof helm of teleportation (+1, +1) [+6, +9] [50s]
uncursed crown of science [+4, +8] {Le+9} [65s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Shields ('[')
uncursed tower crystal shield [+13, +4] [260s]
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s]
uncursed thick gauntlets (-1, -2) [+3, +1] [15s]
uncursed thick gauntlets (-1, -2) [+0, +4] [15s]
Cloaks ('[')
uncursed cloak of protection [+0, +3] [20s]
Girdles ('[')
uncursed girdle of giant strength [+0, +0] {St+14} [30s]
-I never actually used this. I didn't have the spare scrolls of
protection.
Boots ('[')
blessed eternium boots [+6, +4] [55s]
uncursed seven league boots [+1, -1] [30s]
uncursed eternium boots [+3, +8] [55s]
Necklaces (''')
uncursed amulet of protection from undead [3s]
blessed amulet of balance [3s]
uncursed ankh [3s]
uncursed amulet of protection from constructs [3s]
uncursed necklace of the eye [3s]
blessed amulet of speed (+3 spd) [3s]
uncursed amulet of light [3s]
uncursed amulet of hunger [3s]
blessed amulet of order [3s]
uncursed amulet of life saving [3s]
-I found this some time after saving Khelevastar, and I never actually
wore it.
uncursed amulet of water breathing [3s]
One-handed weapons ('(')
blessed hatchet (+0, 1d6+2) [50s]
uncursed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] [800s]
heap of 2 uncursed knives of endurance (+6, 1d3+6) {To+4} [16s]
uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
blessed mithril spear of penetration (+6, 1d8+5) [40s]
blessed eternium warhammer (+0, 4d3+8) [29s]
blessed pick axe (+0, 1d6+1) [75s]
uncursed jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St+3} (+3 spd)
-I know most people love this thing, but I was more concerned with
getting spear marks.
blessed poisonous mithril spear (+1, 1d8+6) [40s]
-Another interesting item that I never used.
uncursed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] [13s]
-Unused, yada yada. All I really fought with was my spear of penetration
and the TotRR.
uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
Two-handed weapons ('(')
uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
blessed barbed trident of hunting (+0, 3d5+4) [70s]
uncursed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd) [20s]
uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s]
Missile weapons ('}')
uncursed light crossbow of accuracy (+8, +2) [70s]
uncursed long bow of hunting (+6, +4) [30s]
uncursed short bow of accuracy (+6, +4) [20s]
uncursed heavy crossbow of accuracy (+12, +0) [140s]
Missiles ('/')
bundle of 10 uncursed unerring arrows (+0, 1d6) [20s]
bundle of 71 uncursed arrows (+0, 1d6) [142s]
bundle of 88 uncursed quarrels (+1, 2d6) [176s]
bundle of 5 uncursed adamantium arrows of hunting (+3, 1d6+6) [5s]
bundle of 5 uncursed quarrels of construct slaying (+3, 2d6+3) [20s]
bundle of 4 blessed arrows of undead slaying (+3, 2d4+3) [8s]
bundle of 4 blessed quarrels of humanoid slaying (+3, 2d6+3) [16s]
bundle of 5 uncursed quarrels of demon slaying (+3, 2d6+5) [20s]
bundle of 6 uncursed arrows of humanoid slaying (+3, 1d6+3) [12s]
bundle of 20 uncursed arrows of undead slaying (+3, 2d4+3) [40s]
bundle of 21 uncursed quarrels of demon slaying (+3, 2d6+3) [84s]
bundle of 2 uncursed quarrels of construct slaying (+4, 2d6+3) [8s]
bundle of 5 uncursed quarrels (+4, 2d6+3) [10s]
bundle of 6 blessed quarrels of undead slaying (+4, 2d6+3) [24s]
bundle of 11 uncursed quarrels (+1, 2d6+3) [22s]
bundle of 4 uncursed mithril quarrels of hunting (+1, 2d6+3) [8s]
bundle of 4 uncursed arrows of undead slaying (+3, 2d4+1) [8s]
bundle of 4 blessed arrows of dragon slaying (+3, 1d6+3) [8s]
bundle of 2 blessed arrows of demon slaying (+3, 1d6+3) [4s]
bundle of 7 uncursed arrows of demon slaying (+5, 1d6+3) [14s]
bundle of 3 uncursed quarrels of jelly slaying (+3, 2d6+3) [12s]
bundle of 6 uncursed mithril quarrels (+1, 2d6+5) [12s]
bundle of 3 uncursed quarrels (+2, 2d6+3) [6s]
bundle of 5 uncursed quarrels of giant slaying (+3, 2d8) [20s]
bundle of 3 uncursed arrows of demon slaying (+3, 1d6+3) [6s]
bundle of 5 uncursed arrows of jelly slaying (+3, 2d4+6) [10s]
bundle of 3 uncursed adamantium quarrels of thunder (+1, 2d6+6) [3s]
bundle of 12 uncursed quarrels (+3, 2d6) [24s]
bundle of 7 uncursed arrows of jelly slaying (+5, 2d4+3) [14s]
bundle of 11 uncursed mithril quarrels (+1, 2d6+3) [22s]
bundle of 3 uncursed mithril arrows (+3, 1d6+5) [6s]
bundle of 4 blessed quarrels of jelly slaying (+3, 2d6+3) [16s]
bundle of 5 uncursed quarrels of dragon slaying (+6, 2d6+3) [20s]
bundle of 4 uncursed quarrels of jelly slaying (+3, 2d6+5) [16s]
bundle of 6 uncursed quarrels (+2, 2d6-3) [12s]
bundle of 4 uncursed eternium quarrels (+1, 4d6+9) [4s]
bundle of 5 uncursed arrows of construct slaying (+3, 1d6) [10s]
bundle of 4 uncursed adamantium quarrels (+2, 2d6+6) [4s]
bundle of 22 blessed arrows (+0, 1d6+2) [44s]
bundle of 5 blessed arrows of humanoid slaying (+6, 1d6+3) [10s]
bundle of 14 uncursed quarrels (+1, 2d6+1) [28s]
bundle of 6 uncursed quarrels of humanoid slaying (+5, 2d6+5) [24s]
bundle of 13 uncursed arrows of dragon slaying (+6, 1d6+3) [26s]
bundle of 22 blessed arrows of thunder (+0, 1d6+1) [44s]
bundle of 9 uncursed quarrels of dragon slaying (+3, 2d6+3) [36s]
bundle of 4 uncursed arrows (+0, 1d6+1) [8s]
bundle of 5 uncursed eternium arrows (+1, 2d6+5) [5s]
bundle of 4 uncursed arrows of humanoid slaying (+3, 1d6+2) [8s]
bundle of 17 uncursed arrows of dragon slaying (+3, 1d6+3) [34s]
bundle of 10 uncursed quarrels of undead slaying (+6, 2d6+3) [40s]
bundle of 14 uncursed arrows of construct slaying (+3, 1d6+3) [28s]
bundle of 13 uncursed adamantium arrows (+1, 1d6+6) [13s]
bundle of 6 uncursed mithril arrows (+0, 1d6+3) [12s]
bundle of 12 uncursed winged quarrels of slaying (+1, 2d6) [24s]
bundle of 4 uncursed adamantium arrows (-2, 1d6+9) [4s]
bundle of 5 blessed quarrels of giant slaying (+3, 2d8+5) [20s]
bundle of 10 uncursed quarrels of construct slaying (+5, 2d6+3) [40s]
bundle of 6 uncursed adamantium arrows (+3, 1d6+6) [6s]
bundle of 5 uncursed quarrels of jelly slaying (+3, 2d6+4) [20s]
bundle of 9 blessed arrows of jelly slaying (+3, 2d4+3) [18s]
bundle of 6 uncursed quarrels of construct slaying (+3, 2d6+4) [24s]
bundle of 7 blessed arrows of slaying (+1, 1d6) [14s]
bundle of 7 uncursed weighted mithril quarrels (+1, 2d6+7) [14s]
bundle of 7 uncursed mithril arrows (+1, 1d6+3) [14s]
bundle of 4 uncursed adamantium quarrels (+3, 2d6+6) [4s]
bundle of 3 uncursed adamantium arrows (+2, 1d6+6) [3s]
bundle of 8 blessed quarrels (+3, 2d6+3) [16s]
bundle of 6 uncursed quarrels of jelly slaying (+3, 2d6+6) [24s]
bundle of 7 uncursed quarrels of giant slaying (+6, 2d8+3) [28s]
bundle of 9 uncursed quarrels of humanoid slaying (+3, 2d6+3) [36s]
bundle of 7 uncursed quarrels (+1, 2d6+2) [14s]
bundle of 8 blessed arrows of jelly slaying (+3, 2d4+6) [16s]
bundle of 11 uncursed quarrels of jelly slaying (+5, 2d6+5) [44s]
bundle of 7 uncursed quarrels of undead slaying (+3, 2d6+4) [28s]
bundle of 5 uncursed quarrels of construct slaying (+0, 2d6+6) [20s]
Tools (']')
blessed torch (4262 turns of fuel remaining) [10s]
blessed waterproof blanket [10s]
blessed magical writing set (6) [5s]
blessed magical writing set (5) [5s]
heap of 2 uncursed climbing sets [360s]
heap of 2 uncursed magical writing sets (4) [10s]
heap of 5 blessed sis [50s]
heap of 11 uncursed hexagonal keys [11s]
uncursed tinderbox (19) [3s]
blessed anvil [1000s]
uncursed cooking set [100s]
uncursed tinderbox (28) [3s]
heap of 6 uncursed waterproof blankets [60s]
blessed torch [10s]
heap of 9 uncursed torches [90s]
heap of 8 uncursed tiny keys [8s]
heap of 2 blessed fireproof blankets [20s]
-Thank goodness I found more of these eventually.
blessed round key [1s]
heap of 3 uncursed small keys [3s]
heap of 6 uncursed square keys [6s]
heap of 6 uncursed round keys [6s]
heap of 4 uncursed triangular keys [4s]
uncursed fireproof blanket [10s]
uncursed magical writing set (3) [5s]
heap of 15 uncursed sis [150s]
Instruments ('{')
uncursed glockenspiel [120s]
-I never forgot my bardly roots.
Rings ('=')
uncursed ring of mental stability [+1, +1] {Le+2} [1s]
blessed ring of speed [+0, +1] (+5 spd) [1s]
blessed ring of luck [1s]
blessed ring of the High Kings [+2, +3] [1s]
heap of 2 uncursed rings of regeneration [2s]
uncursed ring of slaying (+7 melee damage, +6 missile damage) [1s]
blessed ring of ice [1s]
blessed ring of invisibility [1s]
heap of 19 blessed rings of stun resistance [19s]
-Nope, exchanging rings didn't quite work.
blessed ring of weakness [1s]
-Without an easy way to remove curses (such as 'Remove Curse') I didn't
use this as much as I could have. Still, it was very helpful.
Wands ('\')
uncursed wand of wonder (6 charges) [3s]
uncursed wand of fireballs (12 charges) [3s]
uncursed wand of teleportation (3 charges) [4s]
uncursed wand of monster creation (5 charges) [3s]
uncursed wand of destruction (4 charges) [3s]
uncursed wand of monster detection (1 charge) [3s]
uncursed wand of item detection (3 charges) [3s]
uncursed wand of trap creation (8 charges) [3s]
uncursed wand of paralyzation (0 charges) [3s]
uncursed wand of fire (4 charges) [4s]
uncursed wand of digging (0 charges) [3s]
uncursed wand of door creation (99 charges) [3s]
uncursed wand of trap detection (3 charges) [3s]
Potions ('!')
heap of 2 blessed oils of rust removal [4s]
heap of 8 uncursed potions of boost dexterity [16s]
heap of 4 uncursed potions of visibility [16s]
heap of 2 blessed potions of extra healing [4s]
heap of 19 uncursed potions of invisibility [76s]
heap of 2 blessed potions of confusion [4s]
heap of 9 uncursed berzio potions [18s]
uncursed potion of boost learning [2s]
heap of 3 blessed potions of cure corruption [6s]
blessed potion of booze [4s]
uncursed phial of Caladriel [2s]
heap of 5 uncursed potions of boost perception [10s]
heap of 6 blessed potions of cure poison [12s]
heap of 7 uncursed potions of boost speed [14s]
heap of 4 uncursed potions of wonder [8s]
heap of 10 uncursed potions of ultra healing [20s]
heap of 11 uncursed potions of extra healing [22s]
blessed potion of boost willpower [2s]
blessed potion of boost learning [2s]
heap of 2 uncursed potions of uselessness [4s]
heap of 5 uncursed potions of boost mana [10s]
blessed potion of boost charisma [2s]
blessed potion of boost mana [2s]
blessed potion of boost toughness [2s]
heap of 9 uncursed potions of carrot juice [36s]
blessed potion of boost appearance [2s]
heap of 2 blessed potions of balance [8s]
heap of 5 uncursed potions of boost charisma [10s]
uncursed potion of blindness [2s]
heap of 4 blessed potions of ultra healing [8s]
blessed potion of visibility [4s]
heap of 3 uncursed potions of balance [12s]
heap of 7 uncursed potions of boost toughness [14s]
blessed potion of invisibility [4s]
blessed potion of boost strength [2s]
uncursed potion of confusion [2s]
heap of 14 uncursed potions of healing [56s]
heap of 10 uncursed potions of booze [40s]
blessed potion of youth [4s]
blessed potion of troll blood [2s]
blessed potion of healing [4s]
heap of 31 uncursed potions of cure poison [62s]
heap of 5 uncursed potions of boost appearance [10s]
heap of 29 potions of holy water [116s]
heap of 3 blessed potions of carrot juice [12s]
heap of 5 uncursed potions of boost strength [10s]
heap of 4 uncursed potions of troll blood [8s]
Scrolls ('?')
heap of 4 blessed scrolls of satiation [8s]
uncursed scroll of chaos resistance [2s]
blessed blank scroll [2s]
heap of 5 uncursed scrolls of dark predictions [10s]
heap of 4 uncursed scrolls of vermin control [8s]
heap of 2 uncursed scrolls of familiar summoning [4s]
heap of 5 uncursed scrolls of increase melee damage [10s]
heap of 4 uncursed scrolls of peace [8s]
heap of 8 blessed scrolls of chaos resistance [16s]
heap of 2 blessed scrolls of great identify [4s]
blessed scroll of item detection [2s]
blessed scroll of monster detection [2s]
heap of 6 uncursed scrolls of monster detection [12s]
heap of 24 uncursed scrolls of great identify [48s]
heap of 3 blessed scrolls of defense [6s]
heap of 2 blessed scrolls of dark predictions [4s]
heap of 10 uncursed scrolls of balance [20s]
blessed scroll of balance [2s]
blessed scroll of increase melee damage [2s]
heap of 3 uncursed scrolls of item detection [6s]
heap of 3 uncursed scrolls of charging [6s]
heap of 9 uncursed scrolls of repair [18s]
heap of 4 uncursed blank scrolls [8s]
blessed scroll of increase melee accuracy [2s]
heap of 7 uncursed scrolls of satiation [14s]
heap of 55 uncursed scrolls of identify [110s]
heap of 3 blessed scrolls of power [6s]
heap of 8 uncursed scrolls of uncursing [16s]
heap of 6 blessed scrolls of uncursing [12s]
heap of 3 blessed scrolls of light [6s]
heap of 3 uncursed scrolls of teleportation [6s]
heap of 3 uncursed scrolls of increase melee accuracy [6s]
heap of 14 uncursed scrolls of light [28s]
heap of 32 uncursed scrolls of power [64s]
uncursed scroll of monster aggravation [2s]
uncursed scroll of protection [2s]
Books ('"')
blessed manual of bridge building [100s]
-I hauled this around for the whole game and I'm not sure why.
Food ('%')
heap of 13 blessed cooked lizards [39s]
heap of 13 uncursed stomacemptia herbs [26s]
heap of 22 uncursed stomafillia herbs [44s]
blessed cooked karmic lizard corpse [228s]
-I got this in the midgame and stashed it in a store somewhere, just
in case being doomed didn't work out afterall. I figure that Grumpy
might want better luck in the future.
heap of 12 blessed spenseweeds [24s]
heap of 24 uncursed bits of gnomish candy [48s]
blessed bit of gnomish candy [2s]
Valuables ('$')
45893 gold pieces [458s]
Gems ('*')
heap of 18 blessed crystals of power [18s]
heap of 2 blessed crystals of fire [2s]
heap of 15 uncursed crystals of fire [15s]
heap of 4 blessed crystals of knowledge [4s]
heap of 3 blessed crystals of light [3s]
heap of 12 uncursed crystals of health [12s]
heap of 38 uncursed crystals of knowledge [38s]
heap of 33 uncursed crystals of light [33s]


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 3 +2 +1 +0 basic 52
Daggers & knives 6 +5 +2 +1 skilled 220
Clubs & hammers 7 +5 +3 +2 skilled 190
Maces & flails 1 +1 +0 +0 basic 20
Swords 2 +2 +0 +0 basic 8
Axes 5 +3 +2 +1 skilled 64
Whips 1 +1 +0 +1 basic 20
Pole arms 15 +20 +12 +22 Grand Mastery
-It pays to specialize.
Twohanded weapons 4 +4 +4 +1 skilled 84
Staves 5 +5 +1 +7 skilled 101

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 10 +20 +15 +3 excellent 804
Crossbows 9 +18 +13 +3 excellent 478
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 1 +2 +1 +0 basic 1
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 427


Damage caused with your melee weapons:
--------------------------------------
Right hand: +215 bonus to hit, 6d12+91 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 82, base range: 23, +124 bonus to hit, 1d6+55 damage




----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy ...................100 (superb) [+2d4]
Athletics .................100 (superb) [+2d4]
-Education
Backstabbing ..............100 (superb) [+2d4]
Bridge building ...........100 (superb) [+1d5] (ma)
Climbing ..................100 (superb) [+2d4]
Concentration .............100 (superb) [+2d4]
-Level 25 bard power
Cooking ...................100 (superb) [+1d5] (ma)
-Education
Detect item status ........100 (superb) [+1d5]
Detect traps ..............100 (superb) [+2d4]
Find weakness .............100 (superb) [+1d3]
-Wished for
First aid .................100 (superb) [+2d4]
Food preservation .........100 (superb) [+2d4]
Gardening ................. 69 (good) [+3d3]
-Education
Gemology ..................100 (superb) [+1d5]
Haggling ..................100 (superb) [+2d4]
Healing ...................100 (superb) [+2d4]
Herbalism .................100 (superb) [+2d4]
-Education
Law .......................100 (superb) [+1]
-Level 25 bard power
Listening .................100 (superb) [+2d4]
Literacy ..................100 (superb) [+1d5]
Metallurgy ................100 (superb) [+2d4]
Mining ....................100 (superb) [+1d3]
Music .....................100 (superb) [+2d4]
Pick pockets ..............100 (superb) [+3d4]
Smithing ..................100 (superb) [+2d4]
Stealth ...................100 (superb) [+1d3]
Swimming ..................100 (superb) [+1d3]
Tactics ...................100 (superb) [+1d3]
Two weapon combat .........100 (superb) [+1d5]
Ventriloquism .............100 (superb) [+2d4]


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 614, 35pp (Effectivity: +0)
Acid Bolt : 625, 15pp (Effectivity: +0)
Bless : 1382, 8pp (Effectivity: +0)
Burning Hands : 1381, 8pp (Effectivity: +0)
Cure Critical Wounds: 1266, 15pp (Effectivity: +0)
Cure Disease : 655, 8pp (Effectivity: +0)
Cure Light Wounds : 3048, 5pp (Effectivity: +2)
Darkness : 1978, 4pp (Effectivity: +0)
Farsight : 1127, 17pp (Effectivity: +2)
Fire Bolt : 1806, 10pp (Effectivity: +2)
Fireball : 1022, 19pp (Effectivity: +7)
-What's so great about acid ball anyway? This is way cheaper, and it gets
the job done.
Frost Bolt : 1784, 12pp (Effectivity: +0)
Greater Identify : 561, 100pp (Effectivity: +0)
Ice Ball : 669, 25pp (Effectivity: +2)
Identify : 1083, 75pp (Effectivity: +1)
Invisibility : 1559, 10pp (Effectivity: +0)
Knock : 882, 12pp (Effectivity: +4)
Light : 1555, 3pp (Effectivity: +2)
Lightning Ball : 875, 30pp (Effectivity: +3)
Lightning Bolt : 1731, 12pp (Effectivity: +0)
Magic Map : 1282, 40pp (Effectivity: +2)
Magic Missile : 1435, 8pp (Effectivity: +4)
Neutralize Poison : 1541, 10pp (Effectivity: +0)
Slow Monster : 629, 7pp (Effectivity: +1)
Slow Poison : 922, 6pp (Effectivity: +0)
Strength of Atlas : 1221, 10pp (Effectivity: +3)
Stun Ray : 1072, 8pp (Effectivity: +0)
Teleportation : 392, 20pp (Effectivity: +10)
Web : 2007, 12pp (Effectivity: +0)




----------------------------------------------------------------------------
Her further life:
----------------------------------------------------------------------------

After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She returns to her lands victorious and is hailed as a great
leader. Eventually she becomes queen and rule your subjects with an iron
fist for a long and peaceful time, allowing her people to prosper and grow.

----------------------------------------------------------------------------
Her achievements during her adventures:
----------------------------------------------------------------------------

Grumpy, the dwarven bard, saved the world with her brave efforts and became
a great ruler while saving herself 22 times.
She scored 14539936 points and advanced to level 50.
She survived for 0 years, 85 days, 13 hours, 0 minutes and 51 seconds
(146060 turns).
32 companions were killed during her adventures.
Grumpy visited 136 places.
Her strength score was modified by +52 during her career.
Her learning score was modified by +46 during her career.
Her willpower score was modified by +45 during her career.
Her dexterity score was modified by +40 during her career.
Her toughness score was modified by +29 during her career.
Her charisma score was modified by +25 during her career.
Her appearance score was modified by +31 during her career.
Her mana score was modified by +30 during her career.
Her perception score was modified by +32 during her career.
-Impressive, yes? That's what many PoGA, crystals of knowledge, potions
of stat, carrot juices, herb training, rings of weakness and bard powers
can do for you.
She was the champion of the arena.
She was a member of the thieves guild.
She made a little water dragon very happy.
She defeated the arch enemy of a mighty karmic wyrm.
She adhered to the principles of the Cat Lord but fell from grace.
She stopped the generation of nasty bugs.
She saved Khelavaster from certain death.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
11947 monsters perished under her attacks.
The following 30 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the rune-covered club "Skullcrusher"
-Never found it.
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the fine leather armor "Nature's Companion"
-Greater vault
the jet-black battle axe "Executor"
-Greater vault
the medium obsidian shield "Protector"
-Argh, I never found this one either.
the sapphire amulet "Preserver"
-Greater vault
the iron gauntlets "Ironfist"
-Casino
the black tome of Alsophocus
-And I never found this. That doesn't bother me so much.
the emerald dagger "Serpent's Bite"
-Bottom level of the blue dragon caves
the Trident of the Red Rooster
the weird tome
the rune-covered halberd "Wyrmlance"
-Uselessness
She possessed the following intrinsics:
She was fire resistant (enhanced through an item).
She was poison resistant (enhanced through an item).
She was acid resistant.
She was lucky (enhanced through an item).
-I accidentally got 'lucky' when sacrificing a single coin.
Somehow I gained piety over time instead of lost it.
Fate smiled upon her (gained through an item).
She was doomed.
She was cursed.
She was able to control teleportation.
She was paralyzation resistant (gained through an item).
She was resistant to death rays (gained through an item).
She was shock resistant.
She was able to see invisible things (gained through items).
She was immune to shock attacks (gained through items).
She was immune to fire attacks (gained through items).
She was immune to acidic attacks.
-100 food preservation and a bow and arrows of hunting really came
through for me.
She was immune to ice attacks (gained through an item).
She was able to breathe water (gained through an item).
She had the following talents: Affinity with Polemarms, Alert, Basher, Beast
of Burden, Careful, Defensive Fighter, Hardy, Iron Skin, Long Stride, Master
Packager, Mighty Strike, Miser, Porter, Powerful Strike, Quick, Sixth Sense,
Tough Skin, Treasure Hunter.
She had a final speed score of 167 (final base speed: 132).
She was a fervent follower of Clamgaddin.
She asked for 1 divine intervention.
-I attempted to get help in the early game. Nothing happened.
She was neutrally aligned.

The following monsters were vanquished:
6 acid vortices
11 air demons
11 air elementals
5 air grues
15 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
1 ancient dwarf
3 ancient minotaurs
18 ancient red dragons
1 Ancient Stone Beast
1 ancient white dragon
2 animated armors
5 ankhegs
15 annihilators
3 annis hags
69 assassins
9 balors
18 bandits
1 banshee
36 barbarians
15 barbarian leaders
3 battle bunnies
1 beggar
11 berserkers
5 berserker emperors
8 berserker kings
13 berserker lords
8 berserker princes
11 big dogs
2 black baby dragons
2 black dragons
30 black hurthlings
2 black slayers
1 black unicorn
4 black wizards
30 blink dogs
37 blue baby dragons
24 blue dragons
1 bone golem
5 brown bears
19 brown worms
24 bugbears
4 bulettes
1 bunny master
11 carrion crawlers
11 cave bears
51 cave fishers
2 cave lions
20 cave lizards
1 cave tiger
19 cavemen
1 Chaos Archmage
23 chaos brothers
4 chaos eyes
5 chaos knights
8 chaos lizards
69 chaos mutants
9 chaos plague bearers
37 chaos rats
190 chaos servants
20 chaos sisters
7 chaos spawns
3 chaos spiders
2 chaos vipers
2 chaos warlords
28 chaos warriors
39 chaos wizards
1 child
-First kill! Mwa ha ha ha.
20 claw bugs
9 clay golems
3 cobras
6 cooshoos
20 corpse fiends
2 corruptors
1 crime lord
8 crystal statues
13 cutpurses
2 cyclopes
9 dark elven archers
3 dark elven lords
7 dark elven priestesses
13 dark elven princesses
7 dark elven warriors
6 dark elven wizards
21 dark orcs
12 dark sages
3 death oozes
1 demented ratling
4 diamond golems
130 dire wolves
18 displacer beasts
24 dopplegangers
26 doppleganger lords
3 Dorn Beasts
10 dwarves
1 dwarven artificer
67 dwarven chaos knights
8 dwarven children
2 dwarven elite guardians
14 dwarven guardians
1 dwarven inn keeper
1 dwarven smith
1 dwarven weaponmaster
-Hey, I didn't start the fight! Well, I did, but I didn't mean to.
49 earth elementals
1 emperor lich
1 emperor moloch
29 ettins
42 eyes of destruction
-That was a pesky threaten room.
2 fairy dragons
5 female dwarves
43 fire beetles
35 fire demons
31 fire drakes
52 fire elementals
36 fire giants
6 fire giant kings
18 fire grues
24 fire lizards
6 fire vortices
13 flesh golems
8 floating eyes
3 fomorian giants
11 frost giants
4 frost giant berserkers
1 frost giant jarl
7 gargoyles
7 gelatinous cubes
125 ghosts
8 ghost bats
3 ghost kings
85 ghost lords
142 ghuls
1 giant ant queen
17 giant ant warriors
5 giant ant workers
45 giant bats
3 giant bee queens
123 giant bee warriors
27 giant bee workers
1 giant boar
20 giant centipedes
3 giant eels
13 giant frogs
19 giant lizards
4 giant raccoons
183 giant rats
3 giant rust monsters
5 giant sharks
8 giant slugs
76 giant spiders
2 giant turtles
10 gibbering mouthers
27 gnolls
1 gnoll chieftain
72 goblins
9 goblin berserkers
27 goblin chieftains
73 goblin rockthrowers
42 goblin slavemasters
1 gorgon
38 gray oozes
5 gray slayers
6 great blue wyrms
2 great karmic wyrms
-I found a whole threaten room of these in the BDC or the SC.
I just skipped it entirely.
2 great red wyrms
1 greater air elemental
1 greater balor
1 greater black unicorn
95 greater chaos servants
86 greater claw bugs
1 greater daemon
1 greater earth elemental
23 greater mimics
1 greater moloch
18 greater mummies
5 greater water elementals
28 green blobs
4 green hags
10 green slimes
2 green worms
4164 gremlins
13 griffons
1 grizzled gladiator
10 grizzly bears
2 half-orc bouncers
23 harpies
45 hell hounds
106 hill giants
5 hill giant chieftains
6 hill orcs
8 hill orc sergeants
34 hippogriffs
46 hobgoblins
4 hobgoblin chiefs
11 hobgoblin leaders
1 holy slayer
5 homunculi
17 huge bats
5 hydras
12 hyenas
8 ice vortices
15 imps
2 invisible stalkers
226 jackals
5 jackal demons
14 jackalweres
2 karmic baby dragons
1 karmic dragon
13 karmic lizards
171 killer bugs
7 king cobras
57 kobolds
20 kobold chieftains
13 kobold shamans
56 large bats
19 large dogs
10 large gnolls
8 large jackals
35 large kobolds
38 large orcs
12 large rust monsters
9 large snakes
174 large spiders
9 least daemons
12 leucrottas
9 liches
37 lich kings
11 lightning lizards
7 lightning vortices
2 living walls
39 lizard men
8 magebane eyes
14 magedoom eyes
4 margoyles
41 master assassins
39 master liches
11 master mimics
1 master necromancer
1 Master Summoner
18 master swordsmen
1 master thief
48 mimics
4 mimic hiveminds
11 minotaurs
2 minotaur lords
1 minotaur mage
2 molochs
1 mugger
22 mummies
1 mummy lord
27 muscular dwarves
7 necromancers
4 ochre jellies
83 ogres
17 ogre emperors
4 ogre kings
31 ogre lords
11 ogre magi
122 orcs
3 orc butchers
13 orc chieftains
65 orc scorchers
15 outlaws
37 outlaw leaders
15 owlbears
26 pit vipers
4 pixies
5 pixie archers
1 priest
26 purple worms
11 quasits
11 quicklings
1 quickling bard
2 quickling kings
5 quickling lords
12 rabid dogs
24 raiders
198 rats
23 ratling archers
4 ratling duelists
11 ratling fencers
6 ratling master thieves
16 ratling thieves
32 ratling warlords
10 ratling warriors
2 rattlesnakes
63 red baby dragons
44 red dragons
58 red worms
3 revenants
103 rust monsters
88 shadows
13 shadow centipedes
10 shadow lords
8 shadow trolls
1 shadow wyrm
3 shambling mounds
2 sharks
1 shopkeeper
29 silver wolves
1 skeletal king
11 skeletal warriors
198 skeletons
8 slow shadows
1 Snake from Beyond
120 spectres
7 staring eyes
34 steel golems
4 steel horrors
5 steel zombies
109 stone giants
6 stone giant lords
28 stone golems
31 stone grues
1 stone ooze
12 stone snakes
9 stone statues
4 swamp hydras
18 swordsmen
111 tarantulas
2 titans
19 trolls
22 troll berserkers
6 troll chiefs
7 troll kings
1 undead chaos dwarven berserker
55 vampires
35 vapor rats
3 vipers
9 water demons
9 water elementals
20 water grues
30 water snakes
20 wererats
33 werewolves
10 werewolf lords
10 white baby dragons
1 white dragon
1 white unicorn
44 white worms
109 wights
1 will o'wisp
150 wolves
112 wraiths
80 writhing masses of primal chaos
15 yellow oozes
142 zombies

The following is a real Adom message:

The homunculus hits you. You suddenly fall asleep! Do you want to continue to read the spellbook of Calm Monster? [y/N]

[Edited 1 time, last edit on 4/23/2007 at 04:42 (GMT -5) by Some guy]
F50
Registered user

Last page view:

4434 days, 6 hours, 51 minutes and 12 seconds ago.
Posted on Friday, April 13, 2007 at 12:43 (GMT -5)

ok here goes

Grey elven farmer

Elrag St:14 Le:20 Wi:14 Dx:17 To:11 Ch: 3 Ap:22 Ma:21 Pe:23 N=
DV/PV: 12/5 H: 19(19) P: 5(5) Exp: 1/28 PC: 1 Sp: 101

STATUS:

got yrrigs, puppy, and kranach (yeah right) quests. in PC: 1 looking for decent weapon (spear). Didn't find it, went to VD:1 and my dog triggered a viper pit (eeek!). Ran to a dark room (pit vipers don't fight in darkness yay!) and slowly got rid of them with my bare hands (using a large shield just in case). Finished vipers. got spear. went down in VD. Found Jarhod in a kobold tension room which was no trouble and netted me the arrows which saved my life (though not ultimately). went down further. Converted chaotic altar and got to very pleased. item status identified. went down to VD:6 but got scared and decided to leave for terrinyo to sell the food I had netted (and preserve a kobold shaman corpse for later use...lol). claw bug got me down to 1hp. killed it with the bow and arrows. unfortunately, a ratling archer came upon me and I took it in melee for fear of it killing me with an arrow. Did not want to pray. Died.

DEATH:
------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------



                                                                 #############
                                                                 #...........#
   ###############################################################......^.>..#
   #....*/.......................*...*......*.................@r//[..........#
   #....%#############################################################/#######
   #.....#                                                           #/#
   #.....###############                                             #.#
   #...../.....#.......#                                             #.#
   #############.......###############################################/#
               #......}/...............................(...../.........#
 #########     #.......#######################################.........#
 #.......#     #.......#                                     #.........#
 #...<...#####################################################.........#
 #.......].................................................../.........#
 #.......#####################################################.........#
 #.......#                                                   #.........#
 #########                                                   ###########

Elrag         St:14  Le:20  Wi:14  Dx:17  To:11  Ch: 3  Ap:22  Ma:21  Pe:23 N=
DV/PV: 18/7    H: -1(46)      P: 34(34)      Exp: 8/7624        VD: 3 Sp: 101

------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Elrag               Race: male Gray Elf       Class: Farmer
Eye color: light blue     Hair color: white         Complexion: light
Height: 6'7"              Weight: 141 pounds
Age: 305 (grown-up)
Star sign: Wolf           Birthday: 1/Wolf (day 301 of the year)

YOUR HISTORY:
        Your mother is a mighty enchantress. She is unmarried. Your father
 is living in the vicinity of your mother's tower. He is a humble shepherd.
        As a child your parents cared a lot for you. Despite all
 circumstances you enjoyed a happy and fine childhood.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        As a young adult you were a credit to your family. Your parents
 supported your plans and were very understanding. They tried to help you
 along your way with all means at their disposal.
        You decided to become a Farmer.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1629 stones                Carrying capacity: 4200 stones

Head          : uncursed hood [+0, +2]                                 [3s]
Neck          : -
Body          : uncursed clothes [+0, +0]                             [40s]
Girdle        : uncursed girdle of carrying [+0, +0]                  [15s]
Cloak         : -
Right Hand    : uncursed spear (+1, 1d8+3)                            [50s]
Left Hand     : uncursed large shield (-1) [+5, +3]                  [120s]
Right Ring    : -
Left Ring     : -
Bracers       : -
Gauntlets     : uncursed gloves [+0, +2]                               [6s]
Boots         : uncursed sandals [+0, +0]                              [6s]
Missile weapon: uncursed short bow (+1, +0)                           [20s]
Missiles      : bundle of 9 uncursed arrows (+0, 1d6+3)               [18s]
Tool          : -


----------------------------------------------------------------------------


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         2    +2    +0   +0   basic                31
Daggers & knives         0    +0    +0   +0   unskilled            15
Clubs & hammers          0    +0    +0   +0   unskilled            15
Maces & flails           0    +0    +0   +0   unskilled            15
Swords                   0    +0    +0   +0   unskilled            7
Axes                     0    +0    +0   +0   unskilled            15
Whips                    0    +0    +0   +0   unskilled            15
Pole arms                4    +4    +1   +3   skilled              27
Twohanded weapons        0    +0    +0   +0   unskilled            15
Staves                   0    +0    +0   +0   unskilled            15

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     2    +4    +3   +0   basic                20
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  2    +4              basic                35


Damage caused with your melee weapons:
--------------------------------------
Right hand: +20 bonus to hit, 1d8+7 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 9, base range: 3, +17 bonus to hit, 1d6+13 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Archery .................. 43    (fair)         [+1d5]
  Bridge building .......... 14    (mediocre)     [+3d5] (mr)
  Climbing ................. 26    (mediocre)     [+3d5]
  Cooking .................. 18    (mediocre)     [+4d5] (ma)
  Dodge .................... 46    (fair)         [+2d4]
  First aid ................ 52    (good)         [+2d4]
  Fletchery ................ 17    (mediocre)     [+3d4] (ma)
  Food preservation ........100    (superb)       [+2d4]
  Gardening ................ 40    (fair)         [+4d5]
  Haggling ................. 29    (mediocre)     [+3d5]
  Herbalism ................ 63    (good)         [+1d5]
  Listening ................ 44    (fair)         [+2d4]
  Literacy ................. 51    (good)         [+1d3]
  Smithing ................. 13    (mediocre)     [+3d5]
  Stealth .................. 56    (good)         [+1d3]
  Survival ................. 40    (fair)         [+3d4]
  Woodcraft ................  8    (poor)         [+4d5]

----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Elrag, the gray elven farmer, was killed by a female ratling archer. //// too scared to pray for help at 3 hp.
He scored 5282 points and advanced to level 8.
He survived for 0 years, 2 days, 10 hours, 35 minutes and 45 seconds (3860
turns).
1 companion was killed during his adventures. ////the dog that triggered the vipers
Elrag visited 10 places.
His perception score was modified by +1 during his career.
He ended his adventuring life in the small village dungeon on dungeon level
3.
118 monsters perished under his attacks.
He possessed the following intrinsic:
  He was cursed.
He had the following talents: Alert, Long-Lived, Long Stride, Miser,
Treasure Hunter. //// long lived was a wrong key.
He had a final speed score of 101 (final base speed: 101).
He was a fervent follower of Ayssia.
He did not ask for divine help. ////too scared of bad effects that might
//// happen from praying while cursed (it really hurts your piety 
//// of which I had little)
He was neutrally aligned.

The following monsters were vanquished:

      1 bandit
      2 claw bugs   ////one of these got me down to 1hp
      1 dwarf
      2 fire beetles
      1 ghost bat
      2 giant bats
      4 giant frogs
      2 giant lizards
      2 giant rats
      4 goblins
     10 goblin rockthrowers
      2 goblin slavemasters
      1 gremlin
      1 hobgoblin
      1 hobgoblin chief
     25 kobolds
      1 kobold chieftain
      1 kobold shaman
      3 large bats
      3 large kobolds
      2 lizard men
     16 orcs
      2 orc scorchers
      7 pit vipers    //// Really proud of surviving this one.
      4 rabid dogs
      9 rats
      1 ratling thief
      1 ratling warrior
      5 skeletons
      1 swordsman
      1 wererat

"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom

[Edited 1 time, last edit on 4/14/2007 at 11:57 (GMT -5) by F50]
Darren Grey
Registered user

Last page view:

3197 days, 15 hours, 25 minutes and 44 seconds ago.
Posted on Friday, April 13, 2007 at 15:54 (GMT -5)

Ah, glad I've returned in time for this. My character:

Name: Turin
Race: Human
Class: Beastfighter
Star Sign: Wand
Status: DEAD

How atrocious. I hate beastfighters and humans. Stats are pretty decent though - especially the 21 St. But in spite of 12 Le I don't have Literacy :( I've named him Turin after the cursed character from Tolkien's Silmarillion. I'm off to adventure now...

Edit: Man, I suck. Died within 3 minutes, thanks to good ol' overconfidence. Intended to go to druid's dungeon and level up for a bit before doing anything hasty. Got there, killed a goblin, then realised I ddidn't have pick pockets. Went back to the bandit village (killed a bandit there), tried approaching Yergius, but there was an outlaw in the way that was too tough to kill. Then decided "Ah, what the hell, might as well try and dive into the UD". Many a character has died due to such thoughts... Went to SMC, ran through trying not to kill anything, but the second room had no door. I searched for it, but got surrounded and killed. Bugger...

           ###########
           #.........#
   #########........g#
  ......./.]........z#
  .......###.....r.rg#
 #.......# #.......o@#
 #....<..# ###########
 #.......#
  ########




Turin(Goblin  St:21  Le:12  Wi:15  Dx:15  To:15  Ch: 1  Ap:10  Ma:11  Pe:12 N=
DV/PV: 22/1    H: 0(25)       P: 2(2)        Exp: 1/90          SMC   Sp: 100
Coward

--------------------------------------------------------------


--------------------------------------------------------------
Background Information
--------------------------------------------------------------

Name: Turin(Goblin Race: male Human Class: Beastfighter
Eye color: light blue Hair color: yellow Complexion: tanned
Height: 6' Weight: 158 pounds
Age: 24 (grown-up)
Star sign: Tree Birthday: 22/Tree (day 352 of the year)


--------------------------------------------------------------
His achievements during his adventures:
--------------------------------------------------------------

Turin(Goblin, the human beastfighter, was killed by a female goblin.
He scored 2082 points.
He survived for 0 years, 2 days, 15 hours, 5 minutes and 19 seconds (338
turns).
Turin(Goblin visited 5 places.
His perception score was modified by +1 during his career.
He ended his adventuring life in a small cave.
2 monsters perished under his attacks.
He possessed the following intrinsic:
He was cursed.
He had the following talent: Alert.
He had a final speed score of 100 (final base speed: 100).
He was not particularly religious.
He asked for 1 divine intervention.
He was neutrally aligned.

The following monsters were vanquished:
1 bandit
1 goblin
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."

[Edited 1 time, last edit on 4/13/2007 at 16:25 (GMT -5) by Darren Grey]
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Kirbot
Registered user
BattleHax0r of Devastation


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4842 days, 23 hours, 37 minutes and 43 seconds ago.
Posted on Friday, April 13, 2007 at 17:49 (GMT -5)

Name: Ima C. Ursed
Race: female Dwarf
Class: Weaponsmith
Starsign: Falcon
Level: 6
Status: Dead

St: 18 (good)
Le: 13
Wi: 10
Dx: 13 (acceptable)
To: 15 (decent)
Ch: 11
Ap: 10
Ma: 8
Pe: 14 (decent)

RNG was kind. Dwarven weaponsmith should have a decent chance of survival, as long as I'm careful. Going for Yriggs first, then headed for PC.

Wow. You won't believe how I died. My armor killed me. I found some "charged chain mail of resilience." I thought "charged" meant that it boosted my PP or something, and couldn't figure out why lightning kept ripping through my body... until it was too late.

And thus it was... her own armor killed Ima C. Ursed. That is NOT how it is supposed to work...
Molach: "I like to have 200+ hp and over 5 good healin potions when I do [the fire] temple. AND some way of killing the Wyrm"

Morio: "Some way of killing the worm is recommended, yes :D"

[Edited 1 time, last edit on 4/13/2007 at 18:24 (GMT -5) by Kirbot]

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