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Ancient Domains Of Mystery, forum overview / Spoilers / 3 Best Strats for Normal Play?

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JerkyTreat
Unregistered user
Posted on Saturday, May 26, 2007 at 14:24 (GMT -5)

Ok, so I've been playing ADOM for a while now...in another thread (the weird pool experience) we were talking about cheating vs. normal play. Now, I've never one the game, cheating or not...usually get bogged down either at or soon after the fire temple. So, my question is...for someone attempting to win the game without save scumming or any of that what are your three most important strategies for winning? If someone has posted one of yours before you, no repeating...think up the next important strat...Anyone game?
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Mewto
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3599 days, 23 hours, 31 minutes and 37 seconds ago.
Posted on Saturday, May 26, 2007 at 14:43 (GMT -5)

I'd be interested in reading those strategies myself, but since ADOM is such a random game I don't think strategy guides are easy to make/ right for every character. I mean a spellcaster's life is so much more different than a character's that uses melee and ranged weapons.
For the Horde!
JerkyTreat
Unregistered user
Posted on Saturday, May 26, 2007 at 14:59 (GMT -5)

I know what you mean...I guess I imagined there were particular strats that were so broad (like boostings stats by eating particular herbs) that folks used them across the board...maybe the game is too complex for that question though.
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Morio
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Holy Champion of ADoM


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3898 days, 19 hours, 25 minutes and 10 seconds ago.
Posted on Sunday, May 27, 2007 at 04:12 (GMT -5)

I'll post some things to keep in mind.

Never forget to train your melee weapons, even if you are an archer or a spellcaster, there will be times when you'll need that sword or spear or whatever weapon you choose to use.

Use healing potions/pray when you need it, don't think you can take one more turn before using it.

if in a tight spot use every wand/potion you have, you won't need those thing if you are dead.

run if you have to, and come back later when you are more prepared. There's no point in dying just to keep your dignity
"I don't know what World War 3 will be fought with, but I know World War 4 with be fought with sticks and stones." - Albert Einstein

[Edited 1 time, last edit on 5/27/2007 at 04:13 (GMT -5) by Morio]
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Mewto
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3599 days, 23 hours, 31 minutes and 37 seconds ago.
Posted on Sunday, May 27, 2007 at 07:08 (GMT -5)

I have a question. One of my latest chars had a surge of power: Whirlwind. He wasn't a hurthling. What does one do in such a case? Train slings or bows/crossbows?
For the Horde!
Silfir
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Writer of Overly Long Guides


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4068 days, 21 hours, 51 minutes and 20 seconds ago.
Posted on Sunday, May 27, 2007 at 08:37 (GMT -5)

If you plan to use Whirlwind as your main weapon, i.e. killing all monsters with rocks (There'd most probably be enough ammunition, at least), reaching Mastery levels, go for it. If you're mostly melee- or spellcasting-oriented, train bows and crossbows so you can use slaying ammo more efficiently... Slaying ammo for slings is very rare, because it comes only as sling bullets.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Gozer
Unregistered user
Posted on Sunday, May 27, 2007 at 12:44 (GMT -5)

Well, these are pretty obvious (I think), but my top three strategies (excluding those mentioned already - e.g. Morio's sound advice) for any character include:

1. Never play for more than an hour in one sitting - I find that playing for longer increases the likelihood of making a silly mistake.

2. Plan ahead for major challenges in the game like the ToEF and TotHK - don't just wander into those locations and hope for the best. Think it through and put together a clear strategy.

3. Particularly during the early game, always open and kick doors from one of the corners rather than head on. Door traps have cost me many a promising character and/or valuable item.
Darren Grey
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4239 days, 21 hours, 9 minutes and 10 seconds ago.
Posted on Sunday, May 27, 2007 at 13:30 (GMT -5)

1. Get detect traps and use it on every closed door in the early game.

2. Train with herbs, even using sickness to increase your stats beyond the normal limit.

3. Heavily train your shield skill, since it gives immensely more DV.

4. Train bows or crossbows, since slaying ammo is the most powerful weapon in the game. Pick up every bundle of arrows/quarrels you find.

5. Many enemies can't fight in darkness, so horde crystals or scrolls of darkness if you don't have the spell. Can be very handy when you come across an experienced vortex or something similar.

6. Again, many enemies can't see invisible. Wearing an invisibility item makes places like the temples much easier. If an enemy can't see invis you can keep attacking them with bolt spells or wands and they'll never see you.

7. Most importantly, never EVER do anything if you're not 100% sure it'll work. Don't go near the temple unless you have everything in place (fire res, right equipment, enough hp and a way to kill everything). Similar for diving deep into the ID, or even beginning stuff like entering the small cave or bothering with the puppy quest. If you're not sure you can kill a monster then find a way around it, or retreat till you have a way. Caution is the number one tool in ADOM.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Silfir
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Writer of Overly Long Guides


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4068 days, 21 hours, 51 minutes and 20 seconds ago.
Posted on Monday, May 28, 2007 at 06:14 (GMT -5)

All of these are very valuable tips I can second. Most important, however, is to have fun while playing ;) So don't feel bad if you don't overuse herbs or simply forget about the Detect Traps skill like I do even though I try to get it in every game.

As long as you survive, regardless how, you can win in ADOM.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
nOOb-mAsTeR
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Master of all things nOOby!!!


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5764 days, 11 hours, 4 minutes and 28 seconds ago.
Posted on Monday, May 28, 2007 at 14:32 (GMT -5)

Number One: Take what you get. I have just started to realize and mature in my playing style, in that if I would receive let's say, wyrmlance, but I have no levels in polearms, train it anyways. It's better to be varied.

Number Two: "He who runs away lives another day." It is much better to run away from a dangerous dungeon, monster, or just not go to that given area if you KNOW that it's too dangerous. It is pretty obvious in ADOM if you're in a dangerous area.

Number Three: Expect the unexpected. Before my ADOM meditation period(i have been silent in the past week or two, training), I would always carry what I needed, nothing more, and sell EVERYTHING I didn't need. Common scenario: Nice char, finds a adamantite or eternium weapon that he doesn't want, cuz the weapon type is unfavorable. Turns out later in the game he finds an artifact of that weapon type, and could've desperately needed the skill in that weapon type. Potions, herbs, and scrolls are always a must as well. Wands of teleportation are a MUST HAVE if you are new to the game, they can save your sorry behind if you find something that you just can't beat.

Well, that's it for me.
"You try to give Fang, the large dog the bone. Fang, the large dog says,"Do you know who I am, mortal?!?!"
My smartest dog ever:D
F50
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5476 days, 12 hours, 34 minutes and 38 seconds ago.
Posted on Monday, May 28, 2007 at 16:52 (GMT -5)

Wands of Paralyzation help with tough enemies. Darkness helps with certain enemies (as said before). Never take invisibility with a grain of salt. Its one of the best rings to have IMO.

T/C is *very* useful mid-late game.

*MAXIMIZE* PV until its in the twenties. Use Crystal armor if you have to and you have bad armor (<5). Crystal shields are very nice. If you start with plate mail, Crystal isn't that big of a step up.

Certain chars can follow this beginning game strategy:

1. SMC run (get blanket find stairs or at least get a general location).

2. Kranach (the reward will usually go to altar conversion)

3. Healing if you want it and don't have it. Herbalism is more valuable IMO.

4. Puppy Cave. You will be at least level 5 by now. You may opt to save the puppy if you have time. It is dangerous so choose wisely. Your main mission is to find an altar. Avoid confrontation with the ants, they are nice sac fodder.

5. Sac. This will usually happen in the puppy cave but if there is no altar there the DD should have one. If not, go to the CoC and try to find altar, if no altar is before the big room, you will have a tough game) Get one precrowning. If you are not level 8 yet don't worry, you can worry about getting there *after* you've sacced at very close for a while (its faster at low levels). A second is often too much work but can really help.

6. Finish puppy cave. Kill everything you didn't sac.

7. Get barbarian quest, enter CoC and dive till dwarftown. If you get your hands on an elemental wand with ~5 charges kill Hotzenplots first or whenever you reach level 10.

8. When you have a light source, a way of avoiding cats (if you haven't killed one already), some water and/or cooking and a nice food preservation skill, and a decent main attack, kill Keethrax. Bring corpse to druid. Choose knowledge. A means of frost will come later. I usually do this along with Hotzy if I do him after CoC. Otherwise I do this after the third (or sometimes fourth) non-portal dwarf quest or before/after the portal quest and pyramid.

As a separate tip, locate Khelly after the animated forest quest. It may save time later.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom
Molach
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Lord of DurisMud


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5142 days, 3 hours, 3 minutes and 33 seconds ago.
Posted on Wednesday, May 30, 2007 at 19:49 (GMT -5)

To OP:
You said in opening post that your game bogs down "...shortly AFTER the FIRE temple".

Why would you bog down after that? You get the orb, stash it in tool slot for a nice +10 str, and then happily descend the main dungeon. Grab the RotHK, easy AFTER fire temple if you havent already. Dive down to casino. Gather all stuff in a pile, ID it, pick all the good stuff out. After THAT you should be set for anything (different slaying ammo + some missile skills can deal with ANYthing). If you are not, then buy out much of the casino, go somewhere else and lay up, then come back and hope for a restock (Need to spend game time off-level)

You only problem might be cat lord if you killed many cats, but other than that, you can just dive, dive, and exp up. A greater moloch is easily killed with demon slayers, you can kill earth temple easy enough with penetration/magic/good weapons, kill grues at the bottom of D:48 for exp, kill blue dragons. You might find a giant/dragon greater/normal vault for a lot of exp and stuff and artifacts.

If you are after fire temple, then just finish the game.

Okay, the other thing is corruptions. But if you level up like I said, then you can use the unicorn quest to clean you once, and that should enable you to win the game.

Except possible if you get unholy aura corrupion, then casino can kill ya, and you should have to get rid of it. Library should clear this for you. And of course if you are a caster you should get there ASAP after Fire temple (I've occationally gone there before)

[Edited 1 time, last edit on 5/30/2007 at 19:54 (GMT -5) by Molach]
Silfir
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Writer of Overly Long Guides


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4068 days, 21 hours, 51 minutes and 20 seconds ago.
Posted on Thursday, May 31, 2007 at 08:43 (GMT -5)

If you're desperate, the bug temple will supply you with the SoCRs needed to get rid of Unholy Aura... But's it's very hard to do.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
F50
Registered user

Last page view:

5476 days, 12 hours, 34 minutes and 38 seconds ago.
Posted on Thursday, May 31, 2007 at 11:21 (GMT -5)

Cat lord is no problem. Zap a wand of paralyzation a few times and then dispose of him how you like.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom
JerkyTreat
Unregistered user
Posted on Friday, June 01, 2007 at 11:46 (GMT -5)

My problem is generally corruption and prolly my choices of character creation...my troll's metabolisms speed up to the point where every time I move several spots it seems he's hungry again...all these strats people have listed are interesting and I will learn from them...I usually start out the game in the small cave as a sink or swim sort of tactic...hopefully to snag an eternium halberd or some other goody. It's been pretty long since I pwned in the temple of fire and that was by cheating...so obviously, coming up with legit strats is vital.
F50
Registered user

Last page view:

5476 days, 12 hours, 34 minutes and 38 seconds ago.
Posted on Friday, June 01, 2007 at 14:52 (GMT -5)

Troll char, not crowned, using artifacts...ouch.

Wands of paralyzation are excellent for any single monster that is not resistant. ACW, Andy, Cat lord, Snake from beyond...

Generally you don't Pwn the fire temple. Just kill the ACW and get out!

Don't fight everything you see. Get invisible.

use RoI and fireproof blankets. T/C + wand/spell is great for moving around prior to the top level.

Bring a wand of digging. Forget the pick axe. Don't pray until you've got a way into the temple, you can get a pick axe even if you just want healing. Waste of piety IMO, which can be used for necessary healing.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom

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