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Ancient Domains Of Mystery, forum overview / Spoilers / class power rankings

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Doalag
Registered user

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5851 days, 5 hours, 50 minutes and 40 seconds ago.
Posted on Friday, February 08, 2008 at 14:39 (GMT -5)

You can tame them again with music quite easily but there are traps:
- Your pet could kill you before, that happen to me once but I did a play error, forgot switch to coward and surprise its bite could be so hard.
- With more than one pet the task can be tough if you can't interpose and block them. The problem is they can kill them each other quite fast. But the way to go is probably attempt to do orders, but I'm not sure it can works.
- If you are faster than them you should try flee and come back.
- Or you could use invisibility and tame again those that become aggressive.

Anyway when this happen it's not end of pet, there's still stuff to attempt.
Doalag
Registered user

Last page view:

5851 days, 5 hours, 50 minutes and 40 seconds ago.
Posted on Friday, February 08, 2008 at 18:51 (GMT -5)

About pet turning hostile, I played farmers with more than one pet and never seen any pet turning hostile when out of sight. By curiosity I tried quickly a priest and tame few pets, they can go hostile very fast.

Either the farmer is also protected against this like the bard either the rule is more complex. Eventually one difference between farmers I played and the priest was they tamed only through food not music.
Darren Grey
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4240 days, 3 hours, 23 minutes and 53 seconds ago.
Posted on Friday, February 08, 2008 at 20:36 (GMT -5)

Charisma plays a role. It could be that your farmer had a much higher charisma score than your priest.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Doalag
Registered user

Last page view:

5851 days, 5 hours, 50 minutes and 40 seconds ago.
Posted on Friday, February 08, 2008 at 20:44 (GMT -5)

Yes I think there was also a CH difference (don't remember fully well but I think all my farmers had a relatively high CH) so you could be right.

It's weird it never happened just because a CH a bit higher (this farmer had probably CH 18). This farmer had a pet team of at least 3, large dog, cave lion, big dog and with 3 pets at same time it's impossible to not lost one during some time.

With various priests I tried this can happened very quickly, just a dark room and pet gone wild. I understand now, that's why some people think pet can be hurt in dark in fact in dark they become wild and then you hurt them.

EDIT : After to careful :-) check priests backup I tried, in fact they had CH from 9 to 11. I was confusing with AP. It's true that between 9/11 and 17/18 the difference is big. But I don't explain why it never happened anyway with some farmers I played a lot.

[Edited 1 time, last edit on 2/8/2008 at 21:23 (GMT -5) by Doalag]
Ashandarei
Registered user
Spearmaster


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4939 days, 9 hours, 3 minutes and 51 seconds ago.
Posted on Saturday, February 09, 2008 at 11:53 (GMT -5)

"Melting metal items at level 6 is occasionally
useful for helping you survive the early game. If you find a early forge, but not a pickaxe, it can help you get an extra couple of points on your
equipment." - Gut

"I did take into consideration the spear trap
trick.-- About melting down items, I once tried to meltdown (I think) 20 pieces of ore at once, using
the class power, and wound up with about 18
ingots. I thought that was kinda lame. That was
back in one of the gammas though (15 maybe)." - Gut

"Melting down a moloch armor should yield some eternium..." - Molach

Melting ability is not meant to melt ore, but ITEMS made of the spesific metal. Like iron spears for iron ingots, or adamantium swords for adamantium ingots and so on. The amount of ingots received depends on the weight of items you are melting. Thus melting a moloch armour, (weighing 15000s) yields, well I don't remember exactly how many eternium ingots, but the figure is well over ~30 IIRC. Can someone verify this, please?

My point is, melting all the metal items you don't use and forging the ingots received to improve your armour and weapons you use is very useful.

The rust monster touches your blessed Trident of the Red Rooster. Nothing happens. You laugh at the monster's pitiful attempt.
Darren Grey
Registered user

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4240 days, 3 hours, 23 minutes and 53 seconds ago.
Posted on Saturday, February 09, 2008 at 14:36 (GMT -5)

I think it was 68 ingots of eternium you get - very handy. But by that stage mining shouldn't be a big problem trouble.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
THC842
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4487 days, 2 hours, 59 minutes and 53 seconds ago.
Posted on Saturday, February 09, 2008 at 16:29 (GMT -5)

in case i missed it somewhere, can anyone explain the fire resistance bug for elementalists? ive heard that the class power does not actually grant the resistance, just says it does. Is that a bug, and is that it?
Portrait
gut
Registered user
Painted this one too.


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4898 days, 5 hours, 40 minutes and 49 seconds ago.
Posted on Saturday, February 09, 2008 at 23:17 (GMT -5)

Ashandarei's correction:
> Melting ability is not meant to melt ore, but ITEMS

gut, explaining himself:
"I did take into consideration the spear trap
trick. I didn't recall it being that beneficial
though. Maybe my traps just run dry too quick."

By this I mean, that I consider exploiting spear
traps (for the purpose of making iron ingots) to
be a waste of my time. There are other (far more
efficient) methods to improve your PC, at this
point in the game.

"About melting down items, I once tried to melt
down (I think) 20 pieces of ore at once, using
the class power, and wound up with about 18
ingots. I thought that was kinda lame. That was
back in one of the gammas though (15 maybe)."

By this I mean, that forging ingots from say
1200 stones of iron ore (the good old fashioned
way), would be much more efficient and productive
than melting down 1200 stones of spears.


The early game class powers, were evaluated
based on their ability to help you survive
the EARLY game. The weaponsmiths do get
some credit for their 'metal melting' ability,
but only some. Like I said, it's only
OCCASIONALLY useful, for the early game. The
first guaranteed forge is in dwarftown, by
the time you get there, a good part of the
early game is over. Thus rendering that class
power useless for your first ~10 exp. levels.

If you descend through the SMC/UD, in the
hopes of finding an early forge, there are
problems with that too. Getting the healing
skill first, then trying to survive the SMC,
is to my eyes kind of risky, due to the high
exp. level monsters that will be generated
there (yes, even if you 'pop in' first at exp
level 1, to generate low level enemies. You
will still probably have to deal with some
really tough monsters, on your way through
there.) On the other hand, trying the UD
first (before getting the healing skill), is
also a good way, to help your PC quickly
achieve a ranking on your high score table.

Upon finally reaching dwarftown, where you
can rely on being able to smith, you won't
normally have lots of mithril or adamantium
items to melt. A few at best. Iron is the
only metal you will have a decent amount of,
but it is prone to fire/water/acid damage,
so only moderately useful.


About elementalists. To my knowledge, they
do not get intrinsic fire resistance. They
must get it from other sources.

EDIT: Darren gives a much better explaination
about the elementalist bug in this thread.
http://adom.brinkster.net/forum/messages.asp?thread=5520&start=52213&page=1&tmp=55092
Put me in the 'fool filter', where I belong!


[Edited 1 time, last edit on 2/9/2008 at 23:32 (GMT -5) by gut]
Darren Grey
Registered user

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4240 days, 3 hours, 23 minutes and 53 seconds ago.
Posted on Sunday, February 10, 2008 at 04:25 (GMT -5)

I will say that I've heard suggestion that you can still get the fire resistance from higher level fire creatures such as dragons, but low level creatures like fire bugs and lizards won't give the resistance if you already have fire resistance (whether from the class power or an item - always take off your wooden rings when eating fire lizard corpses).
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Silfir
Registered user
Writer of Overly Long Guides


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4069 days, 4 hours, 6 minutes and 3 seconds ago.
Posted on Sunday, February 10, 2008 at 09:08 (GMT -5)

I always try the UD first, Healing or not. I don't have the patience for careful startups.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
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gut
Registered user
Painted this one too.


Last page view:

4898 days, 5 hours, 40 minutes and 49 seconds ago.
Posted on Sunday, February 10, 2008 at 10:41 (GMT -5)

Doing the UD without the healing skill is much
safer, if your PC starts with the herbalism skill.
It's pretty common to find some spenseweed or
pepper petal in there, and that solves the HP
problems. Unfortunately, weaponsmiths do not get
herbalism to start, making an early UD dive quite
dangerous for them. Still, I suppose that strong
race, played by a skilled player, would have a
decent shot.
Put me in the 'fool filter', where I belong!
Darren Grey
Registered user

Last page view:

4240 days, 3 hours, 23 minutes and 53 seconds ago.
Posted on Sunday, February 10, 2008 at 11:55 (GMT -5)

Anyone Candle-born wouldn't need the healing skill either.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Nightmare
Registered user
Soul Calibur 2


Last page view:

4599 days, 17 hours, 29 minutes and 7 seconds ago.
Posted on Monday, February 11, 2008 at 06:21 (GMT -5)

If the stairs down are close the entrance of the SMC, or if you have some form of invisibility, that can be enough.
"As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown

"Be sure to keep your distance if you don't have resistance." -DG
Ruprecht
Unregistered user
Posted on Thursday, February 14, 2008 at 09:07 (GMT -5)

If I remember correctly, weaponsmith can melt down sis, producing heaps of adamantium ingots (at least it was possible in gama 0.9.9)
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4069 days, 4 hours, 6 minutes and 3 seconds ago.
Posted on Thursday, February 14, 2008 at 20:30 (GMT -5)

THAT should definitely not work anymore. May be that sis have not always had artifact status, but they have now!
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Nightmare
Registered user
Soul Calibur 2


Last page view:

4599 days, 17 hours, 29 minutes and 7 seconds ago.
Posted on Thursday, February 14, 2008 at 20:37 (GMT -5)

I'd say, even with candle born characters you want to have the healing skill. Can you ever have too much healing? And who likes sitting around long periods of time after each tough fight waiting for HP to regen?

I can't see any good reason to not get the healing skill.
"As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown

"Be sure to keep your distance if you don't have resistance." -DG
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gut
Registered user
Painted this one too.


Last page view:

4898 days, 5 hours, 40 minutes and 49 seconds ago.
Posted on Friday, February 15, 2008 at 01:13 (GMT -5)

> If I remember correctly, weaponsmith can melt
> down sis, producing heaps of adamantium ingots
> (at least it was possible in gama 0.9.9)

A player after my own heart! I can't keep the
versions straight nine times out of ten. I still
cringe, if it looks like one of the fire grues
are going to pick up the orb. I had lost sooooo
many games to that. Yulgash was probably the
worst.

Put me in the 'fool filter', where I belong!
Molach
Registered user
Lord of DurisMud


Last page view:

5142 days, 9 hours, 18 minutes and 16 seconds ago.
Posted on Friday, February 15, 2008 at 06:51 (GMT -5)

If my character has no healing and no herbalism, I debate whether or not to get healing. Race affects this(troll?), class (healing spells?), equipment (enough PV?), game plan (got enough time to wait). IF I was fortunate enough to be candle-born, the choice is very easy indeed. Herbalism.

With herbalism and no healing I would almost always get healing, unless I was candle born AND was planning to do a ultra ending (one more artifact to feed).
Darren Grey
Registered user

Last page view:

4240 days, 3 hours, 23 minutes and 53 seconds ago.
Posted on Friday, February 15, 2008 at 11:55 (GMT -5)

Candle-born has twice the effect of Healing at 100. So if you're got Candle then Healing is really unnecessary. Herbalism is far more useful for recovering HP once you get yourself some spenseweed.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
F50
Registered user

Last page view:

5476 days, 18 hours, 49 minutes and 21 seconds ago.
Posted on Monday, February 18, 2008 at 22:50 (GMT -5)

I can't see any good reason not to get the herbalism skill. Healing does not beat Dex, Wi, and especially, To, going to 25 + decent healing spell equivalent + utility sickness/cure and poisoning/cure + free hunger management without weight (even cooked lizards might as well be large rations in compared to blessed stoma) problems.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4069 days, 4 hours, 6 minutes and 3 seconds ago.
Posted on Tuesday, February 19, 2008 at 05:39 (GMT -5)

Yeah, herbs are awesome. But you can pick all herbs without herbalism, and for most purposes uncursed herbs, as obtained with a blessed scroll of uncursing, are enough. Heck, for morgia you don't even need that; you can train To and Wi wonderfully without Herbalism by just eating the cursed ones. It just takes more time to gather the herbs you want because the bushes die earlier. Even curaria and alraunia are far from useless in a cursed state. The only problem is identifying herbs without herbalism, but by the time you get herbs in most games, you're not far away from Thrundarr.

Blessed spenseweed early on is more than enough to replace decent health regeneration, but far from guaranteed unless you play a farmer, who have Herbalism anyway.

In short, Herbalism is convenient if you want to use herbs, but far from essential.

Of course, you can regain HP without Healing too and it just takes more time... But will you remain unattacked by monsters while you wait? Of course, if you are Candle-born, the Healing skill is really unnecessary. Might as well go for the convenience Herbalism offers instead.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Narcolepcy
Registered user

Last page view:

4807 days, 4 hours, 33 minutes and 29 seconds ago.
Posted on Wednesday, March 19, 2008 at 05:24 (GMT -5)

Maelstrom
"Nightmare - 7lbs kinda stack, but not really. All you get from your class is 466* energy points, and that seems to be as low as you can get. IIRC Longstride doesn't make it lower, so it seems that is the limit.

*or something like that, I just remember it was 400-double-something. "

Absolutley wrong, my monk with long stride and blessed 7lbs only needs 369 energy to walk.
Sulangatori
Registered user
Tourist


Last page view:

1442 days, 8 hours, 48 minutes and 41 seconds ago.
Posted on Thursday, March 27, 2008 at 07:30 (GMT -5)

My lvl25 trollish monk with 7lb and no long stride: 375 ep
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