Online users ( Unknown) |
Application object not working properly at the moment, no clue who is online... * Numbers in parentheses are the number of minutes since the user last loaded a page. Logged-in users time out after 40 minutes (unless they manually log out), lurkers and anonymous posters after 20. |
Mewto Registered user Last page view: 3612 days, 2 hours, 46 minutes and 47 seconds ago. |
Weneedtotalk, the Dark Elven priest closed the gate, and now I want to see how deep I can go without dying. I know chances of survival are slim, but I want to go to ID:1000 and come back up again. I have Skullcrusher + shield, AMW, Preserver and Hammerhead. 70/41 on Normal tactics, with 2 RoDS left and a WoWI (5 charges). When do monsters start getting really tough, when should I start avoiding meleeing even rats? And more importantly, when do special dungeon features generate, such as altars? I have only 15 holy waters left. Oh, I'm planning to pickpocket my way down to ID:1000 and flee every time I see two or more molochs... I absolutely hate the moloch armor bug. What about MaLaKaI? Should I take the scepter with me or will it corrupt? For the Horde! [Edited 1 time, last edit on 2/12/2008 at 03:59 (GMT -5) by Mewto] |
||
PeanutGod Registered user Lord of Misery Last page view: 5064 days, 21 hours, 7 minutes and 59 seconds ago. |
ID Dives are so much fun. Well, if you've closed the gate, background corruption isn't an issue. You'll start seeing some really difficult monsters pretty early on. Lv 100 or so, you'll probably find Greater Titans, Emp Liches etc, I know I did. However, depends on what your stats are, you should be able to deal with these at this level. As soon as you start getting deeper though, its time to be extremely wary. I went past Lv 1000, and died just shy of Lv 1400. Everything there was giving me a supreme raping. And the worse things of the lot? Quicklings...they'd smash your HP down faster than a bully demolishes a small kids sandcastle. Use teleportation whenever you feel you're under threat, use farsight to keep and eye on things, and if you see the stairs, use them. One of the good things about going down deep is finding tension or threaten rooms of named Wyrms. It's fantastic to obliterate them all. Plus of course, random artefact drops can occur. Special dungeon features don't occur. Only the room ones, so if you want holy water, stock up before you go. Kill Malakai if you want, but don't take the scepter, that will corrupt. Just chuck it at some stupid goblin who'll think its a nice party piece and leave him to turn into a pile of goo. The wishes will stand you in good stead anyway, just make sure you've got a couple of AoLS tucked away. You will need them. Ladies and Gentleman, take my advice. Pull down your pants, and slide on the ice. |
||
Mewto Registered user Last page view: 3612 days, 2 hours, 46 minutes and 47 seconds ago. |
Thank you for answering, I have an extra AoLS and will start wearing one starting at about ID:100. Me so happy that artifacts can still be found, looks like I can still hope to get my hands on Protector/Executor/Bracers of War. I currently have 63St, 32Le, 31Wi, 27Dx, 44To and 55Ma with ~800HP, 830PP, 134sp. I'm kind of worried about my low HP, extremely experienced quickling royalties scare the sh1t out of me. Should I spend a couple of wishes on potions of strength/toughness and a new GoGS (current one St+9 :( )? I'd really like to keep my WoWi intact, perhaps I'll find wishes later. I definitely remember reading on this forum or the HoF that people have encountered altars and pools at very deep levels, but I might have dreamed that part up. For the Horde! |
||
PeanutGod Registered user Lord of Misery Last page view: 5064 days, 21 hours, 7 minutes and 59 seconds ago. |
Well, I never encountered any on levels 1392 and upwards! If you want strength, I'd go with the Ring of Weakness, since the amount of hill giant tension rooms you'll encounter will be through the roof, at least it always is with me. I'd recommend some more willpower and toughness definately. Quickling royalties are frightening. They start taking 600-700 off you in one hit way down deep. Not something to be messed with. Ladies and Gentleman, take my advice. Pull down your pants, and slide on the ice. |
||
gut Registered user Painted this one too. Last page view: 4910 days, 2 hours, 41 minutes and 16 seconds ago. |
You don't have to worry about running out of holy water in the ID. Water starts being generated at level six, so you'll find hordes of it. Just wait until you have four potions that stack, then dip them in holy water. It may seem like a waste of a potion, to do the dipping, but you really will find hordes. To increase your HP's a bit, you could stock up on potions of ultra healing from the healer, if you took the carpenter quest. If memory serves, Moloch wrote a good example of how exactly to do this, on the 'wizard's guide' thread. Do not take a Si into the ID with you unless you have the SoA spell. Invisibility helps a lot, Especially when descending the stairs. You never know what monster is waiting for you, but if it is a master mimic, or something like that, being invisible could save your life. I have only found alters and pools on Malaki's level. Put me in the 'fool filter', where I belong! |
||
J. Registered user You'll never get rid of me Last page view: 5676 days, 19 hours, 18 minutes and 40 seconds ago. |
I recall reading on these forums that someone went pretty deep, over 2000 levels, with a necromancer wearing toughness-boosting equipment, BM was his name I think. This was many many years ago. If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
||
Caladriel Registered user ReGiStErEd UsEr Last page view: 4709 days, 18 hours and 46 minutes ago. |
Do not take the sceptre. It is an artifact. As such, I believe that every time you leave a level, it will jump to your back pack. This is the source of the Si problem (thus, do not take any Si's either) As gut said, dipping water into holy water will generate more holy water. If you dip more than 1 regular water, you end up with a gain. |
||
Silfir Registered user Writer of Overly Long Guides Last page view: 4081 days, 1 hour, 6 minutes and 30 seconds ago. |
Actually, I was very much able to leave the sceptre behind with my hurthling barbarian who really just went to get it just for kicks. There is a special message generated, and you never see the damn thing again. You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! |
||
gut Registered user Painted this one too. Last page view: 4910 days, 2 hours, 41 minutes and 16 seconds ago. |
Indeed, the scepter can be left behind. I do believe, that it is the only artifact that CAN be left behind in the ID. I once encountered a huge number of ancient red dragons, deep in the ID. I frost bolted them all to death, picked up the stuff that I thought valuable, and left the rest. (Unfortunately I didn't have the SoA spell, else I would have grabbed it all.) Well, upon ascending the stairs, I got the message 'you notice some more stuff in your backpack'. It was Nature's Companion and Hammerhead. The funny thing is, that I never picked these items up, not even for a single turn! I think that any artifact generated in the ID, other than the scepter, is YOURS. Put me in the 'fool filter', where I belong! |
||
Soirana Registered user Chaos Freak Last page view: 4162 days, 5 hours, 41 minutes and 11 seconds ago. |
i do believe you messing things. any artifact can be left behind if it is picked by some mob. scepter happens to be on some knight not lying on ground. A root is a flower that disdains fame. Kahlil Gibran(1883-1931) |
||
Mewto Registered user Last page view: 3612 days, 2 hours, 46 minutes and 47 seconds ago. |
The scepter was lying on the ground, MaLaKaI didn't pick it up. I did a mistake and tried to melee him, he took me to 200HP in one turn. I'm at I91 and have encountered no problems except a tension room of titans. PeanutGod you're right about the giants, this is just insane. I got Food Preservation to 100 (scroll of education) and I'm getting tons of corpses, but I think I'm doing something wrong. I cook all the corpses ASAP and when I have about 10 of them I equip a ring of weakness and eat them all. I can't really wait until I'm starving, no stomacemptias, but out of 10 corpses I rarely get 1 increase in St. I have about 9St with the Ring of weakness. Unfortunately I completely forgot about the Si and the ID, but I do have SoA. I'm strained, however :) I'm carrying tons of junk around, so I will drop them soon. I still haven't bothered to wear invisibility cloaks and an AoLS, but will start doing that after I100. For the Horde! |
||
The Real J. Registered user The faceless swordsman Last page view: 5626 days, 7 hours, 20 minutes and 56 seconds ago. |
As mentioned before, invisibility is a huge help as most of the monsters in the game can't see invisible unless attacked. Also, seeing that at deep levels meleeing anything is not recommended it might help to wield two shields and being in coward mode, reducing the changes of an unseen invisible-seeing monster unexpectedly killing the char. Avoid everything if possible, using teleportation. Wear an AoLS all the time. Be as fast as possible (you are not there to gain XP) to increase changes of survival. Sytytä toiselle tuli ja hän pysyy lämpimänä jonkin aikaa. Sytytä hänet palamaan ja hän pysyy lämpimänä loppuelämänsä. |
||
Darren Grey Registered user Last page view: 4252 days, 24 minutes and 20 seconds ago. |
Malakai is easily taken out in darkness, since he is a normal chaos knight. It should be noted that the SIL is not a normal infinity level. Altars can even be generated there. I'm not sure if anyone's tested this, but leaving any artifact there might result in losing it. And likewise leaving the sceptre on a different infinity level might not mean losing it. Has anyone tested these? Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
||
Molach Registered user Lord of DurisMud Last page view: 5154 days, 6 hours, 18 minutes and 43 seconds ago. |
"Unfortunately I completely forgot about the Si and the ID, but I do have SoA. I'm strained, however :) I'm carrying tons of junk around, so I will drop them soon. " Drop what? The junk? The SIs are with you for the ride. And they will multiply exponentially... |
||
Mewto Registered user Last page view: 3612 days, 2 hours, 46 minutes and 47 seconds ago. |
The junk. I have about 15k of bad armor and average weapons but yeah, taking the si's was definitely a bad idea if they multiply exponentially. They already weigh 3k. I:102 at the moment, fighting a greater titan. MaLaKaI was easy once I cast spells on him. I probably should just cast Knowledge of the Ancients, Teleport to the down staircase and stop only when encountering vaults. For the Horde! |
||
PeanutGod Registered user Lord of Misery Last page view: 5064 days, 21 hours, 7 minutes and 59 seconds ago. |
You mean tension and threaten rooms? No vaults in the ID..... Ladies and Gentleman, take my advice. Pull down your pants, and slide on the ice. |
||
gut Registered user Painted this one too. Last page view: 4910 days, 2 hours, 41 minutes and 16 seconds ago. |
Soirana: > any artifact can be left behind if it is picked by some mob. Monsters never pick up artifacts in the ID. This is easy to test. Just generate a troll healer, quickly retrieve the Si, take it to the ID, and see if a monster will pick it up. They will not. You can drop your entire inventory, the monsters will pick up every last item, except the Si. I repeat, any artifacts generated in the ID are YOURS. (The SIL is not part of the ID, so artifacts may be left behind there, I don't know.) Darren: > And likewise leaving the sceptre on a different > infinity level might not mean losing it. Has > anyone tested these? I did leave the Sceptre behind on a non-SIL level, but not on purpose. I was trying to reduce the corruption I was recieving, by carrying it. I planned to drop it right away upon entering a new dungeon level, and have it rejoin my iventory once more upon climbing the ascending stairs. I was not pleasantly surprised, when I got the message about leaving behind a certain piece of infinity. On a side note, I once did generate an alter in the SIL, and sacced Malaki and the Sceptre. It gave a TREMENDOUS lawful boost, it took me all the way to L+. Put me in the 'fool filter', where I belong! |
||
Soirana Registered user Chaos Freak Last page view: 4162 days, 5 hours, 41 minutes and 11 seconds ago. |
gut: i did tested that with few artifacts including ring of master cat. thay can be picked my mobs and left behind. however si wasn't picked. but i didn't went through extensive testing. as far as stories goes i heard few times of scepter being left in some monsters inventory. A root is a flower that disdains fame. Kahlil Gibran(1883-1931) |
||
Doalag Registered user Last page view: 5863 days, 2 hours, 51 minutes and 7 seconds ago. |
I haven't understand the problem about the SI, why you can't drop them at beginning of the level, you change level they come back but you drop them again immediately, what's the problem? Are they multiplying even during the time they are dropped? |
||
Nightmare Registered user Soul Calibur 2 Last page view: 4611 days, 14 hours, 29 minutes and 34 seconds ago. |
Can you bring Malaki up or down stairs with you? How about orb guardians or other bosses? Or does it give the "can't retreat while fighting" message? "As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown "Be sure to keep your distance if you don't have resistance." -DG |
||
gut Registered user Painted this one too. Last page view: 4910 days, 2 hours, 41 minutes and 16 seconds ago. |
The Si will never be picked up by monsters, in the ID. I had tested that before, and retested it just now, just to make sure. I also tested other artifacts, in ADOM 1.1.1 and was surprised to see that they can be picked up by monsters, in the ID. I will now have to test older versions of ADOM over the weekend, to find out if my memory is really THAT bad. > Can you bring Malaki up or down stairs with > you? How about orb guardians Orb guardians, yes. Malaki, I do not know for sure, but I would assume so. To my knowledge, all hostile monsters will follow you anywhere within a dungeon, just not out to the wilderness. (As long as you are visible, and the monster is not confused/blinded/paralyzed or something.) Put me in the 'fool filter', where I belong! [Edited 1 time, last edit on 2/13/2008 at 21:15 (GMT -5) by gut] |
||
Ashandarei Registered user Spearmaster Last page view: 4951 days, 6 hours, 4 minutes and 18 seconds ago. |
"Do not take the sceptre. It is an artifact. As such, I believe that every time you leave a level, it will jump to your back pack. This is the source of the Si problem (thus, do not take any Si's either)" Accordin to my experience and testing things you can 'leave behind' (leave artifacts at the ID or at the wilderness) solely all parts of the trinity. Any other artifacts will teleport back to your backpack when exiting wilderness locations or moving up/downstairs in the ID even if you haven't even picked them up. The rust monster touches your blessed Trident of the Red Rooster. Nothing happens. You laugh at the monster's pitiful attempt. |